Compare commits
12
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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b4feff41f0 | ||
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4449acada0 | ||
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799ac9f51a | ||
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b83b49221d | ||
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27e926bd58 | ||
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d802d39d8d | ||
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18b2c589e6 | ||
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f45636a491 | ||
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9ce8c9c778 | ||
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c90b8137de | ||
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bc864644f7 | ||
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e97b52e944 |
@@ -91,11 +91,6 @@
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#define CPU_XORBSU 82
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#define CPU_XORNBSU 83
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/* Functional operand types */
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#define CPU_LITERAL 0
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#define CPU_MEMORY 1
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#define CPU_REGISTER 2
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/* Bit string operations */
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#define CPU_AND_BS 0
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#define CPU_ANDN_BS 1
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+39
-12
@@ -5,6 +5,15 @@
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/***************************** Module Functions ******************************/
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/* Compute clocks until the next decrement to zero */
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static uint32_t tmrGetUntil(VB *sim) {
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uint32_t fullTick = sim->tmr.t_clk_sel ? 400 : 2000;
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uint32_t thisTick = sim->tmr.clocks +
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(sim->tmr.t_clk_sel ? 0 : 400 * (4 - sim->tmr.tick20));
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return thisTick + fullTick *
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(sim->tmr.counter == 0 ? sim->tmr.reload : sim->tmr.counter - 1);
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}
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/* Update the counter to a new value */
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static void tmrUpdate(VB *sim, uint16_t value) {
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if (value == 0 && sim->tmr.counter != 0) {
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@@ -23,10 +32,6 @@ static void tmrUpdate(VB *sim, uint16_t value) {
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/* Process component */
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static void tmrEmulate(VB *sim, uint32_t clocks) {
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/* Timer is disabled */
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if (!sim->tmr.t_enb)
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return;
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/* Process all clocks */
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for (;;) {
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@@ -40,13 +45,20 @@ static void tmrEmulate(VB *sim, uint32_t clocks) {
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/* Advance forward the component's number of clocks */
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clocks -= sim->tmr.clocks;
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sim->tmr.until -= sim->tmr.clocks;
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sim->tmr.clocks = sim->tmr.t_clk_sel ? 400 : 2000;
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sim->tmr.clocks = 400;
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sim->tmr.tick20 += sim->tmr.tick20 == 4 ? -4 : 1;
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/* Do not decrement counter */
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if (
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!sim->tmr.t_enb ||
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(!sim->tmr.t_clk_sel && sim->tmr.tick20 != 0)
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) continue;
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/* Advance to the next counter value */
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tmrUpdate(sim, sim->tmr.counter == 0 ?
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sim->tmr.reload : sim->tmr.counter - 1);
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if (sim->tmr.counter == 0)
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sim->tmr.until = sim->tmr.clocks * ((uint32_t)sim->tmr.reload + 1);
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sim->tmr.until = tmrGetUntil(sim);
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}
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}
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@@ -71,8 +83,10 @@ static void tmrReset(VB *sim) {
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sim->tmr.z_stat = 0;
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/* Other */
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sim->tmr.clocks = 400;
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sim->tmr.counter = 0xFFFF;
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sim->tmr.reload = 0x0000;
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sim->tmr.tick20 = 0;
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}
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/* Determine how many clocks are guaranteed to process */
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@@ -88,14 +102,27 @@ static void tmrWriteControl(VB *sim, uint8_t value) {
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if (
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(value & 0x04) && /* Z-Stat-Clr */
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(
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sim->tmr.counter != 0 ||
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!sim->tmr.t_enb
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!sim->tmr.t_enb ||
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(
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sim->tmr.counter != 0 &&
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!(value & 0x01) /* T-Enb */
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)
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)
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) {
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sim->tmr.z_stat = sim->tmr.counter != 0;
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sim->cpu.irq &= ~0x0002;
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}
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/* Hardware bug: decrement on switch to 20us mode */
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if (
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!sim->tmr.t_clk_sel &&
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(value & 0x10) && /* T-Clk-Sel */
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sim->tmr.tick20 != 4
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) {
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tmrUpdate(sim, sim->tmr.counter == 0 ?
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sim->tmr.reload : sim->tmr.counter - 1);
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}
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/* Parse fields */
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sim->tmr.t_clk_sel = value >> 4 & 1;
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sim->tmr.tim_z_int = value >> 3 & 1;
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@@ -105,10 +132,8 @@ static void tmrWriteControl(VB *sim, uint8_t value) {
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if (!sim->tmr.tim_z_int)
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sim->cpu.irq &= ~0x0002;
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/* Configure countdowns */
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sim->tmr.clocks = sim->tmr.t_clk_sel ? 400 : 2000;
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sim->tmr.until = sim->tmr.clocks * (sim->tmr.counter == 0 ?
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(uint32_t) sim->tmr.reload + 1 : sim->tmr.counter);
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/* Configure state */
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sim->tmr.until = tmrGetUntil(sim);
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/* TODO: Will Z-Stat raise an interrupt when Tim-Z-Int is set? */
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}
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@@ -117,12 +142,14 @@ static void tmrWriteControl(VB *sim, uint8_t value) {
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static void tmrWriteHigh(VB *sim, uint8_t value) {
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sim->tmr.reload = (uint16_t) value << 8 | (sim->tmr.reload & 0x00FF);
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tmrUpdate(sim, sim->tmr.reload);
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sim->tmr.until = tmrGetUntil(sim);
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}
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/* Write to the low data register */
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static void tmrWriteLow(VB *sim, uint8_t value) {
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sim->tmr.reload = (sim->tmr.reload & 0xFF00) | value;
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tmrUpdate(sim, sim->tmr.reload);
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sim->tmr.until = tmrGetUntil(sim);
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}
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@@ -8,8 +8,11 @@
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/*********************************** Types ***********************************/
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/* Output image */
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typedef uint8_t Pixels[2][384*224];
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/* VIP BG map cell */
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typedef struct {
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uint8_t *palette; /* Points to a VB.vip.gplt */
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uint8_t *pixels; /* Points to a VB.vip.characters */
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} Cell;
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/* VSU channel */
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typedef struct {
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@@ -64,9 +67,58 @@ typedef struct {
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} wave;
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/* Other state */
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uint32_t clocks; /* Clocks until next sample */
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uint32_t clocks; /* Clocks until next wave or noise sample */
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uint8_t freqmod; /* Frequency modifications are active */
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uint32_t until; /* Clocks until channel component update */
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} Channel;
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/* VIP character (hflp << 1 | vflp) */
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typedef uint8_t Character[4][64];
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/* VIP object */
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typedef struct {
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Cell cell; /* BG map-like attributes */
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int16_t jp; /* Parallax */
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int16_t jx; /* Screen base X */
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int16_t jy; /* Screen Y */
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uint8_t lron; /* Visible in left and right images */
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} Object;
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/* Output image */
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typedef uint8_t Pixels[2][384*224];
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/* VIP world */
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typedef struct {
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/* Attributes */
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uint8_t bgm; /* Mode */
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uint8_t end; /* Control world */
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int16_t gp; /* World parallax */
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int16_t gx; /* World base X */
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int16_t gy; /* World Y */
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int16_t mx; /* Scroll base X */
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int16_t mp; /* Scroll parallax */
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int16_t my; /* Scroll Y */
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uint8_t over; /* Use overplane */
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Cell *overplane; /* Overplane cell */
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/* Non-attributes */
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Cell *bg[64]; /* Background arrangement */
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int32_t bgHeight; /* Height of background in pixels */
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uint32_t bgMaskX; /* Horizontal background mask */
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uint32_t bgMaskY; /* Vertical background mask */
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uint32_t bgShift; /* Bits to shift when selecting a BG map */
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int32_t bgWidth; /* Width of background in pixels */
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uint32_t hAffine; /* H for affine mode */
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uint32_t hNaffine; /* H for not affine mode */
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uint32_t height; /* Height of world in pixels */
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uint8_t lron; /* Visible in left and right images */
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uint32_t paramBase; /* H-bias and affine parameter address */
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uint32_t wAffine; /* W for affine mode */
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uint32_t wNaffine; /* W for not affine mode */
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uint32_t width; /* Width of world in pixels */
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} World;
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/* Simulation state */
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struct VB {
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@@ -199,6 +251,7 @@ struct VB {
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uint32_t clocks; /* Master clocks to wait */
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uint16_t counter; /* Current counter value */
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uint16_t reload; /* Reload counter value */
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uint8_t tick20; /* Current 20-microsecond tick */
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uint32_t until; /* Clocks until interrupt condition */
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} tmr;
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@@ -278,7 +331,11 @@ struct VB {
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Pixels shadow; /* Drawing shadow image, column-major */
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/* Other state */
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Cell cells[0x10000]; /* Pre-computed BG map attributes */
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Character characters[2048]; /* Pre-computed character pixels */
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Object objects[1024]; /* Pre-computed object attributes */
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uint8_t ram[0x40000]; /* Video memory */
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World worlds[32]; /* Pre-computed world attributes */
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} vip;
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/* VSU */
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@@ -643,6 +700,7 @@ VBAPI vbOnWrite vbGetWriteCallback(VB *sim) {
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VBAPI VB* vbInit(VB *sim) {
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sim->cart.ram = NULL;
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sim->cart.rom = NULL;
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sim->ph.enabled = 0;
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sim->vsu.out.samples = NULL;
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sim->onExecute = NULL;
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sim->onFetch = NULL;
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@@ -652,7 +710,7 @@ VBAPI VB* vbInit(VB *sim) {
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sim->onSamples = NULL;
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sim->onWrite = NULL;
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sim->peer = NULL;
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sim->ph.enabled = 0;
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sim->tag = NULL;
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vbReset(sim);
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return sim;
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}
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@@ -774,6 +832,8 @@ VBAPI int vbSetOption(VB *sim, int key, int value) {
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VBAPI void vbSetPeer(VB *sim, VB *peer) {
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if (sim->peer == peer)
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return;
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if (sim->peer != NULL)
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sim->peer->peer = NULL;
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sim->peer = peer;
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if (peer == NULL)
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return;
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@@ -784,6 +844,7 @@ VBAPI void vbSetPeer(VB *sim, VB *peer) {
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/* Specify a new value for the program counter */
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VBAPI uint32_t vbSetProgramCounter(VB *sim, uint32_t value) {
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sim->cpu.clocks = 0;
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sim->cpu.operation = CPU_FETCH;
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sim->cpu.pc = sim->cpu.nextPC = value & 0xFFFFFFFE;
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sim->cpu.step = 0;
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+580
-313
@@ -56,37 +56,18 @@ static const uint8_t BRIGHT8[] = {
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/*********************************** Types ***********************************/
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/* World attribtues per eye */
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/* Intersection of the screen and a world rectangle */
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typedef struct {
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int32_t bp; /* BG source parallax */
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int32_t left, right; /* Window bounds */
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int32_t wx; /* World horizontal position */
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} EyeAttribs;
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/* Parsed world attributes */
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typedef struct {
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int32_t base; /* Base BG map index */
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uint8_t *bg; /* Background template */
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int32_t bgm; /* World type */
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int32_t bgw, bgh; /* Background dimension masks */
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int32_t bottom, top; /* Window bounds */
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int32_t gx, gp, gy; /* World screen position */
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int32_t mx, mp, my; /* Background scroll */
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uint8_t *over; /* Overplane character */
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uint32_t params; /* Line parameters address */
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int32_t scx, scy; /* Background dimensions */
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int32_t w, h; /* Window size */
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} WorldAttribs;
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int32_t x1; /* Left edge inclusive */
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int32_t x2; /* Right edge exclusive */
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int32_t y1; /* Top edge inclusive */
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int32_t y2; /* Bottom edge exclusive */
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} Window;
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/***************************** Module Functions ******************************/
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/* Retrieve a pointer to character data in host memory */
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static uint8_t* vipCharacter(VB *sim, uint32_t c) {
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return &sim->vip.ram[0x06000 | (c << 6 & 0x18000) | (c << 4 & 0x01FF0)];
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}
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/* Read a palette */
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static int32_t vipReadPalette(uint8_t *entries) {
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return entries[3] << 6 | entries[2] << 4 | entries[1] << 2;
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@@ -244,6 +225,178 @@ static int32_t vipReadIO(VB *sim, uint32_t address, int type) {
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value;
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}
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/* Write into BG map cell memory */
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static void vipWriteCell(VB *sim, uint32_t offset, int type, int32_t value) {
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Cell *cell;
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/* Adjustments for byte and word writes */
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switch (type) {
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case VB_S8:
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case VB_U8:
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value = offset & 1 ?
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value << 8 | sim->vip.ram[0x20001 ^ offset] :
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value | (int32_t) sim->vip.ram[0x20001 | offset] << 8
|
||||
;
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||||
break;
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case VB_S32:
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vipWriteCell(sim, offset + 2, VB_U16, value >> 16);
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break;
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}
|
||||
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||||
/* Update pixel pointer */
|
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cell = &sim->vip.cells[offset >> 1];
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cell->palette = sim->vip.gplt[value >> 14 & 3];
|
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cell->pixels = sim->vip.characters[value & 0x07FF][value >> 12 & 3];
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}
|
||||
|
||||
/* Write into character memory */
|
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static void vipWriteChr(VB *sim, uint32_t offset, int type, int32_t value) {
|
||||
Character *chr; /* Pixel state */
|
||||
int b, l, r, t; /* Pixel bounds */
|
||||
int x, y, X, Y; /* Iterators */
|
||||
|
||||
/* Byte advance by data type */
|
||||
static const uint8_t HORZ[] = { 4, 4, 8, 8, 8 };
|
||||
static const uint8_t VERT[] = { 8, 8, 8, 8, 16 };
|
||||
|
||||
/* Working variables */
|
||||
chr = &sim->vip.characters[offset >> 4];
|
||||
l = (offset & 0x1) << 2;
|
||||
t = (offset & 0xE) << 2;
|
||||
r = l + HORZ[type];
|
||||
b = t + VERT[type];
|
||||
|
||||
/* Process all pixels */
|
||||
for (y = t, Y = 56 - y; y < b; y += 8, Y -= 8)
|
||||
for (x = l, X = 7 - x; x < r; x += 1, X -= 1, value >>= 2) {
|
||||
(*chr)[0][y | x] = (*chr)[1][Y | x] =
|
||||
(*chr)[2][y | X] = (*chr)[3][Y | X] = value & 3;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Write into object attribute memory */
|
||||
static void vipWriteObject(VB *sim, uint32_t offset, int type, int32_t value) {
|
||||
Object *obj; /* Object state */
|
||||
|
||||
/* Adjustments for byte and word writes */
|
||||
switch (type) {
|
||||
case VB_S8:
|
||||
case VB_U8:
|
||||
value = offset & 1 ?
|
||||
value << 8 | sim->vip.ram[0x3E001 ^ offset] :
|
||||
value | (int32_t) sim->vip.ram[0x3E001 | offset] << 8
|
||||
;
|
||||
break;
|
||||
case VB_S32:
|
||||
vipWriteObject(sim, offset + 2, VB_U16, value >> 16);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Processing by offset */
|
||||
obj = &sim->vip.objects[offset >> 3];
|
||||
switch (offset >> 1 & 3) {
|
||||
case 0: obj->jx = SignExtend(value, 10); break;
|
||||
case 1:
|
||||
obj->jp = SignExtend(value, 10);
|
||||
obj->lron = value >> 14 & 3;
|
||||
break;
|
||||
case 2:
|
||||
value = (int8_t) value;
|
||||
obj->jy = value > -8 ? value : value & 0xFF;
|
||||
break;
|
||||
case 3:
|
||||
obj->cell.palette = sim->vip.jplt[value >> 14 & 3];
|
||||
obj->cell.pixels =
|
||||
sim->vip.characters[value & 0x07FF][value >> 12 & 3];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Write into world attribute memory */
|
||||
static void vipWriteWorld(VB *sim, uint32_t offset, int type, int32_t value) {
|
||||
uint32_t base; /* Base BG map index */
|
||||
uint8_t *bg; /* Background template */
|
||||
uint32_t count; /* Number of BG maps in background */
|
||||
World *world; /* World state */
|
||||
uint32_t z; /* Iterator */
|
||||
|
||||
/* Adjustments for byte and word writes */
|
||||
switch (type) {
|
||||
case VB_S8:
|
||||
case VB_U8:
|
||||
value = offset & 1 ?
|
||||
value << 8 | sim->vip.ram[0x3D801 ^ offset] :
|
||||
value | (int32_t) sim->vip.ram[0x3D801 | offset] << 8
|
||||
;
|
||||
break;
|
||||
case VB_S32:
|
||||
vipWriteWorld(sim, offset + 2, VB_U16, value >> 16);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Processing by offset */
|
||||
world = &sim->vip.worlds[offset >> 5];
|
||||
switch (offset >> 1 & 15) {
|
||||
case 0:
|
||||
|
||||
/* Parse attributes */
|
||||
world->lron = value >> 14 & 3;
|
||||
world->bgm = value >> 12 & 3;
|
||||
world->over = value >> 7 & 1;
|
||||
world->end = value >> 6 & 1;
|
||||
|
||||
/* Update background fields */
|
||||
z = value >> 10 & 3;
|
||||
world->bgMaskX = (1 << z) - 1;
|
||||
world->bgWidth = 512 << z;
|
||||
world->bgShift = z;
|
||||
z = value >> 8 & 3;
|
||||
world->bgMaskY = (1 << z) - 1;
|
||||
world->bgHeight = 512 << z;
|
||||
|
||||
/* Update world dimensions */
|
||||
if (world->bgm != 2) {
|
||||
world->height = world->hNaffine;
|
||||
world->width = world->wNaffine;
|
||||
} else {
|
||||
world->height = world->hAffine;
|
||||
world->width = world->wAffine;
|
||||
}
|
||||
|
||||
/* Update background arrangement */
|
||||
count = (world->bgMaskX + 1) * (world->bgMaskY + 1);
|
||||
base = value & 15 & ~(count > 8 ? 7 : count - 1);
|
||||
bg = (uint8_t *) BG_TEMPLATES[value >> 8 & 15];
|
||||
for (z = 0; z < count; z++)
|
||||
world->bg[z] = &sim->vip.cells[(base + bg[z]) << 12];
|
||||
break;
|
||||
|
||||
case 1: world->gx = SignExtend(value, 10); break;
|
||||
case 2: world->gp = SignExtend(value, 10); break;
|
||||
case 3: world->gy = (int16_t) value; break;
|
||||
case 4: world->mx = SignExtend(value, 13); break;
|
||||
case 5: world->mp = SignExtend(value, 15); break;
|
||||
case 6: world->my = SignExtend(value, 13); break;
|
||||
case 7: /* W */
|
||||
value = SignExtend(value, 13) + 1;
|
||||
world->wNaffine = value < 0 ? 0 : value;
|
||||
value = SignExtend(value, 10) + 1;
|
||||
world->wAffine = value < 0 ? 0 : value;
|
||||
world->width = world->bgm != 2 ? world->wNaffine : world->wAffine;
|
||||
break;
|
||||
case 8: /* H */
|
||||
value = (int16_t) value + 1;
|
||||
world->hNaffine = value < 8 ? 8 : value;
|
||||
world->hAffine = value < 0 ? 0 : value;
|
||||
world->height = world->bgm != 2 ? world->hNaffine : world->hAffine;
|
||||
break;
|
||||
case 9: world->paramBase = 0x20000|(uint32_t)(uint16_t)value<<1;break;
|
||||
case 10: world->overplane = &sim->vip.cells[(uint16_t) value]; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Write a typed value to an I/O register */
|
||||
static void vipWriteIO(
|
||||
VB *sim, uint32_t address, int type, int32_t value, int debug) {
|
||||
@@ -328,10 +481,12 @@ static void vipWriteIO(
|
||||
break;
|
||||
|
||||
case 0x5F830>>1: /* CTA */
|
||||
if (debug) {
|
||||
if ((mask & 0xFF00) == 0)
|
||||
sim->vip.cta.cta_r = value >> 8;
|
||||
if ((mask & 0x00FF) == 0)
|
||||
sim->vip.cta.cta_l = value;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x5F842>>1: /* XPCTRL */
|
||||
@@ -627,313 +782,354 @@ static int vipEmulateDisplay(VB *sim, uint32_t clocks) {
|
||||
|
||||
/****************************** Pixel Processor ******************************/
|
||||
|
||||
/* Parse eye attributes and test window bounds */
|
||||
static int vipParseEye(WorldAttribs *wttr, EyeAttribs *ettr, int eye) {
|
||||
/* Draw a cell into shadow memory */
|
||||
static void vipDrawCell(uint8_t *shadow, Window *wnd,
|
||||
Cell *cell, int32_t x, int32_t y) {
|
||||
uint8_t *col, *row; /* Output pixel */
|
||||
uint8_t pixel; /* Character pixel value */
|
||||
int32_t px1, px2, py1, py2; /* Pixel bounds in cell */
|
||||
int32_t px, py; /* Pixel origin in cell */
|
||||
|
||||
/* Validate the world isn't right of frame */
|
||||
ettr->wx = wttr->gx - (eye == 0 ? wttr->gp : -wttr->gp);
|
||||
if (ettr->wx > 383)
|
||||
return 1;
|
||||
ettr->left = ettr->wx < 0 ? 0 : ettr->wx;
|
||||
/* Identify the visible pixels */
|
||||
py1 = y > wnd->y1 ? y : wnd->y1;
|
||||
py2 = y + 8 < wnd->y2 ? y + 8 : wnd->y2;
|
||||
px1 = x > wnd->x1 ? x : wnd->x1;
|
||||
px2 = x + 8 < wnd->x2 ? x + 8 : wnd->x2;
|
||||
|
||||
/* Validate the world isn't left of frame */
|
||||
ettr->right = ettr->wx + wttr->w - 1;
|
||||
if (ettr->right < 0)
|
||||
return 1;
|
||||
if (ettr->right > 383)
|
||||
ettr->right = 383;
|
||||
/* Process all columns of pixels */
|
||||
col = &shadow[px1 * 224 + py1];
|
||||
for (px = px1; px < px2; px++, col += 224)
|
||||
for (py = py1, row = col; py < py2; py++, row++) {
|
||||
pixel = cell->pixels[(py - y) << 3 | (px - x)];
|
||||
if (pixel != 0)
|
||||
*row = cell->palette[pixel];
|
||||
}
|
||||
|
||||
/* BG source parallax */
|
||||
if (wttr->bgm != 2)
|
||||
ettr->bp = eye == 0 ? -wttr->mp : wttr->mp;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Parse world attributes and test window bounds */
|
||||
static int vipParseWorld(VB*sim,uint8_t*world,uint16_t bits,WorldAttribs*attr){
|
||||
int32_t z; /* Scratch */
|
||||
/* Draw a BG map into shadow memory */
|
||||
static void vipDrawBGMap(uint8_t *shadow, Window *wnd,
|
||||
uint8_t over, Cell *map, int32_t x, int32_t y) {
|
||||
Cell *col, *row; /* Source cell */
|
||||
int32_t cx1, cx2, cy1, cy2; /* Cell bounds in BG map pixels */
|
||||
int32_t cx, cy; /* Cell origin in BG map pixels */
|
||||
|
||||
/* Validate the world isn't below the frame */
|
||||
attr->gy = busReadBuffer(world + 6, VB_S16);
|
||||
if (attr->gy > 223)
|
||||
return 1;
|
||||
/* Identify the visible cells */
|
||||
cy1 = (wnd->y1-y ) & ~7; if (cy1 < 0) cy1 = 0; if (cy1 > 512) cy1 = 512;
|
||||
cy2 = (wnd->y2-y+7) & ~7; if (cy2 < 0) cy2 = 0; if (cy2 > 512) cy2 = 512;
|
||||
cx1 = (wnd->x1-x ) & ~7; if (cx1 < 0) cx1 = 0; if (cx1 > 512) cx1 = 512;
|
||||
cx2 = (wnd->x2-x+7) & ~7; if (cx2 < 0) cx2 = 0; if (cx2 > 512) cx2 = 512;
|
||||
|
||||
/* Validate the world isn't above the frame, and height is positive */
|
||||
attr->bgm = bits >> 12 & 3;
|
||||
attr->h = busReadBuffer(world + 16, VB_S16) + 1;
|
||||
z = attr->bgm == 2 ? 0 : 8;
|
||||
if (attr->h < z)
|
||||
attr->h = z;
|
||||
if (attr->h == 0)
|
||||
return 1;
|
||||
attr->bottom = attr->gy + attr->h - 1;
|
||||
attr->top = (int32_t) sim->vip.xp.sbcount << 3;
|
||||
if (attr->bottom < attr->top)
|
||||
return 1;
|
||||
if (attr->bottom > 223)
|
||||
attr->bottom = 223;
|
||||
if (attr->top < attr->gy)
|
||||
attr->top = attr->gy;
|
||||
|
||||
/* Validate width is positive */
|
||||
attr->w = SignExtend(busReadBuffer(world + 14, VB_U16),
|
||||
attr->bgm == 2 ? 10 : 13) + 1;
|
||||
if (attr->w < 1)
|
||||
return 1;
|
||||
|
||||
/* Parse attributes */
|
||||
attr->bg = (uint8_t *) BG_TEMPLATES[bits >> 8 & 15];
|
||||
attr->gx = SignExtend(busReadBuffer(world + 2, VB_U16), 10);
|
||||
attr->gp = SignExtend(busReadBuffer(world + 4, VB_U16), 10);
|
||||
attr->over = (bits & 0x0080) == 0 ? NULL :
|
||||
&sim->vip.ram[0x00020000 | busReadBuffer(world + 10, VB_U16) << 1];
|
||||
attr->scx = bits >> 10 & 3;
|
||||
attr->scy = bits >> 8 & 3;
|
||||
attr->bgw = (1 << attr->scx) - 1;
|
||||
attr->bgh = (1 << attr->scy) - 1;
|
||||
z = attr->scx + attr->scy;
|
||||
attr->base = bits & 15 & ~((1 << (z < 3 ? z : 3)) - 1);
|
||||
if (attr->bgm != 2) {
|
||||
attr->mx = SignExtend(busReadBuffer(world + 8, VB_U16), 13);
|
||||
attr->mp = SignExtend(busReadBuffer(world + 10, VB_U16), 15);
|
||||
attr->my = SignExtend(busReadBuffer(world + 12, VB_U16), 13);
|
||||
}
|
||||
if (attr->bgm != 0) {
|
||||
attr->params =
|
||||
0x20000 +
|
||||
(attr->top - attr->gy) * (attr->bgm == 1 ? 4 : 16) +
|
||||
((uint32_t) busReadBuffer(world + 18, VB_U16) << 1)
|
||||
;
|
||||
/* Process all cells as overplane */
|
||||
if (over) {
|
||||
for (cy = cy1; cy < cy2; cy += 8)
|
||||
for (cx = cx1; cx < cx2; cx += 8)
|
||||
vipDrawCell(shadow, wnd, map, x + cx, y + cy);
|
||||
return;
|
||||
}
|
||||
|
||||
return 0;
|
||||
/* Process all cells normally */
|
||||
row = &map[cy1 << 3 | cx1 >> 3];
|
||||
for (cy = cy1 ; cy < cy2; cy += 8, row += 64)
|
||||
for (cx = cx1, col = row; cx < cx2; cx += 8, col++)
|
||||
vipDrawCell(shadow, wnd, col, x + cx, y + cy);
|
||||
}
|
||||
|
||||
/* Draw a background into shadow memory */
|
||||
static void vipDrawBackground(uint8_t *shadow, Window *wnd,
|
||||
World *world, int32_t x, int32_t y) {
|
||||
int32_t bx1, bx2, by1, by2; /* BG map bounds in background pixels */
|
||||
int32_t bx, by; /* BG map origin in background pixels */
|
||||
|
||||
/* Identify the visible BG maps */
|
||||
by1 = (wnd->y1 - y ) & ~511;
|
||||
by2 = (wnd->y2 - y - 1) & ~511;
|
||||
bx1 = (wnd->x1 - x ) & ~511;
|
||||
bx2 = (wnd->x2 - x - 1) & ~511;
|
||||
|
||||
/* Process all rows of BG maps */
|
||||
for (by = by1; by <= by2; by += 512) {
|
||||
|
||||
/* Row is out of bounds */
|
||||
if (world->over && (by < 0 || by >= world->bgHeight)) {
|
||||
for (bx = bx1; bx <= bx2; bx++)
|
||||
vipDrawBGMap(shadow, wnd, 1, world->overplane, x + bx, y + by);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Process all columns of BG maps */
|
||||
for (bx = bx1; bx <= bx2; bx += 512) {
|
||||
|
||||
/* Column is out of bounds */
|
||||
if (world->over && (bx < 0 || bx >= world->bgWidth)) {
|
||||
vipDrawBGMap(shadow, wnd, 1, world->overplane, x + bx, y + by);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Column is in bounds */
|
||||
vipDrawBGMap(shadow, wnd, 0, world->bg[
|
||||
(by >> 9 & world->bgMaskY) << world->bgShift |
|
||||
(bx >> 9 & world->bgMaskX)
|
||||
], x + bx, y + by);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Draw a Normal world into shadow memory */
|
||||
static void vipDrawNormal(VB *sim, World *world) {
|
||||
int32_t mx, my; /* Background origin */
|
||||
Window wnd; /* Window bounds in pixels */
|
||||
int i; /* Iterator */
|
||||
|
||||
/* No visible content */
|
||||
if (world->width == 0)
|
||||
return;
|
||||
|
||||
/* Vertical window bounds */
|
||||
wnd.y1 = (int32_t) sim->vip.xp.sbcount << 3;
|
||||
if (world->gy > wnd.y1)
|
||||
wnd.y1 = world->gy;
|
||||
if (wnd.y1 >= 224)
|
||||
return;
|
||||
wnd.y2 = world->gy + world->height;
|
||||
if (wnd.y2 <= 0)
|
||||
return;
|
||||
my = world->gy - world->my;
|
||||
if (wnd.y1 < 0)
|
||||
wnd.y1 = 0;
|
||||
if (wnd.y2 > 224)
|
||||
wnd.y2 = 224;
|
||||
|
||||
/* Process both eyes */
|
||||
for (i = 0; i < 2; i++) {
|
||||
|
||||
/* Check visibility */
|
||||
if (!(world->lron >> (i ^ 1) & 1))
|
||||
continue;
|
||||
|
||||
/* Horizontal window bounds */
|
||||
wnd.x1 = world->gx + (i == 0 ? -world->gp : world->gp);
|
||||
if (wnd.x1 >= 384)
|
||||
continue;
|
||||
wnd.x2 = wnd.x1 + world->width;
|
||||
if (wnd.x2 <= 0)
|
||||
continue;
|
||||
mx = wnd.x1 - world->mx - (i == 0 ? -world->mp : world->mp);
|
||||
if (wnd.x1 < 0)
|
||||
wnd.x1 = 0;
|
||||
if (wnd.x2 > 384)
|
||||
wnd.x2 = 384;
|
||||
|
||||
/* Draw the background into the window */
|
||||
vipDrawBackground(sim->vip.shadow[i], &wnd, world, mx, my);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Draw an H-bias world into shadow memory */
|
||||
static void vipDrawHBias(VB *sim, World *world) {
|
||||
int32_t mx, my; /* Background origin */
|
||||
uint8_t *param; /* World parameter memory */
|
||||
Window wnd; /* Window bounds in pixels */
|
||||
int32_t y1, y2; /* Vertical window bounds */
|
||||
int i, y; /* Iterators */
|
||||
|
||||
/* No visible content */
|
||||
if (world->width == 0)
|
||||
return;
|
||||
|
||||
/* Vertical window bounds */
|
||||
y1 = (int32_t) sim->vip.xp.sbcount << 3;
|
||||
if (world->gy > y1)
|
||||
y1 = world->gy;
|
||||
if (y1 >= 224)
|
||||
return;
|
||||
y2 = world->gy + world->height;
|
||||
if (y2 <= 0)
|
||||
return;
|
||||
my = world->gy - world->my;
|
||||
if (y1 < 0)
|
||||
y1 = 0;
|
||||
if (y2 > 224)
|
||||
y2 = 224;
|
||||
|
||||
/* Process both eyes */
|
||||
for (i = 0; i < 2; i++) {
|
||||
|
||||
/* Check visibility */
|
||||
if (!(world->lron >> (i ^ 1) & 1))
|
||||
continue;
|
||||
|
||||
/* Horizontal window bounds */
|
||||
wnd.x1 = world->gx + (i == 0 ? -world->gp : world->gp);
|
||||
if (wnd.x1 >= 384)
|
||||
continue;
|
||||
wnd.x2 = wnd.x1 + world->width;
|
||||
if (wnd.x2 <= 0)
|
||||
continue;
|
||||
mx = wnd.x1 - world->mx - (i == 0 ? -world->mp : world->mp);
|
||||
if (wnd.x1 < 0)
|
||||
wnd.x1 = 0;
|
||||
if (wnd.x2 > 384)
|
||||
wnd.x2 = 384;
|
||||
|
||||
/* Process all visible lines */
|
||||
param = &sim->vip.ram[world->paramBase +
|
||||
((y1 - world->gy) << 2) + (i << 1)];
|
||||
for (y = y1; y < y2; y++, param += 2) {
|
||||
|
||||
/* Configure window bounds */
|
||||
wnd.y1 = y;
|
||||
wnd.y2 = y + 1;
|
||||
|
||||
/* Draw the background into the window */
|
||||
vipDrawBackground(sim->vip.shadow[i], &wnd, world,
|
||||
mx + busReadBuffer(param, VB_S16), my);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Draw an Affine world into shadow memory */
|
||||
static void vipDrawAffine(VB *sim, World *world) {
|
||||
Cell *cell; /* Source cell */
|
||||
uint8_t *col, *row; /* Output pixel */
|
||||
uint8_t pixel; /* Character pixel value */
|
||||
uint8_t *param; /* World parameter memory */
|
||||
int32_t px, py; /* Pixel source coordinates */
|
||||
int32_t dx, dy, mp, mx, my; /* Affine parameters */
|
||||
int32_t wx; /* Base world X coordinate */
|
||||
int32_t x1, x2, y1, y2; /* Window bounds */
|
||||
int i, x, y; /* Iterators */
|
||||
|
||||
/* No visible content */
|
||||
if (world->width == 0 || world->height == 0)
|
||||
return;
|
||||
|
||||
/* Vertical window bounds */
|
||||
y1 = (int32_t) sim->vip.xp.sbcount << 3;
|
||||
if (world->gy > y1)
|
||||
y1 = world->gy;
|
||||
if (y1 >= 224)
|
||||
return;
|
||||
y2 = world->gy + world->height;
|
||||
if (y2 <= 0)
|
||||
return;
|
||||
if (y1 < 0)
|
||||
y1 = 0;
|
||||
if (y2 > 224)
|
||||
y2 = 224;
|
||||
|
||||
/* Process both eyes */
|
||||
for (i = 0; i < 2; i++) {
|
||||
|
||||
/* Check visibility */
|
||||
if (!(world->lron >> (i ^ 1) & 1))
|
||||
continue;
|
||||
|
||||
/* Horizontal window bounds */
|
||||
x1 = world->gx + (i == 0 ? -world->gp : world->gp);
|
||||
if (x1 >= 384)
|
||||
continue;
|
||||
x2 = x1 + world->width;
|
||||
if (x2 <= 0)
|
||||
continue;
|
||||
wx = x1;
|
||||
if (x1 < 0)
|
||||
x1 = 0;
|
||||
if (x2 > 384)
|
||||
x2 = 384;
|
||||
wx = x1 - wx;
|
||||
|
||||
/* Process all visible rows */
|
||||
param = &sim->vip.ram[world->paramBase | (y1 - world->gy) << 4];
|
||||
row = &sim->vip.shadow[i][x1 * 224 + y1];
|
||||
for (y = y1; y < y2; y++, param += 16, row++) {
|
||||
|
||||
/* Parse line parameters */
|
||||
mx = (int32_t) busReadBuffer(param + 0, VB_S16) << 6;
|
||||
mp = (int32_t) busReadBuffer(param + 2, VB_S16);
|
||||
my = (int32_t) busReadBuffer(param + 4, VB_S16) << 6;
|
||||
dx = (int32_t) busReadBuffer(param + 6, VB_S16);
|
||||
dy = (int32_t) busReadBuffer(param + 8, VB_S16);
|
||||
|
||||
/* Adjust left-edge parameters */
|
||||
if ((mp < 0) ^ i) {
|
||||
mx += dx * (wx - mp);
|
||||
my += dy * (wx - mp);
|
||||
} else {
|
||||
mx += dx * wx;
|
||||
my += dy * wx;
|
||||
}
|
||||
|
||||
/* Process all visible columns */
|
||||
col = row;
|
||||
for (x = x1; x < x2; x++, mx += dx, my += dy, col += 224) {
|
||||
px = (int16_t) (mx >> 9);
|
||||
py = (int16_t) (my >> 9);
|
||||
|
||||
/* Overplane */
|
||||
if (world->over && (
|
||||
px < 0 || px >= world->bgWidth ||
|
||||
py < 0 || py >= world->bgHeight
|
||||
)) cell = world->overplane;
|
||||
|
||||
/* Regular */
|
||||
else cell = &world->bg[
|
||||
(py >> 9 & world->bgMaskY) << world->bgShift |
|
||||
(px >> 9 & world->bgMaskX)
|
||||
][(py << 3 & 0xFC0) | (px >> 3 & 63)];
|
||||
|
||||
/* Sample the pixel */
|
||||
pixel = cell->pixels[(py & 7) << 3 | (px & 7)];
|
||||
if (pixel != 0)
|
||||
*col = cell->palette[pixel];
|
||||
|
||||
} /* x */
|
||||
|
||||
} /* y */
|
||||
|
||||
} /* i */
|
||||
|
||||
}
|
||||
|
||||
/* Draw an object group into shadow memory */
|
||||
static void vipDrawObjects(VB *sim, int group) {
|
||||
uint8_t *dest; /* Pointer to object position in shadow memory */
|
||||
int fx; /* Output horizontal position */
|
||||
int fy; /* Output vertical position */
|
||||
uint8_t *obj; /* Pointer to object attributes in host memory */
|
||||
int32_t ox; /* Eye horizontal position */
|
||||
int pixel; /* Character input pixel */
|
||||
int start; /* Index of first object in group */
|
||||
int stop; /* Index of last object in group */
|
||||
int sx; /* Input horizontal position */
|
||||
int sy; /* Input vertical position */
|
||||
int32_t top; /* Window boundary */
|
||||
int i, o, x, y; /* Iterators */
|
||||
Object *obj; /* Object state */
|
||||
int start; /* First object in the group */
|
||||
int stop; /* Last object in the group */
|
||||
Window wnd; /* Window bounds in pixels */
|
||||
int i, o; /* Iterators */
|
||||
|
||||
/* Object attributes */
|
||||
uint32_t attr1; /* Attribute bits */
|
||||
uint32_t attr2; /* Attribute bits */
|
||||
int jhflp; /* Is flipped horizontally */
|
||||
int32_t jp; /* Stereo parallax */
|
||||
int jvflp; /* Is flipped vetically */
|
||||
int32_t jx; /* Base horizontal position */
|
||||
int32_t jy; /* Vertical position */
|
||||
uint8_t *plt; /* Palette */
|
||||
uint8_t *src; /* Pointer to character source data in host memory */
|
||||
/* Establish the viewing window */
|
||||
wnd.x1 = 0;
|
||||
wnd.y1 = (int32_t) sim->vip.xp.sbcount << 3;
|
||||
wnd.x2 = 384;
|
||||
wnd.y2 = 224;
|
||||
|
||||
/* Process all objects in the group */
|
||||
start = group == 0 ? 0 : (sim->vip.spt[group - 1] + 1) & 1023;
|
||||
stop = sim->vip.spt[group];
|
||||
top = (int32_t) sim->vip.xp.sbcount << 3;
|
||||
for (o = stop; o != -1; o = o == start ? -1 : (o - 1) & 1023) {
|
||||
obj = &sim->vip.ram[0x3E000 | o << 3];
|
||||
|
||||
/* Validate object is enabled */
|
||||
attr1 = busReadBuffer(obj + 2, VB_U16);
|
||||
if ((attr1 & 0xC000) == 0) /* JLON, JRON */
|
||||
continue;
|
||||
|
||||
/* Validate Y position */
|
||||
jy = (int8_t) obj[4];
|
||||
if (jy < 7)
|
||||
jy &= 0xFF;
|
||||
if (jy < top - 7 || jy > 223)
|
||||
continue;
|
||||
|
||||
/* Parse attributes */
|
||||
jx = SignExtend(busReadBuffer(obj, VB_U16), 10);
|
||||
jp = SignExtend(attr1, 10);
|
||||
attr2 = busReadBuffer(obj + 6, VB_U16);
|
||||
jhflp = attr2 >> 13 & 1;
|
||||
jvflp = attr2 >> 12 & 1;
|
||||
|
||||
/* Locate palette and character state in host memory */
|
||||
plt = sim->vip.jplt[attr2 >> 14];
|
||||
src = vipCharacter(sim, attr2);
|
||||
|
||||
/* Draw the character */
|
||||
obj = &sim->vip.objects[o];
|
||||
for (i = 0; i < 2; i++) {
|
||||
if ((attr1 >> (15 - i) & 1) == 0) /* J*ON */
|
||||
if (!(obj->lron >> (i ^ 1) & 1))
|
||||
continue;
|
||||
ox = jx - (i == 0 ? jp : -jp);
|
||||
dest = &sim->vip.shadow[i][ox * 224 + jy];
|
||||
|
||||
/* Draw all columns */
|
||||
for (x = 0; x < 8; x++, dest += 224) {
|
||||
fx = ox + x;
|
||||
if (fx < 0 || fx > 383)
|
||||
continue;
|
||||
sx = jhflp ? 7 - x : x;
|
||||
|
||||
/* Draw all rows */
|
||||
for (y = 0; y < 8; y++) {
|
||||
fy = jy + y;
|
||||
if (fy < top || fy > 223)
|
||||
continue;
|
||||
sy = jvflp ? 7 - y : y;
|
||||
pixel = src[sy << 1 | sx >> 2] >> ((sx & 3) << 1) & 3;
|
||||
if (pixel != 0)
|
||||
dest[y] = plt[pixel]; /* TODO: Research clocks */
|
||||
} /* y */
|
||||
|
||||
} /* x */
|
||||
|
||||
} /* i */
|
||||
|
||||
vipDrawCell(sim->vip.shadow[i], &wnd, &obj->cell,
|
||||
obj->jx + (i == 0 ? -obj->jp : obj->jp), obj->jy);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Draw a background world into shadow memory */
|
||||
static void vipDrawWorld(VB *sim, uint8_t *world, uint16_t bits) {
|
||||
uint16_t bgAttr; /* BG map cell attributes */
|
||||
int32_t bx; /* BG source X */
|
||||
int32_t by; /* BG source Y */
|
||||
uint8_t *cell; /* Pointer to BG map cell in host memory */
|
||||
uint8_t *chr; /* Pointer to character data in host memory */
|
||||
int32_t cx; /* BG cell/character source X */
|
||||
int32_t cy; /* BG cell/character source Y */
|
||||
uint8_t *dest; /* Pointer to output in shadow memory */
|
||||
EyeAttribs ettr; /* Eye attributes */
|
||||
uint32_t param; /* Current line parameter address */
|
||||
int8_t pixel; /* Character pixel value */
|
||||
int32_t i, x, y; /* Iterators */
|
||||
|
||||
/* World attributes */
|
||||
WorldAttribs wttr; /* Common attributes */
|
||||
int32_t dx; /* Affine per-pixel X delta */
|
||||
int32_t dy; /* Affine per-pixel Y delta */
|
||||
int32_t mp; /* BG source parallax */
|
||||
int32_t mx; /* BG source X */
|
||||
int32_t my; /* BG source Y */
|
||||
int16_t hofst; /* H-bias shift */
|
||||
|
||||
/* Working variables */
|
||||
ettr.bp = wttr.mp = wttr.mx = wttr.my = wttr.params = 0;
|
||||
|
||||
/* Parse attributes */
|
||||
if (vipParseWorld(sim, world, bits, &wttr))
|
||||
return; /* Window not in frame */
|
||||
|
||||
/* Draw the world */
|
||||
for (i = 0; i < 2; i++) {
|
||||
|
||||
/* World is not visible */
|
||||
if ((bits & (int32_t) 0x8000 >> i) == 0) /* LON, RON */
|
||||
continue;
|
||||
|
||||
/* Process attributes */
|
||||
if (vipParseEye(&wttr, &ettr, i))
|
||||
continue;
|
||||
|
||||
/* Draw all rows */
|
||||
for (y = wttr.top, param = wttr.params; y <= wttr.bottom; y++) {
|
||||
|
||||
/* Parse line parameters */
|
||||
hofst = 0;
|
||||
mp = wttr.mp;
|
||||
mx = wttr.mx;
|
||||
my = wttr.my;
|
||||
switch (wttr.bgm) {
|
||||
case 1: /* H-bias */
|
||||
hofst = SignExtend(vipParam(param | i << 1), 13);
|
||||
param += 4;
|
||||
break;
|
||||
case 2: /* Affine */
|
||||
dx = (int32_t) (int16_t) vipParam(param|6) << 7;
|
||||
dy = (int32_t) (int16_t) vipParam(param|8) << 7;
|
||||
mp = (int32_t) (int16_t) vipParam(param|2);
|
||||
mp = ettr.left - ettr.wx - ((mp < 0) ^ i ? mp : 0);
|
||||
mx = ((int32_t) (int16_t) vipParam(param ) << 13) + dx*mp;
|
||||
my = ((int32_t) (int16_t) vipParam(param|4) << 13) + dy*mp;
|
||||
param += 16;
|
||||
}
|
||||
|
||||
/* Select output in shadow memory */
|
||||
dest = &sim->vip.shadow[i][ettr.left * 224 + y];
|
||||
|
||||
/* Draw all columns */
|
||||
for (x = ettr.left; x <= ettr.right; x++, dest += 224) {
|
||||
|
||||
/* Locate the pixel in the background */
|
||||
if (wttr.bgm != 2) { /* Normal, H-bias */
|
||||
cx = x - ettr.wx + mx + ettr.bp + hofst;
|
||||
cy = y - wttr.gy + my;
|
||||
} else { /* Affine */
|
||||
cx = (int16_t) (mx >> 16);
|
||||
cy = (int16_t) (my >> 16);
|
||||
mx += dx;
|
||||
my += dy;
|
||||
}
|
||||
|
||||
/* Locate the BG map in the background */
|
||||
bx = SignExtend(cx >> 9, 23);
|
||||
by = SignExtend(cy >> 9, 23);
|
||||
cell = NULL;
|
||||
|
||||
/* BG map is out of bounds */
|
||||
if (
|
||||
bx < 0 || bx > wttr.bgw ||
|
||||
by < 0 || by > wttr.bgh
|
||||
) {
|
||||
if (wttr.over == NULL) {
|
||||
bx &= wttr.bgw;
|
||||
by &= wttr.bgh;
|
||||
} else cell = wttr.over;
|
||||
}
|
||||
|
||||
/* Locate the cell in the BG map */
|
||||
if (cell == NULL) {
|
||||
cell = &sim->vip.ram[
|
||||
0x20000 | ((
|
||||
wttr.base +
|
||||
wttr.bg[by << wttr.scx | bx]
|
||||
) << 13) |
|
||||
(cy << 4 & 0x1F80) |
|
||||
(cx >> 2 & 0x007E)
|
||||
];
|
||||
}
|
||||
|
||||
/* Extract the pixel from the character */
|
||||
bgAttr = busReadBuffer(cell, VB_U16);
|
||||
chr = vipCharacter(sim, bgAttr);
|
||||
cx = (bgAttr & 0x2000 ? 7 - cx : cx) & 7;
|
||||
cy = (bgAttr & 0x1000 ? 7 - cy : cy) & 7;
|
||||
pixel = chr[cy << 1 | cx >> 2] >> ((cx & 3) << 1) & 3;
|
||||
|
||||
/* Write the pixel into shadow memory */
|
||||
if (pixel != 0)
|
||||
*dest = sim->vip.gplt[bgAttr >> 14 & 3][pixel];
|
||||
|
||||
} /* x */
|
||||
|
||||
} /* y */
|
||||
|
||||
} /* i */
|
||||
|
||||
}
|
||||
|
||||
/* Draw the current graphics configuration into shadow memory */
|
||||
static void vipRender(VB *sim) {
|
||||
uint16_t attr; /* World attribute bits */
|
||||
int group; /* Next object group index */
|
||||
uint16_t *timing; /* Column timing in host memory */
|
||||
uint8_t *world; /* World attribute source in host memory */
|
||||
World *world; /* World attribute source in host memory */
|
||||
int32_t x, y; /* Iterators */
|
||||
|
||||
/* Erase all pixels */
|
||||
@@ -943,25 +1139,25 @@ static void vipRender(VB *sim) {
|
||||
|
||||
/* Process all worlds */
|
||||
group = 3;
|
||||
world = &sim->vip.ram[0x3DBE0]; /* World 31 */
|
||||
for (x = 31; x >= 0; x--, world -= 32) {
|
||||
attr = busReadBuffer(world, VB_U16);
|
||||
for (x = 31; x >= 0; x--) {
|
||||
world = &sim->vip.worlds[x];
|
||||
|
||||
/* Non-graphical world */
|
||||
if (attr & 0x0040) /* END */
|
||||
if (world->end)
|
||||
break; /* Control world */
|
||||
if ((attr & 0xC000) == 0) /* LON, RON */
|
||||
if (world->lron == 0)
|
||||
continue; /* Dummy world */
|
||||
|
||||
/* Object world */
|
||||
if ((attr >> 12 & 3) == 3) {
|
||||
/* Processing by world type */
|
||||
switch (world->bgm) {
|
||||
case 0: vipDrawNormal(sim, world); break;
|
||||
case 1: vipDrawHBias (sim, world); break;
|
||||
case 2: vipDrawAffine(sim, world); break;
|
||||
case 3:
|
||||
vipDrawObjects(sim, group);
|
||||
group = (group - 1) & 3;
|
||||
}
|
||||
|
||||
/* Background world */
|
||||
else if (attr & 0xC000) /* LON, RON */
|
||||
vipDrawWorld(sim, world, attr);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1134,6 +1330,10 @@ static void vipRead(VB *sim, uint32_t address, int type, int32_t *value) {
|
||||
|
||||
/* Simulate a hardware reset */
|
||||
static void vipReset(VB *sim) {
|
||||
Cell *cell; /* BG map cell state */
|
||||
Character *chr; /* Character state */
|
||||
Object *obj; /* Object state */
|
||||
World *world; /* World state */
|
||||
int x, y; /* Iterators */
|
||||
|
||||
/* Normal */
|
||||
@@ -1159,6 +1359,53 @@ static void vipReset(VB *sim) {
|
||||
sim->vip.jplt[x][y] = 0;
|
||||
}
|
||||
}
|
||||
for (x = 0; x < 0x10000; x++) {
|
||||
cell = &sim->vip.cells[x];
|
||||
cell->palette = sim->vip.gplt[0];
|
||||
cell->pixels = sim->vip.characters[0][0];
|
||||
}
|
||||
for (x = 0; x < 2048; x++) {
|
||||
chr = &sim->vip.characters[x];
|
||||
for (y = 0; y < 64; y++)
|
||||
(*chr)[0][y] = (*chr)[1][y] = (*chr)[2][y] = (*chr)[3][y] = 0;
|
||||
}
|
||||
for (x = 0; x < 32; x++) {
|
||||
world = &sim->vip.worlds[x];
|
||||
world->bgm = 0;
|
||||
world->end = 0;
|
||||
world->gp = 0;
|
||||
world->gx = 0;
|
||||
world->gy = 0;
|
||||
world->mx = 0;
|
||||
world->mp = 0;
|
||||
world->my = 0;
|
||||
world->over = 0;
|
||||
world->overplane = &sim->vip.cells[0];
|
||||
for (y = 0; y < 64; y++)
|
||||
world->bg[0] = world->overplane;
|
||||
world->bgHeight = 512;
|
||||
world->bgMaskX = 0;
|
||||
world->bgMaskY = 0;
|
||||
world->bgShift = 0;
|
||||
world->bgWidth = 512;
|
||||
world->hAffine = 0;
|
||||
world->hNaffine = 0;
|
||||
world->height = 8;
|
||||
world->lron = 0;
|
||||
world->paramBase = 0;
|
||||
world->wAffine = 0;
|
||||
world->wNaffine = 0;
|
||||
world->width = 0;
|
||||
}
|
||||
for (x = 0; x < 1024; x++) {
|
||||
obj = &sim->vip.objects[x];
|
||||
obj->cell.palette = sim->vip.jplt[0];
|
||||
obj->cell.pixels = sim->vip.characters[0][0];
|
||||
obj->jp = 0;
|
||||
obj->jx = 0;
|
||||
obj->jy = 0;
|
||||
obj->lron = 0;
|
||||
}
|
||||
|
||||
/* Display processor extra (the hardware does not do this) */
|
||||
sim->vip.dp.fclk = 0;
|
||||
@@ -1206,9 +1453,28 @@ static void vipWrite(VB*sim,uint32_t address,int type,int32_t value,int debug){
|
||||
address &= 0x0007FFFF;
|
||||
|
||||
/* RAM */
|
||||
if (address < 0x40000)
|
||||
if (address < 0x40000) {
|
||||
busWriteBuffer(&sim->vip.ram[address], type, value);
|
||||
|
||||
/* Character memory */
|
||||
if ((address & 0x26000) == 0x06000) {
|
||||
address = (address & 0x18000) >> 2 | (address & 0x01FFF);
|
||||
vipWriteChr(sim, address, type, value);
|
||||
}
|
||||
|
||||
/* BG map memory */
|
||||
if (address >= 0x20000)
|
||||
vipWriteCell(sim, address & 0x1FFFF, type, value);
|
||||
|
||||
/* World memory */
|
||||
if ((address & 0x3FC00) == 0x3D800)
|
||||
vipWriteWorld(sim, address &0x003FF, type, value);
|
||||
|
||||
/* Object memory */
|
||||
if (address >= 0x3E000)
|
||||
vipWriteObject(sim, address & 0x01FFF, type, value);
|
||||
}
|
||||
|
||||
/* Unmapped */
|
||||
else if (address < 0x5E000)
|
||||
;
|
||||
@@ -1223,6 +1489,7 @@ static void vipWrite(VB*sim,uint32_t address,int type,int32_t value,int debug){
|
||||
|
||||
/* Mirrors of character memory */
|
||||
else {
|
||||
vipWriteChr(sim, address & 0x07FFF, type, value);
|
||||
address = 0x06000 | (address << 2 & 0x18000) | (address & 0x01FFF);
|
||||
busWriteBuffer(&sim->vip.ram[address], type, value);
|
||||
}
|
||||
|
||||
+57
-50
@@ -74,49 +74,8 @@ static void vsuNextFreqMod(VB *sim, Channel *chan) {
|
||||
}
|
||||
|
||||
/* Process one channel */
|
||||
static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
|
||||
static void vsuEmulateChannel(VB *sim, Channel *chan) {
|
||||
uint32_t bit; /* Pseudorandom bit */
|
||||
Channel *chan; /* Channel handle */
|
||||
int freqmod; /* Frequency modifications enabled */
|
||||
uint32_t until; /* Clocks to process sub-channel components */
|
||||
|
||||
/* Select channel */
|
||||
chan = &sim->vsu.channels[index];
|
||||
|
||||
/* Channel is disabled */
|
||||
if (!chan->int_.enb)
|
||||
return;
|
||||
|
||||
/* Frequency modifications are active */
|
||||
freqmod =
|
||||
index == 4 && /* Channel 5 */
|
||||
sim->vsu.freqmod.enb && /* Modifications enabled */
|
||||
sim->vsu.freqmod.interval != 0 /* Modifications valid */
|
||||
;
|
||||
|
||||
/* Process all clocks */
|
||||
do {
|
||||
|
||||
/* Clocks until next state change */
|
||||
until = clocks;
|
||||
if (chan->clocks < until)
|
||||
until = chan->clocks;
|
||||
if (chan->env.enb && chan->env.clocks < until)
|
||||
until = chan->env.clocks;
|
||||
if (chan->int_.auto_ && chan->int_.clocks < until)
|
||||
until = chan->int_.clocks;
|
||||
if (freqmod && sim->vsu.freqmod.clocks < until)
|
||||
until = sim->vsu.freqmod.clocks;
|
||||
|
||||
/* Manage clocks */
|
||||
clocks -= until;
|
||||
chan->clocks -= until;
|
||||
if (chan->env.enb)
|
||||
chan->env.clocks -= until;
|
||||
if (chan->int_.auto_)
|
||||
chan->int_.clocks -= until;
|
||||
if (freqmod)
|
||||
sim->vsu.freqmod.clocks -= until;
|
||||
|
||||
/* Automatic shutoff */
|
||||
if (chan->int_.auto_ && chan->int_.clocks == 0) {
|
||||
@@ -124,11 +83,11 @@ static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Next sample */
|
||||
/* Next input sample */
|
||||
if (chan->clocks == 0) {
|
||||
|
||||
/* Wave */
|
||||
if (index != 5) {
|
||||
if (chan != &sim->vsu.channels[5]) {
|
||||
chan->clocks = 4 * (2048 - (uint32_t) chan->freq.current);
|
||||
chan->wave.sample = (chan->wave.sample + 1) & 31;
|
||||
}
|
||||
@@ -158,7 +117,7 @@ static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
|
||||
}
|
||||
|
||||
/* Frequency modification */
|
||||
if (freqmod && sim->vsu.freqmod.clocks == 0) {
|
||||
if (chan->freqmod && sim->vsu.freqmod.clocks == 0) {
|
||||
chan->freq.current = sim->vsu.freqmod.next;
|
||||
vsuNextFreqMod(sim, chan);
|
||||
if (!chan->int_.enb)
|
||||
@@ -167,8 +126,6 @@ static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
|
||||
(sim->vsu.freqmod.clk == 0 ? 19200 : 153600);
|
||||
}
|
||||
|
||||
} while (clocks != 0);
|
||||
|
||||
}
|
||||
|
||||
/* Produce output for a channel */
|
||||
@@ -230,6 +187,8 @@ static void vsuWriteEV1(VB *sim, int index, uint8_t value) {
|
||||
sim->vsu.freqmod.func = value >> 4 & 1;
|
||||
sim->vsu.freqmod.rep = value >> 5 & 1;
|
||||
vsuNextFreqMod(sim, chan);
|
||||
chan->freqmod =
|
||||
sim->vsu.freqmod.enb && sim->vsu.freqmod.interval != 0;
|
||||
break;
|
||||
|
||||
case 5: /* Channel 6 */
|
||||
@@ -313,6 +272,8 @@ static void vsuWriteSWP(VB *sim, uint8_t value) {
|
||||
(sim->vsu.freqmod.clk == 0 ? 19200 : 153600);
|
||||
if (clocks < sim->vsu.freqmod.clocks)
|
||||
sim->vsu.freqmod.clocks = clocks;
|
||||
sim->vsu.channels[4].freqmod =
|
||||
sim->vsu.freqmod.enb && sim->vsu.freqmod.interval != 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -321,6 +282,8 @@ static void vsuWriteSWP(VB *sim, uint8_t value) {
|
||||
|
||||
/* Process component */
|
||||
static void vsuEmulate(VB *sim, uint32_t clocks) {
|
||||
Channel *chan; /* Input channel */
|
||||
uint32_t chantil; /* Clocks until next channel state update */
|
||||
float i0; /* Current analog input sample */
|
||||
float o0; /* Current analog output sample */
|
||||
uint16_t output[2]; /* Digital output samples */
|
||||
@@ -340,12 +303,54 @@ static void vsuEmulate(VB *sim, uint32_t clocks) {
|
||||
sim->vsu.clocks -= until;
|
||||
|
||||
/* Process all channels */
|
||||
for (x = 0; x < 6; x++)
|
||||
vsuEmulateChannel(sim, x, until);
|
||||
for (x = 0; x < 6; x++) {
|
||||
chan = &sim->vsu.channels[x];
|
||||
chantil = until;
|
||||
|
||||
/* Process all clocks */
|
||||
while (chan->int_.enb && chantil != 0) {
|
||||
|
||||
/* Determine when the next state change will occur */
|
||||
if (chan->until == 0) {
|
||||
|
||||
/* Clocks until next state change */
|
||||
chan->until = chan->clocks;
|
||||
if (chan->env.enb && chan->env.clocks < chan->until)
|
||||
chan->until = chan->env.clocks;
|
||||
if (chan->int_.auto_ && chan->int_.clocks < chan->until)
|
||||
chan->until = chan->int_.clocks;
|
||||
if (chan->freqmod && sim->vsu.freqmod.clocks < chan->until)
|
||||
chan->until = sim->vsu.freqmod.clocks;
|
||||
|
||||
/* Manage clocks */
|
||||
chan->clocks -= chan->until;
|
||||
if (chan->env.enb)
|
||||
chan->env.clocks -= chan->until;
|
||||
if (chan->int_.auto_)
|
||||
chan->int_.clocks -= chan->until;
|
||||
if (chan->freqmod)
|
||||
sim->vsu.freqmod.clocks -= chan->until;
|
||||
}
|
||||
|
||||
/* Manage clocks */
|
||||
if (chan->until > chantil) {
|
||||
chan->until -= chantil;
|
||||
chantil = 0;
|
||||
} else {
|
||||
chantil -= chan->until;
|
||||
chan->until = 0;
|
||||
}
|
||||
|
||||
/* Update channel state */
|
||||
if (chan->until == 0)
|
||||
vsuEmulateChannel(sim, chan);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Wait for the current sample to finish */
|
||||
if (sim->vsu.clocks != 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
/* Compute the output sample */
|
||||
output[0] = output[1] = 0;
|
||||
@@ -416,6 +421,8 @@ static void vsuReset(VB *sim) {
|
||||
for (x = 0; x < 6; x++) {
|
||||
chan = &sim->vsu.channels[x];
|
||||
chan->clocks = 0;
|
||||
chan->freqmod = 0;
|
||||
chan->until = 0;
|
||||
chan->env.clocks = 0;
|
||||
chan->env.enb = 0;
|
||||
chan->env.dir = 0;
|
||||
|
||||
+8
-10
@@ -1,4 +1,4 @@
|
||||
/* This file is included into vb.c and cannot be compiled on its own. */
|
||||
/* This file is included into vbu.c and cannot be compiled on its own. */
|
||||
#ifdef VBUAPI
|
||||
|
||||
|
||||
@@ -449,12 +449,6 @@ static VBU_DasmLine* dasmGrow(
|
||||
return *lines == NULL ? NULL : &(*lines)[index];
|
||||
}
|
||||
|
||||
/* Determine the size of an instruction */
|
||||
static uint32_t dasmInstSize(VB *sim, uint32_t address) {
|
||||
unsigned opcode = vbRead(sim, address, VB_U16) >> 10 & 63;
|
||||
return opcode < 0x20 || opcode == 0x32 || opcode == 0x36 ? 2 : 4;
|
||||
}
|
||||
|
||||
/* Format an operand */
|
||||
static void dasmOperand(char *dest, VBU_DasmConfig *config,
|
||||
VBU_DasmLine *line, uint8_t type) {
|
||||
@@ -515,10 +509,12 @@ static int dasmLine(VB *sim, uint32_t *address, uint32_t pc,
|
||||
/* Process non-text members */
|
||||
line = &(*lines)[index];
|
||||
line->address = *address;
|
||||
line->codeLength = dasmInstSize(sim, *address);
|
||||
line->codeLength = vbuCodeSize(sim, *address);
|
||||
line->isPC = *address == pc;
|
||||
for (x = 0; x < line->codeLength; x++)
|
||||
line->code[x] = vbRead(sim, *address + x, VB_U8);
|
||||
|
||||
/* Advance to the next instruction or PC, whichever is sooner */
|
||||
*address += pc != *address && pc - *address < line->codeLength ?
|
||||
pc - *address : line->codeLength;
|
||||
|
||||
@@ -660,9 +656,11 @@ static VBU_DasmLine* dasmDisassemble(VB *sim, uint32_t address,
|
||||
}
|
||||
|
||||
/* Check if the instruction contains the reference address */
|
||||
size = dasmInstSize(sim, addr);
|
||||
size = vbuCodeSize(sim, addr);
|
||||
if (address - addr < size)
|
||||
break;
|
||||
|
||||
/* Advance to the next instruction or PC, whichever is sooner */
|
||||
addr += addr != pc && pc - addr < size ? pc - addr : size;
|
||||
}
|
||||
|
||||
@@ -674,7 +672,7 @@ static VBU_DasmLine* dasmDisassemble(VB *sim, uint32_t address,
|
||||
|
||||
/* Keep decoding until the first line of output */
|
||||
else for (; line < 0; line++)
|
||||
addr += dasmInstSize(sim, addr);
|
||||
addr += vbuCodeSize(sim, addr);
|
||||
|
||||
/* Working variables */
|
||||
size = length * sizeof (VBU_DasmLine);
|
||||
|
||||
@@ -38,6 +38,12 @@ static int32_t SignExtend(int32_t value, int32_t bits) {
|
||||
|
||||
/******************************* API Commands ********************************/
|
||||
|
||||
/* Determine the size in bytes of an instruction */
|
||||
VBUAPI int vbuCodeSize(VB *sim, uint32_t address) {
|
||||
int opcode = vbRead(sim, address, VB_U16) >> 10 & 63;
|
||||
return opcode < 0x20 || opcode == 0x32 || opcode == 0x36 ? 2 : 4;
|
||||
}
|
||||
|
||||
/* Initialize disassembler options with default settings */
|
||||
VBUAPI VBU_DasmConfig* vbuDasmInit(VBU_DasmConfig *config) {
|
||||
config->bcondNotation = VBU_JOINED;
|
||||
|
||||
@@ -85,6 +85,7 @@ typedef struct {
|
||||
|
||||
/******************************* API Commands ********************************/
|
||||
|
||||
VBUAPI int vbuCodeSize (VB *sim, uint32_t address);
|
||||
VBUAPI VBU_DasmConfig* vbuDasmInit (VBU_DasmConfig *config);
|
||||
VBUAPI VBU_DasmLine* vbuDisassemble(VB *sim, uint32_t address, VBU_DasmConfig *config, unsigned length, int line);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user