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9 Commits
Author SHA1 Message Date
SonicSwordcane 55d3cf737d VIP debug tools reflect configured color 2026-10-31 01:44:44 -04:00
SonicSwordcane 36cfd961da Config synchronizes across app 2026-10-31 01:10:16 -04:00
SonicSwordcane 9bcd99e437 Fix formatting 2026-10-31 01:06:27 -04:00
SonicSwordcane f17d62876b chore: Release lemur version 0.15.2 2026-10-19 21:55:21 -04:00
SonicSwordcane 4004047d68 Fix displayed scy 2026-10-19 21:51:23 -04:00
SonicSwordcane e8fb942896 Update rust 2026-10-19 21:21:26 -04:00
SonicSwordcane 53cda2e515 Update dependencies 2026-10-19 20:09:07 -04:00
SonicSwordcane 1935d116ca Update shrooms-vb-core 2026-10-19 20:06:32 -04:00
SonicSwordcane fe766efcdc chore: Release lemur version 0.15.1 2026-09-06 21:52:36 -04:00
18 changed files with 742 additions and 504 deletions
Generated
+355 -359
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+1 -1
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@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur" repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false publish = false
license = "MIT" license = "MIT"
version = "0.15.0" version = "0.15.2"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
+13 -13
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@@ -10,30 +10,30 @@ RUN apt-get update && \
apt-get install -y ca-certificates apt-get install -y ca-certificates
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
RUN apt-get update && \ RUN apt-get update && \
apt-get install -y bash bzip2 clang-22 git lld-22 llvm-22 make patch xz-utils && \ apt-get install -y bash bzip2 clang-23 git lld-23 llvm-23 make patch xz-utils && \
ln -s $(which clang-22) /usr/bin/clang && \ ln -s $(which clang-23) /usr/bin/clang && \
ln -s $(which clang++-22) /usr/bin/clang++ && \ ln -s $(which clang++-23) /usr/bin/clang++ && \
ln -s $(which ld64.lld-22) /usr/bin/ld64.lld && \ ln -s $(which ld64.lld-23) /usr/bin/ld64.lld && \
SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
FROM rust:1.98-trixie FROM rust:1.99-trixie
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
RUN rustup target add x86_64-pc-windows-msvc && \ RUN rustup target add x86_64-pc-windows-msvc && \
rustup target add x86_64-apple-darwin && \ rustup target add x86_64-apple-darwin && \
rustup target add aarch64-apple-darwin && \ rustup target add aarch64-apple-darwin && \
apt-get update && \ apt-get update && \
apt-get install -y clang-22 lld-22 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \ apt-get install -y clang-23 lld-23 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
cargo install cargo-bundle xwin && \ cargo install cargo-bundle xwin && \
xwin --accept-license splat --output xwin && \ xwin --accept-license splat --output xwin && \
rm -rf .xwin-cache && \ rm -rf .xwin-cache && \
ln -s $(which clang-22) /usr/bin/clang && \ ln -s $(which clang-23) /usr/bin/clang && \
ln -s $(which clang++-22) /usr/bin/clang++ ln -s $(which clang++-23) /usr/bin/clang++
COPY --from=osxcross /osxcross /osxcross COPY --from=osxcross /osxcross /osxcross
ENV PATH="/osxcross/bin:$PATH" \ ENV PATH="/osxcross/bin:$PATH" \
LD_LIBRARY_PATH="/osxcross/lib" \ LD_LIBRARY_PATH="/osxcross/lib" \
CC="clang-22" CXX="clang++-22" AR="llvm-ar-22" \ CC="clang-23" CXX="clang++-23" AR="llvm-ar-23" \
CC_x86_64-apple-darwin="o64-clang" \ CC_x86_64-apple-darwin="o64-clang" \
CXX_x86_64-apple-darwin="o64-clang++" \ CXX_x86_64-apple-darwin="o64-clang++" \
CC_aarch64-apple-darwin="oa64-clang" \ CC_aarch64-apple-darwin="oa64-clang" \
@@ -43,11 +43,11 @@ ENV PATH="/osxcross/bin:$PATH" \
SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \ SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \ CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \ CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-22" \ CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-23" \
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \ CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-22" \ CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-23" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \ CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-22" \ CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-23" \
RC_PATH="llvm-rc-22" \ RC_PATH="llvm-rc-23" \
MACOSX_DEPLOYMENT_TARGET="14.5" MACOSX_DEPLOYMENT_TARGET="14.5"
ENTRYPOINT ["bash"] ENTRYPOINT ["bash"]
+1 -1
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@@ -31,7 +31,7 @@ fn main() -> Result<(), Box<dyn Error>> {
.define("VB_DIRECT_FRAME", "on_frame") .define("VB_DIRECT_FRAME", "on_frame")
.define("VB_DIRECT_READ", "on_read") .define("VB_DIRECT_READ", "on_read")
.define("VB_DIRECT_WRITE", "on_write") .define("VB_DIRECT_WRITE", "on_write")
.define("VBU_REALLOC", "vbu_realloc_shim") .define("VBU_MEMMGR", "VBU_MEMMGR")
.file(Path::new("shrooms-vb-core/core/vb.c")) .file(Path::new("shrooms-vb-core/core/vb.c"))
.file(Path::new("shrooms-vb-core/util/isx.c")) .file(Path::new("shrooms-vb-core/util/isx.c"))
.file(Path::new("shrooms-vb-core/util/vbu.c")) .file(Path::new("shrooms-vb-core/util/vbu.c"))
+1 -1
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@@ -1,4 +1,4 @@
Types: deb deb-src Types: deb deb-src
URIs: http://apt.llvm.org/trixie/ URIs: http://apt.llvm.org/trixie/
Suites: llvm-toolchain-trixie-22 Suites: llvm-toolchain-trixie-23
Components: main Components: main
+5 -4
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@@ -23,7 +23,7 @@ use winit::{
}; };
use crate::{ use crate::{
config::{AppConfig, CliArgs}, config::{AppConfig, CliArgs, Config},
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
filesystem::Persistence, filesystem::Persistence,
@@ -94,7 +94,7 @@ impl Application {
handle: OwnedDisplayHandle, handle: OwnedDisplayHandle,
persistence: Persistence, persistence: Persistence,
args: CliArgs, args: CliArgs,
config: AppConfig, config: Config<AppConfig>,
) -> Self { ) -> Self {
let wgpu = WgpuState::new(handle, config); let wgpu = WgpuState::new(handle, config);
let icon = load_icon().ok().map(Arc::new); let icon = load_icon().ok().map(Arc::new);
@@ -504,11 +504,11 @@ impl ApplicationHandler<UserEvent> for Application {
struct WgpuState { struct WgpuState {
instance: wgpu::Instance, instance: wgpu::Instance,
device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>, device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
config: AppConfig, config: Config<AppConfig>,
} }
impl WgpuState { impl WgpuState {
fn new(handle: OwnedDisplayHandle, config: AppConfig) -> Self { fn new(handle: OwnedDisplayHandle, config: Config<AppConfig>) -> Self {
#[allow(unused_variables)] #[allow(unused_variables)]
let egui_wgpu::WgpuSetupCreateNew { let egui_wgpu::WgpuSetupCreateNew {
instance_descriptor: wgpu::InstanceDescriptor { backends, .. }, instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
@@ -531,6 +531,7 @@ impl WgpuState {
} }
fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting { fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting {
self.config.refresh();
let power_preference = let power_preference =
wgpu::PowerPreference::from_env().unwrap_or(self.config.power_preference); wgpu::PowerPreference::from_env().unwrap_or(self.config.power_preference);
debug!("power preference: {power_preference:?}"); debug!("power preference: {power_preference:?}");
+15 -24
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@@ -1,9 +1,9 @@
use anyhow::Result;
use bytemuck::NoUninit; use bytemuck::NoUninit;
use clap::{Parser, ValueEnum}; use clap::{Parser, ValueEnum};
use egui::{Color32, Pos2, Vec2}; use egui::{Color32, Pos2, Vec2};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
pub use crate::filesystem::Config;
use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode}; use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode};
use std::path::PathBuf; use std::path::PathBuf;
@@ -116,38 +116,31 @@ pub struct AppConfig {
#[serde(default = "default_save_data_location")] #[serde(default = "default_save_data_location")]
pub save_data_location: SaveDataLocation, pub save_data_location: SaveDataLocation,
} }
impl Default for AppConfig {
impl AppConfig { fn default() -> Self {
pub fn load(persistence: &Persistence) -> Self {
if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
return config;
}
Self { Self {
power_preference: default_power_preference(), power_preference: default_power_preference(),
force_fallback: false, force_fallback: false,
save_data_location: default_save_data_location(), save_data_location: default_save_data_location(),
} }
} }
pub fn save(&self, persistence: &Persistence) -> Result<()> {
persistence.save_config(APP_CONFIG_FILENAME, &self)
} }
pub fn update(&mut self, args: &CliArgs) -> bool { impl AppConfig {
let mut updated = false; pub fn load(persistence: &Persistence) -> Config<Self> {
persistence.config(APP_CONFIG_FILENAME)
}
pub fn apply_updates(&mut self, args: &CliArgs) {
if let Some(pref) = args.wgpu_power_preference { if let Some(pref) = args.wgpu_power_preference {
self.power_preference = pref.into(); self.power_preference = pref.into();
updated = true;
} }
if let Some(force_fallback) = args.wgpu_force_fallback { if let Some(force_fallback) = args.wgpu_force_fallback {
self.force_fallback = force_fallback; self.force_fallback = force_fallback;
updated = true;
} }
if let Some(save_data_location) = args.save_data_location { if let Some(save_data_location) = args.save_data_location {
self.save_data_location = save_data_location; self.save_data_location = save_data_location;
updated = true;
} }
updated
} }
} }
@@ -171,12 +164,8 @@ pub struct SimConfig {
#[serde(default)] #[serde(default)]
pub position: Option<Pos2>, pub position: Option<Pos2>,
} }
impl Default for SimConfig {
impl SimConfig { fn default() -> Self {
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
return config;
}
Self { Self {
display_mode: DisplayMode::Anaglyph, display_mode: DisplayMode::Anaglyph,
colors: COLOR_PRESETS[0], colors: COLOR_PRESETS[0],
@@ -187,9 +176,11 @@ impl SimConfig {
position: None, position: None,
} }
} }
}
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> { impl SimConfig {
persistence.save_config(sim_config_filename(sim_id), self) pub fn load(persistence: &Persistence, sim_id: SimId) -> Config<Self> {
persistence.config(sim_config_filename(sim_id))
} }
} }
+102 -11
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@@ -1,13 +1,104 @@
use std::ffi::c_void; use std::{
ffi::c_void,
sync::{LazyLock, Mutex},
};
#[derive(Default)]
struct Reallocator {
allocations: Vec<Allocation>,
}
unsafe impl Send for Reallocator {}
struct Allocation {
ptr: *mut u8,
size: usize,
}
impl Allocation {
fn new(size: usize) -> Self {
let layout = Self::layout(size);
// SAFETY: our layout is not zero, not too big, and properly aligned
let ptr = unsafe { std::alloc::alloc_zeroed(layout) };
if ptr.is_null() {
std::alloc::handle_alloc_error(layout);
}
Self { ptr, size }
}
fn layout(size: usize) -> std::alloc::Layout {
assert!(size != 0);
std::alloc::Layout::from_size_align(size, 8).expect("far too large an allocation")
}
fn as_slice(&self) -> &[u8] {
// SAFETY: we allocated this ourselves, it's safe
unsafe { std::slice::from_raw_parts(self.ptr, self.size) }
}
fn as_mut_slice(&mut self) -> &mut [u8] {
// SAFETY: we allocated this ourselves, it's safe
unsafe { std::slice::from_raw_parts_mut(self.ptr, self.size) }
}
}
impl Drop for Allocation {
fn drop(&mut self) {
// SAFETY: we allocated this ourselves with this layout, and it hasn't been freed
unsafe { std::alloc::dealloc(self.ptr, Self::layout(self.size)) };
}
}
impl Reallocator {
fn realloc(&mut self, ptr: *mut c_void, new_size: usize) -> *mut c_void {
if let Some(old_data) = self.load_allocation(ptr) {
if new_size == 0 {
// free
std::ptr::null_mut()
} else {
// actually reallocate and copy the data over
let mut new_data = Allocation::new(new_size);
let bytes_to_copy = old_data.size.min(new_size);
new_data.as_mut_slice()[..bytes_to_copy]
.copy_from_slice(&old_data.as_slice()[..bytes_to_copy]);
self.store_allocation(new_data)
}
} else if new_size > 0 {
// fresh allocation
let allocation = Allocation::new(new_size);
self.store_allocation(allocation)
} else {
std::ptr::null_mut()
}
}
fn load_allocation(&mut self, ptr: *mut c_void) -> Option<Allocation> {
if ptr.is_null() {
return None;
}
let index = self
.allocations
.iter()
.enumerate()
.find_map(|(i, alloc)| std::ptr::addr_eq(alloc.ptr, ptr).then_some(i))?;
let allocation = self.allocations.remove(index);
Some(allocation)
}
fn store_allocation(&mut self, allocation: Allocation) -> *mut c_void {
let ptr = allocation.ptr;
self.allocations.push(allocation);
ptr.cast()
}
}
static VBU_ALLOC: LazyLock<Mutex<Reallocator>> =
LazyLock::new(|| Mutex::new(Reallocator::default()));
#[unsafe(no_mangle)] #[unsafe(no_mangle)]
unsafe fn vbu_realloc_shim(ptr: *mut c_void, new_size: usize) -> *mut c_void { #[allow(nonstandard_style)]
if !ptr.is_null() { unsafe fn VBU_MEMMGR(ptr: *mut c_void, new_size: usize) -> *mut c_void {
// not supporting proper realloc because it needs bookkeeping and it's unnecessary let mut allocator = VBU_ALLOC.lock().unwrap();
return std::ptr::null_mut(); allocator.realloc(ptr, new_size)
}
let allocation = vec![0u8; new_size].into_boxed_slice();
Box::into_raw(allocation).cast()
} }
#[link(name = "vb")] #[link(name = "vb")]
@@ -25,7 +116,7 @@ pub fn rom_from_isx(bytes: &[u8]) -> Option<Vec<u8>> {
if raw_rom.is_null() { if raw_rom.is_null() {
return None; return None;
} }
// SAFETY: the rom was allocated by vbu_realloc_shim, which created it from a Vec<u8>. let bytes = VBU_ALLOC.lock().unwrap().load_allocation(raw_rom)?;
let rom = unsafe { Vec::from_raw_parts(raw_rom.cast(), rom_length, rom_length) }; assert_eq!(bytes.size, rom_length);
Some(rom) Some(bytes.as_slice().to_vec())
} }
+92 -1
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@@ -1,4 +1,13 @@
use std::{fs, path::PathBuf}; use std::{
collections::HashMap,
fs,
ops::Deref,
path::PathBuf,
sync::{
Arc, Mutex,
atomic::{AtomicU64, Ordering},
},
};
use anyhow::{Result, bail}; use anyhow::{Result, bail};
use directories::ProjectDirs; use directories::ProjectDirs;
@@ -7,12 +16,42 @@ use serde::{Deserialize, Serialize};
#[derive(Clone)] #[derive(Clone)]
pub struct Persistence { pub struct Persistence {
config_dir: Option<PathBuf>, config_dir: Option<PathBuf>,
versions: Arc<Mutex<HashMap<String, Arc<AtomicU64>>>>,
} }
impl Persistence { impl Persistence {
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
config_dir: init_config_dir(), config_dir: init_config_dir(),
versions: Arc::new(Mutex::new(HashMap::new())),
}
}
pub fn config<T: ConfigCompatible>(&self, file: &str) -> Config<T> {
let latest_version = self
.versions
.lock()
.unwrap()
.entry(file.to_string())
.or_default()
.clone();
let path = self
.config_dir
.as_ref()
.map(|p| p.join(file).with_extension("json"));
let value = if let Some(p) = path.as_ref()
&& let Ok(bytes) = fs::read(p)
&& let Ok(v) = serde_json::from_slice(&bytes)
{
v
} else {
T::default()
};
Config {
value,
version: latest_version.load(Ordering::Relaxed),
latest_version,
path,
} }
} }
@@ -50,3 +89,55 @@ pub fn init_data_dir() -> Option<PathBuf> {
fn project_dirs() -> Option<ProjectDirs> { fn project_dirs() -> Option<ProjectDirs> {
ProjectDirs::from("com", "virtual-boy", "Lemur") ProjectDirs::from("com", "virtual-boy", "Lemur")
} }
pub trait ConfigCompatible: Clone + Default + Eq + Serialize + for<'a> Deserialize<'a> {}
impl<T: Clone + Default + Eq + Serialize + for<'a> Deserialize<'a>> ConfigCompatible for T {}
// A wrapper for a T (probably) stored on the filesystem.
// Cheap to dereference, easy to sync changes to all copies.
pub struct Config<T> {
value: T,
version: u64,
latest_version: Arc<AtomicU64>,
path: Option<PathBuf>,
}
impl<T> Deref for Config<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
&self.value
}
}
impl<T: ConfigCompatible> Config<T> {
pub fn refresh(&mut self) {
let version = self.latest_version.load(Ordering::Relaxed);
if self.version == version {
return;
}
if let Some(path) = &self.path
&& let Ok(bytes) = fs::read(path)
&& let Ok(latest) = serde_json::from_slice(&bytes)
{
self.value = latest;
}
self.version = version;
}
pub fn update(&mut self, update: impl FnOnce(&mut T)) {
let mut new_value = self.value.clone();
update(&mut new_value);
if self.value == new_value {
return;
}
if let Some(path) = &self.path
&& let Ok(bytes) = serde_json::to_vec(&new_value)
{
let _ = fs::write(path, bytes);
}
let version = self.latest_version.fetch_add(1, Ordering::Relaxed) + 1;
self.value = new_value.clone();
self.version = version;
}
}
+2 -3
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@@ -94,9 +94,8 @@ fn main() -> Result<()> {
let persistence = Persistence::new(); let persistence = Persistence::new();
let mut config = AppConfig::load(&persistence); let mut config = AppConfig::load(&persistence);
if config.update(&args) { config.update(|c| c.apply_updates(&args));
let _ = config.save(&persistence);
}
let p1 = SimConfig::load(&persistence, SimId::Player1); let p1 = SimConfig::load(&persistence, SimId::Player1);
let p2 = SimConfig::load(&persistence, SimId::Player2); let p2 = SimConfig::load(&persistence, SimId::Player2);
+36 -32
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@@ -7,7 +7,7 @@ use std::{
use crate::{ use crate::{
app::UserEvent, app::UserEvent,
config::{AppConfig, COLOR_PRESETS, SaveDataLocation, SimConfig}, config::{AppConfig, COLOR_PRESETS, Config, SaveDataLocation, SimConfig},
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState}, emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
filepicker::FilePicker, filepicker::FilePicker,
filesystem::Persistence, filesystem::Persistence,
@@ -42,7 +42,7 @@ pub struct GameWindow {
persistence: Persistence, persistence: Persistence,
shortcuts: ShortcutProvider, shortcuts: ShortcutProvider,
sim_id: SimId, sim_id: SimId,
config: SimConfig, config: Config<SimConfig>,
toasts: Toasts, toasts: Toasts,
screen: Option<GameScreen>, screen: Option<GameScreen>,
messages: mpsc::Receiver<Toast>, messages: mpsc::Receiver<Toast>,
@@ -124,25 +124,38 @@ impl GameWindow {
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new( ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
self.sim_id, self.sim_id,
&self.memory, &self.memory,
&self.persistence,
&self.images,
)),
ChildWindow::BgMap => AppWrapper::of_dyn(BgMapWindow::new(
self.sim_id,
&self.memory,
&self.persistence,
&self.images,
)),
ChildWindow::Objects => AppWrapper::of_dyn(ObjectWindow::new(
self.sim_id,
&self.memory,
&self.persistence,
&self.images,
)),
ChildWindow::Worlds => AppWrapper::of_dyn(WorldWindow::new(
self.sim_id,
&self.memory,
&self.persistence,
&self.images, &self.images,
)), )),
ChildWindow::BgMap => {
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Objects => {
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Worlds => {
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new( ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
self.sim_id, self.sim_id,
&self.memory, &self.memory,
&self.persistence,
&self.images, &self.images,
)), )),
ChildWindow::Registers => { ChildWindow::Registers => AppWrapper::of_dyn(RegisterWindow::new(
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory)) self.sim_id,
} &self.memory,
&self.persistence,
)),
ChildWindow::Terminal => { ChildWindow::Terminal => {
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client)) AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
} }
@@ -334,7 +347,7 @@ impl GameWindow {
} }
let watch_rom = self.client.is_rom_watched(self.sim_id); let watch_rom = self.client.is_rom_watched(self.sim_id);
if ui.selectable_button(watch_rom, "Watch ROM").clicked() { if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
self.update_config(|c| c.watch_rom = !watch_rom); self.config.update(|c| c.watch_rom = !watch_rom);
self.client self.client
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom)); .send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
} }
@@ -395,7 +408,7 @@ impl GameWindow {
ui.separator(); ui.separator();
let low_battery = self.config.low_battery; let low_battery = self.config.low_battery;
if ui.selectable_button(low_battery, "Low Battery").clicked() { if ui.selectable_button(low_battery, "Low Battery").clicked() {
self.update_config(|c| c.low_battery = !low_battery); self.config.update(|c| c.low_battery = !low_battery);
let _ = self let _ = self
.proxy .proxy
.send_event(UserEvent::LowBattery(self.sim_id, !low_battery)); .send_event(UserEvent::LowBattery(self.sim_id, !low_battery));
@@ -551,7 +564,7 @@ impl GameWindow {
ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale)); ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
} }
self.update_config(|c| { self.config.update(|c| {
c.display_mode = display_mode; c.display_mode = display_mode;
c.dimensions = current_dims * scale; c.dimensions = current_dims * scale;
}); });
@@ -559,7 +572,7 @@ impl GameWindow {
ui.menu_button("Colors", |ui| { ui.menu_button("Colors", |ui| {
for preset in COLOR_PRESETS { for preset in COLOR_PRESETS {
if ui.color_pair_button(preset[0], preset[1]).clicked() { if ui.color_pair_button(preset[0], preset[1]).clicked() {
self.update_config(|c| c.colors = preset); self.config.update(|c| c.colors = preset);
} }
} }
ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| { ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
@@ -589,7 +602,7 @@ impl GameWindow {
.selectable_button(self.config.audio_enabled, "Enabled") .selectable_button(self.config.audio_enabled, "Enabled")
.clicked() .clicked()
{ {
self.update_config(|c| c.audio_enabled = !c.audio_enabled); self.config.update(|c| c.audio_enabled = !c.audio_enabled);
self.client.send_command(EmulatorCommand::SetAudioEnabled( self.client.send_command(EmulatorCommand::SetAudioEnabled(
self.sim_id, self.sim_id,
self.config.audio_enabled, self.config.audio_enabled,
@@ -611,8 +624,7 @@ impl GameWindow {
return; return;
}; };
let mut app_config = AppConfig::load(&self.persistence); let mut app_config = AppConfig::load(&self.persistence);
app_config.save_data_location = new_location; app_config.update(|c| c.save_data_location = new_location);
let _ = app_config.save(&self.persistence);
self.client self.client
.send_command(EmulatorCommand::SetSaveDataLocation(new_location)); .send_command(EmulatorCommand::SetSaveDataLocation(new_location));
}; };
@@ -662,19 +674,10 @@ impl GameWindow {
self.color_picker = None; self.color_picker = None;
} }
if updated { if updated {
self.update_config(|c| c.colors = colors); self.config.update(|c| c.colors = colors);
} }
} }
fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
let mut new_config = self.config.clone();
update(&mut new_config);
if self.config != new_config {
let _ = new_config.save(&self.persistence, self.sim_id);
}
self.config = new_config;
}
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button<'_> { fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button<'_> {
let button = Button::new(text); let button = Button::new(text);
match self.shortcuts.shortcut_for(command) { match self.shortcuts.shortcut_for(command) {
@@ -701,6 +704,7 @@ impl AppWindow for GameWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
let has_player_2 = self.client.has_player_2(); let has_player_2 = self.client.has_player_2();
if !self.show_player_name && has_player_2 { if !self.show_player_name && has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id))); ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
@@ -731,7 +735,7 @@ impl AppWindow for GameWindow {
bounds.max - bounds.min bounds.max - bounds.min
}; };
let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min)); let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
self.update_config(|c| { self.config.update(|c| {
c.dimensions = dimensions; c.dimensions = dimensions;
c.position = position; c.position = position;
}); });
+23 -9
View File
@@ -1,14 +1,16 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
TextureOptions, Ui, ViewportBuilder, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -46,9 +48,14 @@ pub struct BgMapWindow {
} }
impl BgMapWindow { impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &Arc<MemoryClient>,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = BgMapRenderer::new(sim_id, memory); let renderer = BgMapRenderer::new(sim_id, persistence, memory);
let params = images.add( let params = images.add(
sim_id, sim_id,
renderer, renderer,
@@ -229,6 +236,7 @@ struct BgMapParams {
} }
struct BgMapRenderer { struct BgMapRenderer {
config: Config<SimConfig>,
chardata: MemoryView, chardata: MemoryView,
bgmaps: MemoryView, bgmaps: MemoryView,
brightness: MemoryView, brightness: MemoryView,
@@ -236,8 +244,9 @@ struct BgMapRenderer {
} }
impl BgMapRenderer { impl BgMapRenderer {
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self { pub fn new(sim_id: SimId, persistence: &Persistence, memory: &MemoryClient) -> Self {
Self { Self {
config: SimConfig::load(persistence, sim_id),
chardata: memory.watch(sim_id, 0x00078000, 0x8000), chardata: memory.watch(sim_id, 0x00078000, 0x8000),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
@@ -246,6 +255,8 @@ impl BgMapRenderer {
} }
fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) { fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
let color = self.config.colors[0];
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -253,9 +264,9 @@ impl BgMapRenderer {
let brts = brightness.read::<[u8; 8]>(0); let brts = brightness.read::<[u8; 8]>(0);
let colors = if generic_palette { let colors = if generic_palette {
[utils::generic_palette(Color32::RED); 4] [utils::generic_palette(color); 4]
} else { } else {
[0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, Color32::RED)) [0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, color))
}; };
for (i, cell) in bgmaps.range::<u16>(bgmap_index * 4096, 4096).enumerate() { for (i, cell) in bgmaps.range::<u16>(bgmap_index * 4096, 4096).enumerate() {
@@ -279,6 +290,8 @@ impl BgMapRenderer {
} }
fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) { fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
let color = self.config.colors[0];
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -296,9 +309,9 @@ impl BgMapRenderer {
} = CellData::parse(cell); } = CellData::parse(cell);
let char = chardata.read::<[u16; 8]>(char_index); let char = chardata.read::<[u16; 8]>(char_index);
let palette = if generic_palette { let palette = if generic_palette {
utils::generic_palette(Color32::RED) utils::generic_palette(color)
} else { } else {
utils::palette_colors(palettes.read(palette_index * 2), &brts, Color32::RED) utils::palette_colors(palettes.read(palette_index * 2), &brts, color)
}; };
for row in 0..8 { for row in 0..8 {
@@ -321,6 +334,7 @@ impl ImageRenderer<2> for BgMapRenderer {
} }
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.config.refresh();
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette); self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
self.render_bgmap( self.render_bgmap(
&mut images[1], &mut images[1],
+33 -13
View File
@@ -8,7 +8,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -99,6 +101,7 @@ impl Default for State {
pub struct CharacterDataWindow { pub struct CharacterDataWindow {
sim_id: SimId, sim_id: SimId,
config: Config<SimConfig>,
brightness: MemoryView, brightness: MemoryView,
palettes: MemoryView, palettes: MemoryView,
params: ImageParams<CharDataParams>, params: ImageParams<CharDataParams>,
@@ -106,7 +109,13 @@ pub struct CharacterDataWindow {
} }
impl CharacterDataWindow { impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &MemoryClient,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let config = SimConfig::load(persistence, sim_id);
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = CharDataRenderer::new(sim_id, memory); let renderer = CharDataRenderer::new(sim_id, memory);
let params = images.add( let params = images.add(
@@ -115,10 +124,12 @@ impl CharacterDataWindow {
CharDataParams { CharDataParams {
palette: state.palette, palette: state.palette,
index: state.index, index: state.index,
color: config.colors[0],
}, },
); );
Self { Self {
sim_id, sim_id,
config,
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16), palettes: memory.watch(sim_id, 0x0005f860, 16),
params, params,
@@ -226,17 +237,19 @@ impl CharacterDataWindow {
self.params.write(CharDataParams { self.params.write(CharDataParams {
palette: self.state.palette, palette: self.state.palette,
index: self.state.index, index: self.state.index,
color: self.config.colors[0],
}); });
} }
fn load_palette_colors(&self) -> [Color32; 4] { fn load_palette_colors(&self) -> [Color32; 4] {
let color = self.config.colors[0];
let Some(offset) = self.state.palette.offset() else { let Some(offset) = self.state.palette.offset() else {
return utils::generic_palette(Color32::RED); return utils::generic_palette(color);
}; };
let palette = self.palettes.borrow().read(offset); let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow(); let brightnesses = self.brightness.borrow();
let brts = brightnesses.read(0); let brts = brightnesses.read(0);
utils::palette_colors(palette, &brts, Color32::RED) utils::palette_colors(palette, &brts, color)
} }
fn show_chardata(&mut self, ui: &mut Ui) { fn show_chardata(&mut self, ui: &mut Ui) {
@@ -262,6 +275,7 @@ impl AppWindow for CharacterDataWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
self.state.load(ui); self.state.load(ui);
CentralPanel::default().show(ui, |ui| { CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@@ -286,8 +300,8 @@ impl AppWindow for CharacterDataWindow {
struct CharDataParams { struct CharDataParams {
palette: Palette, palette: Palette,
index: usize, index: usize,
color: Color32,
} }
struct CharDataRenderer { struct CharDataRenderer {
chardata: MemoryView, chardata: MemoryView,
brightness: MemoryView, brightness: MemoryView,
@@ -306,8 +320,8 @@ impl ImageRenderer<2> for CharDataRenderer {
} }
fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) { fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
self.render_character(&mut image[0], params.palette, params.index); self.render_character(&mut image[0], params.palette, params.index, params.color);
self.render_character_data(&mut image[1], params.palette); self.render_character_data(&mut image[1], params.palette, params.color);
} }
} }
@@ -320,11 +334,17 @@ impl CharDataRenderer {
} }
} }
fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) { fn render_character(
&self,
image: &mut ImageBuffer,
palette: Palette,
index: usize,
color: Color32,
) {
if index >= 2048 { if index >= 2048 {
return; return;
} }
let palette = self.load_palette(palette); let palette = self.load_palette(palette, color);
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let character = chardata.range::<u16>(index * 8, 8); let character = chardata.range::<u16>(index * 8, 8);
for (row, pixels) in character.enumerate() { for (row, pixels) in character.enumerate() {
@@ -335,8 +355,8 @@ impl CharDataRenderer {
} }
} }
fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) { fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette, color: Color32) {
let palette = self.load_palette(palette); let palette = self.load_palette(palette, color);
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() { for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
let char_index = row / 8; let char_index = row / 8;
@@ -350,13 +370,13 @@ impl CharDataRenderer {
} }
} }
fn load_palette(&self, palette: Palette) -> [Color32; 4] { fn load_palette(&self, palette: Palette, color: Color32) -> [Color32; 4] {
let Some(offset) = palette.offset() else { let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED)); return utils::GENERIC_PALETTE.map(|p| utils::shade(p, color));
}; };
let palette = self.palettes.borrow().read(offset); let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow(); let brightnesses = self.brightness.borrow();
let brts = brightnesses.read(0); let brts = brightnesses.read(0);
utils::palette_colors(palette, &brts, Color32::RED) utils::palette_colors(palette, &brts, color)
} }
} }
+17 -12
View File
@@ -6,7 +6,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -44,9 +46,14 @@ pub struct FrameBufferWindow {
} }
impl FrameBufferWindow { impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &MemoryClient,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = FrameBufferRenderer::new(sim_id, memory); let renderer = FrameBufferRenderer::new(sim_id, memory, persistence);
let params = images.add( let params = images.add(
sim_id, sim_id,
renderer, renderer,
@@ -55,8 +62,6 @@ impl FrameBufferWindow {
left: state.left, left: state.left,
right: state.right, right: state.right,
generic_palette: state.generic_palette, generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}, },
); );
Self { Self {
@@ -138,7 +143,6 @@ impl FrameBufferWindow {
left: self.state.left, left: self.state.left,
right: self.state.right, right: self.state.right,
generic_palette: self.state.generic_palette, generic_palette: self.state.generic_palette,
..*self.params
}); });
} }
@@ -188,18 +192,18 @@ struct FrameBufferParams {
left: bool, left: bool,
right: bool, right: bool,
generic_palette: bool, generic_palette: bool,
left_color: Color32,
right_color: Color32,
} }
struct FrameBufferRenderer { struct FrameBufferRenderer {
config: Config<SimConfig>,
buffers: [MemoryView; 4], buffers: [MemoryView; 4],
brightness: MemoryView, brightness: MemoryView,
} }
impl FrameBufferRenderer { impl FrameBufferRenderer {
fn new(sim_id: SimId, memory: &MemoryClient) -> Self { fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
Self { Self {
config: SimConfig::load(persistence, sim_id),
buffers: [ buffers: [
memory.watch(sim_id, 0x00000000, 0x6000), memory.watch(sim_id, 0x00000000, 0x6000),
memory.watch(sim_id, 0x00008000, 0x6000), memory.watch(sim_id, 0x00008000, 0x6000),
@@ -223,6 +227,7 @@ impl ImageRenderer<1> for FrameBufferRenderer {
} }
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
self.config.refresh();
let image = &mut images[0]; let image = &mut images[0];
let left_buffer = self.buffers[params.index].borrow(); let left_buffer = self.buffers[params.index].borrow();
@@ -230,15 +235,15 @@ impl ImageRenderer<1> for FrameBufferRenderer {
let colors = if params.generic_palette { let colors = if params.generic_palette {
[ [
utils::generic_palette(params.left_color), utils::generic_palette(self.config.colors[0]),
utils::generic_palette(params.right_color), utils::generic_palette(self.config.colors[1]),
] ]
} else { } else {
let brts = self.brightness.borrow().read::<[u8; 8]>(0); let brts = self.brightness.borrow().read::<[u8; 8]>(0);
let shades = utils::parse_shades(&brts); let shades = utils::parse_shades(&brts);
[ [
shades.map(|s| utils::shade(s, params.left_color)), shades.map(|s| utils::shade(s, self.config.colors[0])),
shades.map(|s| utils::shade(s, params.right_color)), shades.map(|s| utils::shade(s, self.config.colors[1])),
] ]
}; };
+17 -12
View File
@@ -1,14 +1,16 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
TextureOptions, Ui, ViewportBuilder, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -44,17 +46,20 @@ pub struct ObjectWindow {
} }
impl ObjectWindow { impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &Arc<MemoryClient>,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = ObjectRenderer::new(sim_id, memory); let renderer = ObjectRenderer::new(sim_id, memory, persistence);
let params = images.add( let params = images.add(
sim_id, sim_id,
renderer, renderer,
ObjectParams { ObjectParams {
index: state.index, index: state.index,
generic_palette: state.generic_palette, generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}, },
); );
Self { Self {
@@ -194,7 +199,6 @@ impl ObjectWindow {
self.params.write(ObjectParams { self.params.write(ObjectParams {
index: self.state.index, index: self.state.index,
generic_palette: self.state.generic_palette, generic_palette: self.state.generic_palette,
..*self.params
}); });
} }
@@ -242,8 +246,6 @@ impl AppWindow for ObjectWindow {
struct ObjectParams { struct ObjectParams {
index: usize, index: usize,
generic_palette: bool, generic_palette: bool,
left_color: Color32,
right_color: Color32,
} }
enum Eye { enum Eye {
@@ -252,6 +254,7 @@ enum Eye {
} }
struct ObjectRenderer { struct ObjectRenderer {
config: Config<SimConfig>,
chardata: MemoryView, chardata: MemoryView,
objects: MemoryView, objects: MemoryView,
brightness: MemoryView, brightness: MemoryView,
@@ -259,8 +262,9 @@ struct ObjectRenderer {
} }
impl ObjectRenderer { impl ObjectRenderer {
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self { pub fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
Self { Self {
config: SimConfig::load(persistence, sim_id),
chardata: memory.watch(sim_id, 0x00078000, 0x8000), chardata: memory.watch(sim_id, 0x00078000, 0x8000),
objects: memory.watch(sim_id, 0x0003e000, 0x2000), objects: memory.watch(sim_id, 0x0003e000, 0x2000),
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
@@ -302,8 +306,8 @@ impl ObjectRenderer {
}; };
let color = match eye { let color = match eye {
Eye::Left => params.left_color, Eye::Left => self.config.colors[0],
Eye::Right => params.right_color, Eye::Right => self.config.colors[1],
}; };
let char = chardata.read::<[u16; 8]>(obj.data.char_index); let char = chardata.read::<[u16; 8]>(obj.data.char_index);
@@ -343,6 +347,7 @@ impl ImageRenderer<2> for ObjectRenderer {
} }
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.config.refresh();
images[0].clear(); images[0].clear();
self.render_object(&mut images[0], params, false, Eye::Left); self.render_object(&mut images[0], params, false, Eye::Left);
self.render_object(&mut images[0], params, false, Eye::Right); self.render_object(&mut images[0], params, false, Eye::Right);
+9 -4
View File
@@ -1,13 +1,15 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit, Align, Button, CentralPanel, Checkbox, Direction, Label, Layout, ScrollArea, TextEdit, Ui,
Ui, ViewportBuilder, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
window::{ window::{
AppWindow, AppWindow,
@@ -19,14 +21,16 @@ use super::utils;
pub struct RegisterWindow { pub struct RegisterWindow {
sim_id: SimId, sim_id: SimId,
config: Config<SimConfig>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
registers: MemoryView, registers: MemoryView,
} }
impl RegisterWindow { impl RegisterWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, persistence: &Persistence) -> Self {
Self { Self {
sim_id, sim_id,
config: SimConfig::load(persistence, sim_id),
memory: memory.clone(), memory: memory.clone(),
registers: memory.watch(sim_id, 0x0005f800, 0x72), registers: memory.watch(sim_id, 0x0005f800, 0x72),
} }
@@ -366,7 +370,7 @@ impl RegisterWindow {
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
row.col(|_ui| {}); row.col(|_ui| {});
for shade in utils::parse_brts(&brts, Color32::RED) { for shade in utils::parse_brts(&brts, self.config.colors[0]) {
row.col(|ui| { row.col(|ui| {
ui.painter().rect_filled( ui.painter().rect_filled(
ui.available_rect_before_wrap(), ui.available_rect_before_wrap(),
@@ -641,6 +645,7 @@ impl AppWindow for RegisterWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
CentralPanel::default().show(ui, |ui| { CentralPanel::default().show(ui, |ui| {
ScrollArea::vertical().show(ui, |ui| { ScrollArea::vertical().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
+20 -4
View File
@@ -14,7 +14,9 @@ use num_traits::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryView},
window::{ window::{
@@ -47,6 +49,7 @@ impl Default for State {
pub struct WorldWindow { pub struct WorldWindow {
sim_id: SimId, sim_id: SimId,
config: Config<SimConfig>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
worlds: MemoryView, worlds: MemoryView,
bgmaps: MemoryView, bgmaps: MemoryView,
@@ -55,7 +58,13 @@ pub struct WorldWindow {
} }
impl WorldWindow { impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &Arc<MemoryClient>,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let config = SimConfig::load(persistence, sim_id);
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = WorldRenderer::new(sim_id, memory); let renderer = WorldRenderer::new(sim_id, memory);
let params = images.add( let params = images.add(
@@ -64,12 +73,13 @@ impl WorldWindow {
WorldParams { WorldParams {
index: state.index, index: state.index,
generic_palette: state.generic_palette, generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00), left_color: config.colors[0],
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: config.colors[1],
}, },
); );
Self { Self {
sim_id, sim_id,
config,
memory: memory.clone(), memory: memory.clone(),
worlds: memory.watch(sim_id, 0x0003d800, 0x400), worlds: memory.watch(sim_id, 0x0003d800, 0x400),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
@@ -538,6 +548,12 @@ impl AppWindow for WorldWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
self.params.write(WorldParams {
left_color: self.config.colors[0],
right_color: self.config.colors[1],
..*self.params
});
self.state.load(ui); self.state.load(ui);
CentralPanel::default().show(ui, |ui| { CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@@ -944,7 +960,7 @@ impl WorldHeader {
let ron = data & 0x4000 != 0; let ron = data & 0x4000 != 0;
let mode = WorldMode::from_u16((data >> 12) & 0x3).unwrap(); let mode = WorldMode::from_u16((data >> 12) & 0x3).unwrap();
let scx = (data >> 10) as u32 & 0x03; let scx = (data >> 10) as u32 & 0x03;
let scy = (data >> 10) as u32 & 0x03; let scy = (data >> 8) as u32 & 0x03;
let over = data & 0x0080 != 0; let over = data & 0x0080 != 0;
let end = data & 0x0040 != 0; let end = data & 0x0040 != 0;
let base = (data & 0x000f) as usize; let base = (data & 0x000f) as usize;