Implement multiplayer #2
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@ -1 +1 @@
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Subproject commit 7e31fbd5824d612e26a176aa2946497cfb2aa02e
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Subproject commit bc864644f791e17d0060a60ebf1eea938bcf80af
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@ -64,8 +64,6 @@ extern "C" {
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fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
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#[link_name = "vbGetCartROM"]
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fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
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#[link_name = "vbGetPeer"]
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fn vb_get_peer(sim: *mut VB) -> *mut VB;
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#[link_name = "vbGetPixels"]
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fn vb_get_pixels(
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sim: *mut VB,
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@ -205,11 +203,7 @@ impl Sim {
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}
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pub fn unlink(&mut self) {
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let peer = unsafe { vb_get_peer(self.sim) };
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if !peer.is_null() {
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unsafe { vb_set_peer(peer, ptr::null_mut()) };
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unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
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}
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unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
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}
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pub fn emulate(&mut self) {
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@ -292,11 +286,8 @@ impl Drop for Sim {
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// SAFETY: we made this pointer ourselves, we can for sure free it
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unsafe { drop(Box::from_raw(ptr)) };
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// If we're linked to another sim, unlink them from ourselves.
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let peer = unsafe { vb_get_peer(self.sim) };
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if !peer.is_null() {
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unsafe { vb_set_peer(peer, ptr::null_mut()) };
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}
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// If we're linked to another sim, unlink from them.
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unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
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let len = unsafe { vb_size_of() }.div_ceil(4);
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// SAFETY: the sim's memory originally came from a Vec<u64>
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