Implement multiplayer #2
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@ -1922,6 +1922,7 @@ dependencies = [
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"rubato",
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"thread-priority",
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"wgpu",
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"windows 0.58.0",
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"winit",
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]
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@ -23,6 +23,9 @@ thread-priority = "1"
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wgpu = "23.0"
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winit = "0.30"
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[target.'cfg(windows)'.dependencies]
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windows = { version = "0.58", features = ["Win32_System_Threading"] }
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[build-dependencies]
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cc = "1"
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12
src/main.rs
12
src/main.rs
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@ -19,7 +19,19 @@ struct Args {
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rom: Option<PathBuf>,
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}
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#[cfg(windows)]
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fn set_process_priority_to_high() -> Result<()> {
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use windows::Win32::{Foundation, System::Threading};
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let process = unsafe { Threading::GetCurrentProcess() };
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unsafe { Threading::SetPriorityClass(process, Threading::HIGH_PRIORITY_CLASS)? };
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unsafe { Foundation::CloseHandle(process)? };
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Ok(())
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}
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fn main() -> Result<()> {
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#[cfg(windows)]
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set_process_priority_to_high()?;
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let args = Args::parse();
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let (mut builder, client) = EmulatorBuilder::new();
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