Implement multiplayer #2
20
src/app.rs
20
src/app.rs
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@ -8,7 +8,7 @@ use egui::{
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use gilrs::{EventType, Gilrs};
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use winit::{
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application::ApplicationHandler,
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event::{KeyEvent, WindowEvent},
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event::WindowEvent,
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event_loop::{ActiveEventLoop, EventLoopProxy},
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window::Window,
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};
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@ -83,7 +83,7 @@ impl ApplicationHandler<UserEvent> for Application {
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match &event {
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WindowEvent::KeyboardInput { event, .. } => {
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self.controllers.handle_key_event(event);
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viewport.handle_key_event(event);
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viewport.app.handle_key_event(event);
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}
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WindowEvent::Focused(new_focused) => {
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self.focused = new_focused.then_some(viewport_id);
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@ -143,7 +143,17 @@ impl ApplicationHandler<UserEvent> for Application {
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fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
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match event {
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UserEvent::GamepadEvent(event) => self.controllers.handle_gamepad_event(&event),
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UserEvent::GamepadEvent(event) => {
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self.controllers.handle_gamepad_event(&event);
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let Some(viewport) = self
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.focused
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.as_ref()
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.and_then(|id| self.viewports.get_mut(id))
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else {
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return;
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};
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viewport.app.handle_gamepad_event(&event);
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}
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UserEvent::OpenInput => {
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let input = InputWindow::new(self.mappings.clone());
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self.open(event_loop, Box::new(input));
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@ -248,10 +258,6 @@ impl Viewport {
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}
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}
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pub fn handle_key_event(&mut self, event: &KeyEvent) {
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self.app.handle_key_event(event);
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}
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fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
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let mut input = self.state.take_egui_input(&self.window);
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input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();
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88
src/input.rs
88
src/input.rs
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@ -19,6 +19,11 @@ pub struct GamepadInfo {
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pub bound_to: Option<SimId>,
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}
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pub trait Mappings {
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fn mapping_names(&self) -> HashMap<VBKey, Vec<String>>;
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fn clear_mappings(&mut self, key: VBKey);
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}
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pub struct GamepadMapping {
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buttons: HashMap<Code, VBKey>,
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axes: HashMap<Code, (VBKey, VBKey)>,
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@ -54,6 +59,59 @@ impl GamepadMapping {
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Self { buttons, axes }
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}
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pub fn add_button_mapping(&mut self, key: VBKey, code: Code) {
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let entry = self.buttons.entry(code).or_insert(VBKey::empty());
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*entry = entry.union(key);
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}
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pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
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let entry = self
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.axes
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.entry(code)
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.or_insert((VBKey::empty(), VBKey::empty()));
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entry.0 = entry.0.union(key);
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}
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pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
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let entry = self
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.axes
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.entry(code)
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.or_insert((VBKey::empty(), VBKey::empty()));
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entry.1 = entry.1.union(key);
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}
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}
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impl Mappings for GamepadMapping {
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fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
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let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
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for (axis, (left_keys, right_keys)) in &self.axes {
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for key in left_keys.iter() {
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results.entry(key).or_default().push(format!("-{axis}"));
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}
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for key in right_keys.iter() {
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results.entry(key).or_default().push(format!("+{axis}"));
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}
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}
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for (button, keys) in &self.buttons {
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for key in keys.iter() {
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results.entry(key).or_default().push(format!("{button}"));
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}
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}
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results
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}
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fn clear_mappings(&mut self, key: VBKey) {
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self.axes.retain(|_, (left, right)| {
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*left = left.difference(key);
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*right = right.difference(key);
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!(left.is_empty() && right.is_empty())
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});
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self.buttons.retain(|_, keys| {
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*keys = keys.difference(key);
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!keys.is_empty()
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});
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}
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}
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#[derive(Default)]
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@ -81,15 +139,10 @@ impl InputMapping {
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let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
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*entry = entry.union(key);
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}
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pub fn clear_keyboard_mappings(&mut self, key: VBKey) {
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self.keys.retain(|_, keys| {
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*keys = keys.difference(key);
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*keys != VBKey::empty()
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});
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}
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pub fn keyboard_mapping_names(&self) -> HashMap<VBKey, String> {
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impl Mappings for InputMapping {
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fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
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let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
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for (keyboard_key, keys) in &self.keys {
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let name = match keyboard_key {
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@ -101,12 +154,13 @@ impl InputMapping {
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}
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}
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results
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.into_iter()
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.map(|(k, mut v)| {
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v.sort();
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(k, v.join(", "))
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})
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.collect()
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}
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fn clear_mappings(&mut self, key: VBKey) {
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self.keys.retain(|_, keys| {
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*keys = keys.difference(key);
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!keys.is_empty()
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});
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}
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}
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@ -154,6 +208,14 @@ impl MappingProvider {
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self.sim_mappings.get(&sim_id).unwrap()
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}
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pub fn for_gamepad(&self, gamepad_id: GamepadId) -> Option<Arc<RwLock<GamepadMapping>>> {
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let lock = self.gamepad_info.read().unwrap();
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let device_id = lock.get(&gamepad_id)?.device_id;
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drop(lock);
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let lock = self.device_mappings.read().unwrap();
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lock.get(&device_id).cloned()
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}
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pub fn handle_gamepad_connect(&self, gamepad: &Gamepad) {
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let device_id = DeviceId(
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gamepad.vendor_id().unwrap_or_default(),
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@ -18,4 +18,7 @@ pub trait AppWindow {
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fn handle_key_event(&mut self, event: &KeyEvent) {
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let _ = event;
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}
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fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
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let _ = event;
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}
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}
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@ -2,17 +2,19 @@ use egui::{
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Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, TableBuilder};
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use gilrs::{EventType, GamepadId};
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use std::sync::RwLock;
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use crate::{
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emulator::{SimId, VBKey},
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input::MappingProvider,
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input::{MappingProvider, Mappings},
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};
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use super::AppWindow;
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pub struct InputWindow {
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mappings: MappingProvider,
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now_binding: Option<(SimId, VBKey)>,
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now_binding: Option<VBKey>,
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active_tab: InputTab,
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}
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@ -42,11 +44,15 @@ impl InputWindow {
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}
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}
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fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
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let mappings = self.mappings.for_sim(sim_id);
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let binding_names = {
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fn show_bindings<T: Mappings>(
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&mut self,
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ui: &mut Ui,
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mappings: &RwLock<T>,
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bind_message: &str,
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) {
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let mut names = {
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let mapping = mappings.read().unwrap();
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mapping.keyboard_mapping_names()
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mapping.mapping_names()
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};
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TableBuilder::new(ui)
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.column(Column::remainder())
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@ -56,29 +62,33 @@ impl InputWindow {
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for keys in KEY_NAMES.chunks_exact(2) {
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body.row(20.0, |mut row| {
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for (key, name) in keys {
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let binding = binding_names.get(key).map(|s| s.as_str());
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let binding = names.remove(key).map(|mut s| {
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s.sort();
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s.join(", ")
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});
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row.col(|ui| {
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let size = ui.available_size_before_wrap();
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let width = size.x;
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let height = size.y;
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ui.add_sized((width * 0.2, height), Label::new(*name));
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let label_text = if self.now_binding == Some((sim_id, *key)) {
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"Press any input"
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let label_text = if self.now_binding == Some(*key) {
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bind_message
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} else {
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binding.unwrap_or("")
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binding.as_deref().unwrap_or("")
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};
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if ui
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.add_sized((width * 0.6, height), Button::new(label_text))
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.clicked()
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{
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self.now_binding = Some((sim_id, *key))
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self.now_binding = Some(*key);
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}
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if ui
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.add_sized(ui.available_size(), Button::new("Clear"))
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.clicked()
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{
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let mut mapping = mappings.write().unwrap();
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mapping.clear_keyboard_mappings(*key);
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mapping.clear_mappings(*key);
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self.now_binding = None;
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}
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});
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}
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@ -87,6 +97,11 @@ impl InputWindow {
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});
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}
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fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
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let mappings = self.mappings.for_sim(sim_id).clone();
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self.show_bindings(ui, &mappings, "Press any key");
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}
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fn show_gamepads(&mut self, ui: &mut Ui) {
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let mut gamepads = self.mappings.gamepad_info();
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gamepads.sort_by_key(|g| usize::from(g.id));
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@ -114,9 +129,21 @@ impl InputWindow {
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None => self.mappings.unassign_gamepad(gamepad.id),
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}
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}
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ui.separator();
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if ui.button("Rebind").clicked() {
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self.active_tab = InputTab::RebindGamepad(gamepad.id);
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}
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});
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}
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}
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fn show_gamepad_bindings(&mut self, ui: &mut Ui, gamepad_id: GamepadId) {
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let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
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self.active_tab = InputTab::Gamepads;
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return;
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};
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self.show_bindings(ui, &mappings, "Press any input");
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}
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}
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impl AppWindow for InputWindow {
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@ -133,9 +160,17 @@ impl AppWindow for InputWindow {
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fn show(&mut self, ctx: &Context) {
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TopBottomPanel::top("options").show(ctx, |ui| {
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ui.horizontal(|ui| {
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let old_active_tab = self.active_tab;
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ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
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ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2");
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ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads");
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if matches!(self.active_tab, InputTab::RebindGamepad(_)) {
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let tab = self.active_tab;
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ui.selectable_value(&mut self.active_tab, tab, "Rebind Gamepad");
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}
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if old_active_tab != self.active_tab {
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self.now_binding = None;
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}
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});
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});
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CentralPanel::default().show(ctx, |ui| {
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@ -143,6 +178,7 @@ impl AppWindow for InputWindow {
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InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
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InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
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InputTab::Gamepads => self.show_gamepads(ui),
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InputTab::RebindGamepad(id) => self.show_gamepad_bindings(ui, id),
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};
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});
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}
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@ -151,12 +187,54 @@ impl AppWindow for InputWindow {
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if !event.state.is_pressed() {
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return;
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}
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let Some((sim_id, vb)) = self.now_binding.take() else {
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let sim_id = match self.active_tab {
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InputTab::Player1 => SimId::Player1,
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InputTab::Player2 => SimId::Player2,
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_ => {
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return;
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}
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};
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let Some(vb) = self.now_binding.take() else {
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return;
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};
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let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
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mappings.add_keyboard_mapping(vb, event.physical_key);
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}
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fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
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let InputTab::RebindGamepad(gamepad_id) = self.active_tab else {
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return;
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};
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if gamepad_id != event.id {
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return;
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}
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let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
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return;
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};
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let Some(vb) = self.now_binding else {
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return;
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};
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match event.event {
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EventType::ButtonPressed(_, code) => {
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let mut mapping = mappings.write().unwrap();
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mapping.add_button_mapping(vb, code);
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self.now_binding.take();
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}
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EventType::AxisChanged(_, value, code) => {
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if value < -0.75 {
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let mut mapping = mappings.write().unwrap();
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mapping.add_axis_neg_mapping(vb, code);
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self.now_binding.take();
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}
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if value > 0.75 {
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let mut mapping = mappings.write().unwrap();
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mapping.add_axis_pos_mapping(vb, code);
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self.now_binding.take();
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}
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}
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_ => {}
|
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}
|
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}
|
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}
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|
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#[derive(Clone, Copy, PartialEq, Eq)]
|
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|
@ -164,4 +242,5 @@ enum InputTab {
|
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Player1,
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Player2,
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Gamepads,
|
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RebindGamepad(GamepadId),
|
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}
|
||||
|
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Reference in New Issue