Implement multiplayer #2
|
@ -114,6 +114,8 @@ impl Emulator {
|
|||
return Ok(());
|
||||
};
|
||||
self.load_rom(SimId::Player2, bytes)?;
|
||||
let (first, second) = self.sims.split_at_mut(1);
|
||||
first[0].link(&mut second[0]);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
|
@ -62,6 +62,8 @@ extern "C" {
|
|||
fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbGetCartROM"]
|
||||
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||
#[link_name = "vbGetPeer"]
|
||||
fn vb_get_peer(sim: *mut VB) -> *mut VB;
|
||||
#[link_name = "vbGetPixels"]
|
||||
fn vb_get_pixels(
|
||||
sim: *mut VB,
|
||||
|
@ -93,6 +95,8 @@ extern "C" {
|
|||
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||
#[link_name = "vbSetOption"]
|
||||
fn vb_set_option(sim: *mut VB, key: VBOption, value: c_int);
|
||||
#[link_name = "vbSetPeer"]
|
||||
fn vb_set_peer(sim: *mut VB, peer: *mut VB);
|
||||
#[link_name = "vbSetSamples"]
|
||||
fn vb_set_samples(
|
||||
sim: *mut VB,
|
||||
|
@ -194,6 +198,10 @@ impl Sim {
|
|||
Some(vec)
|
||||
}
|
||||
|
||||
pub fn link(&mut self, peer: &mut Sim) {
|
||||
unsafe { vb_set_peer(self.sim, peer.sim) };
|
||||
}
|
||||
|
||||
pub fn emulate_many(sims: &mut [Sim]) {
|
||||
let mut cycles = 20_000_000;
|
||||
let count = sims.len() as c_uint;
|
||||
|
@ -269,6 +277,12 @@ impl Drop for Sim {
|
|||
// SAFETY: we made this pointer ourselves, we can for sure free it
|
||||
unsafe { drop(Box::from_raw(ptr)) };
|
||||
|
||||
// If we're linked to another sim, unlink them from ourselves.
|
||||
let peer = unsafe { vb_get_peer(self.sim) };
|
||||
if !peer.is_null() {
|
||||
unsafe { vb_set_peer(peer, ptr::null_mut()) };
|
||||
}
|
||||
|
||||
let len = unsafe { vb_size_of() }.div_ceil(4);
|
||||
// SAFETY: the sim's memory originally came from a Vec<u64>
|
||||
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
|
||||
|
|
Loading…
Reference in New Issue