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4
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4004047d68
..
main
| Author | SHA1 | Date | |
|---|---|---|---|
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55d3cf737d | ||
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36cfd961da | ||
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9bcd99e437 | ||
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f17d62876b |
Generated
+1
-1
@@ -2040,7 +2040,7 @@ checksum = "20870f649af7073d53e38067b2a84312175d56ea15217e1b15bc83506ec50afb"
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[[package]]
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name = "lemur"
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version = "0.15.1"
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version = "0.15.2"
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dependencies = [
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"anyhow",
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"atoi",
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+1
-1
@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
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repository = "https://git.virtual-boy.com/PVB/lemur"
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publish = false
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license = "MIT"
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version = "0.15.1"
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version = "0.15.2"
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edition = "2024"
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[dependencies]
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+5
-4
@@ -23,7 +23,7 @@ use winit::{
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};
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use crate::{
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config::{AppConfig, CliArgs},
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config::{AppConfig, CliArgs, Config},
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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filesystem::Persistence,
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@@ -94,7 +94,7 @@ impl Application {
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handle: OwnedDisplayHandle,
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persistence: Persistence,
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args: CliArgs,
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config: AppConfig,
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config: Config<AppConfig>,
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) -> Self {
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let wgpu = WgpuState::new(handle, config);
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let icon = load_icon().ok().map(Arc::new);
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@@ -504,11 +504,11 @@ impl ApplicationHandler<UserEvent> for Application {
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struct WgpuState {
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instance: wgpu::Instance,
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device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
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config: AppConfig,
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config: Config<AppConfig>,
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}
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impl WgpuState {
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fn new(handle: OwnedDisplayHandle, config: AppConfig) -> Self {
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fn new(handle: OwnedDisplayHandle, config: Config<AppConfig>) -> Self {
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#[allow(unused_variables)]
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let egui_wgpu::WgpuSetupCreateNew {
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instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
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@@ -531,6 +531,7 @@ impl WgpuState {
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}
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fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting {
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self.config.refresh();
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let power_preference =
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wgpu::PowerPreference::from_env().unwrap_or(self.config.power_preference);
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debug!("power preference: {power_preference:?}");
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+14
-23
@@ -1,9 +1,9 @@
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use anyhow::Result;
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use bytemuck::NoUninit;
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use clap::{Parser, ValueEnum};
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use egui::{Color32, Pos2, Vec2};
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use serde::{Deserialize, Serialize};
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pub use crate::filesystem::Config;
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use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode};
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use std::path::PathBuf;
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@@ -116,38 +116,31 @@ pub struct AppConfig {
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#[serde(default = "default_save_data_location")]
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pub save_data_location: SaveDataLocation,
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}
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impl AppConfig {
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pub fn load(persistence: &Persistence) -> Self {
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if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
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return config;
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}
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impl Default for AppConfig {
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fn default() -> Self {
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Self {
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power_preference: default_power_preference(),
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force_fallback: false,
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save_data_location: default_save_data_location(),
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}
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}
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}
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pub fn save(&self, persistence: &Persistence) -> Result<()> {
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persistence.save_config(APP_CONFIG_FILENAME, &self)
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impl AppConfig {
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pub fn load(persistence: &Persistence) -> Config<Self> {
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persistence.config(APP_CONFIG_FILENAME)
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}
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pub fn update(&mut self, args: &CliArgs) -> bool {
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let mut updated = false;
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pub fn apply_updates(&mut self, args: &CliArgs) {
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if let Some(pref) = args.wgpu_power_preference {
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self.power_preference = pref.into();
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updated = true;
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}
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if let Some(force_fallback) = args.wgpu_force_fallback {
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self.force_fallback = force_fallback;
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updated = true;
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}
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if let Some(save_data_location) = args.save_data_location {
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self.save_data_location = save_data_location;
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updated = true;
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}
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updated
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}
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}
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@@ -171,12 +164,8 @@ pub struct SimConfig {
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#[serde(default)]
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pub position: Option<Pos2>,
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}
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impl SimConfig {
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pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
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if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
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return config;
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}
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impl Default for SimConfig {
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fn default() -> Self {
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Self {
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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@@ -187,9 +176,11 @@ impl SimConfig {
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position: None,
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}
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}
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}
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pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
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persistence.save_config(sim_config_filename(sim_id), self)
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impl SimConfig {
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pub fn load(persistence: &Persistence, sim_id: SimId) -> Config<Self> {
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persistence.config(sim_config_filename(sim_id))
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}
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}
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@@ -1,4 +1,7 @@
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use std::{ffi::c_void, sync::{LazyLock, Mutex}};
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use std::{
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ffi::c_void,
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sync::{LazyLock, Mutex},
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};
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#[derive(Default)]
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struct Reallocator {
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@@ -55,7 +58,8 @@ impl Reallocator {
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// actually reallocate and copy the data over
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let mut new_data = Allocation::new(new_size);
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let bytes_to_copy = old_data.size.min(new_size);
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new_data.as_mut_slice()[..bytes_to_copy].copy_from_slice(&old_data.as_slice()[..bytes_to_copy]);
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new_data.as_mut_slice()[..bytes_to_copy]
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.copy_from_slice(&old_data.as_slice()[..bytes_to_copy]);
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self.store_allocation(new_data)
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}
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} else if new_size > 0 {
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@@ -71,7 +75,11 @@ impl Reallocator {
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if ptr.is_null() {
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return None;
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}
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let index = self.allocations.iter().enumerate().find_map(|(i, alloc)| std::ptr::addr_eq(alloc.ptr, ptr).then_some(i))?;
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let index = self
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.allocations
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.iter()
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.enumerate()
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.find_map(|(i, alloc)| std::ptr::addr_eq(alloc.ptr, ptr).then_some(i))?;
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let allocation = self.allocations.remove(index);
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Some(allocation)
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}
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@@ -83,7 +91,8 @@ impl Reallocator {
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}
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}
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static VBU_ALLOC: LazyLock<Mutex<Reallocator>> = LazyLock::new(|| Mutex::new(Reallocator::default()));
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static VBU_ALLOC: LazyLock<Mutex<Reallocator>> =
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LazyLock::new(|| Mutex::new(Reallocator::default()));
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#[unsafe(no_mangle)]
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#[allow(nonstandard_style)]
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+92
-1
@@ -1,4 +1,13 @@
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use std::{fs, path::PathBuf};
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use std::{
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collections::HashMap,
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fs,
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ops::Deref,
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path::PathBuf,
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sync::{
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Arc, Mutex,
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atomic::{AtomicU64, Ordering},
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},
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};
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use anyhow::{Result, bail};
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use directories::ProjectDirs;
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@@ -7,12 +16,42 @@ use serde::{Deserialize, Serialize};
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#[derive(Clone)]
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pub struct Persistence {
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config_dir: Option<PathBuf>,
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versions: Arc<Mutex<HashMap<String, Arc<AtomicU64>>>>,
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}
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impl Persistence {
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pub fn new() -> Self {
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Self {
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config_dir: init_config_dir(),
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versions: Arc::new(Mutex::new(HashMap::new())),
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}
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}
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pub fn config<T: ConfigCompatible>(&self, file: &str) -> Config<T> {
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let latest_version = self
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.versions
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.lock()
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.unwrap()
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.entry(file.to_string())
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.or_default()
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.clone();
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let path = self
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.config_dir
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.as_ref()
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.map(|p| p.join(file).with_extension("json"));
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let value = if let Some(p) = path.as_ref()
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&& let Ok(bytes) = fs::read(p)
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&& let Ok(v) = serde_json::from_slice(&bytes)
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{
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v
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} else {
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T::default()
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};
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Config {
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value,
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version: latest_version.load(Ordering::Relaxed),
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latest_version,
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path,
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}
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}
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@@ -50,3 +89,55 @@ pub fn init_data_dir() -> Option<PathBuf> {
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fn project_dirs() -> Option<ProjectDirs> {
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ProjectDirs::from("com", "virtual-boy", "Lemur")
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}
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pub trait ConfigCompatible: Clone + Default + Eq + Serialize + for<'a> Deserialize<'a> {}
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impl<T: Clone + Default + Eq + Serialize + for<'a> Deserialize<'a>> ConfigCompatible for T {}
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// A wrapper for a T (probably) stored on the filesystem.
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// Cheap to dereference, easy to sync changes to all copies.
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pub struct Config<T> {
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value: T,
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version: u64,
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latest_version: Arc<AtomicU64>,
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path: Option<PathBuf>,
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}
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impl<T> Deref for Config<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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impl<T: ConfigCompatible> Config<T> {
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pub fn refresh(&mut self) {
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let version = self.latest_version.load(Ordering::Relaxed);
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if self.version == version {
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return;
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}
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if let Some(path) = &self.path
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&& let Ok(bytes) = fs::read(path)
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&& let Ok(latest) = serde_json::from_slice(&bytes)
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{
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self.value = latest;
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}
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self.version = version;
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}
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pub fn update(&mut self, update: impl FnOnce(&mut T)) {
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let mut new_value = self.value.clone();
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update(&mut new_value);
|
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if self.value == new_value {
|
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return;
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}
|
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if let Some(path) = &self.path
|
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&& let Ok(bytes) = serde_json::to_vec(&new_value)
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{
|
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let _ = fs::write(path, bytes);
|
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}
|
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let version = self.latest_version.fetch_add(1, Ordering::Relaxed) + 1;
|
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self.value = new_value.clone();
|
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self.version = version;
|
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}
|
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}
|
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|
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+2
-3
@@ -94,9 +94,8 @@ fn main() -> Result<()> {
|
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let persistence = Persistence::new();
|
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|
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let mut config = AppConfig::load(&persistence);
|
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if config.update(&args) {
|
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let _ = config.save(&persistence);
|
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}
|
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config.update(|c| c.apply_updates(&args));
|
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|
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let p1 = SimConfig::load(&persistence, SimId::Player1);
|
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let p2 = SimConfig::load(&persistence, SimId::Player2);
|
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|
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|
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+36
-32
@@ -7,7 +7,7 @@ use std::{
|
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|
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use crate::{
|
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app::UserEvent,
|
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config::{AppConfig, COLOR_PRESETS, SaveDataLocation, SimConfig},
|
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config::{AppConfig, COLOR_PRESETS, Config, SaveDataLocation, SimConfig},
|
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emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
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filepicker::FilePicker,
|
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filesystem::Persistence,
|
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@@ -42,7 +42,7 @@ pub struct GameWindow {
|
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persistence: Persistence,
|
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shortcuts: ShortcutProvider,
|
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sim_id: SimId,
|
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config: SimConfig,
|
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config: Config<SimConfig>,
|
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toasts: Toasts,
|
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screen: Option<GameScreen>,
|
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messages: mpsc::Receiver<Toast>,
|
||||
@@ -124,25 +124,38 @@ impl GameWindow {
|
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ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
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self.sim_id,
|
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&self.memory,
|
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&self.persistence,
|
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&self.images,
|
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)),
|
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ChildWindow::BgMap => AppWrapper::of_dyn(BgMapWindow::new(
|
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self.sim_id,
|
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&self.memory,
|
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&self.persistence,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::Objects => AppWrapper::of_dyn(ObjectWindow::new(
|
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self.sim_id,
|
||||
&self.memory,
|
||||
&self.persistence,
|
||||
&self.images,
|
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)),
|
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ChildWindow::Worlds => AppWrapper::of_dyn(WorldWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.persistence,
|
||||
&self.images,
|
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)),
|
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ChildWindow::BgMap => {
|
||||
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Objects => {
|
||||
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Worlds => {
|
||||
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.persistence,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::Registers => {
|
||||
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||
}
|
||||
ChildWindow::Registers => AppWrapper::of_dyn(RegisterWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.persistence,
|
||||
)),
|
||||
ChildWindow::Terminal => {
|
||||
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||
}
|
||||
@@ -334,7 +347,7 @@ impl GameWindow {
|
||||
}
|
||||
let watch_rom = self.client.is_rom_watched(self.sim_id);
|
||||
if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
|
||||
self.update_config(|c| c.watch_rom = !watch_rom);
|
||||
self.config.update(|c| c.watch_rom = !watch_rom);
|
||||
self.client
|
||||
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
|
||||
}
|
||||
@@ -395,7 +408,7 @@ impl GameWindow {
|
||||
ui.separator();
|
||||
let low_battery = self.config.low_battery;
|
||||
if ui.selectable_button(low_battery, "Low Battery").clicked() {
|
||||
self.update_config(|c| c.low_battery = !low_battery);
|
||||
self.config.update(|c| c.low_battery = !low_battery);
|
||||
let _ = self
|
||||
.proxy
|
||||
.send_event(UserEvent::LowBattery(self.sim_id, !low_battery));
|
||||
@@ -551,7 +564,7 @@ impl GameWindow {
|
||||
ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||
}
|
||||
|
||||
self.update_config(|c| {
|
||||
self.config.update(|c| {
|
||||
c.display_mode = display_mode;
|
||||
c.dimensions = current_dims * scale;
|
||||
});
|
||||
@@ -559,7 +572,7 @@ impl GameWindow {
|
||||
ui.menu_button("Colors", |ui| {
|
||||
for preset in COLOR_PRESETS {
|
||||
if ui.color_pair_button(preset[0], preset[1]).clicked() {
|
||||
self.update_config(|c| c.colors = preset);
|
||||
self.config.update(|c| c.colors = preset);
|
||||
}
|
||||
}
|
||||
ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
|
||||
@@ -589,7 +602,7 @@ impl GameWindow {
|
||||
.selectable_button(self.config.audio_enabled, "Enabled")
|
||||
.clicked()
|
||||
{
|
||||
self.update_config(|c| c.audio_enabled = !c.audio_enabled);
|
||||
self.config.update(|c| c.audio_enabled = !c.audio_enabled);
|
||||
self.client.send_command(EmulatorCommand::SetAudioEnabled(
|
||||
self.sim_id,
|
||||
self.config.audio_enabled,
|
||||
@@ -611,8 +624,7 @@ impl GameWindow {
|
||||
return;
|
||||
};
|
||||
let mut app_config = AppConfig::load(&self.persistence);
|
||||
app_config.save_data_location = new_location;
|
||||
let _ = app_config.save(&self.persistence);
|
||||
app_config.update(|c| c.save_data_location = new_location);
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetSaveDataLocation(new_location));
|
||||
};
|
||||
@@ -662,19 +674,10 @@ impl GameWindow {
|
||||
self.color_picker = None;
|
||||
}
|
||||
if updated {
|
||||
self.update_config(|c| c.colors = colors);
|
||||
self.config.update(|c| c.colors = colors);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
|
||||
let mut new_config = self.config.clone();
|
||||
update(&mut new_config);
|
||||
if self.config != new_config {
|
||||
let _ = new_config.save(&self.persistence, self.sim_id);
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
|
||||
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button<'_> {
|
||||
let button = Button::new(text);
|
||||
match self.shortcuts.shortcut_for(command) {
|
||||
@@ -701,6 +704,7 @@ impl AppWindow for GameWindow {
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.config.refresh();
|
||||
let has_player_2 = self.client.has_player_2();
|
||||
if !self.show_player_name && has_player_2 {
|
||||
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
|
||||
@@ -731,7 +735,7 @@ impl AppWindow for GameWindow {
|
||||
bounds.max - bounds.min
|
||||
};
|
||||
let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
|
||||
self.update_config(|c| {
|
||||
self.config.update(|c| {
|
||||
c.dimensions = dimensions;
|
||||
c.position = position;
|
||||
});
|
||||
|
||||
+23
-9
@@ -1,14 +1,16 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
@@ -46,9 +48,14 @@ pub struct BgMapWindow {
|
||||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &Arc<MemoryClient>,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||
let renderer = BgMapRenderer::new(sim_id, persistence, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
@@ -229,6 +236,7 @@ struct BgMapParams {
|
||||
}
|
||||
|
||||
struct BgMapRenderer {
|
||||
config: Config<SimConfig>,
|
||||
chardata: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
brightness: MemoryView,
|
||||
@@ -236,8 +244,9 @@ struct BgMapRenderer {
|
||||
}
|
||||
|
||||
impl BgMapRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self {
|
||||
pub fn new(sim_id: SimId, persistence: &Persistence, memory: &MemoryClient) -> Self {
|
||||
Self {
|
||||
config: SimConfig::load(persistence, sim_id),
|
||||
chardata: memory.watch(sim_id, 0x00078000, 0x8000),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
@@ -246,6 +255,8 @@ impl BgMapRenderer {
|
||||
}
|
||||
|
||||
fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
|
||||
let color = self.config.colors[0];
|
||||
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
@@ -253,9 +264,9 @@ impl BgMapRenderer {
|
||||
|
||||
let brts = brightness.read::<[u8; 8]>(0);
|
||||
let colors = if generic_palette {
|
||||
[utils::generic_palette(Color32::RED); 4]
|
||||
[utils::generic_palette(color); 4]
|
||||
} else {
|
||||
[0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, Color32::RED))
|
||||
[0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, color))
|
||||
};
|
||||
|
||||
for (i, cell) in bgmaps.range::<u16>(bgmap_index * 4096, 4096).enumerate() {
|
||||
@@ -279,6 +290,8 @@ impl BgMapRenderer {
|
||||
}
|
||||
|
||||
fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
|
||||
let color = self.config.colors[0];
|
||||
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
@@ -296,9 +309,9 @@ impl BgMapRenderer {
|
||||
} = CellData::parse(cell);
|
||||
let char = chardata.read::<[u16; 8]>(char_index);
|
||||
let palette = if generic_palette {
|
||||
utils::generic_palette(Color32::RED)
|
||||
utils::generic_palette(color)
|
||||
} else {
|
||||
utils::palette_colors(palettes.read(palette_index * 2), &brts, Color32::RED)
|
||||
utils::palette_colors(palettes.read(palette_index * 2), &brts, color)
|
||||
};
|
||||
|
||||
for row in 0..8 {
|
||||
@@ -321,6 +334,7 @@ impl ImageRenderer<2> for BgMapRenderer {
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
|
||||
self.config.refresh();
|
||||
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
|
||||
self.render_bgmap(
|
||||
&mut images[1],
|
||||
|
||||
+33
-13
@@ -8,7 +8,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
@@ -99,6 +101,7 @@ impl Default for State {
|
||||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
config: Config<SimConfig>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
params: ImageParams<CharDataParams>,
|
||||
@@ -106,7 +109,13 @@ pub struct CharacterDataWindow {
|
||||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &MemoryClient,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(persistence, sim_id);
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
@@ -115,10 +124,12 @@ impl CharacterDataWindow {
|
||||
CharDataParams {
|
||||
palette: state.palette,
|
||||
index: state.index,
|
||||
color: config.colors[0],
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
config,
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
||||
params,
|
||||
@@ -226,17 +237,19 @@ impl CharacterDataWindow {
|
||||
self.params.write(CharDataParams {
|
||||
palette: self.state.palette,
|
||||
index: self.state.index,
|
||||
color: self.config.colors[0],
|
||||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [Color32; 4] {
|
||||
let color = self.config.colors[0];
|
||||
let Some(offset) = self.state.palette.offset() else {
|
||||
return utils::generic_palette(Color32::RED);
|
||||
return utils::generic_palette(color);
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.read(0);
|
||||
utils::palette_colors(palette, &brts, Color32::RED)
|
||||
utils::palette_colors(palette, &brts, color)
|
||||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
@@ -262,6 +275,7 @@ impl AppWindow for CharacterDataWindow {
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.config.refresh();
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
@@ -286,8 +300,8 @@ impl AppWindow for CharacterDataWindow {
|
||||
struct CharDataParams {
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
color: Color32,
|
||||
}
|
||||
|
||||
struct CharDataRenderer {
|
||||
chardata: MemoryView,
|
||||
brightness: MemoryView,
|
||||
@@ -306,8 +320,8 @@ impl ImageRenderer<2> for CharDataRenderer {
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
|
||||
self.render_character(&mut image[0], params.palette, params.index);
|
||||
self.render_character_data(&mut image[1], params.palette);
|
||||
self.render_character(&mut image[0], params.palette, params.index, params.color);
|
||||
self.render_character_data(&mut image[1], params.palette, params.color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,11 +334,17 @@ impl CharDataRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
|
||||
fn render_character(
|
||||
&self,
|
||||
image: &mut ImageBuffer,
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
color: Color32,
|
||||
) {
|
||||
if index >= 2048 {
|
||||
return;
|
||||
}
|
||||
let palette = self.load_palette(palette);
|
||||
let palette = self.load_palette(palette, color);
|
||||
let chardata = self.chardata.borrow();
|
||||
let character = chardata.range::<u16>(index * 8, 8);
|
||||
for (row, pixels) in character.enumerate() {
|
||||
@@ -335,8 +355,8 @@ impl CharDataRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
|
||||
let palette = self.load_palette(palette);
|
||||
fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette, color: Color32) {
|
||||
let palette = self.load_palette(palette, color);
|
||||
let chardata = self.chardata.borrow();
|
||||
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
|
||||
let char_index = row / 8;
|
||||
@@ -350,13 +370,13 @@ impl CharDataRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
fn load_palette(&self, palette: Palette) -> [Color32; 4] {
|
||||
fn load_palette(&self, palette: Palette, color: Color32) -> [Color32; 4] {
|
||||
let Some(offset) = palette.offset() else {
|
||||
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
|
||||
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, color));
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.read(0);
|
||||
utils::palette_colors(palette, &brts, Color32::RED)
|
||||
utils::palette_colors(palette, &brts, color)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
@@ -44,9 +46,14 @@ pub struct FrameBufferWindow {
|
||||
}
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &MemoryClient,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory, persistence);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
@@ -55,8 +62,6 @@ impl FrameBufferWindow {
|
||||
left: state.left,
|
||||
right: state.right,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
Self {
|
||||
@@ -138,7 +143,6 @@ impl FrameBufferWindow {
|
||||
left: self.state.left,
|
||||
right: self.state.right,
|
||||
generic_palette: self.state.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
@@ -188,18 +192,18 @@ struct FrameBufferParams {
|
||||
left: bool,
|
||||
right: bool,
|
||||
generic_palette: bool,
|
||||
left_color: Color32,
|
||||
right_color: Color32,
|
||||
}
|
||||
|
||||
struct FrameBufferRenderer {
|
||||
config: Config<SimConfig>,
|
||||
buffers: [MemoryView; 4],
|
||||
brightness: MemoryView,
|
||||
}
|
||||
|
||||
impl FrameBufferRenderer {
|
||||
fn new(sim_id: SimId, memory: &MemoryClient) -> Self {
|
||||
fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
|
||||
Self {
|
||||
config: SimConfig::load(persistence, sim_id),
|
||||
buffers: [
|
||||
memory.watch(sim_id, 0x00000000, 0x6000),
|
||||
memory.watch(sim_id, 0x00008000, 0x6000),
|
||||
@@ -223,6 +227,7 @@ impl ImageRenderer<1> for FrameBufferRenderer {
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
|
||||
self.config.refresh();
|
||||
let image = &mut images[0];
|
||||
|
||||
let left_buffer = self.buffers[params.index].borrow();
|
||||
@@ -230,15 +235,15 @@ impl ImageRenderer<1> for FrameBufferRenderer {
|
||||
|
||||
let colors = if params.generic_palette {
|
||||
[
|
||||
utils::generic_palette(params.left_color),
|
||||
utils::generic_palette(params.right_color),
|
||||
utils::generic_palette(self.config.colors[0]),
|
||||
utils::generic_palette(self.config.colors[1]),
|
||||
]
|
||||
} else {
|
||||
let brts = self.brightness.borrow().read::<[u8; 8]>(0);
|
||||
let shades = utils::parse_shades(&brts);
|
||||
[
|
||||
shades.map(|s| utils::shade(s, params.left_color)),
|
||||
shades.map(|s| utils::shade(s, params.right_color)),
|
||||
shades.map(|s| utils::shade(s, self.config.colors[0])),
|
||||
shades.map(|s| utils::shade(s, self.config.colors[1])),
|
||||
]
|
||||
};
|
||||
|
||||
|
||||
+17
-12
@@ -1,14 +1,16 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
@@ -44,17 +46,20 @@ pub struct ObjectWindow {
|
||||
}
|
||||
|
||||
impl ObjectWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &Arc<MemoryClient>,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let renderer = ObjectRenderer::new(sim_id, memory, persistence);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
ObjectParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
Self {
|
||||
@@ -194,7 +199,6 @@ impl ObjectWindow {
|
||||
self.params.write(ObjectParams {
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
@@ -242,8 +246,6 @@ impl AppWindow for ObjectWindow {
|
||||
struct ObjectParams {
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
left_color: Color32,
|
||||
right_color: Color32,
|
||||
}
|
||||
|
||||
enum Eye {
|
||||
@@ -252,6 +254,7 @@ enum Eye {
|
||||
}
|
||||
|
||||
struct ObjectRenderer {
|
||||
config: Config<SimConfig>,
|
||||
chardata: MemoryView,
|
||||
objects: MemoryView,
|
||||
brightness: MemoryView,
|
||||
@@ -259,8 +262,9 @@ struct ObjectRenderer {
|
||||
}
|
||||
|
||||
impl ObjectRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
|
||||
Self {
|
||||
config: SimConfig::load(persistence, sim_id),
|
||||
chardata: memory.watch(sim_id, 0x00078000, 0x8000),
|
||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
@@ -302,8 +306,8 @@ impl ObjectRenderer {
|
||||
};
|
||||
|
||||
let color = match eye {
|
||||
Eye::Left => params.left_color,
|
||||
Eye::Right => params.right_color,
|
||||
Eye::Left => self.config.colors[0],
|
||||
Eye::Right => self.config.colors[1],
|
||||
};
|
||||
|
||||
let char = chardata.read::<[u16; 8]>(obj.data.char_index);
|
||||
@@ -343,6 +347,7 @@ impl ImageRenderer<2> for ObjectRenderer {
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
|
||||
self.config.refresh();
|
||||
images[0].clear();
|
||||
self.render_object(&mut images[0], params, false, Eye::Left);
|
||||
self.render_object(&mut images[0], params, false, Eye::Right);
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||
Ui, ViewportBuilder,
|
||||
Align, Button, CentralPanel, Checkbox, Direction, Label, Layout, ScrollArea, TextEdit, Ui,
|
||||
ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
@@ -19,14 +21,16 @@ use super::utils;
|
||||
|
||||
pub struct RegisterWindow {
|
||||
sim_id: SimId,
|
||||
config: Config<SimConfig>,
|
||||
memory: Arc<MemoryClient>,
|
||||
registers: MemoryView,
|
||||
}
|
||||
|
||||
impl RegisterWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, persistence: &Persistence) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
config: SimConfig::load(persistence, sim_id),
|
||||
memory: memory.clone(),
|
||||
registers: memory.watch(sim_id, 0x0005f800, 0x72),
|
||||
}
|
||||
@@ -366,7 +370,7 @@ impl RegisterWindow {
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|_ui| {});
|
||||
for shade in utils::parse_brts(&brts, Color32::RED) {
|
||||
for shade in utils::parse_brts(&brts, self.config.colors[0]) {
|
||||
row.col(|ui| {
|
||||
ui.painter().rect_filled(
|
||||
ui.available_rect_before_wrap(),
|
||||
@@ -641,6 +645,7 @@ impl AppWindow for RegisterWindow {
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.config.refresh();
|
||||
CentralPanel::default().show(ui, |ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
||||
+19
-3
@@ -14,7 +14,9 @@ use num_traits::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||
window::{
|
||||
@@ -47,6 +49,7 @@ impl Default for State {
|
||||
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
config: Config<SimConfig>,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
@@ -55,7 +58,13 @@ pub struct WorldWindow {
|
||||
}
|
||||
|
||||
impl WorldWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &Arc<MemoryClient>,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(persistence, sim_id);
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
@@ -64,12 +73,13 @@ impl WorldWindow {
|
||||
WorldParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
left_color: config.colors[0],
|
||||
right_color: config.colors[1],
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
config,
|
||||
memory: memory.clone(),
|
||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
@@ -538,6 +548,12 @@ impl AppWindow for WorldWindow {
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.config.refresh();
|
||||
self.params.write(WorldParams {
|
||||
left_color: self.config.colors[0],
|
||||
right_color: self.config.colors[1],
|
||||
..*self.params
|
||||
});
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
||||
Reference in New Issue
Block a user