shrooms-vb-core/core/vip.c

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/* This file is included into vb.c and cannot be compiled on its own. */
#ifdef VBAPI
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/********************************** Macros ***********************************/
/* Compute how many clocks are in some number of milliseconds */
#define vipClocksMs(x) x * 20000
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/* Read a world line parameter value */
#define vipParam(x) busReadBuffer(&sim->vip.ram[x], VB_U16)
/******************************** Lookup Data ********************************/
/* BG map arrangement by world background dimensions */
static const uint8_t BG_TEMPLATES[][64] = {
{ 0 }, /* 1x1 */
{ 0, 1 }, /* 1x2 */
{ 0, 1, 2, 3 }, /* 1x4 */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* 1x8 */
{ 0, 1 }, /* 2x1 */
{ 0, 1, 2, 3 }, /* 2x2 */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* 2x4 */
{ 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 }, /* 2x8 */
{ 0, 1, 2, 3 }, /* 4x1 */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* 4x2 */
{ 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7 }, /* 4x4 */
{ 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, /* 4x8 */
4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7 },
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* 8x1 */
{ 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 4, 5, 6, 7 }, /* 8x2 */
{ 0, 1, 0, 1, 0, 1, 0, 1, 2, 3, 2, 3, 2, 3, 2, 3, /* 8x4 */
4, 5, 4, 5, 4, 5, 4, 5, 6, 7, 6, 7, 6, 7, 6, 7 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, /* 8x8 */
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7 }
};
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/* 8-bit color magnitude by brightness level */
static const uint8_t BRIGHT8[] = {
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0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30,
32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62,
64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94,
96, 98,100,102,104,106,108,110,112,114,116,118,120,122,124,126,
129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,
161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,
193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,
225,227,229,231,233,235,237,239,241,243,245,247,249,251,253,255
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};
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/*********************************** Types ***********************************/
/* World attribtues per eye */
typedef struct {
int32_t bp; /* BG source parallax */
int32_t left, right; /* Window bounds */
int32_t wx; /* World horizontal position */
} EyeAttribs;
/* Parsed world attributes */
typedef struct {
int32_t base; /* Base BG map index */
uint8_t *bg; /* Background template */
int32_t bgm; /* World type */
int32_t bgw, bgh; /* Background dimension masks */
int32_t bottom, top; /* Window bounds */
int32_t gx, gp, gy; /* World screen position */
int32_t mx, mp, my; /* Background scroll */
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uint8_t *over; /* Overplane character */
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uint32_t params; /* Line parameters address */
int32_t scx, scy; /* Background dimensions */
int32_t w, h; /* Window size */
} WorldAttribs;
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/***************************** Module Functions ******************************/
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/* Retrieve a pointer to character data in host memory */
static uint8_t* vipCharacter(VB *sim, uint32_t c) {
return &sim->vip.ram[0x06000 | (c << 6 & 0x18000) | (c << 4 & 0x01FF0)];
}
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/* Read a palette */
static int32_t vipReadPalette(uint8_t *entries) {
return entries[3] << 6 | entries[2] << 4 | entries[1] << 2;
}
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/* Raise an interrupt request */
static void vipThrow(VB *sim, uint16_t cause) {
sim->vip.intpnd |= cause;
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if (sim->vip.intenb & cause)
sim->cpu.irq |= 0x0010;
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}
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/* Write a palette */
static void vipWritePalette(uint8_t *entries, int32_t mask, int32_t value) {
if (mask & 0x00FF)
return;
entries[3] = value >> 6 & 3;
entries[2] = value >> 4 & 3;
entries[1] = value >> 2 & 3;
}
/* Read a typed value from an I/O register */
static int32_t vipReadIO(VB *sim, uint32_t address, int type) {
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int32_t mask = 0; /* Byte access mask */
int32_t value; /* Return value */
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/* Adjustments by type */
switch (type) {
case VB_S32: /* Word */
return vipReadIO(sim, address, VB_U16) |
(uint32_t) vipReadIO(sim, address + 2, VB_U16) << 16;
case VB_S8: /* Byte */
case VB_U8:
mask = 0x00FF << ((address & 1) << 3);
break;
case VB_S16: /* Halfword */
case VB_U16:
mask = 0xFFFF;
}
/* Access by register */
switch (address >> 1) {
case 0x5F800>>1: /* INTPND */
value = sim->vip.intpnd;
break;
case 0x5F802>>1: /* INTENB */
value = sim->vip.intenb;
break;
case 0x5F820>>1: /* DPSTTS */
value =
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(int32_t) sim->vip.dp.lock << 10 |
(int32_t) sim->vip.dp.synce << 9 |
(int32_t) sim->vip.dp.re << 8 |
(int32_t) sim->vip.dp.fclk << 7 |
(int32_t) sim->vip.dp.scanrdy << 6 |
(int32_t) sim->vip.dp.r1bsy << 5 |
(int32_t) sim->vip.dp.l1bsy << 4 |
(int32_t) sim->vip.dp.r0bsy << 3 |
(int32_t) sim->vip.dp.l0bsy << 2 |
(int32_t) sim->vip.dp.disp << 1
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;
break;
case 0x5F824>>1: /* BRTA */
value = sim->vip.brtRest[0];
break;
case 0x5F826>>1: /* BRTB */
value = sim->vip.brtRest[1];
break;
case 0x5F828>>1: /* BRTC */
value = sim->vip.brtRest[2];
break;
case 0x5F82A>>1: /* REST */
value = sim->vip.brtRest[3];
break;
case 0x5F82E>>1: /* FRMCYC */
value = sim->vip.frmcyc;
break;
case 0x5F830>>1: /* CTA */
value = (int32_t) sim->vip.cta.cta_r << 8 | sim->vip.cta.cta_l;
break;
case 0x5F840>>1: /* XPSTTS */
value =
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(int32_t) !!sim->vip.xp.sbout << 15 |
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(int32_t) sim->vip.xp.sbcount << 8 |
(int32_t) sim->vip.xp.overtime << 4 |
(int32_t) sim->vip.xp.f1bsy << 3 |
(int32_t) sim->vip.xp.f0bsy << 2 |
(int32_t) sim->vip.xp.xpen << 1
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;
break;
case 0x5F844>>1: /* VER */
value = 2;
break;
case 0x5F848>>1: /* SPT0 */
value = sim->vip.spt[0];
break;
case 0x5F84A>>1: /* SPT1 */
value = sim->vip.spt[1];
break;
case 0x5F84C>>1: /* SPT2 */
value = sim->vip.spt[2];
break;
case 0x5F84E>>1: /* SPT3 */
value = sim->vip.spt[3];
break;
case 0x5F860>>1: /* GPLT0 */
value = vipReadPalette(sim->vip.gplt[0]);
break;
case 0x5F862>>1: /* GPLT1 */
value = vipReadPalette(sim->vip.gplt[1]);
break;
case 0x5F864>>1: /* GPLT2 */
value = vipReadPalette(sim->vip.gplt[2]);
break;
case 0x5F866>>1: /* GPLT3 */
value = vipReadPalette(sim->vip.gplt[3]);
break;
case 0x5F868>>1: /* JPLT0 */
value = vipReadPalette(sim->vip.jplt[0]);
break;
case 0x5F86A>>1: /* JPLT1 */
value = vipReadPalette(sim->vip.jplt[1]);
break;
case 0x5F86C>>1: /* JPLT2 */
value = vipReadPalette(sim->vip.jplt[2]);
break;
case 0x5F86E>>1: /* JPLT3 */
value = vipReadPalette(sim->vip.jplt[3]);
break;
case 0x5F870>>1: /* BKCOL */
value = sim->vip.bkcol;
break;
/* Unmapped */
default: value = 0;
}
/* Select byte bits as necessary */
return
mask == 0x00FF ? value & 0x00FF :
mask == 0xFF00 ? value >> 8 :
value;
}
/* Write a typed value to an I/O register */
static void vipWriteIO(
VB *sim, uint32_t address, int type, int32_t value, int debug) {
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int32_t mask; /* Byte access mask */
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/* Adjustments by type */
switch (type) {
case VB_S32: /* Word */
vipWriteIO(sim, address , VB_U16, value , debug);
vipWriteIO(sim, address + 2, VB_U16, value >> 16, debug);
return;
case VB_S8: /* Byte */
case VB_U8:
/* Select which half of the register to access */
if (debug) {
mask = (address & 1) << 3;
value = (value & 0x00FF) << mask;
mask = 0xFF00 >> mask;
break;
}
/* Convert to a halfword access */
if ((address & 1) != 0)
value = (value & 0x00FF) << 8;
/* Fallthrough */
default: /* Halfword */
mask = 0x0000;
}
/* Access by register */
switch (address >> 1) {
case 0x5F802>>1: /* INTENB */
sim->vip.intenb = (sim->vip.intenb & mask) | (value & 0xE01F);
break;
case 0x5F804>>1: /* INTCLR */
sim->vip.intpnd &= ~value;
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if ((sim->vip.intpnd & sim->vip.intenb) == 0)
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sim->cpu.irq &= ~0x0010;
break;
case 0x5F822>>1: /* DPCTRL */
if ((mask & 0xFF00) == 0) {
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sim->vip.dp.lock = value >> 10 & 1;
sim->vip.dp.synce = value >> 9 & 1;
sim->vip.dp.re = value >> 8 & 1;
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}
if ((mask & 0x00FF) == 0) {
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sim->vip.dp.disp = value >> 1 & 1;
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/* DPRST */
if (value & 1) {
sim->vip.intenb &= ~0x801F;
sim->vip.intpnd &= ~0x801F;
if ((sim->vip.intpnd & sim->vip.intenb) == 0)
sim->cpu.irq &= ~0x0010;
/* TODO: Research exact operation */
}
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}
break;
case 0x5F824>>1: /* BRTA */
sim->vip.brtRest[0] = (sim->vip.brtRest[0] & mask) | value;
break;
case 0x5F826>>1: /* BRTB */
sim->vip.brtRest[1] = (sim->vip.brtRest[1] & mask) | value;
break;
case 0x5F828>>1: /* BRTC */
sim->vip.brtRest[2] = (sim->vip.brtRest[2] & mask) | value;
break;
case 0x5F82A>>1: /* REST */
sim->vip.brtRest[3] = (sim->vip.brtRest[3] & mask) | value;
break;
case 0x5F82E>>1: /* FRMCYC */
sim->vip.frmcyc = (sim->vip.frmcyc & mask) | (value & 15);
break;
case 0x5F830>>1: /* CTA */
if ((mask & 0xFF00) == 0)
sim->vip.cta.cta_r = value >> 8;
if ((mask & 0x00FF) == 0)
sim->vip.cta.cta_l = value;
break;
case 0x5F842>>1: /* XPCTRL */
if ((mask & 0xFF00) == 0)
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sim->vip.xp.sbcmp = value >> 8 & 31;
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if ((mask & 0x00FF) == 0) {
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sim->vip.xp.xpen = value >> 1 & 1;
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/* XPRST */
if (value & 1) {
sim->vip.intenb &= ~0xE000;
sim->vip.intpnd &= ~0xE000;
if ((sim->vip.intpnd & sim->vip.intenb) == 0)
sim->cpu.irq &= ~0x0010;
/* TODO: Research exact operation */
}
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}
break;
case 0x5F848>>1: /* SPT0 */
sim->vip.spt[0] = (sim->vip.spt[0]&mask) | (value&0x03FF&~mask);
break;
case 0x5F84A>>1: /* SPT1 */
sim->vip.spt[1] = (sim->vip.spt[1]&mask) | (value&0x03FF&~mask);
break;
case 0x5F84C>>1: /* SPT2 */
sim->vip.spt[2] = (sim->vip.spt[2]&mask) | (value&0x03FF&~mask);
break;
case 0x5F84E>>1: /* SPT3 */
sim->vip.spt[3] = (sim->vip.spt[3]&mask) | (value&0x03FF&~mask);
break;
case 0x5F860>>1: /* GPLT0 */
vipWritePalette(sim->vip.gplt[0], mask, value);
break;
case 0x5F862>>1: /* GPLT1 */
vipWritePalette(sim->vip.gplt[1], mask, value);
break;
case 0x5F864>>1: /* GPLT2 */
vipWritePalette(sim->vip.gplt[2], mask, value);
break;
case 0x5F866>>1: /* GPLT3 */
vipWritePalette(sim->vip.gplt[3], mask, value);
break;
case 0x5F868>>1: /* JPLT0 */
vipWritePalette(sim->vip.jplt[0], mask, value);
break;
case 0x5F86A>>1: /* JPLT1 */
vipWritePalette(sim->vip.jplt[1], mask, value);
break;
case 0x5F86C>>1: /* JPLT2 */
vipWritePalette(sim->vip.jplt[2], mask, value);
break;
case 0x5F86E>>1: /* JPLT3 */
vipWritePalette(sim->vip.jplt[3], mask, value);
break;
case 0x5F870>>1: /* BKCOL */
sim->vip.bkcol = (sim->vip.bkcol & mask) | (value & 3 * ~mask);
break;
}
}
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/***************************** Callback Handlers *****************************/
/* Prepare to handle an exception */
#ifndef VB_DIRECT_FRAME
#define VB_ON_FRAME sim->onFrame
#else
extern int VB_DIRECT_FRAME(VB *);
#define VB_ON_FRAME VB_DIRECT_FRAME
#endif
static int vipOnFrame(VB *sim) {
return sim->onFrame != NULL && VB_ON_FRAME(sim);
}
#undef VB_ON_FRAME
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/***************************** Display Processor *****************************/
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/* Precompute brightness values for image output */
static void vipComputeBrightness(VB *sim) {
int32_t brt[4]; /* Working output */
int32_t repeat; /* Multiplier from column table */
int x; /* Iterator */
/* Compute brightness from hardware state */
repeat = (int32_t) sim->vip.ram[sim->vip.dp.cta + 1] + 1;
brt[1] = repeat * sim->vip.brtRest[0];
brt[2] = repeat * sim->vip.brtRest[1];
brt[3] = repeat * sim->vip.brtRest[2] + brt[2] + brt[1];
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/* Transform brightness values to 0..255 */
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for (x = 1; x < 4; x++)
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sim->vip.dp.brt[x] = brt[x] > 127 ? 255 : BRIGHT8[brt[x]];
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}
/* Transfer one column of frame buffer pixels to output */
static void vipTransferColumn(VB *sim, int32_t eye) {
int32_t bits; /* Pixel bits from frame buffer */
uint8_t *dest; /* Host frame image output */
uint8_t *src; /* Simulation frame buffer input */
int y, z; /* Iterators */
/* Select destination address in host memory */
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dest = &sim->vip.output
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[sim->vip.dp.buffer][eye][sim->vip.dp.column];
/* Output is disabled */
if (!sim->vip.dp.enabled) {
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for (y = 0; y < 224; y += 16)
for (z = 0; z < 16; z++, dest += 384)
*dest = 0;
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return;
}
/* Select source address in host memory */
src = &sim->vip.ram[
eye << 16 |
sim->vip.dp.buffer << 15 |
sim->vip.dp.column << 6
];
/* Transfer all rows as words */
for (y = 0; y < 224; y += 16, src += 4) {
bits = busReadBuffer(src, VB_S32);
for (z = 0; z < 16; bits >>= 2, z++, dest += 384)
*dest = sim->vip.dp.brt[bits & 3];
}
}
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/* Process sub-component */
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static int vipEmulateDisplay(VB *sim, uint32_t clocks) {
/* Process all clocks */
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for (;;) {
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/* The next event is after the time remaining */
if (sim->vip.dp.clocks > clocks) {
sim->vip.dp.clocks -= clocks;
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sim->vip.dp.until -= clocks;
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return 0;
}
/* Advance forward the component's number of clocks */
clocks -= sim->vip.dp.clocks;
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sim->vip.dp.until -= sim->vip.dp.clocks;
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sim->vip.dp.clocks = 0;
/* Processing by operation phase */
switch (sim->vip.dp.step) {
case 0: /* 0ms - FCLK rising edge */
sim->vip.dp.clocks = vipClocksMs(3);
sim->vip.dp.enabled = sim->vip.dp.disp & sim->vip.dp.synce;
sim->vip.dp.fclk = 1;
sim->vip.dp.step = 1;
sim->vip.dp.until = vipClocksMs(8);
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vipThrow(sim, 0x0010); /* FRAMESTART */
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/* Game frame */
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if (sim->vip.xp.xpen) {
if (sim->vip.xp.frame >= sim->vip.frmcyc) {
sim->vip.xp.frame = 0;
/* Initiate drawing procedure */
if (sim->vip.xp.step == 0) {
sim->vip.dp.buffer ^= 1;
sim->vip.xp.enabled = 1;
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sim->vip.xp.overtime = 0;
sim->vip.xp.step = 1;
vipThrow(sim, 0x0008); /* GAMESTART */
}
/* Drawing procedure has run into overtime */
else {
sim->vip.xp.overtime = 1;
vipThrow(sim, 0x8000); /* TIMEERR */
}
} else sim->vip.xp.frame++;
}
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break;
/* 0ms-3ms - Idle */
case 1: /* 3ms - L*BSY rising edge */
if (sim->vip.dp.enabled) {
if (sim->vip.dp.buffer == 0)
sim->vip.dp.l0bsy = 1;
else sim->vip.dp.l1bsy = 1;
}
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sim->vip.dp.column = 0;
sim->vip.dp.cta = 0x3DC00 | (uint32_t)sim->vip.cta.cta_l<<1;
sim->vip.dp.step = 2;
vipComputeBrightness(sim);
/* Fallthrough */
case 2: /* 3ms-8ms - Display left frame buffer */
if ((sim->vip.dp.column & 3) == 0)
vipComputeBrightness(sim);
vipTransferColumn(sim, 0);
sim->vip.dp.clocks =
260 + (0xA94 >> sim->vip.dp.column % 12 & 1);
sim->vip.dp.column++;
if ((sim->vip.dp.column & 3) == 0)
sim->vip.dp.cta -= 2;
if (sim->vip.dp.column == 384)
sim->vip.dp.step = 3;
break;
case 3: /* 8ms - L*BSY falling edge */
if (sim->vip.dp.enabled) {
if (sim->vip.dp.buffer == 0)
sim->vip.dp.l0bsy = 0;
else sim->vip.dp.l1bsy = 0;
vipThrow(sim, 0x0002); /* LFBEND */
}
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sim->vip.dp.clocks = vipClocksMs(2);
sim->vip.dp.step = 4;
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sim->vip.dp.until = vipClocksMs(10);
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break;
/* 8ms-10ms - Idle */
case 4: /* 10ms - FCLK falling edge */
sim->vip.dp.clocks = vipClocksMs(3);
sim->vip.dp.fclk = 0;
sim->vip.dp.step = 5;
break;
/* 10ms-13ms - Idle */
case 5: /* 13ms - R*BSY rising edge */
if (sim->vip.dp.enabled) {
if (sim->vip.dp.buffer == 0)
sim->vip.dp.r0bsy = 1;
else sim->vip.dp.r1bsy = 1;
}
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sim->vip.dp.column = 0;
sim->vip.dp.cta = 0x3DE00 | (uint32_t)sim->vip.cta.cta_r<<1;
sim->vip.dp.step = 6;
/* Fallthrough */
case 6: /* 13ms-18ms - Display right frame buffer */
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if ((sim->vip.dp.column & 3) == 0)
vipComputeBrightness(sim);
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vipTransferColumn(sim, 1);
sim->vip.dp.clocks =
260 + (0xA94 >> sim->vip.dp.column % 12 & 1);
sim->vip.dp.column++;
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if ((sim->vip.dp.column & 3) == 0)
sim->vip.dp.cta -= 2;
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if (sim->vip.dp.column == 384)
sim->vip.dp.step = 7;
break;
case 7: /* 18ms - R*BSY falling edge */
if (sim->vip.dp.enabled) {
if (sim->vip.dp.buffer == 0)
sim->vip.dp.r0bsy = 0;
else sim->vip.dp.r1bsy = 0;
vipThrow(sim, 0x0004); /* RFBEND */
}
sim->vip.dp.clocks = vipClocksMs(2);
sim->vip.dp.enabled = 0;
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sim->vip.dp.step = 8;
sim->vip.dp.until = vipClocksMs(2);
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break;
/* 18ms-20ms - Idle */
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case 8: /* 20ms - Display interval complete */
sim->vip.dp.step = 0;
if (vipOnFrame(sim))
return 1;
break;
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}
}
return 0;
}
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/****************************** Pixel Processor ******************************/
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/* Parse eye attributes and test window bounds */
static int vipParseEye(WorldAttribs *wttr, EyeAttribs *ettr, int eye) {
/* Validate the world isn't right of frame */
ettr->wx = wttr->gx - (eye == 0 ? wttr->gp : -wttr->gp);
if (ettr->wx > 383)
return 1;
ettr->left = ettr->wx < 0 ? 0 : ettr->wx;
/* Validate the world isn't left of frame */
ettr->right = ettr->wx + wttr->w - 1;
if (ettr->right < 0)
return 1;
if (ettr->right > 383)
ettr->right = 383;
/* BG source parallax */
if (wttr->bgm != 2)
ettr->bp = eye == 0 ? -wttr->mp : wttr->mp;
return 0;
}
/* Parse world attributes and test window bounds */
static int vipParseWorld(VB*sim,uint8_t*world,uint16_t bits,WorldAttribs*attr){
int32_t z; /* Scratch */
/* Validate the world isn't below the frame */
attr->gy = busReadBuffer(world + 6, VB_S16);
if (attr->gy > 223)
return 1;
/* Validate the world isn't above the frame, and height is positive */
attr->bgm = bits >> 12 & 3;
attr->h = busReadBuffer(world + 16, VB_S16) + 1;
z = attr->bgm == 2 ? 0 : 8;
if (attr->h < z)
attr->h = z;
if (attr->h == 0)
return 1;
attr->bottom = attr->gy + attr->h - 1;
attr->top = (int32_t) sim->vip.xp.sbcount << 3;
if (attr->bottom < attr->top)
return 1;
if (attr->bottom > 223)
attr->bottom = 223;
if (attr->top < attr->gy)
attr->top = attr->gy;
/* Validate width is positive */
attr->w = SignExtend(busReadBuffer(world + 14, VB_U16),
attr->bgm == 2 ? 10 : 13) + 1;
if (attr->w < 1)
return 1;
/* Parse attributes */
attr->bg = (uint8_t *) BG_TEMPLATES[bits >> 8 & 15];
attr->gx = SignExtend(busReadBuffer(world + 2, VB_U16), 10);
attr->gp = SignExtend(busReadBuffer(world + 4, VB_U16), 10);
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attr->over = (bits & 0x0080) == 0 ? NULL :
&sim->vip.ram[0x00020000 | busReadBuffer(world + 10, VB_U16) << 1];
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attr->scx = bits >> 10 & 3;
attr->scy = bits >> 8 & 3;
attr->bgw = (1 << attr->scx) - 1;
attr->bgh = (1 << attr->scy) - 1;
z = attr->scx + attr->scy;
attr->base = bits & 15 & ~((1 << (z < 3 ? z : 3)) - 1);
if (attr->bgm != 2) {
attr->mx = SignExtend(busReadBuffer(world + 8, VB_U16), 13);
attr->mp = SignExtend(busReadBuffer(world + 10, VB_U16), 15);
attr->my = SignExtend(busReadBuffer(world + 12, VB_U16), 13);
}
if (attr->bgm != 0) {
attr->params =
0x20000 +
(attr->top - attr->gy) * (attr->bgm == 1 ? 4 : 16) +
((uint32_t) busReadBuffer(world + 18, VB_U16) << 1)
;
}
return 0;
}
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/* Draw an object group into shadow memory */
static void vipDrawObjects(VB *sim, int group) {
uint8_t *dest; /* Pointer to object position in shadow memory */
int fx; /* Output horizontal position */
int fy; /* Output vertical position */
uint8_t *obj; /* Pointer to object attributes in host memory */
int32_t ox; /* Eye horizontal position */
int pixel; /* Character input pixel */
int start; /* Index of first object in group */
int stop; /* Index of last object in group */
int sx; /* Input horizontal position */
int sy; /* Input vertical position */
int32_t top; /* Window boundary */
int i, o, x, y; /* Iterators */
/* Object attributes */
uint32_t attr1; /* Attribute bits */
uint32_t attr2; /* Attribute bits */
int jhflp; /* Is flipped horizontally */
int32_t jp; /* Stereo parallax */
int jvflp; /* Is flipped vetically */
int32_t jx; /* Base horizontal position */
int32_t jy; /* Vertical position */
uint8_t *plt; /* Palette */
uint8_t *src; /* Pointer to character source data in host memory */
/* Process all objects in the group */
start = group == 0 ? 0 : (sim->vip.spt[group - 1] + 1) & 1023;
stop = sim->vip.spt[group];
top = (int32_t) sim->vip.xp.sbcount << 3;
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for (o = stop; o != -1; o = o == start ? -1 : (o - 1) & 1023) {
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obj = &sim->vip.ram[0x3E000 | o << 3];
/* Validate object is enabled */
attr1 = busReadBuffer(obj + 2, VB_U16);
if ((attr1 & 0xC000) == 0) /* JLON, JRON */
continue;
/* Validate Y position */
jy = (int8_t) obj[4];
if (jy < 7)
jy &= 0xFF;
if (jy < top - 7 || jy > 223)
continue;
/* Parse attributes */
jx = SignExtend(busReadBuffer(obj, VB_U16), 10);
jp = SignExtend(attr1, 10);
attr2 = busReadBuffer(obj + 6, VB_U16);
jhflp = attr2 >> 13 & 1;
jvflp = attr2 >> 12 & 1;
/* Locate palette and character state in host memory */
plt = sim->vip.jplt[attr2 >> 14];
src = vipCharacter(sim, attr2);
/* Draw the character */
for (i = 0; i < 2; i++) {
if ((attr1 >> (15 - i) & 1) == 0) /* J*ON */
continue;
ox = jx - (i == 0 ? jp : -jp);
dest = &sim->vip.shadow[i][ox * 224 + jy];
/* Draw all columns */
for (x = 0; x < 8; x++, dest += 224) {
fx = ox + x;
if (fx < 0 || fx > 383)
continue;
sx = jhflp ? 7 - x : x;
/* Draw all rows */
for (y = 0; y < 8; y++) {
fy = jy + y;
if (fy < top || fy > 223)
continue;
sy = jvflp ? 7 - y : y;
pixel = src[sy << 1 | sx >> 2] >> ((sx & 3) << 1) & 3;
if (pixel != 0)
dest[y] = plt[pixel]; /* TODO: Research clocks */
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} /* y */
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} /* x */
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} /* i */
}
}
/* Draw a background world into shadow memory */
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static void vipDrawWorld(VB *sim, uint8_t *world, uint16_t bits) {
uint16_t bgAttr; /* BG map cell attributes */
int32_t bx; /* BG source X */
int32_t by; /* BG source Y */
uint8_t *cell; /* Pointer to BG map cell in host memory */
uint8_t *chr; /* Pointer to character data in host memory */
int32_t cx; /* BG cell/character source X */
int32_t cy; /* BG cell/character source Y */
uint8_t *dest; /* Pointer to output in shadow memory */
EyeAttribs ettr; /* Eye attributes */
uint32_t param; /* Current line parameter address */
int8_t pixel; /* Character pixel value */
int32_t i, x, y; /* Iterators */
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/* World attributes */
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WorldAttribs wttr; /* Common attributes */
int32_t dx; /* Affine per-pixel X delta */
int32_t dy; /* Affine per-pixel Y delta */
int32_t mp; /* BG source parallax */
int32_t mx; /* BG source X */
int32_t my; /* BG source Y */
int16_t hofst; /* H-bias shift */
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/* Working variables */
ettr.bp = wttr.mp = wttr.mx = wttr.my = wttr.params = 0;
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/* Parse attributes */
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if (vipParseWorld(sim, world, bits, &wttr))
return; /* Window not in frame */
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/* Draw the world */
for (i = 0; i < 2; i++) {
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/* World is not visible */
if ((bits & (int32_t) 0x8000 >> i) == 0) /* LON, RON */
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continue;
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/* Process attributes */
if (vipParseEye(&wttr, &ettr, i))
continue;
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/* Draw all rows */
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for (y = wttr.top, param = wttr.params; y <= wttr.bottom; y++) {
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/* Parse line parameters */
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hofst = 0;
mp = wttr.mp;
mx = wttr.mx;
my = wttr.my;
switch (wttr.bgm) {
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case 1: /* H-bias */
hofst = SignExtend(vipParam(param | i << 1), 13);
param += 4;
break;
case 2: /* Affine */
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dx = (int32_t) (int16_t) vipParam(param|6) << 7;
dy = (int32_t) (int16_t) vipParam(param|8) << 7;
mp = (int32_t) (int16_t) vipParam(param|2);
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mp = ettr.left - ettr.wx - ((mp < 0) ^ i ? mp : 0);
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mx = ((int32_t) (int16_t) vipParam(param ) << 13) + dx*mp;
my = ((int32_t) (int16_t) vipParam(param|4) << 13) + dy*mp;
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param += 16;
}
/* Select output in shadow memory */
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dest = &sim->vip.shadow[i][ettr.left * 224 + y];
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/* Draw all columns */
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for (x = ettr.left; x <= ettr.right; x++, dest += 224) {
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/* Locate the pixel in the background */
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if (wttr.bgm != 2) { /* Normal, H-bias */
cx = x - ettr.wx + mx + ettr.bp + hofst;
cy = y - wttr.gy + my;
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} else { /* Affine */
cx = (int16_t) (mx >> 16);
cy = (int16_t) (my >> 16);
mx += dx;
my += dy;
}
/* Locate the BG map in the background */
bx = SignExtend(cx >> 9, 23);
by = SignExtend(cy >> 9, 23);
cell = NULL;
/* BG map is out of bounds */
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if (
bx < 0 || bx > wttr.bgw ||
by < 0 || by > wttr.bgh
) {
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if (wttr.over == NULL) {
bx &= wttr.bgw;
by &= wttr.bgh;
} else cell = wttr.over;
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}
/* Locate the cell in the BG map */
if (cell == NULL) {
cell = &sim->vip.ram[
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0x20000 | ((
wttr.base +
wttr.bg[by << wttr.scx | bx]
) << 13) |
(cy << 4 & 0x1F80) |
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(cx >> 2 & 0x007E)
];
}
/* Extract the pixel from the character */
bgAttr = busReadBuffer(cell, VB_U16);
chr = vipCharacter(sim, bgAttr);
cx = (bgAttr & 0x2000 ? 7 - cx : cx) & 7;
cy = (bgAttr & 0x1000 ? 7 - cy : cy) & 7;
pixel = chr[cy << 1 | cx >> 2] >> ((cx & 3) << 1) & 3;
/* Write the pixel into shadow memory */
if (pixel != 0)
*dest = sim->vip.gplt[bgAttr >> 14 & 3][pixel];
} /* x */
} /* y */
} /* i */
}
/* Draw the current graphics configuration into shadow memory */
static void vipRender(VB *sim) {
uint16_t attr; /* World attribute bits */
int group; /* Next object group index */
uint16_t *timing; /* Column timing in host memory */
uint8_t *world; /* World attribute source in host memory */
int32_t x, y; /* Iterators */
/* Erase all pixels */
for (x = 0; x < 384*224; x += 224)
for (y = (int32_t) sim->vip.xp.sbcount << 3; y < 224; y++)
sim->vip.shadow[0][x + y] = sim->vip.shadow[1][x + y] = sim->vip.bkcol;
/* Process all worlds */
group = 3;
world = &sim->vip.ram[0x3DBE0]; /* World 31 */
for (x = 31; x >= 0; x--, world -= 32) {
attr = busReadBuffer(world, VB_U16);
/* Non-graphical world */
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if (attr & 0x0040) /* END */
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break; /* Control world */
if ((attr & 0xC000) == 0) /* LON, RON */
continue; /* Dummy world */
/* Object world */
if ((attr >> 12 & 3) == 3) {
vipDrawObjects(sim, group);
group = (group - 1) & 3;
}
/* Background world */
else if (attr & 0xC000) /* LON, RON */
vipDrawWorld(sim, world, attr);
}
/*
Supply filler timings for each group of 8 rows of pixels
Using 2.8ms experimental measurement for empty frame
= 125 clocks every 24 halfwords
*/
timing = &sim->vip.halfwords[(uint32_t) sim->vip.xp.sbcount * 384];
x = sim->vip.xp.column;
for (y = sim->vip.xp.sbcount; y < 28; y++, x = 0)
for (; x < 384; x++, timing++)
*timing = 5 + ((uint32_t) 0x210884 >> x % 24 & 1);
}
/* Transfer one halfword from shadow pixel memory to the frame buffer */
static void vipTransferHalfword(VB *sim) {
uint32_t bits0; /* Upper 4 pixels from shadow memory */
uint32_t bits1; /* Lower 4 pixels from shadow memory */
uint8_t *dest; /* Pointer to frame buffer data in host memory */
uint32_t offset; /* Position of halfword in shadow memory */
uint8_t *src; /* Pointer to pixel data in host memory */
int i; /* Iterator */
/* Determine the output address in frame buffer memory */
dest = &sim->vip.ram[
(uint32_t) (sim->vip.dp.buffer ^ 1) << 15 |
(uint32_t) sim->vip.xp.column << 6 |
(uint32_t) sim->vip.xp.sbcount << 1
];
/* Transfer halfwords to each eye's frame buffer */
offset = (uint32_t) sim->vip.xp.column * 224 +
((uint32_t) sim->vip.xp.sbcount << 3);
for (i = 0; i < 2; i++, dest += 0x10000) {
src = &sim->vip.shadow[i][offset];
bits0 = busReadBuffer(src , VB_S32);
bits1 = busReadBuffer(src + 4, VB_S32);
busWriteBuffer(dest, VB_U16,
(bits0 & 0x0003) |
(bits0 >> 6 & 0x000C) |
(bits0 >> 12 & 0x0030) |
(bits0 >> 18 & 0x00C0) |
(bits1 << 8 & 0x0300) |
(bits1 << 2 & 0x0C00) |
(bits1 >> 4 & 0x3000) |
(bits1 >> 10 & 0xC000)
);
}
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}
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/* Process sub-component */
static void vipEmulateDrawing(VB *sim, uint32_t clocks) {
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/* Process all clocks */
for (;;) {
/* The next event is after the time remaining */
if (sim->vip.xp.clocks > clocks) {
sim->vip.xp.clocks -= clocks;
sim->vip.xp.until -= clocks;
return;
}
/* Advance forward the component's number of clocks */
clocks -= sim->vip.xp.clocks;
sim->vip.xp.until -= sim->vip.xp.clocks;
sim->vip.xp.clocks = 0;
/* Processing by operation phase */
switch (sim->vip.xp.step) {
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case 1: /* Initialization */
sim->vip.xp.halfword = 0;
sim->vip.xp.sbcount = 0;
if (sim->vip.dp.buffer == 0)
sim->vip.xp.f1bsy = 1;
else sim->vip.xp.f0bsy = 1;
vipRender(sim);
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/* Fallthrough */
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case 2: /* Begin drawing halfwords */
sim->vip.xp.column = 0;
sim->vip.xp.sbout = 2240; /* 112us */
sim->vip.xp.step = 3;
sim->vip.xp.until = 2000; /* 100us */
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if (sim->vip.xp.sbcount == sim->vip.xp.sbcmp)
vipThrow(sim, 0x2000); /* SBHIT */
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/* Fallthrough */
case 3: /* Draw one halfword */
vipTransferHalfword(sim);
sim->vip.xp.clocks = sim->vip.halfwords[sim->vip.xp.halfword];
sim->vip.xp.column ++;
sim->vip.xp.halfword++;
if (sim->vip.xp.column < 384)
break;
/* Transition to a new line of halfwords */
sim->vip.xp.sbcount++;
sim->vip.xp.step = sim->vip.xp.sbcount == 28 ? 4 : 2;
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break;
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case 4: /* Drawing complete */
sim->vip.xp.enabled = 0;
sim->vip.xp.step = 0;
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if (sim->vip.dp.buffer == 0)
sim->vip.xp.f1bsy = 0;
else sim->vip.xp.f0bsy = 0;
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vipThrow(sim, 0x4000); /* XPEND */
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return;
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}
}
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return; /* Unreachable */
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}
/***************************** Library Functions *****************************/
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/* Process component */
static int vipEmulate(VB *sim, uint32_t clocks) {
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/* Process sub-components */
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int brk = vipEmulateDisplay(sim, clocks);
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if (sim->vip.xp.step != 0)
vipEmulateDrawing(sim, clocks);
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/* Process SBOUT */
if (sim->vip.xp.sbout != 0) {
if (sim->vip.xp.sbout <= clocks) {
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sim->vip.xp.sbout = 0;
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} else sim->vip.xp.sbout -= clocks;
}
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return brk;
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}
/* Read a typed value from the VIP bus */
static void vipRead(VB *sim, uint32_t address, int type, int32_t *value) {
/* Working variables */
address &= 0x0007FFFF;
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/* RAM */
if (address < 0x40000)
*value = busReadBuffer(&sim->vip.ram[address], type);
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/* Unmapped */
else if (address < 0x5E000)
*value = 0;
/* I/O register */
else if (address < 0x60000)
*value = vipReadIO(sim, address, type);
/* Unmapped */
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else if (address < 0x78000)
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*value = 0;
/* Mirrors of character memory */
else {
address = 0x06000 | (address << 2 & 0x18000) | (address & 0x01FFF);
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*value = busReadBuffer(&sim->vip.ram[address], type);
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}
}
/* Simulate a hardware reset */
static void vipReset(VB *sim) {
int x, y; /* Iterators */
/* Normal */
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sim->vip.intenb = 0x0000;
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sim->vip.dp.disp = 0;
sim->vip.dp.re = 0;
sim->vip.dp.synce = 0;
sim->vip.xp.xpen = 0;
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/* Extra (the hardware does not do this) */
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sim->vip.bkcol = 0;
sim->vip.cta.cta_l = 0xFA;
sim->vip.cta.cta_r = 0xFA;
sim->vip.frmcyc = 0;
sim->vip.intpnd = 0x0000;
for (x = 0; x < 0x40000; x++)
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sim->vip.ram[x] = 0;
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for (x = 0; x < 4; x++) {
sim->vip.brtRest[x] = 0;
sim->vip.spt [x] = 0;
for (y = 0; y < 4; y++) {
sim->vip.gplt[x][y] = 0;
sim->vip.jplt[x][y] = 0;
}
}
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/* Display processor extra (the hardware does not do this) */
sim->vip.dp.fclk = 0;
sim->vip.dp.l0bsy = 0;
sim->vip.dp.l1bsy = 0;
sim->vip.dp.lock = 0;
sim->vip.dp.r0bsy = 0;
sim->vip.dp.r1bsy = 0;
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sim->vip.dp.scanrdy = 1;
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/* Pixel processor extra (the hardware does not do this) */
sim->vip.xp.f0bsy = 0;
sim->vip.xp.f1bsy = 0;
sim->vip.xp.overtime = 0;
sim->vip.xp.sbcmp = 0;
sim->vip.xp.sbcount = 0;
sim->vip.xp.sbout = 0;
/* Display processor other */
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sim->vip.dp.brt[0] = 0;
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sim->vip.dp.buffer = 0; /* TODO: Hardware might actually do this */
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sim->vip.dp.clocks = 0;
sim->vip.dp.step = 0;
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sim->vip.dp.until = 0;
/* Pixel processor other */
sim->vip.xp.clocks = 0;
sim->vip.xp.step = 0;
sim->vip.xp.until = 0;
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}
/* Determine how many clocks are guaranteed to process */
static uint32_t vipUntil(VB *sim, uint32_t clocks) {
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if (clocks > sim->vip.dp.until)
clocks = sim->vip.dp.until;
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if (sim->vip.xp.step != 0 && clocks > sim->vip.xp.until)
clocks = sim->vip.xp.until;
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return clocks;
}
/* Write a typed value to the VIP bus */
static void vipWrite(VB*sim,uint32_t address,int type,int32_t value,int debug){
/* Working variables */
address &= 0x0007FFFF;
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/* RAM */
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if (address < 0x40000)
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busWriteBuffer(&sim->vip.ram[address], type, value);
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/* Unmapped */
else if (address < 0x5E000)
;
/* I/O register */
else if (address < 0x60000)
vipWriteIO(sim, address, type, value, debug);
/* Unmapped */
else if (address < 0x78000)
;
/* Mirrors of character memory */
else {
address = 0x06000 | (address << 2 & 0x18000) | (address & 0x01FFF);
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busWriteBuffer(&sim->vip.ram[address], type, value);
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}
}
#endif /* VBAPI */