Implement multiplayer #2

Merged
SonicSwordcane merged 21 commits from multiplayer into main 2024-11-30 00:31:10 +00:00
4 changed files with 184 additions and 34 deletions
Showing only changes of commit ce7ba71ea0 - Show all commits

View File

@ -8,7 +8,7 @@ use egui::{
use gilrs::{EventType, Gilrs}; use gilrs::{EventType, Gilrs};
use winit::{ use winit::{
application::ApplicationHandler, application::ApplicationHandler,
event::{KeyEvent, WindowEvent}, event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoopProxy}, event_loop::{ActiveEventLoop, EventLoopProxy},
window::Window, window::Window,
}; };
@ -83,7 +83,7 @@ impl ApplicationHandler<UserEvent> for Application {
match &event { match &event {
WindowEvent::KeyboardInput { event, .. } => { WindowEvent::KeyboardInput { event, .. } => {
self.controllers.handle_key_event(event); self.controllers.handle_key_event(event);
viewport.handle_key_event(event); viewport.app.handle_key_event(event);
} }
WindowEvent::Focused(new_focused) => { WindowEvent::Focused(new_focused) => {
self.focused = new_focused.then_some(viewport_id); self.focused = new_focused.then_some(viewport_id);
@ -143,7 +143,17 @@ impl ApplicationHandler<UserEvent> for Application {
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) { fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
match event { match event {
UserEvent::GamepadEvent(event) => self.controllers.handle_gamepad_event(&event), UserEvent::GamepadEvent(event) => {
self.controllers.handle_gamepad_event(&event);
let Some(viewport) = self
.focused
.as_ref()
.and_then(|id| self.viewports.get_mut(id))
else {
return;
};
viewport.app.handle_gamepad_event(&event);
}
UserEvent::OpenInput => { UserEvent::OpenInput => {
let input = InputWindow::new(self.mappings.clone()); let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input)); self.open(event_loop, Box::new(input));
@ -248,10 +258,6 @@ impl Viewport {
} }
} }
pub fn handle_key_event(&mut self, event: &KeyEvent) {
self.app.handle_key_event(event);
}
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> { fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
let mut input = self.state.take_egui_input(&self.window); let mut input = self.state.take_egui_input(&self.window);
input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect(); input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();

View File

@ -19,6 +19,11 @@ pub struct GamepadInfo {
pub bound_to: Option<SimId>, pub bound_to: Option<SimId>,
} }
pub trait Mappings {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>>;
fn clear_mappings(&mut self, key: VBKey);
}
pub struct GamepadMapping { pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>, buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>, axes: HashMap<Code, (VBKey, VBKey)>,
@ -54,6 +59,59 @@ impl GamepadMapping {
Self { buttons, axes } Self { buttons, axes }
} }
pub fn add_button_mapping(&mut self, key: VBKey, code: Code) {
let entry = self.buttons.entry(code).or_insert(VBKey::empty());
*entry = entry.union(key);
}
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.0 = entry.0.union(key);
}
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.1 = entry.1.union(key);
}
}
impl Mappings for GamepadMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (axis, (left_keys, right_keys)) in &self.axes {
for key in left_keys.iter() {
results.entry(key).or_default().push(format!("-{axis}"));
}
for key in right_keys.iter() {
results.entry(key).or_default().push(format!("+{axis}"));
}
}
for (button, keys) in &self.buttons {
for key in keys.iter() {
results.entry(key).or_default().push(format!("{button}"));
}
}
results
}
fn clear_mappings(&mut self, key: VBKey) {
self.axes.retain(|_, (left, right)| {
*left = left.difference(key);
*right = right.difference(key);
!(left.is_empty() && right.is_empty())
});
self.buttons.retain(|_, keys| {
*keys = keys.difference(key);
!keys.is_empty()
});
}
} }
#[derive(Default)] #[derive(Default)]
@ -81,15 +139,10 @@ impl InputMapping {
let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty()); let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
*entry = entry.union(key); *entry = entry.union(key);
} }
pub fn clear_keyboard_mappings(&mut self, key: VBKey) {
self.keys.retain(|_, keys| {
*keys = keys.difference(key);
*keys != VBKey::empty()
});
} }
pub fn keyboard_mapping_names(&self) -> HashMap<VBKey, String> { impl Mappings for InputMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new(); let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (keyboard_key, keys) in &self.keys { for (keyboard_key, keys) in &self.keys {
let name = match keyboard_key { let name = match keyboard_key {
@ -101,12 +154,13 @@ impl InputMapping {
} }
} }
results results
.into_iter() }
.map(|(k, mut v)| {
v.sort(); fn clear_mappings(&mut self, key: VBKey) {
(k, v.join(", ")) self.keys.retain(|_, keys| {
}) *keys = keys.difference(key);
.collect() !keys.is_empty()
});
} }
} }
@ -154,6 +208,14 @@ impl MappingProvider {
self.sim_mappings.get(&sim_id).unwrap() self.sim_mappings.get(&sim_id).unwrap()
} }
pub fn for_gamepad(&self, gamepad_id: GamepadId) -> Option<Arc<RwLock<GamepadMapping>>> {
let lock = self.gamepad_info.read().unwrap();
let device_id = lock.get(&gamepad_id)?.device_id;
drop(lock);
let lock = self.device_mappings.read().unwrap();
lock.get(&device_id).cloned()
}
pub fn handle_gamepad_connect(&self, gamepad: &Gamepad) { pub fn handle_gamepad_connect(&self, gamepad: &Gamepad) {
let device_id = DeviceId( let device_id = DeviceId(
gamepad.vendor_id().unwrap_or_default(), gamepad.vendor_id().unwrap_or_default(),

View File

@ -18,4 +18,7 @@ pub trait AppWindow {
fn handle_key_event(&mut self, event: &KeyEvent) { fn handle_key_event(&mut self, event: &KeyEvent) {
let _ = event; let _ = event;
} }
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
let _ = event;
}
} }

View File

@ -2,17 +2,19 @@ use egui::{
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId, Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
}; };
use egui_extras::{Column, TableBuilder}; use egui_extras::{Column, TableBuilder};
use gilrs::{EventType, GamepadId};
use std::sync::RwLock;
use crate::{ use crate::{
emulator::{SimId, VBKey}, emulator::{SimId, VBKey},
input::MappingProvider, input::{MappingProvider, Mappings},
}; };
use super::AppWindow; use super::AppWindow;
pub struct InputWindow { pub struct InputWindow {
mappings: MappingProvider, mappings: MappingProvider,
now_binding: Option<(SimId, VBKey)>, now_binding: Option<VBKey>,
active_tab: InputTab, active_tab: InputTab,
} }
@ -42,11 +44,15 @@ impl InputWindow {
} }
} }
fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) { fn show_bindings<T: Mappings>(
let mappings = self.mappings.for_sim(sim_id); &mut self,
let binding_names = { ui: &mut Ui,
mappings: &RwLock<T>,
bind_message: &str,
) {
let mut names = {
let mapping = mappings.read().unwrap(); let mapping = mappings.read().unwrap();
mapping.keyboard_mapping_names() mapping.mapping_names()
}; };
TableBuilder::new(ui) TableBuilder::new(ui)
.column(Column::remainder()) .column(Column::remainder())
@ -56,29 +62,33 @@ impl InputWindow {
for keys in KEY_NAMES.chunks_exact(2) { for keys in KEY_NAMES.chunks_exact(2) {
body.row(20.0, |mut row| { body.row(20.0, |mut row| {
for (key, name) in keys { for (key, name) in keys {
let binding = binding_names.get(key).map(|s| s.as_str()); let binding = names.remove(key).map(|mut s| {
s.sort();
s.join(", ")
});
row.col(|ui| { row.col(|ui| {
let size = ui.available_size_before_wrap(); let size = ui.available_size_before_wrap();
let width = size.x; let width = size.x;
let height = size.y; let height = size.y;
ui.add_sized((width * 0.2, height), Label::new(*name)); ui.add_sized((width * 0.2, height), Label::new(*name));
let label_text = if self.now_binding == Some((sim_id, *key)) { let label_text = if self.now_binding == Some(*key) {
"Press any input" bind_message
} else { } else {
binding.unwrap_or("") binding.as_deref().unwrap_or("")
}; };
if ui if ui
.add_sized((width * 0.6, height), Button::new(label_text)) .add_sized((width * 0.6, height), Button::new(label_text))
.clicked() .clicked()
{ {
self.now_binding = Some((sim_id, *key)) self.now_binding = Some(*key);
} }
if ui if ui
.add_sized(ui.available_size(), Button::new("Clear")) .add_sized(ui.available_size(), Button::new("Clear"))
.clicked() .clicked()
{ {
let mut mapping = mappings.write().unwrap(); let mut mapping = mappings.write().unwrap();
mapping.clear_keyboard_mappings(*key); mapping.clear_mappings(*key);
self.now_binding = None;
} }
}); });
} }
@ -87,6 +97,11 @@ impl InputWindow {
}); });
} }
fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
let mappings = self.mappings.for_sim(sim_id).clone();
self.show_bindings(ui, &mappings, "Press any key");
}
fn show_gamepads(&mut self, ui: &mut Ui) { fn show_gamepads(&mut self, ui: &mut Ui) {
let mut gamepads = self.mappings.gamepad_info(); let mut gamepads = self.mappings.gamepad_info();
gamepads.sort_by_key(|g| usize::from(g.id)); gamepads.sort_by_key(|g| usize::from(g.id));
@ -114,9 +129,21 @@ impl InputWindow {
None => self.mappings.unassign_gamepad(gamepad.id), None => self.mappings.unassign_gamepad(gamepad.id),
} }
} }
ui.separator();
if ui.button("Rebind").clicked() {
self.active_tab = InputTab::RebindGamepad(gamepad.id);
}
}); });
} }
} }
fn show_gamepad_bindings(&mut self, ui: &mut Ui, gamepad_id: GamepadId) {
let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
self.active_tab = InputTab::Gamepads;
return;
};
self.show_bindings(ui, &mappings, "Press any input");
}
} }
impl AppWindow for InputWindow { impl AppWindow for InputWindow {
@ -133,9 +160,17 @@ impl AppWindow for InputWindow {
fn show(&mut self, ctx: &Context) { fn show(&mut self, ctx: &Context) {
TopBottomPanel::top("options").show(ctx, |ui| { TopBottomPanel::top("options").show(ctx, |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
let old_active_tab = self.active_tab;
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1"); ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2"); ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2");
ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads"); ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads");
if matches!(self.active_tab, InputTab::RebindGamepad(_)) {
let tab = self.active_tab;
ui.selectable_value(&mut self.active_tab, tab, "Rebind Gamepad");
}
if old_active_tab != self.active_tab {
self.now_binding = None;
}
}); });
}); });
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show(ctx, |ui| {
@ -143,6 +178,7 @@ impl AppWindow for InputWindow {
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1), InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2), InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
InputTab::Gamepads => self.show_gamepads(ui), InputTab::Gamepads => self.show_gamepads(ui),
InputTab::RebindGamepad(id) => self.show_gamepad_bindings(ui, id),
}; };
}); });
} }
@ -151,12 +187,54 @@ impl AppWindow for InputWindow {
if !event.state.is_pressed() { if !event.state.is_pressed() {
return; return;
} }
let Some((sim_id, vb)) = self.now_binding.take() else { let sim_id = match self.active_tab {
InputTab::Player1 => SimId::Player1,
InputTab::Player2 => SimId::Player2,
_ => {
return;
}
};
let Some(vb) = self.now_binding.take() else {
return; return;
}; };
let mut mappings = self.mappings.for_sim(sim_id).write().unwrap(); let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
mappings.add_keyboard_mapping(vb, event.physical_key); mappings.add_keyboard_mapping(vb, event.physical_key);
} }
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
let InputTab::RebindGamepad(gamepad_id) = self.active_tab else {
return;
};
if gamepad_id != event.id {
return;
}
let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
return;
};
let Some(vb) = self.now_binding else {
return;
};
match event.event {
EventType::ButtonPressed(_, code) => {
let mut mapping = mappings.write().unwrap();
mapping.add_button_mapping(vb, code);
self.now_binding.take();
}
EventType::AxisChanged(_, value, code) => {
if value < -0.75 {
let mut mapping = mappings.write().unwrap();
mapping.add_axis_neg_mapping(vb, code);
self.now_binding.take();
}
if value > 0.75 {
let mut mapping = mappings.write().unwrap();
mapping.add_axis_pos_mapping(vb, code);
self.now_binding.take();
}
}
_ => {}
}
}
} }
#[derive(Clone, Copy, PartialEq, Eq)] #[derive(Clone, Copy, PartialEq, Eq)]
@ -164,4 +242,5 @@ enum InputTab {
Player1, Player1,
Player2, Player2,
Gamepads, Gamepads,
RebindGamepad(GamepadId),
} }