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45 Commits
Author SHA1 Message Date
GuyPerfect 534ce852f4 Adjust brightness values 2025-11-23 12:08:36 -06:00
GuyPerfect 4ed3b72995 Fix nullary function declarations 2025-08-27 09:53:01 -05:00
GuyPerfect 8598eab087 Fix double CPU clocks in reads/writes, assuage unused argument in vsuWrite() 2025-08-24 11:03:51 -05:00
GuyPerfect fe9c5c4781 Adjustment for VSU hardware behavior on erroneous address writes 2025-08-18 20:16:41 -05:00
GuyPerfect a9a02e2d15 Merging pull request 2025-08-17 13:32:01 -05:00
GuyPerfect ab29f47004 Merge pull request 'Fix issues with H-Bias rendering' (#1) from hbias-fix into main
Reviewed-on: #1
2025-08-17 18:22:53 +00:00
GuyPerfect 531e4a8c3e Fix handler address for FIV exception 2025-08-17 13:21:53 -05:00
GuyPerfect f295e02aaf Style adjustments for previous 2025-08-17 13:11:29 -05:00
GuyPerfect 67928da1e6 Merge pull request 'Add Floogle's latest audio fixes' (#3) from floogle-audio-fixes into main
Reviewed-on: #3
2025-08-17 18:02:04 +00:00
SonicSwordcane 4ebdad0c2d Add Floogle's latest audio fixes 2025-08-15 00:24:07 -04:00
SonicSwordcane 5d4a422e61 Fix handler address for FIV exception 2025-08-15 00:07:04 -04:00
SonicSwordcane 8b020ad808 Fix issues with HBias rendering 2025-08-14 23:46:39 -04:00
GuyPerfect 483714c0d6 Pushing current web edits 2025-03-23 07:26:43 -05:00
GuyPerfect ecbd103917 Manage IRQ on writes to INTENB 2025-03-04 10:19:12 -06:00
GuyPerfect b2412d9487 Fix shameful syntax error 2025-03-01 15:51:49 -06:00
GuyPerfect dd1045553b Even more VSU edge cases 2025-03-01 15:42:16 -06:00
GuyPerfect 459a16076a Expand BRTx to 0..132, fix affine parallax 2025-02-25 09:02:22 -06:00
GuyPerfect 185362e6cd Fix BKCOL debug writes, more VSU edge cases 2025-02-24 13:44:26 -06:00
GuyPerfect c62dd833a3 Include missing ISX decover 2025-02-18 15:13:18 -06:00
GuyPerfect 4f0b889b74 Adjustments for use in the web frontend 2025-02-18 15:10:46 -06:00
GuyPerfect 8ae8980fc8 Implement ISX decoding 2025-02-18 15:09:38 -06:00
GuyPerfect 10505e9e98 Supporting additional VSU edge cases 2025-02-18 15:09:15 -06:00
GuyPerfect 155a3aa678 Adjust GAMESTART logic, consolidate VIP sign-extensions 2025-01-17 09:43:58 -06:00
GuyPerfect 04e79c9151 Fix sign extensions from vipRead() and busReadMisc() 2025-01-15 19:47:44 -06:00
GuyPerfect 57dcd8370a Frame buffer management fixes 2025-01-05 20:54:37 -06:00
GuyPerfect 06849b54ba Fix TRAP restore PC, but better 2024-12-29 09:52:07 -06:00
GuyPerfect eef255b507 Fix TRAP restore PC 2024-12-29 09:22:14 -06:00
GuyPerfect db966c8cb8 Fix memory growth handling 2024-12-26 14:13:13 -06:00
GuyPerfect b4feff41f0 Fix broken timer fix bug fixes 2024-12-26 13:23:56 -06:00
GuyPerfect 4449acada0 Fix timer clock computation 2024-12-26 12:57:44 -06:00
GuyPerfect 799ac9f51a Fix style check error 2024-12-26 12:28:10 -06:00
GuyPerfect b83b49221d Timer accuracy adjustments 2024-12-26 12:23:00 -06:00
GuyPerfect 27e926bd58 Fix byte writes to VIP cells, objects and worlds 2024-12-25 13:48:39 -06:00
GuyPerfect d802d39d8d Prevent non-debug writes to CTA 2024-12-23 09:56:54 -06:00
GuyPerfect 18b2c589e6 Add vbuCodeSize() 2024-11-21 18:50:31 -06:00
GuyPerfect f45636a491 VIP bugfix 2024-11-19 22:22:34 -06:00
GuyPerfect 9ce8c9c778 VIP bugfix 2024-11-19 22:21:06 -06:00
GuyPerfect c90b8137de VIP optimizations 2024-11-19 21:56:44 -06:00
GuyPerfect bc864644f7 Aid VSU performance 2024-11-17 14:57:56 -06:00
GuyPerfect e97b52e944 Cleanup adjustments 2024-11-17 12:31:37 -06:00
GuyPerfect 7e31fbd582 VSU performance tweak, add immediate notation setting 2024-11-11 20:05:14 -06:00
GuyPerfect b4b9131f39 Web: add panning, move mixing to wasm 2024-11-02 11:14:24 -05:00
GuyPerfect 8b9152dde9 Fix S*RAM, Sim.setVolume 2024-11-01 18:29:13 -05:00
GuyPerfect 26a0357afa Introduce web core 2024-11-01 15:03:49 -05:00
GuyPerfect 53826584b8 Fix disassembler not advancing past PC 2024-11-01 15:01:09 -05:00
16 changed files with 3365 additions and 515 deletions
+2
View File
@@ -159,6 +159,8 @@ static void busRead(VB *sim, uint32_t address, int type, int32_t *value) {
case 2: /* Misc. I/O */
*value = busReadMisc(sim, address, type);
if (type == VB_S8)
*value = (int8_t) *value;
break;
case 3: break; /* Unmapped */
+4 -8
View File
@@ -91,11 +91,6 @@
#define CPU_XORBSU 82
#define CPU_XORNBSU 83
/* Functional operand types */
#define CPU_LITERAL 0
#define CPU_MEMORY 1
#define CPU_REGISTER 2
/* Bit string operations */
#define CPU_AND_BS 0
#define CPU_ANDN_BS 1
@@ -239,7 +234,7 @@ static int cpuOnExecute(VB *sim) {
#define VB_ON_READ VB_DIRECT_READ
#endif
static int cpuRead(VB *sim, uint32_t address, int type, int32_t *value) {
uint32_t cycles = 4; /* TODO: Research this */
uint32_t cycles = 0; /* TODO: Research this */
/* Retrieve the value from the simulation state directly */
busRead(sim, address, type, value);
@@ -294,7 +289,7 @@ static int cpuReadFetch(VB *sim, int fetch, uint32_t address, int32_t *value) {
#endif
static int cpuWrite(VB *sim, uint32_t address, int type, int32_t value) {
int cancel = 0;
uint32_t cycles = 3; /* TODO: Research this */
uint32_t cycles = 0; /* TODO: Research this */
/* Reset pseudo-halt */
if (sim->ph.enabled)
@@ -500,7 +495,7 @@ static int cpuException(VB *sim) {
sim->cpu.eipc = sim->cpu.pc;
sim->cpu.psw.ep = 1;
sim->cpu.nextPC = 0xFFFF0000 |
((cause & 0xFFF0) == 0xFF60 ? 0xFF60 : cause & 0xFFF0);
((cause & 0xFFF0) == 0xFF70 ? 0xFF60 : cause & 0xFFF0);
}
/* All exceptions */
@@ -1642,6 +1637,7 @@ static void cpuSUBF_S(VB *sim) {
/* TRAP */
static void cpuTRAP(VB *sim) {
sim->cpu.clocks += cpuClocks(15);
sim->cpu.pc += 2;
cpuThrow(sim, 0xFFA0 + cpuGetImm5U(sim));
}
+39 -12
View File
@@ -5,6 +5,15 @@
/***************************** Module Functions ******************************/
/* Compute clocks until the next decrement to zero */
static uint32_t tmrGetUntil(VB *sim) {
uint32_t fullTick = sim->tmr.t_clk_sel ? 400 : 2000;
uint32_t thisTick = sim->tmr.clocks +
(sim->tmr.t_clk_sel ? 0 : 400 * (4 - sim->tmr.tick20));
return thisTick + fullTick *
(sim->tmr.counter == 0 ? sim->tmr.reload : sim->tmr.counter - 1);
}
/* Update the counter to a new value */
static void tmrUpdate(VB *sim, uint16_t value) {
if (value == 0 && sim->tmr.counter != 0) {
@@ -23,10 +32,6 @@ static void tmrUpdate(VB *sim, uint16_t value) {
/* Process component */
static void tmrEmulate(VB *sim, uint32_t clocks) {
/* Timer is disabled */
if (!sim->tmr.t_enb)
return;
/* Process all clocks */
for (;;) {
@@ -40,13 +45,20 @@ static void tmrEmulate(VB *sim, uint32_t clocks) {
/* Advance forward the component's number of clocks */
clocks -= sim->tmr.clocks;
sim->tmr.until -= sim->tmr.clocks;
sim->tmr.clocks = sim->tmr.t_clk_sel ? 400 : 2000;
sim->tmr.clocks = 400;
sim->tmr.tick20 += sim->tmr.tick20 == 4 ? -4 : 1;
/* Do not decrement counter */
if (
!sim->tmr.t_enb ||
(!sim->tmr.t_clk_sel && sim->tmr.tick20 != 0)
) continue;
/* Advance to the next counter value */
tmrUpdate(sim, sim->tmr.counter == 0 ?
sim->tmr.reload : sim->tmr.counter - 1);
if (sim->tmr.counter == 0)
sim->tmr.until = sim->tmr.clocks * ((uint32_t)sim->tmr.reload + 1);
sim->tmr.until = tmrGetUntil(sim);
}
}
@@ -71,8 +83,10 @@ static void tmrReset(VB *sim) {
sim->tmr.z_stat = 0;
/* Other */
sim->tmr.clocks = 400;
sim->tmr.counter = 0xFFFF;
sim->tmr.reload = 0x0000;
sim->tmr.tick20 = 0;
}
/* Determine how many clocks are guaranteed to process */
@@ -88,14 +102,27 @@ static void tmrWriteControl(VB *sim, uint8_t value) {
if (
(value & 0x04) && /* Z-Stat-Clr */
(
sim->tmr.counter != 0 ||
!sim->tmr.t_enb
!sim->tmr.t_enb ||
(
sim->tmr.counter != 0 &&
!(value & 0x01) /* T-Enb */
)
)
) {
sim->tmr.z_stat = sim->tmr.counter != 0;
sim->cpu.irq &= ~0x0002;
}
/* Hardware bug: decrement on switch to 20us mode */
if (
!sim->tmr.t_clk_sel &&
(value & 0x10) && /* T-Clk-Sel */
sim->tmr.tick20 != 0
) {
tmrUpdate(sim, sim->tmr.counter == 0 ?
sim->tmr.reload : sim->tmr.counter - 1);
}
/* Parse fields */
sim->tmr.t_clk_sel = value >> 4 & 1;
sim->tmr.tim_z_int = value >> 3 & 1;
@@ -105,10 +132,8 @@ static void tmrWriteControl(VB *sim, uint8_t value) {
if (!sim->tmr.tim_z_int)
sim->cpu.irq &= ~0x0002;
/* Configure countdowns */
sim->tmr.clocks = sim->tmr.t_clk_sel ? 400 : 2000;
sim->tmr.until = sim->tmr.clocks * (sim->tmr.counter == 0 ?
(uint32_t) sim->tmr.reload + 1 : sim->tmr.counter);
/* Configure state */
sim->tmr.until = tmrGetUntil(sim);
/* TODO: Will Z-Stat raise an interrupt when Tim-Z-Int is set? */
}
@@ -117,12 +142,14 @@ static void tmrWriteControl(VB *sim, uint8_t value) {
static void tmrWriteHigh(VB *sim, uint8_t value) {
sim->tmr.reload = (uint16_t) value << 8 | (sim->tmr.reload & 0x00FF);
tmrUpdate(sim, sim->tmr.reload);
sim->tmr.until = tmrGetUntil(sim);
}
/* Write to the low data register */
static void tmrWriteLow(VB *sim, uint8_t value) {
sim->tmr.reload = (sim->tmr.reload & 0xFF00) | value;
tmrUpdate(sim, sim->tmr.reload);
sim->tmr.until = tmrGetUntil(sim);
}
+72 -6
View File
@@ -8,8 +8,11 @@
/*********************************** Types ***********************************/
/* Output image */
typedef uint8_t Pixels[2][384*224];
/* VIP BG map cell */
typedef struct {
uint8_t *palette; /* Points to a VB.vip.gplt */
uint8_t *pixels; /* Points to a VB.vip.characters */
} Cell;
/* VSU channel */
typedef struct {
@@ -26,6 +29,7 @@ typedef struct {
/* Other state */
uint32_t clocks; /* Clocks until modification */
uint8_t modmask; /* Modifications masked */
uint8_t reload; /* Automatic reload value */
} env;
@@ -64,9 +68,58 @@ typedef struct {
} wave;
/* Other state */
uint32_t clocks; /* Clocks until next sample */
uint32_t clocks; /* Clocks until next wave or noise sample */
uint8_t freqmod; /* Frequency modifications are active */
uint32_t until; /* Clocks until channel component update */
} Channel;
/* VIP character (hflp << 1 | vflp) */
typedef uint8_t Character[4][64];
/* VIP object */
typedef struct {
Cell cell; /* BG map-like attributes */
int16_t jp; /* Parallax */
int16_t jx; /* Screen base X */
int16_t jy; /* Screen Y */
uint8_t lron; /* Visible in left and right images */
} Object;
/* Output image */
typedef uint8_t Pixels[2][384*224];
/* VIP world */
typedef struct {
/* Attributes */
uint8_t bgm; /* Mode */
uint8_t end; /* Control world */
int16_t gp; /* World parallax */
int16_t gx; /* World base X */
int16_t gy; /* World Y */
int16_t mx; /* Scroll base X */
int16_t mp; /* Scroll parallax */
int16_t my; /* Scroll Y */
uint8_t over; /* Use overplane */
Cell *overplane; /* Overplane cell */
/* Non-attributes */
Cell *bg[64]; /* Background arrangement */
int32_t bgHeight; /* Height of background in pixels */
uint32_t bgMaskX; /* Horizontal background mask */
uint32_t bgMaskY; /* Vertical background mask */
uint32_t bgShift; /* Bits to shift when selecting a BG map */
int32_t bgWidth; /* Width of background in pixels */
uint32_t hAffine; /* H for affine mode */
uint32_t hNaffine; /* H for not affine mode */
uint32_t height; /* Height of world in pixels */
uint8_t lron; /* Visible in left and right images */
uint32_t paramBase; /* H-bias and affine parameter address */
uint32_t wAffine; /* W for affine mode */
uint32_t wNaffine; /* W for not affine mode */
uint32_t width; /* Width of world in pixels */
} World;
/* Simulation state */
struct VB {
@@ -199,6 +252,7 @@ struct VB {
uint32_t clocks; /* Master clocks to wait */
uint16_t counter; /* Current counter value */
uint16_t reload; /* Reload counter value */
uint8_t tick20; /* Current 20-microsecond tick */
uint32_t until; /* Clocks until interrupt condition */
} tmr;
@@ -259,6 +313,7 @@ struct VB {
int frame; /* FRMCYC counter */
int32_t halfword; /* Current output halfword offset */
int step; /* Processing phase */
uint8_t toggle; /* Switch frame buffers next frame */
uint32_t until; /* Clocks until interrupt condition */
} xp;
@@ -273,12 +328,17 @@ struct VB {
uint16_t spt[4]; /* Object control */
/* Rendering shadow memory */
uint8_t buffer; /* Output buffer */
uint16_t halfwords[384*28]; /* Output timing by 1x8 halfword */
Pixels output[2]; /* Output images, row-major */
Pixels shadow; /* Drawing shadow image, column-major */
/* Other state */
Cell cells[0x10000]; /* Pre-computed BG map attributes */
Character characters[2048]; /* Pre-computed character pixels */
Object objects[1024]; /* Pre-computed object attributes */
uint8_t ram[0x40000]; /* Video memory */
World worlds[32]; /* Pre-computed world attributes */
} vip;
/* VSU */
@@ -301,6 +361,8 @@ struct VB {
/* Other state */
uint32_t clocks; /* Clocks until modification */
uint8_t freqmask; /* Frequency mask */
uint8_t modmask; /* Modifications masked */
uint16_t next; /* Next frequency value */
int sample; /* Current sample index */
} freqmod;
@@ -575,7 +637,7 @@ VBAPI void vbGetPixels(VB *sim, void *left, int leftStrideX, int leftStrideY,
continue;
/* Transfer pixels to the destination */
src = sim->vip.output[sim->vip.dp.buffer ^ 1][i];
src = sim->vip.output[sim->vip.buffer][i];
for (y = 0; y < 224; y++, dest += yStride)
for (x = offset = 0; x < 384; x++, offset += xStride)
dest[offset] = *src++;
@@ -643,6 +705,7 @@ VBAPI vbOnWrite vbGetWriteCallback(VB *sim) {
VBAPI VB* vbInit(VB *sim) {
sim->cart.ram = NULL;
sim->cart.rom = NULL;
sim->ph.enabled = 0;
sim->vsu.out.samples = NULL;
sim->onExecute = NULL;
sim->onFetch = NULL;
@@ -652,7 +715,7 @@ VBAPI VB* vbInit(VB *sim) {
sim->onSamples = NULL;
sim->onWrite = NULL;
sim->peer = NULL;
sim->ph.enabled = 0;
sim->tag = NULL;
vbReset(sim);
return sim;
}
@@ -774,6 +837,8 @@ VBAPI int vbSetOption(VB *sim, int key, int value) {
VBAPI void vbSetPeer(VB *sim, VB *peer) {
if (sim->peer == peer)
return;
if (sim->peer != NULL)
sim->peer->peer = NULL;
sim->peer = peer;
if (peer == NULL)
return;
@@ -784,6 +849,7 @@ VBAPI void vbSetPeer(VB *sim, VB *peer) {
/* Specify a new value for the program counter */
VBAPI uint32_t vbSetProgramCounter(VB *sim, uint32_t value) {
sim->cpu.clocks = 0;
sim->cpu.operation = CPU_FETCH;
sim->cpu.pc = sim->cpu.nextPC = value & 0xFFFFFFFE;
sim->cpu.step = 0;
@@ -834,7 +900,7 @@ VBAPI vbOnWrite vbSetWriteCallback(VB *sim, vbOnWrite callback) {
}
/* Determine the size of a simulation instance */
VBAPI size_t vbSizeOf() {
VBAPI size_t vbSizeOf(void) {
return sizeof (VB);
}
+19 -2
View File
@@ -84,6 +84,24 @@ extern "C" {
/* Option keys */
#define VB_PSEUDO_HALT 0
/* Controller buttons */
#define VB_PWR 0x0001
#define VB_SGN 0x0002
#define VB_A 0x0004
#define VB_B 0x0008
#define VB_RT 0x0010
#define VB_LT 0x0020
#define VB_RU 0x0040
#define VB_RR 0x0080
#define VB_LR 0x0100
#define VB_LL 0x0200
#define VB_LD 0x0400
#define VB_LU 0x0800
#define VB_STA 0x1000
#define VB_SEL 0x2000
#define VB_RL 0x4000
#define VB_RD 0x8000
/*********************************** Types ***********************************/
@@ -108,7 +126,6 @@ typedef int (*vbOnWrite )(VB *sim, uint32_t address, int type, int32_t *valu
VBAPI int vbEmulate (VB *sim, uint32_t *clocks);
VBAPI int vbEmulateEx (VB **sims, unsigned count, uint32_t *clocks);
VBAPI void* vbGetCallback (VB *sim, int id);
VBAPI void* vbGetCartRAM (VB *sim, uint32_t *size);
VBAPI void* vbGetCartROM (VB *sim, uint32_t *size);
VBAPI vbOnException vbGetExceptionCallback(VB *sim);
@@ -149,7 +166,7 @@ VBAPI vbOnSamples vbSetSamplesCallback (VB *sim, vbOnSamples callback);
VBAPI uint32_t vbSetSystemRegister (VB *sim, unsigned index, uint32_t value);
VBAPI void* vbSetUserData (VB *sim, void *tag);
VBAPI vbOnWrite vbSetWriteCallback (VB *sim, vbOnWrite callback);
VBAPI size_t vbSizeOf ();
VBAPI size_t vbSizeOf (void);
VBAPI int32_t vbWrite (VB *sim, uint32_t address, int type, int32_t value);
+626 -338
View File
File diff suppressed because it is too large Load Diff
+170 -84
View File
@@ -45,9 +45,28 @@ static void vsuOnSamples(VB *sim) {
/***************************** Module Functions ******************************/
/* Determine while frequency modifications should be processed */
static uint8_t vsuCheckFreqMod(VB *sim) {
return
sim->vsu.freqmod.enb &&
sim->vsu.freqmod.interval != 0 && (
sim->vsu.freqmod.modmask != 2 || (
sim->vsu.freqmod.func == 1 &&
sim->vsu.freqmod.rep
)
)
;
}
/* Stage the next frequency modification value */
static void vsuNextFreqMod(VB *sim, Channel *chan) {
uint16_t next;
int32_t next;
/* Modulation mask control */
if (sim->vsu.freqmod.modmask == 1 && sim->vsu.freqmod.func == 1) {
sim->vsu.freqmod.modmask = 2;
chan->freqmod = vsuCheckFreqMod(sim);
}
/* Sweep */
if (sim->vsu.freqmod.func == 0) {
@@ -57,66 +76,37 @@ static void vsuNextFreqMod(VB *sim, Channel *chan) {
else next = chan->freq.current + next;
if (next > 2047)
chan->int_.enb = 0;
if (next < 0)
next = 0;
}
/* Modulation */
else {
next = (chan->freq.written +
sim->vsu.modulation[sim->vsu.freqmod.sample]) & 2047;
if (sim->vsu.freqmod.sample != 31)
sim->vsu.freqmod.sample++;
else if (sim->vsu.freqmod.rep)
sim->vsu.freqmod.sample = 0;
next = ((int32_t) chan->freq.written +
sim->vsu.modulation[sim->vsu.freqmod.sample]) & 0x7FF;
if (sim->vsu.freqmod.freqmask == 1)
next = (next & 0x700) | (chan->freq.written & 0x0FF);
else if (sim->vsu.freqmod.freqmask == 2)
next = (next & 0x0FF) | (chan->freq.written & 0x700);
}
/* Configure state */
if (chan->freqmod)
sim->vsu.freqmod.next = next;
}
/* Advance the noise channel's shift register */
static void vsuNextNoise(VB *sim) {
uint32_t bit = ((
sim->vsu.noise.register_ >> NOISE_TAPS[sim->vsu.noise.tap] ^
sim->vsu.noise.register_ >> 7
) & 1) ^ 1;
sim->vsu.noise.register_ = bit |
(sim->vsu.noise.register_ << 1 & 0x7FFE);
}
/* Process one channel */
static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
uint32_t bit; /* Pseudorandom bit */
Channel *chan; /* Channel handle */
int freqmod; /* Frequency modifications enabled */
uint32_t until; /* Clocks to process sub-channel components */
/* Select channel */
chan = &sim->vsu.channels[index];
/* Channel is disabled */
if (!chan->int_.enb)
return;
/* Process all clocks */
do {
/* Frequency modifications are active */
freqmod =
index == 4 && /* Channel 5 */
sim->vsu.freqmod.enb && /* Modifications enabled */
sim->vsu.freqmod.interval != 0 /* Modifications valid */
;
/* Clocks until next state change */
until = clocks;
if (chan->clocks < until)
until = chan->clocks;
if (chan->env.enb && chan->env.clocks < until)
until = chan->env.clocks;
if (chan->int_.auto_ && chan->int_.clocks < until)
until = chan->int_.clocks;
if (freqmod && sim->vsu.freqmod.clocks < until)
until = sim->vsu.freqmod.clocks;
/* Manage clocks */
clocks -= until;
chan->clocks -= until;
if (chan->env.enb)
chan->env.clocks -= until;
if (chan->int_.auto_)
chan->int_.clocks -= until;
if (freqmod)
sim->vsu.freqmod.clocks -= until;
static void vsuEmulateChannel(VB *sim, Channel *chan) {
/* Automatic shutoff */
if (chan->int_.auto_ && chan->int_.clocks == 0) {
@@ -124,11 +114,11 @@ static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
return;
}
/* Next sample */
/* Next input sample */
if (chan->clocks == 0) {
/* Wave */
if (index != 5) {
if (chan != &sim->vsu.channels[5]) {
chan->clocks = 4 * (2048 - (uint32_t) chan->freq.current);
chan->wave.sample = (chan->wave.sample + 1) & 31;
}
@@ -136,38 +126,61 @@ static void vsuEmulateChannel(VB *sim, int index, uint32_t clocks) {
/* Noise */
else {
chan->clocks = 40 * (2048 - (uint32_t) chan->freq.current);
bit = ((
sim->vsu.noise.register_ >> NOISE_TAPS[sim->vsu.noise.tap]^
sim->vsu.noise.register_ >> 7
) & 1) ^ 1;
sim->vsu.noise.register_ = bit |
(sim->vsu.noise.register_ << 1 & 0x7FFE);
vsuNextNoise(sim);
}
}
/* Envelope modification */
if (chan->env.enb && chan->env.clocks == 0) {
if (chan->env.clocks == 0) {
uint8_t new_envelope = chan->env.value;
if (chan->env.dir == 0 && chan->env.value != 0)
chan->env.value--;
new_envelope--;
else if (chan->env.dir == 1 && chan->env.value != 15)
chan->env.value++;
else if (chan->env.rep)
chan->env.value = chan->env.reload;
new_envelope++;
else if (chan->env.rep && chan->env.modmask != 2) {
new_envelope = chan->env.reload;
chan->env.modmask = 0;
} else if (!chan->env.modmask)
chan->env.modmask = 1;
if (chan->env.enb && !chan->env.modmask)
chan->env.value = new_envelope;
chan->env.clocks = ((uint32_t) chan->env.interval + 1) * 307220;
}
/* Frequency modification */
if (freqmod && sim->vsu.freqmod.clocks == 0) {
if (chan == &sim->vsu.channels[4] && sim->vsu.freqmod.clocks == 0) {
/* Apply previously computed frequency modification */
if (chan->freqmod)
chan->freq.current = sim->vsu.freqmod.next;
vsuNextFreqMod(sim, chan);
/* Channel itself is disabled */
if (!chan->int_.enb)
return;
/* Frequency modifications are enabled */
if (chan->freqmod) {
/* Not the final modulation sample */
if (sim->vsu.freqmod.sample != 31)
sim->vsu.freqmod.sample++;
/* Last modulation sample processed */
else {
sim->vsu.freqmod.modmask = 1;
if (sim->vsu.freqmod.rep)
sim->vsu.freqmod.sample = 0;
}
/* Schedule next modification */
sim->vsu.freqmod.clocks = (uint32_t) sim->vsu.freqmod.interval *
(sim->vsu.freqmod.clk == 0 ? 19200 : 153600);
}
} while (clocks != 0);
/* Always process and validate next frequency value */
vsuNextFreqMod(sim, chan);
}
}
@@ -207,8 +220,11 @@ static void vsuWriteEV0(VB *sim, int index, uint8_t value) {
chan->env.interval = value & 7;
chan->env.value = value >> 4 & 15;
chan->env.reload = chan->env.value;
if (index == 4)
if (chan->env.modmask == 1) chan->env.modmask = 2;
if (index == 4) {
chan->freqmod = vsuCheckFreqMod(sim);
vsuNextFreqMod(sim, chan);
}
/* Configure state */
chan->env.clocks = 307220 * ((uint32_t) chan->env.interval + 1);
@@ -221,6 +237,12 @@ static void vsuWriteEV1(VB *sim, int index, uint8_t value) {
/* Parse fields */
chan->env.enb = value & 1;
chan->env.rep = value >> 1 & 1;
if (
!chan->env.rep && (
(chan->env.reload == 0 && chan->env.dir == 0) ||
(chan->env.reload == 15 && chan->env.dir == 1)
)
) chan->env.modmask = 1;
/* Processing by channel */
switch (index) {
@@ -229,12 +251,14 @@ static void vsuWriteEV1(VB *sim, int index, uint8_t value) {
sim->vsu.freqmod.enb = value >> 6 & 1;
sim->vsu.freqmod.func = value >> 4 & 1;
sim->vsu.freqmod.rep = value >> 5 & 1;
chan->freqmod = vsuCheckFreqMod(sim);
vsuNextFreqMod(sim, chan);
break;
case 5: /* Channel 6 */
sim->vsu.noise.tap = value >> 4 & 7;
sim->vsu.noise.register_ = 0x0000;
vsuNextNoise(sim);
}
}
@@ -245,7 +269,9 @@ static void vsuWriteFQH(VB *sim, int index, uint16_t value) {
value = value << 8 & 0x0700;
chan->freq.current = (chan->freq.current & 0x00FF) | value;
chan->freq.written = (chan->freq.written & 0x00FF) | value;
if (index == 4)
if (index != 4)
return;
sim->vsu.freqmod.freqmask = 2;
vsuNextFreqMod(sim, chan);
}
@@ -254,7 +280,9 @@ static void vsuWriteFQL(VB *sim, int index, uint8_t value) {
Channel *chan = &sim->vsu.channels[index];
chan->freq.current = (chan->freq.current & 0x0700) | value;
chan->freq.written = (chan->freq.written & 0x0700) | value;
if (index == 4)
if (index != 4)
return;
sim->vsu.freqmod.freqmask = 1;
vsuNextFreqMod(sim, chan);
}
@@ -269,19 +297,29 @@ static void vsuWriteINT(VB *sim, int index, uint8_t value) {
/* Update state */
chan->int_.clocks = 76805 * ((uint32_t) chan->int_.interval + 1);
if (chan->env.enb)
chan->env.modmask = 0;
if (
!chan->env.rep && (
(chan->env.reload == 0 && chan->env.dir == 0) ||
(chan->env.reload == 15 && chan->env.dir == 1)
)
) chan->env.modmask = 1;
chan->env.clocks = 307220 * ((uint32_t) chan->env.interval + 1);
if (index != 5) {
chan->wave.sample = 0;
chan->clocks = 4 * (2048 - (uint32_t) chan->freq.current);
} else {
sim->vsu.noise.register_ = 0x0000;
vsuNextNoise(sim);
chan->clocks = 40 * (2048 - (uint32_t) chan->freq.current);
}
if (index == 4) {
sim->vsu.freqmod.clocks = (uint32_t) sim->vsu.freqmod.interval *
(sim->vsu.freqmod.clk == 0 ? 19200 : 153600);
sim->vsu.freqmod.modmask = 0;
sim->vsu.freqmod.sample = 0;
chan->freqmod = vsuCheckFreqMod(sim);
vsuNextFreqMod(sim, chan);
}
}
@@ -313,6 +351,8 @@ static void vsuWriteSWP(VB *sim, uint8_t value) {
(sim->vsu.freqmod.clk == 0 ? 19200 : 153600);
if (clocks < sim->vsu.freqmod.clocks)
sim->vsu.freqmod.clocks = clocks;
sim->vsu.channels[4].freqmod = vsuCheckFreqMod(sim);
vsuNextFreqMod(sim, &sim->vsu.channels[4]);
}
@@ -321,6 +361,8 @@ static void vsuWriteSWP(VB *sim, uint8_t value) {
/* Process component */
static void vsuEmulate(VB *sim, uint32_t clocks) {
Channel *chan; /* Input channel */
uint32_t chantil; /* Clocks until next channel state update */
float i0; /* Current analog input sample */
float o0; /* Current analog output sample */
uint16_t output[2]; /* Digital output samples */
@@ -340,12 +382,55 @@ static void vsuEmulate(VB *sim, uint32_t clocks) {
sim->vsu.clocks -= until;
/* Process all channels */
for (x = 0; x < 6; x++)
vsuEmulateChannel(sim, x, until);
for (x = 0; x < 6; x++) {
chan = &sim->vsu.channels[x];
chantil = until;
/* Process all clocks */
while (chan->int_.enb && chantil != 0) {
/* Determine when the next state change will occur */
if (chan->until == 0) {
/* Clocks until next state change */
chan->until = chan->clocks;
if (chan->env.enb && chan->env.modmask != 2 &&
chan->env.clocks < chan->until)
chan->until = chan->env.clocks;
if (chan->int_.auto_ && chan->int_.clocks < chan->until)
chan->until = chan->int_.clocks;
if (chan->freqmod && sim->vsu.freqmod.clocks < chan->until)
chan->until = sim->vsu.freqmod.clocks;
/* Manage clocks */
chan->clocks -= chan->until;
if (chan->env.enb && chan->env.modmask != 2)
chan->env.clocks -= chan->until;
if (chan->int_.auto_)
chan->int_.clocks -= chan->until;
if (chan->freqmod)
sim->vsu.freqmod.clocks -= chan->until;
}
/* Manage clocks */
if (chan->until > chantil) {
chan->until -= chantil;
chantil = 0;
} else {
chantil -= chan->until;
chan->until = 0;
}
/* Update channel state */
if (chan->until == 0)
vsuEmulateChannel(sim, chan);
}
}
/* Wait for the current sample to finish */
if (sim->vsu.clocks != 0)
continue;
return;
/* Compute the output sample */
output[0] = output[1] = 0;
@@ -369,7 +454,7 @@ static void vsuEmulate(VB *sim, uint32_t clocks) {
sim->vsu.out.offset >> 1 < sim->vsu.out.capacity
) {
/* Processing by data type*/
/* Processing by data type */
switch (sim->vsu.out.type) {
case VB_S16:
((int16_t *) sim->vsu.out.samples)
@@ -416,10 +501,13 @@ static void vsuReset(VB *sim) {
for (x = 0; x < 6; x++) {
chan = &sim->vsu.channels[x];
chan->clocks = 0;
chan->freqmod = 0;
chan->until = 0;
chan->env.clocks = 0;
chan->env.enb = 0;
chan->env.dir = 0;
chan->env.interval = 0;
chan->env.modmask = 0;
chan->env.reload = 0;
chan->env.rep = 0;
chan->env.value = 0;
@@ -440,8 +528,10 @@ static void vsuReset(VB *sim) {
sim->vsu.freqmod.clocks = 0;
sim->vsu.freqmod.dir = 0;
sim->vsu.freqmod.enb = 0;
sim->vsu.freqmod.freqmask = 0;
sim->vsu.freqmod.func = 0;
sim->vsu.freqmod.interval = 0;
sim->vsu.freqmod.modmask = 0;
sim->vsu.freqmod.next = 0;
sim->vsu.freqmod.rep = 0;
sim->vsu.freqmod.sample = 0;
@@ -458,21 +548,17 @@ static void vsuReset(VB *sim) {
/* Write a typed value to the VSU bus */
static void vsuWrite(VB*sim,uint32_t address,int type,int32_t value,int debug){
/* Only byte writes are allowed */
switch (type) {
case VB_S16:
case VB_U16:
case VB_S32:
return;
}
(void) type;
/* Unmapped */
if (address & 3)
if (address & 1)
return;
/* Working variables */
address &= 0x7FF;
address &= 0x7FC;
/* Clear frequency mask */
sim->vsu.freqmod.freqmask = 0;
/* Wave memory */
if (address < 0x280) {
+23 -17
View File
@@ -1,4 +1,4 @@
/* This file is included into vb.c and cannot be compiled on its own. */
/* This file is included into vbu.c and cannot be compiled on its own. */
#ifdef VBUAPI
@@ -253,18 +253,24 @@ static void dasmOpDisp26(char*dest, VBU_DasmConfig*config, VBU_DasmLine*line) {
}
/* Format a 5-bit sign-extended immediate operand */
static void dasmOpImm5S(char *dest, VBU_DasmLine *line) {
static void dasmOpImm5S(char *dest, VBU_DasmConfig*config, VBU_DasmLine *line){
if (config->immediateNotation == VBU_NUMBER)
*dest++ = '#';
sprintf(dest, "%d", SignExtend(line->code[0], 5));
}
/* Format a 5-bit zero-filled immediate operand */
static void dasmOpImm5U(char *dest, VBU_DasmLine *line) {
static void dasmOpImm5U(char *dest, VBU_DasmConfig*config, VBU_DasmLine *line){
if (config->immediateNotation == VBU_NUMBER)
*dest++ = '#';
sprintf(dest, "%d", line->code[0] & 31);
}
/* Format a 16-bit sign-extended immediate operand */
static void dasmOpImm16S(char*dest, VBU_DasmConfig*config, VBU_DasmLine*line) {
int32_t imm = (int16_t) ((int16_t) line->code[3] << 8 | line->code[2]);
if (config->immediateNotation == VBU_NUMBER)
*dest++ = '#';
if (imm >= -256 && imm <= 256) {
sprintf(dest, "%d", imm);
return;
@@ -279,6 +285,8 @@ static void dasmOpImm16S(char*dest, VBU_DasmConfig*config, VBU_DasmLine*line) {
/* Format a 16-bit zero-filled immediate operand */
static void dasmOpImm16U(char*dest, VBU_DasmConfig*config, VBU_DasmLine*line) {
uint16_t imm = (uint16_t) line->code[3] << 8 | line->code[2];
if (config->immediateNotation == VBU_NUMBER)
*dest++ = '#';
dasmToHex(dest, config, 4, imm);
}
@@ -441,12 +449,6 @@ static VBU_DasmLine* dasmGrow(
return *lines == NULL ? NULL : &(*lines)[index];
}
/* Determine the size of an instruction */
static uint32_t dasmInstSize(VB *sim, uint32_t address) {
unsigned opcode = vbRead(sim, address, VB_U16) >> 10 & 63;
return opcode < 0x20 || opcode == 0x32 || opcode == 0x36 ? 2 : 4;
}
/* Format an operand */
static void dasmOperand(char *dest, VBU_DasmConfig *config,
VBU_DasmLine *line, uint8_t type) {
@@ -454,8 +456,8 @@ static void dasmOperand(char *dest, VBU_DasmConfig *config,
case DASM_BCOND : dasmOpBCOND (dest, config, line); break;
case DASM_DISP9 : dasmOpDisp9 (dest, config, line); break;
case DASM_DISP26: dasmOpDisp26(dest, config, line); break;
case DASM_IMM5S : dasmOpImm5S (dest, line); break;
case DASM_IMM5U : dasmOpImm5U (dest, line); break;
case DASM_IMM5S : dasmOpImm5S (dest, config, line); break;
case DASM_IMM5U : dasmOpImm5U (dest, config, line); break;
case DASM_IMM16S: dasmOpImm16S(dest, config, line); break;
case DASM_IMM16U: dasmOpImm16U(dest, config, line); break;
case DASM_JMP : dasmOpJMP (dest, config, line); break;
@@ -507,11 +509,13 @@ static int dasmLine(VB *sim, uint32_t *address, uint32_t pc,
/* Process non-text members */
line = &(*lines)[index];
line->address = *address;
line->codeLength = dasmInstSize(sim, *address);
line->codeLength = vbuCodeSize(sim, *address);
line->isPC = *address == pc;
for (x = 0; x < line->codeLength; x++)
line->code[x] = vbRead(sim, *address + x, VB_U8);
*address += pc - *address < line->codeLength ?
/* Advance to the next instruction or PC, whichever is sooner */
*address += pc != *address && pc - *address < line->codeLength ?
pc - *address : line->codeLength;
/* Do not process text members */
@@ -652,10 +656,12 @@ static VBU_DasmLine* dasmDisassemble(VB *sim, uint32_t address,
}
/* Check if the instruction contains the reference address */
size = dasmInstSize(sim, addr);
size = vbuCodeSize(sim, addr);
if (address - addr < size)
break;
addr += pc - addr < size ? pc - addr : size;
/* Advance to the next instruction or PC, whichever is sooner */
addr += addr != pc && pc - addr < size ? pc - addr : size;
}
/* Address of first line is in the circular buffer */
@@ -666,7 +672,7 @@ static VBU_DasmLine* dasmDisassemble(VB *sim, uint32_t address,
/* Keep decoding until the first line of output */
else for (; line < 0; line++)
addr += dasmInstSize(sim, addr);
addr += vbuCodeSize(sim, addr);
/* Working variables */
size = length * sizeof (VBU_DasmLine);
@@ -680,7 +686,7 @@ static VBU_DasmLine* dasmDisassemble(VB *sim, uint32_t address,
if (dasmLine(sim, &addr, pc, config, &lines, &size, &offset, x))
goto catch;
}
return lines;
return VBU_REALLOC(lines, offset);
/* Exception handler */
catch:
+297
View File
@@ -0,0 +1,297 @@
/* This file is included into vbu.c and cannot be compiled on its own. */
#ifdef VBUAPI
/********************************* Constants *********************************/
/* Range types */
/*
0x41 ('A') 8-bit integer (.db), string
0x42 ('B') 8-bit integer (.db), numeric
0x43 ('C') Compiled C code
0x44 ('D') 16-bit integer (.dd, high byte first)
0x45 ('E') 65C816 code (8-bit accumulator, 8-bit index)
0x46 ('F') 65C816 code (8-bit accumulator, 16-bit index)
0x47 ('G') 65C816 code (16-bit accumulator, 8-bit index)
0x48 ('H') 65C816 code (16-bit accumulator, 16-bit index)
0x4C ('L') 32-bit integer (.dl SNES, .dw Virtual Boy, low byte first)
0x53 ('S') Size reservation, as in .bss allocation (.ds)
0x57 ('W') 16-bit integer (.dw SNES, .dh Virtual Boy, low byte first)
*/
/***************************** Module Functions ******************************/
/* Skip ISX record type 0x01 */
static size_t isx01(uint8_t *bytes, size_t length, size_t src) {
/*
u8 Type =0x01
u8 Bank Cartridge bank number
u8 BankHigh Only if Bank >= 0x80
u16 Address CPU bus address
u16 DataLength Number of bytes in Data
u8[] Data Code bytes
*/
/* Bank field is not present */
if (src + 2 > length)
return (size_t) -1;
/* Advance to DataLength field */
src += bytes[src + 1] >= 0x80 ? 5 : 4;
/* DataLength field is not present */
if (src + 2 > length)
return (size_t) -1;
/* Advance past Data field */
return src + 2 + ((uint16_t) bytes[src + 1] << 8 | bytes[src]);
}
/* Decode ISX record type 0x11 */
static size_t isx11(uint8_t *bytes, size_t length, size_t src,
uint32_t *address, uint32_t *size) {
/*
u8 Type =0x11
u32 Address CPU bus address
u32 DataLength Number of bytes in Data
u8[] Data Code bytes
*/
/* DataLength field is not present */
if (src + 9 > length)
return (size_t) -1;
/* Parse Address and DataLength fields */
*address = (uint32_t) bytes[src+4] << 24 | (uint32_t) bytes[src+3] << 16 |
(uint32_t) bytes[src+2] << 8 | bytes[src+1];
*size = (uint32_t) bytes[src+8] << 24 | (uint32_t) bytes[src+7] << 16 |
(uint32_t) bytes[src+6] << 8 | bytes[src+5];
/* Advance past Data field */
return src + 9 + *size;
}
/* Skip ISX range records */
static size_t isxRange(uint8_t *bytes,size_t length,size_t src,size_t size) {
/*
u8 Type =0x03 (SNES) or 0x13 (Virtual Boy)
u16 Count Number of ranges
Range[] Ranges
=== SNES fields ===
u8 Bank Cartridge bank number
u16 StartAddress Lowest CPU bus address
u16 EndAddress Highest CPU bus address
u8 RangeType See range types
=== Virtual Boy fields ===
u32 StartAddress Lowest CPU bus address
u32 EndAddress Highest CPU bus address
u8 RangeType See range types
*/
/* Count field is not present */
if (src + 3 > length)
return (size_t) -1;
/* Advance past Ranges field */
return src + 3 + size * ((uint16_t) bytes[src + 2] << 8 | bytes[src + 1]);
}
/* Skip ISX symbol record */
static size_t isxSymbol(uint8_t *bytes,size_t length,size_t src,size_t size) {
size_t count; /* Number of symbols */
size_t x; /* Iterator */
/*
u8 Type =0x04 (SNES) or 0x14 (Virtual Boy)
u16 Count Number of symbols
Symbol[] Symbols
u8 NameLength Number of bytes in Name
u8[] Name Symbol name
=== SNES fields ===
u8 Flags Undocumented
u8 Bank Cartridge bank number
u16 Address CPU bus address
=== Virtual Boy fields ===
u16 Flags Undocumented
u32 Address CPU bus address
*/
/* Count field is not present */
if (src + 3 > length)
return (size_t) -1;
/* Working variables */
count = (uint16_t) bytes[src + 2] << 8 | bytes[src + 1];
src += 3;
/* Process all symbols */
for (x = 0; x < count; x++) {
/* NameLength field is not present */
if (src > length)
return (size_t) -1;
/* Advance past remainder of symbol */
src += size + bytes[src];
/* Remainder of symbol is not present */
if (src > length)
return (size_t) -1;
}
return src;
}
/* Skip ISX system record */
static size_t isxSystem(uint8_t *bytes, size_t length, size_t src) {
/*
u8 Type =0x20, 0x21 or 0x22
u32 DataLength Number of bytes in Data
u8[] Data Record data
*/
/* DataLength field is not present */
if (src + 5 > length)
return (size_t) -1;
/* Advance past Data field */
return src + 5 + (
(uint32_t) bytes[src + 4] << 24 | (uint32_t) bytes[src + 3] << 16 |
(uint32_t) bytes[src + 2] << 8 | bytes[src + 1]
);
}
/***************************** Library Functions *****************************/
/* Decode an ISX debugger file to a Virtual Boy ROM */
static void* isxFrom(uint8_t *bytes, size_t length, size_t *romLength) {
uint32_t addr; /* Code record base address */
uint32_t highMin; /* Lowest address in upper half of ROM */
uint32_t lowMax; /* Highest address in lower half of ROM */
uint8_t *rom; /* Output ROM */
uint32_t size; /* Code record size in bytes */
size_t src; /* Input position */
size_t start; /* Offset of first record */
/* Error checking */
if (length < 3)
return NULL;
/* Working variables */
highMin = 0xFFFFFF;
lowMax = 0x000000;
size = 0;
start = strncmp((char *) bytes, "ISX", 3) ? 0 : 32;
/* First pass: determine the size of the ROM */
for (src = start; src < length;) {
switch (bytes[src]) {
case 0x11: /* Code (Virtual Boy) */
/* Decode record fields */
src = isx11(bytes, length, src, &addr, &size);
if (src > length)
return NULL;
/* Validate address and data size */
addr &= 0x07FFFFFF;
if (
addr < 0x07000000 ||
0x08000000 - addr < size
) return NULL;
addr &= 0x00FFFFFF;
/* Requires 16 MiB */
if (addr < 0x800000 && addr + size > 0x800000) {
highMin = 0x800000;
lowMax = 0x7FFFFF;
}
/* Map from top of ROM space */
else if (addr & 0x800000) {
if (addr < highMin)
highMin = addr;
}
/* Map from bottom of ROM space */
else {
addr += size - 1;
if (addr > lowMax)
lowMax = addr;
}
break;
case 0x01: /* Code (SNES) */
src = isx01 (bytes, length, src ); break;
case 0x03: /* Range (SNES) */
src = isxRange (bytes, length, src, 6); break;
case 0x04: /* Symbol (SNES) */
src = isxSymbol(bytes, length, src, 5); break;
case 0x13: /* Range (Virtual Boy) */
src = isxRange (bytes, length, src, 9); break;
case 0x14: /* Symbol (Virtual Boy) */
src = isxSymbol(bytes, length, src, 7); break;
case 0x20: /* System (undocumented) */
case 0x21: /* System (undocumented) */
case 0x22: /* System (undocumented) */
src = isxSystem(bytes, length, src ); break;
default: /* Invalid record type */
return NULL;
}
/* Record contains invalid data */
if (src > length)
return NULL;
}
/* Produce a ROM buffer of minimal size to fit all the code records */
for (
src = 1;
src < lowMax + 0x1000001 - highMin;
src <<= 1
);
rom = VBU_REALLOC(NULL, src);
if (rom == NULL)
return NULL;
*romLength = src;
memset(rom, 0x00, src);
/* Second pass: fill the ROM buffer with the code records */
for (src = start; src < length;) {
switch (bytes[src]) {
case 0x11: /* Code (Virtual Boy) */
src = isx11(bytes, length, src, &addr, &size);
memcpy(&rom[addr & (*romLength-1)], &bytes[src - size], size);
break;
case 0x01: /* Code (SNES) */
src = isx01 (bytes, length, src ); break;
case 0x03: /* Range (SNES) */
src = isxRange (bytes, length, src, 9); break;
case 0x04: /* Symbol (SNES) */
src = isxSymbol(bytes, length, src, 5); break;
case 0x13: /* Range (Virtual Boy) */
src = isxRange (bytes, length, src, 12); break;
case 0x14: /* Symbol (Virtual Boy) */
src = isxSymbol(bytes, length, src, 7); break;
case 0x20: /* System (undocumented) */
case 0x21: /* System (undocumented) */
case 0x22: /* System (undocumented) */
src = isxSystem(bytes, length, src ); break;
}
}
return rom;
}
#endif /* VBUAPI */
+13
View File
@@ -33,11 +33,18 @@ static int32_t SignExtend(int32_t value, int32_t bits) {
/******************************** Sub-Modules ********************************/
#include "disassembler.c"
#include "isx.c"
/******************************* API Commands ********************************/
/* Determine the size in bytes of an instruction */
VBUAPI int vbuCodeSize(VB *sim, uint32_t address) {
int opcode = vbRead(sim, address, VB_U16) >> 10 & 63;
return opcode < 0x20 || opcode == 0x32 || opcode == 0x36 ? 2 : 4;
}
/* Initialize disassembler options with default settings */
VBUAPI VBU_DasmConfig* vbuDasmInit(VBU_DasmConfig *config) {
config->bcondNotation = VBU_JOINED;
@@ -47,6 +54,7 @@ VBUAPI VBU_DasmConfig* vbuDasmInit(VBU_DasmConfig *config) {
config->conditionNotation = VBU_NAMES;
config->hexCase = VBU_UPPER;
config->hexNotation = VBU_0X;
config->immediateNotation = VBU_NONE;
config->memoryNotation = VBU_OUTSIDE;
config->mnemonicCase = VBU_UPPER;
config->operandOrder = VBU_DEST_LAST;
@@ -63,3 +71,8 @@ VBUAPI VBU_DasmLine* vbuDisassemble(VB *sim, uint32_t address,
VBU_DasmConfig *config, unsigned length, int line) {
return dasmDisassemble(sim, address, config, length, line);
}
/* Decode an ISX debugger file to a Virtual Boy ROM */
VBUAPI void* vbuFromISX(void *bytes, size_t length, size_t *romLength) {
return isxFrom(bytes, length, romLength);
}
+5
View File
@@ -29,6 +29,8 @@ extern "C" {
#define VBU_L 0
#define VBU_LOWER 1
#define VBU_NAMES 1
#define VBU_NONE 0
#define VBU_NUMBER 1
#define VBU_NUMBERS 0
#define VBU_OUTSIDE 0
#define VBU_SPLIT 1
@@ -48,6 +50,7 @@ typedef struct { /* Defaults listed first */
uint8_t conditionNotation; /* NAMES, NUMBERS */
uint8_t hexCase; /* UPPER, LOWER */
uint8_t hexNotation; /* 0X, H, DOLLAR */
uint8_t immediateNotation; /* NONE, NUMBER */
uint8_t memoryNotation; /* OUTSIDE, INSIDE */
uint8_t mnemonicCase; /* UPPER, LOWER */
uint8_t operandOrder; /* DEST_LAST, DEST_FIRST */
@@ -82,8 +85,10 @@ typedef struct {
/******************************* API Commands ********************************/
VBUAPI int vbuCodeSize (VB *sim, uint32_t address);
VBUAPI VBU_DasmConfig* vbuDasmInit (VBU_DasmConfig *config);
VBUAPI VBU_DasmLine* vbuDisassemble(VB *sim, uint32_t address, VBU_DasmConfig *config, unsigned length, int line);
VBUAPI void* vbuFromISX (void *bytes, size_t length, size_t *romLength);
+99
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@@ -0,0 +1,99 @@
"use strict";
// Dedicated audio output processor
class Audio extends AudioWorkletProcessor {
// Instance fields
buffers; // Input sample buffer queue
core; // Communications with core thread
dom; // Communications with DOM thread
offset; // Offset into oldest buffer
///////////////////////// Initialization Methods //////////////////////////
constructor() {
super();
this.port.onmessage = async e=>{
await this.#construct(e.data.core);
this.port.postMessage(0);
};
}
// Asynchronous constructor
async #construct(core) {
// Configure instance fields
this.buffers = [];
this.core = core;
this.dom = this.port;
this.offset = 0;
// Configure communications
this.core.onmessage = e=>this.#onCore(e.data);
this.dom .onmessage = e=>this.#onDOM (e.data);
}
///////////////////////////// Public Methods //////////////////////////////
// Produce output samples (called by the user agent)
process(inputs, outputs, parameters) {
let output = outputs[0];
let length = output [0].length;
let empty = null;
// Process all samples
for (let x = 0; x < length;) {
// No bufferfed samples are available
if (this.buffers.length == 0) {
for (; x < length; x++)
output[0][x] = output[1][x] = 0;
break;
}
// Transfer samples from the oldest buffer
let buffer = this.buffers[0];
let y = this.offset;
for (; x < length && y < buffer.length; x++, y+=2) {
output[0][x] = buffer[y ];
output[1][x] = buffer[y + 1];
}
// Advance to the next buffer
if (y == buffer.length) {
if (empty == null)
empty = [];
empty.push(this.buffers.shift().buffer);
this.offset = 0;
}
// Buffer is not empty
else this.offset = y;
}
// Return emptied sample buffers to the core thread
if (empty != null)
this.core.postMessage(empty, empty);
return true;
}
///////////////////////////// Event Handlers //////////////////////////////
// Message received from core thread
#onCore(e) {
this.buffers.push(new Float32Array(e));
}
// Message received from DOM thread
#onDOM(e) {
}
}
registerProcessor("shrooms-vb", Audio);
+88
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@@ -0,0 +1,88 @@
"use strict";
export default {
// Core
VB: {
// System registers
ADTRE: 25,
CHCW : 24,
ECR : 4,
EIPC : 0,
EIPSW: 1,
FEPC : 2,
FEPSW: 3,
PIR : 6,
PSW : 5,
TKCW : 7,
// Memory access data types
S8 : 0,
U8 : 1,
S16: 2,
U16: 3,
S32: 4,
F32: 5,
// Option keys
PSEUDO_HALT: 0,
// Controller buttons
PWR: 0x0001,
SGN: 0x0002,
A : 0x0004,
B : 0x0008,
RT : 0x0010,
LT : 0x0020,
RU : 0x0040,
RR : 0x0080,
LR : 0x0100,
LL : 0x0200,
LD : 0x0400,
LU : 0x0800,
STA: 0x1000,
SEL: 0x2000,
RL : 0x4000,
RD : 0x8000
},
// Utility
VBU: {
// Disassembler options
"0X" : 0,
C : 1,
DEST_FIRST: 1,
DEST_LAST : 0,
DOLLAR : 1,
E : 0,
H : 2,
INSIDE : 1,
JOINED : 0,
L : 0,
LOWER : 1,
NAMES : 1,
NONE : 0,
NUMBER : 1,
NUMBERS : 0,
OUTSIDE : 0,
SPLIT : 1,
UPPER : 0,
Z : 1
},
// Web interface
web: {
// Break types
BREAK_FRAME: 1,
BREAK_POINT: 2,
// Anaglyph colors
STEREO_CYAN : 0x00C6F0,
STEREO_GREEN : 0x00B400,
STEREO_MAGENTA: 0xC800FF,
STEREO_RED : 0xFF0000
}
};
+611
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@@ -0,0 +1,611 @@
"use strict";
import Constants from /***/"./Constants.js";
//////////////////////////////////// Core /////////////////////////////////////
// Emulation processor
new class Core {
// Instance fields
audio; // Audio communication
automatic; // Automatic emulation state
clocked; // Clocked emulation state
dom; // DOM communication
mallocs; // Memory allocations by pointer
pointerType; // TypedArray for WebAssembly pointers
sims; // Simulations by pointer
///////////////////////// Initialization Methods //////////////////////////
constructor() {
onmessage = async e=>{
await this.#construct(e.data.audio, e.data.wasmUrl);
this.dom.postMessage(0);
};
}
// Asynchronous constructor
async #construct(audio, wasmUrl) {
// Configure instance fields
this.mallocs = new Map();
this.sims = new Map();
// DOM thread communication
this.dom = globalThis;
this.dom.onmessage = e=>this[e.data.command](e.data);
// Instantiate the WebAssembly module
this.wasm = (await WebAssembly.instantiateStreaming(
fetch(wasmUrl), {
env: {
emscripten_notify_memory_growth: ()=>this.#onGrowth()
}
}));
Object.assign(this, this.wasm.instance.exports);
this.pointerType = this.PointerSize() == 8 ?
BigUint64Array : Uint32Array;
// Configure audio state
this.audio = audio;
audio.buffers = [0,0,0].map(v=>new Float32Array(41700 / 50 * 2));
audio.samples =
this.#malloc(41700 / 50 * 2, audio, "samples", Float32Array);
audio.onmessage = e=>this.#onAudio(e.data);
// Configure emulation states
this.automatic = { emulating: false };
this.clocked = {};
for (let s of [ this.automatic, this.clocked ]) {
s.clocks = this.#malloc(1, s, "clocks" , Uint32Array);
s.pointers = this.#malloc(1, s, "pointers", this.pointerType);
s.sims = [];
}
}
////////////////////////////// Core Commands //////////////////////////////
// Instantiate sims
createSims(message) {
let sims = new Array(message.count);
let size = this.vbSizeOf();
// Process all sims
for (let x = 0; x < message.count; x++) {
let sim = {
canvas : null,
keys : Constants.VB.SGN,
pointer : sims[x] = this.CreateSim()
};
this.sims.set(sim.pointer, sim);
// Video
sim.pixels = this.#getPixels(sim);
sim.image = new ImageData(sim.pixels, 384, 224);
// Audio
sim.samples = this.#noalloc(
this.GetExtSamples(sim.pointer),
41700 / 50 * 2, sim, "samples", Float32Array
);
}
this.dom.postMessage({
sims : sims,
promised: true
});
}
// Produce disassembly from a sim
disassemble(message) {
// Disassemble from the simulation
let dasm = message.config == null ?
this.vbuDisassemble(
message.sim,
message.address,
0,
message.length,
message.line
)
:
this.Disassemble(
message.config.bcondNotation,
message.config.conditionCase,
message.config.conditionCL,
message.config.conditionEZ,
message.config.conditionNotation,
message.config.hexCase,
message.config.hexNotation,
message.config.immediateNotation,
message.config.memoryNotation,
message.config.mnemonicCase,
message.config.operandOrder,
message.config.programCase,
message.config.programNotation,
message.config.setfNotation,
message.config.systemCase,
message.config.systemNotation,
message.sim,
message.address,
message.length,
message.line
)
;
// A memory error occurred
if (dasm == 0) {
this.dom.postMessage({
promised: message.promised,
success : false
});
return;
}
// Retrieve all disassembly data into a working buffer
let pointer = this.Realloc(0, message.length * 17 * 4);
let buffer = new Uint32Array(
this.memory.buffer, pointer, message.length * 17);
this.GetDasm(pointer, dasm, message.length);
// Consume output lines
let lines = new Array(message.length);
for (let x = 0, z = 0; x < lines.length; x++) {
let line = lines[x] = { text: {} };
line.address = buffer[z++];
line.code = new Array(buffer[z++]);
for (let y = 0; y < line.code.length; y++)
line.code[y] = buffer[z++];
z += 4 - line.code.length;
line.isPC = buffer[z++] != 0;
line.text.address = this.#string(dasm + buffer[z++], true);
line.text.code = new Array(line.code.length);
for (let y = 0; y < line.code.length; y++)
line.text.code[y] = this.#string(dasm + buffer[z++], true);
z += 4 - line.code.length;
line.text.mnemonic = this.#string(dasm + buffer[z++], true);
line.text.operands = new Array(buffer[z++]);
for (let y = 0; y < line.text.operands.length; y++)
line.text.operands[y] = this.#string(dasm + buffer[z++], true);
z += 3 - line.text.operands.length;
}
// Memory cleanup
this.Realloc(pointer, 0);
this.Realloc(dasm , 0);
// Send response
this.dom.postMessage({
success : true,
lines : lines,
promised: message.promised
});
}
// Emulate automatically
emulateAutomatic(message) {
// Configure sims
this.automatic.pointers = this.#realloc(
this.automatic.pointers, message.sims.length);
for (let x = 0; x < message.sims.length; x++) {
this.automatic.pointers[x] = message.sims[x];
this.automatic.sims [x] = this.sims.get(message.sims[x]);
}
// Notify the DOM thread
this.dom.postMessage({ promised: true });
// Begin automatic emulation
this.automatic.emulating = true;
this.#autoEmulate();
}
// Emulate for a given number of clocks
emulateClocked(message) {
// Configure sims
this.clocked.pointers = this.#realloc(
this.clocked.pointers, message.sims.length);
for (let x = 0; x < message.sims.length; x++) {
this.clocked.pointers[x] = message.sims[x];
this.clocked.sims [x] = this.sims.get(message.sims[x]);
}
// Process simulations
let broke = false;
this.clocked.clocks[0] = message.clocks;
while (!broke && this.clocked.clocks[0] != 0) {
// Process simulations until a suspension
this.Emulate(
this.clocked.pointers.pointer,
message.sims.length,
this.clocked.clocks.pointer
);
// Monitor break conditions
for (let x = 0; x < message.sims.length; x++) {
let sim = this.clocked.sims[x];
sim.breaks = this.GetBreaks(sim.pointer);
if (breaks & Constants.web.BREAK_POINT)
broke = true;
}
}
// Update images
for (let sim of this.clocked.sims) {
if (!(sim.breaks & Constants.web.BREAK_FRAME))
continue;
this.GetPixels(sim.pointer);
sim.context.putImageData(sim.image, 0, 0);
}
// Notify DOM thread
this.dom.postMessage({
promised: true,
broke : broke,
clocks : this.clocked.clocks[0]
});
}
// Attempt to produce a ROM from an ISX debugger file
fromISX(message) {
// Transfer the input data into WebAssembly memory
let input = new Uint8Array(message.data);
let inPtr = this.Realloc(0, input.length);
let inMem = new Uint8Array(this.memory.buffer, inPtr, input.length);
for (let x = 0; x < input.length; x++)
inMem[x] = input[x];
// Attempt to decode the ISX file as a ROM
let outPtr = this.FromISX(inPtr, input.length);
this.Realloc(inPtr, 0);
// The data is not an ISX file
if (outPtr == 0) {
this.dom.postMessage({ promised: true, data: null });
return;
}
// Transfer the decoded ROM from WebAssembly memory
let output = new Uint8Array(this.GetISXLength(outPtr));
let outMem = new Uint8Array(this.memory.buffer,
this.GetISXROM(outPtr), output.length);
for (let x = 0; x < output.length; x++)
output[x] = outMem[x];
this.Realloc(outPtr, 0);
// Notify DOM thread
this.dom.postMessage({
promised: true,
data : output.buffer
}, [ output.buffer ]);
}
// Reset simulation state
reset(message) {
this.vbReset(message.sim);
this.dom.postMessage({ promised: true });
}
// Specify anaglyph colors
setAnaglyph(message) {
this.SetAnaglyph(message.sim, message.left, message.right);
this.dom.postMessage({ promised: true });
}
// Specify the OffscreenCanvas that goes with a sim
setCanvas(message) {
let sim = this.sims.get(message.sim);
sim.canvas = message.canvas;
sim.context = sim.canvas.getContext("2d");
sim.context.putImageData(sim.image, 0, 0);
this.dom.postMessage({ promised: true });
}
// Specify a game pak RAM buffer
setCartRAM(message) {
this.#setCartMemory(message.sim, message.data,
this.vbGetCartRAM, this.vbSetCartRAM);
}
// Specify a game pak ROM buffer
setCartROM(message) {
this.#setCartMemory(message.sim, message.data,
this.vbGetCartROM, this.vbSetCartROM);
}
// Specify new game pad keys
setKeys(message) {
this.vbSetKeys(message.sim, message.keys);
this.dom.postMessage({ promised: true });
}
// Specify audio panning
setPanning(message) {
this.SetPanning(message.sim, message.panning);
this.dom.postMessage({ promised: true });
}
// Specify a new communication peer
setPeer(message) {
let orphaned = [];
let prev = this.vbGetPeer(message.sim);
if (prev != message.peer) {
if (prev != 0) // Sim's previous peer has been orphaned
orphaned.push(prev);
if (message.peer != 0) {
prev = this.vbGetPeer(message.peer);
if (prev != null) // Peer's previous peer has been orphaned
orphaned.push(prev);
}
this.vbSetPeer(message.sim, message.peer);
}
this.dom.postMessage({
orphaned: orphaned,
promised: true
});
}
// Specify audio volume
setVolume(message) {
this.SetVolume(message.sim, message.volume);
this.dom.postMessage({ promised: true });
}
// Suspend automatic emulation
suspend(message) {
this.automatic.emulating = false;
this.dom.postMessage({ promised: true });
}
///////////////////////////// Event Handlers //////////////////////////////
// Message from audio thread
#onAudio(e) {
// Output staged images
if (this.automatic.emulating && this.audio.buffers.length == 0) {
for (let sim of this.automatic.sims)
sim.context.putImageData(sim.image, 0, 0);
}
// Acquire the emptied buffers and resume emulation
this.audio.buffers.push(... e.map(b=>new Float32Array(b)));
this.#autoEmulate();
}
// WebAssembly memory has grown
#onGrowth() {
for (let prev of this.mallocs.values()) {
let buffer = new prev.constructor(
this.memory.buffer, prev.pointer, prev.size);
Object.assign(buffer, {
assign : prev.assign,
pointer: prev.pointer,
size : prev.size,
target : prev.target
});
this.mallocs.set(buffer.pointer, buffer);
this.#updateTarget(buffer);
}
for (let sim of this.sims.values()) {
sim.pixels = this.#getPixels(sim);
sim.image = new ImageData(sim.pixels, 384, 224);
}
}
///////////////////////////// Private Methods /////////////////////////////
// Automatic emulation processing
#autoEmulate() {
// Error checking
if (!this.automatic.emulating)
return;
// Process all remaining audio buffers
while (this.audio.buffers.length != 0) {
// Reset sample output
for (let sim of this.automatic.sims) {
this.vbSetSamples(sim.pointer, sim.samples.pointer,
Constants.VB.F32, 41700 / 50);
}
// Process all clocks
this.automatic.clocks[0] = 400000; // 0.02s
while (this.automatic.clocks[0] != 0) {
this.Emulate(
this.automatic.pointers.pointer,
this.automatic.sims.length,
this.automatic.clocks.pointer
);
// Too many buffers left to output video
if (this.audio.buffers.length > 2)
continue;
// Stage the next video image
for (let sim of this.automatic.sims) {
let breaks = this.GetBreaks(sim.pointer);
if (breaks & Constants.web.BREAK_FRAME)
this.GetPixels(sim.pointer);
}
}
// Mix and output audio samples
let buffer = this.audio.buffers.shift();
this.Mix(
this.audio.samples.pointer,
this.automatic.pointers.pointer,
this.automatic.sims.length
);
for (let x = 0; x < buffer.length; x++)
buffer[x] = this.audio.samples[x];
this.audio.postMessage(buffer.buffer, [ buffer.buffer ]);
// Output staged images if there's one audio buffer to go
if (this.audio.buffers.length != 1)
continue;
for (let sim of this.automatic.sims)
sim.context.putImageData(sim.image, 0, 0);
}
}
// Delete an allocated buffer in WebAssembly memory
#free(buffer) {
this.mallocs.delete(buffer.pointer);
this.Realloc(buffer.pointer, 0);
}
// Register a sim's pixel buffer
#getPixels(sim) {
return this.#noalloc(
this.GetExtPixels(sim.pointer),
384*224*4, sim, "pixels", Uint8ClampedArray
);
}
// Allocate memory in WebAssembly and register the buffer
#malloc(count, target = null, assign = null, type = Uint8ClampedArray) {
return this.#noalloc(
this.Realloc(0, count * type.BYTES_PER_ELEMENT),
count, target, assign, type
);
}
// Register a buffer in WebAssembly memory without allocating it
#noalloc(pointer, count, target=null, assign=null, type=Uint8ClampedArray){
let buffer = new type(this.memory.buffer, pointer, count);
Object.assign(buffer, {
assign : assign?.split("."),
count : count,
pointer: pointer,
target : target
});
this.mallocs.set(pointer, buffer);
return buffer;
}
// Resize a previously allocated buffer in WebAssembly memory
#realloc(prev, count) {
this.mallocs.delete(prev.pointer);
let pointer = this.Realloc(prev.pointer,
count * prev.constructor.prototype.BYTES_PER_ELEMENT);
let buffer = new prev.constructor(this.memory.buffer, pointer, count);
Object.assign(buffer, {
assign : prev.assign,
count : count,
pointer: pointer,
target : prev.target
});
this.mallocs.set(pointer, buffer);
this.#updateTarget(buffer);
return buffer;
}
// Compute anaglyph color values
#setAnaglyph(sim, left, right) {
// Split out the RGB channels
let color = left | right;
let stereo = [
color >> 16 & 0xFF,
color >> 8 & 0xFF,
color & 0xFF
];
// Compute scaled RGB values by output level
sim.anaglyph = new Array(256);
for (let x = 0; x < 256; x++) {
let level = sim.anaglyph[x] = new Array(3);
for (let y = 0; y < 3; y++)
level[y] = Math.round(x * stereo[y] / 255.0);
}
// Determine which channels are in each eye
sim.anaglyph.left = [];
sim.anaglyph.right = [];
for (let x = 0, y = 16; x < 3; x++, y -= 8) {
if (left >> y & 0xFF)
sim.anaglyph.left .push(x);
if (right >> y & 0xFF)
sim.anaglyph.right.push(x);
}
}
// Specify a game pak memory buffer
#setCartMemory(sim, mem, getter, setter) {
// Working variables
let cart = new Uint8Array(mem);
let prev = getter(sim);
let cur = this.Realloc(0, cart.length);
mem = new Uint8Array(this.memory.buffer, cur, cart.length);
// Transfer the data into core memory
for (let x = 0; x < mem.length; x++)
mem[x] = cart[x];
// Assign the ROM to the simulation
let success = setter(sim, cur, mem.length) == 0;
if (success) {
if (prev != 0)
this.Realloc(prev, 0);
} else this.Realloc(cur, 0);
// Reply to the DOM thread
this.dom.postMessage({
success : success,
promised: true
});
}
// Read a C string from WebAssembly memory
#string(address, indirect = false) {
if (address == 0)
return null;
if (indirect) {
let next = new this.pointerType(this.memory.buffer, address, 1)[0];
address = next;
}
let length = 0;
let memory = new Uint8Array(this.memory.buffer);
for (let addr = address; memory[addr++] != 0; length++);
return (Array.from(memory.slice(address, address + length))
.map(b=>String.fromCodePoint(b)).join(""));
}
// Update an allocated buffer's assignment in its monitor object
#updateTarget(buffer) {
if (buffer.target == null)
return;
let obj = buffer.target;
let assign = buffer.assign.slice();
while (assign.length > 1)
obj = obj[assign.shift()];
obj[assign[0]] = buffer;
}
}();
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@@ -0,0 +1,976 @@
"use strict";
import Constants from /**/"./Constants.js";
// Instantiation guard
const GUARD = Symbol();
///////////////////////////////// DasmConfig //////////////////////////////////
// Disassembler option settings
class DasmConfig {
// Instance fields
#bcondNotation;
#conditionCase;
#conditionCL;
#conditionEZ;
#conditionNotation;
#hexCase;
#hexNotation;
#immediateNotation;
#memoryNotation;
#mnemonicCase;
#operandOrder;
#programCase;
#programNotation;
#setfNotation;
#systemCase;
#systemNotation;
///////////////////////// Initialization Methods //////////////////////////
constructor() {
this.#bcondNotation = Constants.VBU.JOINED;
this.#conditionCase = Constants.VBU.LOWER;
this.#conditionCL = Constants.VBU.L;
this.#conditionEZ = Constants.VBU.Z;
this.#conditionNotation = Constants.VBU.NAMES;
this.#hexCase = Constants.VBU.UPPER;
this.#hexNotation = Constants.VBU["0X"];
this.#immediateNotation = Constants.VBU.NONE;
this.#memoryNotation = Constants.VBU.OUTSIDE;
this.#mnemonicCase = Constants.VBU.UPPER;
this.#operandOrder = Constants.VBU.DEST_LAST;
this.#programCase = Constants.VBU.LOWER;
this.#programNotation = Constants.VBU.NAMES;
this.#setfNotation = Constants.VBU.SPLIT;
this.#systemCase = Constants.VBU.LOWER;
this.#systemNotation = Constants.VBU.NAMES;
}
/////////////////////////// Property Accessors ////////////////////////////
get bcondNotation() { return this.#bcondNotation; }
set bcondNotation(value) {
switch (value) {
case Constants.VBU.JOINED:
case Constants.VBU.SPLIT : break;
default: return;
}
this.#bcondNotation = value;
}
get conditionCase() { return this.#conditionCase; }
set conditionCase(value) {
switch (value) {
case Constants.VBU.LOWER:
case Constants.VBU.UPPER: break;
default: return;
}
this.#conditionCase = value;
}
get conditionCL() { return this.#conditionCL; }
set conditionCL(value) {
switch (value) {
case Constants.VBU.C:
case Constants.VBU.L: break;
default: return;
}
this.#conditionCL = value;
}
get conditionEZ() { return this.#conditionEZ; }
set conditionEZ(value) {
switch (value) {
case Constants.VBU.E:
case Constants.VBU.Z: break;
default: return;
}
this.#conditionEZ = value;
}
get conditionNotation() { return this.#conditionNotation; }
set conditionNotation(value) {
switch (value) {
case Constants.VBU.NAMES :
case Constants.VBU.NUMBERS: break;
default: return;
}
this.#conditionNotation = value;
}
get hexCase() { return this.#hexCase; }
set hexCase(value) {
switch (value) {
case Constants.VBU.LOWER:
case Constants.VBU.UPPER: break;
default: return;
}
this.#hexCase = value;
}
get hexNotation() { return this.#hexNotation; }
set hexNotation(value) {
switch (value) {
case Constants.VBU["0X"] :
case Constants.VBU.DOLLAR:
case Constants.VBU.H : break;
default: return;
}
this.#hexNotation = value;
}
get immediateNotation() { return this.#immediateNotation; }
set immediateNotation(value) {
switch (value) {
case Constants.VBU.NONE :
case Constants.VBU.NUMBER: break;
default: return;
}
this.#immediateNotation = value;
}
get memoryNotation() { return this.#memoryNotation; }
set memoryNotation(value) {
switch (value) {
case Constants.VBU.INSIDE :
case Constants.VBU.OUTSIDE: break;
default: return;
}
this.#memoryNotation = value;
}
get mnemonicCase() { return this.#mnemonicCase; }
set mnemonicCase(value) {
switch (value) {
case Constants.VBU.LOWER:
case Constants.VBU.UPPER: break;
default: return;
}
this.#mnemonicCase = value;
}
get operandOrder() { return this.#operandOrder; }
set operandOrder(value) {
switch (value) {
case Constants.VBU.DEST_FIRST:
case Constants.VBU.DEST_LAST : break;
default: return;
}
this.#operandOrder = value;
}
get programCase() { return this.#programCase; }
set programCase(value) {
switch (value) {
case Constants.VBU.LOWER:
case Constants.VBU.UPPER: break;
default: return;
}
this.#programCase = value;
}
get programNotation() { return this.#programNotation; }
set programNotation(value) {
switch (value) {
case Constants.VBU.NAMES :
case Constants.VBU.NUMBERS: break;
default: return;
}
this.#programNotation = value;
}
get setfNotation() { return this.#setfNotation; }
set setfNotation(value) {
switch (value) {
case Constants.VBU.JOINED:
case Constants.VBU.SPLIT : break;
default: return;
}
this.#setfNotation = value;
}
get systemCase() { return this.#systemCase; }
set systemCase(value) {
switch (value) {
case Constants.VBU.LOWER:
case Constants.VBU.UPPER: break;
default: return;
}
this.#systemCase = value;
}
get systemNotation() { return this.#systemNotation; }
set systemNotation(value) {
switch (value) {
case Constants.VBU.NAMES :
case Constants.VBU.NUMBERS: break;
default: return;
}
this.#systemNotation = value;
}
}
////////////////////////////////// DasmLine ///////////////////////////////////
// One line of disassembler output
class DasmLine {
// Instance fields
#address;
#addressText;
#code;
#codeText;
#isPC;
#mnemonicText;
#operandText;
///////////////////////// Initialization Methods //////////////////////////
constructor() {
if (arguments[0] != GUARD)
throw new Error("Cannot be instantiated.");
let line = arguments[1];
this.#address = line.address;
this.#addressText = line.text.address;
this.#code = line.code;
this.#codeText = line.text.code;
this.#isPC = line.isPC;
this.#mnemonicText = line.text.mnemonic;
this.#operandText = line.text.operands;
}
/////////////////////////// Property Accessors ////////////////////////////
get address() { return this.#address; }
get code () { return this.#code.slice(); }
get isPC () { return this.#isPC; }
get text () {
return {
address : this.#addressText,
code : this.#codeText.slice(),
mnemonic: this.#mnemonicText,
operands: this.#operandText.slice()
};
}
///////////////////////////// Public Methods //////////////////////////////
// Express self as a plain object
toObject() {
return {
address: this.address,
code : Array.from(this.#code),
isPC : this.isPC,
text : this.text
};
}
}
///////////////////////////////////// Sim /////////////////////////////////////
// Simulation instance
class Sim extends HTMLElement {
// Instance fields
#anaglyph; // Anaglyph color values
#canvas; // Canvas element
#core; // Core proxy
#emulating; // Current emulation status
#keys; // Controller state
#panning; // Audio stereo balance
#peer; // Communication peer
#pointer; // Pointer in core memory
#volume; // Audio output volume
///////////////////////// Initialization Methods //////////////////////////
constructor() {
if (arguments[0] != GUARD)
throw new Error("Must be created via VB.create()");
super();
this.proxy = {
construct : (core, pointer)=>this.#construct(core, pointer),
isEmulating : ()=>this.#emulating,
setEmulating: e =>this.#emulating = e,
setPeer : p =>this.#peer = p
};
}
// Asynchronous constructor
async #construct(core, pointer) {
// Configure instance fields
this.#anaglyph = [ VB.STEREO_RED, VB.STEREO_CYAN ];
this.#core = core;
this.#emulating = false;
this.#keys = Constants.VB.SGN;
this.#panning = 0.0;
this.#peer = null;
this.#pointer = pointer;
this.#volume = 1.0;
delete this.proxy;
// Create a <canvas> for the video image
let canvas = this.#canvas = document.createElement("canvas");
Object.assign(canvas, { width: 384, height: 224 });
canvas.style.imageRendering = "pixelated";
// Configure elements
Object.assign(this.style, {
display : "inline-block",
height : "224px",
position: "relative",
width : "384px"
});
Object.assign(canvas.style, {
height : "100%",
imageRendering: "pixelated",
left : "0",
position : "absolute",
top : "0",
width : "100%"
});
this.append(canvas);
// Send control of the canvas to the core worker
let offscreen = canvas.transferControlToOffscreen();
await core.toCore({
command : "setCanvas",
promised : true,
sim : pointer,
canvas : offscreen,
transfers: [ offscreen ]
});
return this;
}
/////////////////////////// Property Accessors ////////////////////////////
get anaglyph() { return this.#anaglyph.slice(); }
get core () { return this.#core.core ; }
get keys () { return this.#keys ; }
get panning () { return this.#panning ; }
get peer () { return this.#peer ; }
get volume () { return this.#volume ; }
///////////////////////////// Public Methods //////////////////////////////
// Delete the sim
async delete() {
// Unlink peer
// Deallocate memory
// Unlink core
}
// Disassemble from a simulation
async disassemble(address, config, length, line) {
// Error checking
if (!Number.isSafeInteger(address) ||
address < 0 || address > 0xFFFFFFFF)
throw new RangeError("Address must conform to Uint32.");
if (config != null && !(config instanceof DasmConfig))
throw new TypeError("Config must be an instance of DasmConfig.");
if (!Number.isSafeInteger(address) || length < 0)
throw new RangeError("Length must be nonnegative.");
if (!Number.isSafeInteger(line))
throw new TypeError("Line must be a safe integer.");
// Request disassembly from the core
let response = await this.#core.toCore({
command : "disassemble",
promised: true,
sim : this.#pointer,
address : address,
length : length,
line : line,
config : config == null ? null : {
bcondNotation : config.bcondNotation,
conditionCase : config.conditionCase,
conditionCL : config.conditionCL,
conditionEZ : config.conditionEZ,
conditionNotation: config.conditionNotation,
hexCase : config.hexCase,
hexNotation : config.hexNotation,
immediateNotation: config.immediateNotation,
memoryNotation : config.memoryNotation,
mnemonicCase : config.mnemonicCase,
operandOrder : config.operandOrder,
programCase : config.programCase,
programNotation : config.programNotation,
setfNotation : config.setfNotation,
systemCase : config.systemCase,
systemNotation : config.systemNotation
}
});
// Process the response
return !response.success ? null :
response.lines.map(l=>new DasmLine(GUARD, l));
}
// Reset simulation state
reset() {
return this.#core.toCore({
command : "reset",
promised: true,
sim : this.#pointer
});
}
// Specify anaglyph colors
setAnaglyph(left, right) {
// Error checking
if (!Number.isSafeInteger(left ) || left < 0 || left > 0xFFFFFF)
throw new RangeError("Left must conform to Uint24.");
if (!Number.isSafeInteger(right) || right < 0 || right > 0xFFFFFF)
throw new RangeError("Right must conform to Uint24.");
if (
left & 0xFF0000 && right & 0xFF0000 ||
left & 0x00FF00 && right & 0x00FF00 ||
left & 0x0000FF && right & 0x0000FF
) throw new RangeError("Left and right overlap RGB channels.");
// Configure instance fields
this.#anaglyph[0] = left;
this.#anaglyph[1] = right;
// Send the colors to the core
return this.#core.toCore({
command : "setAnaglyph",
promised: true,
sim : this.#pointer,
left : left,
right : right
});
}
// Specify a game pak RAM buffer
setCartRAM(wram) {
return this.#setCartMemory("setCartRAM", wram);
}
// Specify a game pak ROM buffer
setCartROM(rom) {
return this.#setCartMemory("setCartROM", rom);
}
// Specify new game pad keys
setKeys(keys) {
// Error checking
if (!Number.isSafeInteger(keys) || keys < 0 || keys > 0xFFFF)
throw new RangeError("Keys must conform to Uint16.");
if (keys == this.#keys)
return;
// Configure instance fields
this.#keys = keys;
// Send the keys to the core
return this.#core.toCore({
command : "setKeys",
promised: true,
sim : this.#pointer,
keys : keys
});
}
// Specify audio panning
setPanning(panning) {
// Error checking
if (!Number.isFinite(panning) ||panning < -1 || panning > +1) {
throw new RangeError(
"Panning must be a number from -1 to +1.");
}
// Configure instance fields
this.#panning = panning;
// Send the panning to the core
return this.#core.toCore({
command : "setPanning",
promised: true,
sim : this.#pointer,
panning : panning
});
}
// Specify a new communication peer
async setPeer(peer = null) {
// Error checking
if (peer !== null && peer.#core != this.#core)
throw new RangeError("Peer sim must belong to the same core.");
// Configure peers on the core
if (peer != this.#peer)
await this.#core.setPeer(this, peer);
}
// Specify audio volume
setVolume(volume) {
// Error checking
if (!Number.isFinite(volume) ||volume < 0 || volume > 10) {
throw new RangeError(
"Volume must be a number from 0\u00d7 to 10\u00d7.");
}
// Configure instance fields
this.#volume = volume;
// Send the volume to the core
return this.#core.toCore({
command : "setVolume",
promised: true,
sim : this.#pointer,
volume : volume
});
}
///////////////////////////// Private Methods /////////////////////////////
// Specify a game pak memory buffer
async #setCartMemory(command, mem) {
// Validation
if (mem instanceof ArrayBuffer)
mem = new Uint8Array(mem);
if (
!(mem instanceof Uint8Array) &&
!(mem instanceof Uint8ClampedArray)
) mem = Uint8Array.from(mem);
// Send the memory to the core
let response = await this.#core.toCore({
command : command,
promised : true,
sim : this.#pointer,
data : mem.buffer,
transfers: [ mem.buffer ]
});
return response.success;
}
}
customElements.define("shrooms-vb", Sim);
///////////////////////////////////// VB //////////////////////////////////////
// Emulation core interface
class VB {
// Static fields
static get DasmConfig() { return DasmConfig; }
static get DasmLine () { return DasmLine; }
static get Sim () { return Sim; }
// Instance fields
#audio; // Audio worklet
#automatic; // Current automatic emulation group
#commands; // Computed method table
#core; // Core worker
#proxy; // Self proxy for sim access
#sims; // Mapping of Sim|pointer -> proxy
#state; // Operations state
//////////////////////////////// Constants ////////////////////////////////
// Operations states
static #SUSPENDED = Symbol();
static #RESUMING = Symbol();
static #EMULATING = Symbol();
static #SUSPENDING = Symbol();
// System registers
static get ADTRE() { return Constants.VB.ADTRE; }
static get CHCW () { return Constants.VB.CHCW ; }
static get ECR () { return Constants.VB.ECR ; }
static get EIPC () { return Constants.VB.EIPC ; }
static get EIPSW() { return Constants.VB.EIPSW; }
static get FEPC () { return Constants.VB.FEPC ; }
static get FEPSW() { return Constants.VB.FEPSW; }
static get PIR () { return Constants.VB.PIR ; }
static get PSW () { return Constants.VB.PSW ; }
static get TKCW () { return Constants.VB.TKCW ; }
// Memory access data types
static get S8 () { return Constants.VB.S8 ; }
static get U8 () { return Constants.VB.U8 ; }
static get S16() { return Constants.VB.S16; }
static get U16() { return Constants.VB.U16; }
static get S32() { return Constants.VB.S32; }
// Option keys
static get PSEUDO_HALT() { return Constants.VB.PSEUDO_HALT; }
// Controller buttons
static get PWR() { return Constants.VB.PWR; }
static get SGN() { return Constants.VB.SGN; }
static get A () { return Constants.VB.A ; }
static get B () { return Constants.VB.B ; }
static get RT () { return Constants.VB.RT ; }
static get LT () { return Constants.VB.LT ; }
static get RU () { return Constants.VB.RU ; }
static get RR () { return Constants.VB.RR ; }
static get LR () { return Constants.VB.LR ; }
static get LL () { return Constants.VB.LL ; }
static get LD () { return Constants.VB.LD ; }
static get LU () { return Constants.VB.LU ; }
static get STA() { return Constants.VB.STA; }
static get SEL() { return Constants.VB.SEL; }
static get RL () { return Constants.VB.RL ; }
static get RD () { return Constants.VB.RD ; }
// Disassembler options
static get ["0X"] () { return Constants.VBU["0X"] ; }
static get ABSOLUTE () { return Constants.VBU.ABSOLUTE ; }
static get C () { return Constants.VBU.C ; }
static get DEST_FIRST() { return Constants.VBU.DEST_FIRST; }
static get DEST_LAST () { return Constants.VBU.DEST_LAST ; }
static get DOLLAR () { return Constants.VBU.DOLLAR ; }
static get E () { return Constants.VBU.E ; }
static get H () { return Constants.VBU.H ; }
static get INSIDE () { return Constants.VBU.INSIDE ; }
static get JOINED () { return Constants.VBU.JOINED ; }
static get L () { return Constants.VBU.L ; }
static get LOWER () { return Constants.VBU.LOWER ; }
static get NAMES () { return Constants.VBU.NAMES ; }
static get NONE () { return Constants.VBU.NONE ; }
static get NUMBER () { return Constants.VBU.NUMBER ; }
static get NUMBERS () { return Constants.VBU.NUMBERS ; }
static get OUTSIDE () { return Constants.VBU.OUTSIDE ; }
static get RELATIVE () { return Constants.VBU.RELATIVE ; }
static get SPLIT () { return Constants.VBU.SPLIT ; }
static get UPPER () { return Constants.VBU.UPPER ; }
static get Z () { return Constants.VBU.Z ; }
// Anaglyph colors
static get STEREO_CYAN () { return Constants.web.STEREO_CYAN ; }
static get STEREO_GREEN () { return Constants.web.STEREO_GREEN ; }
static get STEREO_MAGENTA() { return Constants.web.STEREO_MAGENTA; }
static get STEREO_RED () { return Constants.web.STEREO_RED ; }
///////////////////////////// Static Methods //////////////////////////////
// Create a core instance
static create(options) {
return new VB(GUARD).#construct(options);
}
///////////////////////// Initialization Methods //////////////////////////
constructor() {
if (arguments[0] != GUARD)
throw new Error("Must be created via VB.create()");
}
// Asynchronous constructor
async #construct(options) {
// Configure instance fields
this.#automatic = null;
this.#sims = new Map();
this.#state = VB.#SUSPENDED;
// Ensure default options
options ??= {};
options.audioUrl ??= import.meta.resolve("./Audio.js");
options.coreUrl ??= import.meta.resolve("./Core.js");
options.wasmUrl ??= import.meta.resolve("./core.wasm");
// Core<->audio communications
let channel = new MessageChannel();
// Audio output context
let audio = new AudioContext({
latencyHint: "interactive",
sampleRate : 41700
});
await audio.suspend();
// Audio node
await audio.audioWorklet.addModule(options.audioUrl);
audio = this.#audio = new AudioWorkletNode(audio, "shrooms-vb", {
numberOfInputs : 0,
numberOfOutputs : 1,
outputChannelCount: [2]
});
audio.connect(audio.context.destination);
// Send one message channel port to the audio worklet
await new Promise(resolve=>{
audio.port.onmessage = resolve;
audio.port.postMessage({
core: channel.port1
}, [channel.port1]);
});
audio.port.onmessage = null;//e=>this.#onAudio(e.data);
// Core worker
let core = this.#core = new Worker(options.coreUrl, {type: "module"});
core.promises = [];
// Send the other message channel port to the core worker
await new Promise(resolve=>{
core.onmessage = resolve;
core.postMessage({
audio : channel.port2,
wasmUrl: options.wasmUrl
}, [ channel.port2 ]);
});
core.onmessage = e=>this.#onCore(e.data);
// Establish a concealed proxy for sim objects
this.#proxy = {
core : this,
setPeer: (a,b)=>this.#setPeer(a,b),
toCore : m=>this.#toCore(m)
};
// Configure command table
this.#commands = {
// Will be used with subscriptions
};
return this;
}
/////////////////////////////// Properties ////////////////////////////////
// Number of managed simulations
get size() { return this.#sims.size / 2; }
// Managed simulations
get sims() { return [... this.#sims.keys()].filter(s=>s instanceof Sim); }
///////////////////////////// Public Methods //////////////////////////////
// Create one or more sims
async create(count = null) {
// Error checking
if (count !== null && (!Number.isSafeInteger(count) || count < 1)) {
throw new RangeError(
"Count must be a safe integer and at least 1.");
}
// Allocate memory in the core
let response = await this.#toCore({
command : "createSims",
promised: true,
count : count ?? 1
});
// Produce Sim elements for each instance
let sims = response.sims;
for (let x = 0; x < (count ?? 1); x++) {
let proxy = new Sim(GUARD).proxy;
proxy.pointer = sims[x];
proxy.sim = sims[x] =
await proxy.construct(this.#proxy, sims[x]);
this.#sims.set(sims[x], proxy);
this.#sims.set(proxy.pointer, proxy);
}
return count === null ? sims[0] : sims;
}
// Begin emulation
async emulate(sims, clocks) {
// Error checking
if (sims instanceof Sim)
sims = [sims];
if (
!Array.isArray(sims) ||
sims.length == 0 ||
sims.some(s=>!this.#sims.has(s))
) {
throw new TypeError("Must specify a Sim or array of Sims " +
"that belong to this core.");
}
if (sims.find(s=>this.#sims.get(s).isEmulating()))
throw new Error("Sims cannot already be part of emulation.");
if (
clocks !== true &&
!(Number.isSafeInteger(clocks) && clocks >= 0)
) {
throw new RangeError(
"Clocks must be true or a nonnegative safe integer.");
}
// Cannot resume automatic emulation
if (clocks === true && this.#state != VB.#SUSPENDED)
return false;
// Manage sims
let proxies = sims .map(s=>this.#sims.get(s));
let pointers = proxies.map(p=>p.pointer);
for (let sim of proxies)
sim.setEmulating(true);
// Clocked emulation
if (clocks !== true) {
let response = await this.#toCore({
command : "emulateClocked",
promised: true,
sims : pointers,
clocks : clocks
});
for (let sim of proxies)
sim.setEmulating(false);
return {
broke : response.broke,
clocks: response.clocks
};
}
// Resume automatic emulation
this.#automatic = proxies;
this.#state = VB.#RESUMING;
if (this.#audio.context.state == "suspended")
await this.#audio.context.resume();
await this.#toCore({
command : "emulateAutomatic",
promised: true,
sims : pointers
});
this.#state = VB.#EMULATING;
return true;
}
// Decode an ISX debugger file to a Virtual Boy ROM
async fromISX(data) {
// Validation
if (data instanceof ArrayBuffer)
data = new Uint8Array(data);
if (
!(data instanceof Uint8Array) &&
!(data instanceof Uint8ClampedArray)
) data = Uint8Array.from(data);
// Send the memory to the core
data = data.slice();
let response = await this.#toCore({
command : "fromISX",
promised : true,
data : data.buffer,
transfers: [ data.buffer ]
});
return response.data == null ? null : new Uint8Array(response.data);
}
// Suspend automatic emulation
async suspend() {
// Error checking
if (this.#state != VB.#EMULATING)
return false;
// Tell the core to stop emulating
this.#state = VB.#SUSPENDING;
await this.#toCore({
command : "suspend",
promised: true
});
// Configure state
this.#state = VB.#SUSPENDED;
for (let sim of this.#automatic)
sim.setEmulating(false);
return true;
}
///////////////////////////// Private Methods /////////////////////////////
// Message received from core worker
#onCore(message) {
if (message.promised)
this.#core.promises.shift()(message);
if ("command" in message)
this.#commands[message.command](message);
}
// Specify a new communication peer
async #setPeer(sim, peer) {
// Associate the peers on the core
let response = await this.#toCore({
command : "setPeer",
promised: true,
sim : this.#sims.get(sim).pointer,
peer : peer == null ? 0 : this.#sims.get(peer).pointer
});
// Link sims
this.#sims.get(sim).setPeer(peer);
if (peer != null)
this.#sims.get(peer).setPeer(sim);
// Unlink orphaned sims
for (let pointer of response.orphaned)
this.#sims.get(pointer).setPeer(null);
}
// Send a message to the core worker
async #toCore(message) {
let transfers = message.transfers;
if (transfers != null)
delete message.transfers;
return await new Promise(resolve=>{
if (message.promised)
this.#core.promises.push(resolve);
this.#core.postMessage(message, transfers ?? []);
});
}
}
export default VB;
+273
View File
@@ -0,0 +1,273 @@
#include <stdlib.h>
#include <stdio.h>
#include <emscripten/emscripten.h>
#include <vb.h>
#include <vbu.h>
////////////////////////////////// Constants //////////////////////////////////
// Break conditions
#define BREAK_FRAME 1
#define BREAK_POINT 2
// Anaglyph colors
#define STEREO_CYAN 0x00C6F0
#define STEREO_GREEN 0x00B400
#define STEREO_MAGENTA 0xC800FF
#define STEREO_RED 0xFF0000
// Element counts
#define NUM_SAMPLES (41700 / 50 * 2)
//////////////////////////////////// Types ////////////////////////////////////
// Additional monitor state for simulations
typedef struct {
int32_t breaks;
uint32_t left[256];
float panning;
uint8_t pixels[384 * 224 * 4];
uint32_t right[256];
float samples[NUM_SAMPLES];
float volume;
} Ext;
////////////////////////////////// Callbacks //////////////////////////////////
// Frame callback
int wasmOnFrame(VB *sim) {
((Ext *) vbGetUserData(sim))->breaks |= BREAK_FRAME;
return 1;
}
/////////////////////////////// Module Exports ////////////////////////////////
// Specify anaglyph colors
EMSCRIPTEN_KEEPALIVE void SetAnaglyph(VB *sim, uint32_t left, uint32_t right) {
Ext *ext = (Ext *) vbGetUserData(sim);
// Erase all RGB values
for (int x = 0; x < 256; x++)
ext->left[x] = ext->right[x] = 0xFF000000;
// Process all RGB channels
for (int c = 0, shift = 16; c < 3; c++, shift -= 8) {
double max; // Magnitude of channel value
uint32_t *dest; // Lookup data
// Select the magnitude and lookup channel
dest = ext->left;
max = (left >> shift & 0xFF) / 255.0;
if (max == 0) {
dest = ext->right;
max = (right >> shift & 0xFF) / 255.0;
if (max == 0)
continue;
}
// Compute the resulting RGB values
for (int x = 0; x < 256; x++)
*dest++ |= (uint32_t) (x * max + 0.5) << (16 - shift);
}
}
// Instantiate a simulation
EMSCRIPTEN_KEEPALIVE void* CreateSim() {
size_t sizeOfSim = vbSizeOf();
uint8_t *pointer = malloc(sizeOfSim + sizeof (Ext));
// Configure sim
VB *sim = vbInit((VB *) pointer);
vbSetFrameCallback(sim, &wasmOnFrame);
vbSetOption(sim, VB_PSEUDO_HALT, 1);
// Configure extra
Ext *ext = (Ext *) (pointer + sizeOfSim);
ext->breaks = 0;
ext->panning = 0.0f;
ext->volume = 1.0f;
vbSetUserData(sim, ext);
SetAnaglyph(sim, STEREO_RED, STEREO_CYAN);
// Initialize pixels with opaque black
for (unsigned x = 0; x < 384 * 224; x++)
((uint32_t *) ext->pixels)[x] = 0xFF000000;
return sim;
}
// Disassemble from a simulation
EMSCRIPTEN_KEEPALIVE void* Disassemble(
int bcondNotation, int conditionCase, int conditionCL, int conditionEZ,
int conditionNotation, int hexCase, int hexNotation, int immediateNotation,
int memoryNotation, int mnemonicCase, int operandOrder, int programCase,
int programNotation, int setfNotation, int systemCase, int systemNotation,
VB *sim, uint32_t address, unsigned length, int line
) {
VBU_DasmConfig config;
config.bcondNotation = bcondNotation;
config.conditionCase = conditionCase;
config.conditionCL = conditionCL;
config.conditionEZ = conditionEZ;
config.conditionNotation = conditionNotation;
config.hexCase = hexCase;
config.hexNotation = hexNotation;
config.immediateNotation = immediateNotation;
config.memoryNotation = memoryNotation;
config.mnemonicCase = mnemonicCase;
config.operandOrder = operandOrder;
config.programCase = programCase;
config.programNotation = programNotation;
config.setfNotation = setfNotation;
config.systemCase = systemCase;
config.systemNotation = systemNotation;
return vbuDisassemble(sim, address, &config, length, line);
}
// Process simulations
EMSCRIPTEN_KEEPALIVE int Emulate(VB **sims, unsigned count, uint32_t *clocks) {
for (unsigned x = 0; x < count; x++)
((Ext *) vbGetUserData(sims[x]))->breaks = 0;
return vbEmulateEx(sims, count, clocks);
}
// Retrieve a sim's pixel pointer
EMSCRIPTEN_KEEPALIVE void* GetExtPixels(VB *sim) {
return ((Ext *) vbGetUserData(sim))->pixels;
}
// Retrieve a sim's sample pointer
EMSCRIPTEN_KEEPALIVE void* GetExtSamples(VB *sim) {
return ((Ext *) vbGetUserData(sim))->samples;
}
// Retrieve the break condition flags for a sim
EMSCRIPTEN_KEEPALIVE int32_t GetBreaks(VB *sim) {
return ((Ext *) vbGetUserData(sim))->breaks;
}
// Serialize disassembled lines into a linear buffer
EMSCRIPTEN_KEEPALIVE void GetDasm(uint32_t *buffer, void *dasm, int count) {
for (int x = 0; x < count; x++) {
VBU_DasmLine *line = &((VBU_DasmLine *) dasm)[x];
// Numeric data
*buffer++ = line->address;
*buffer++ = line->codeLength;
for (int y = 0; y < 4; y++)
*buffer++ = line->code[y];
*buffer++ = line->isPC;
// Text data -- Store offset of string pointer from start of dasm
*buffer++ = (uint32_t) ((void *) &line->text.address - dasm);
for (int y = 0; y < 4; y++)
*buffer++ = (uint32_t) ((void *) &line->text.code[y] - dasm);
*buffer++ = (uint32_t) ((void *) &line->text.mnemonic - dasm);
*buffer++ = line->text.operandsLength;
for (int y = 0; y < 3; y++)
*buffer++ = (uint32_t) ((void *) &line->text.operands[y] - dasm);
}
}
// Retrieve anaglyph-tinted pixels from a sim
EMSCRIPTEN_KEEPALIVE void GetPixels(VB *sim) {
Ext *ext = (Ext *) vbGetUserData(sim);
uint8_t *pixels = ext->pixels;
vbGetPixels(sim, pixels, 4, 384 * 4, pixels + 1, 4, 384 * 4);
for (unsigned x = 0; x < 384 * 224 * 4; x += 4, pixels += 4)
*(uint32_t *) pixels = ext->left[pixels[0]] | ext->right[pixels[1]];
}
// Mix audio samples for output
EMSCRIPTEN_KEEPALIVE void Mix(float *buffer, VB **sims, int count) {
// Process all sims
for (int x = 0; x < count; x++) {
Ext *ext = (Ext *) vbGetUserData(sims[x]);
float *samples = ext->samples;
float v = ext->volume;
// First sim initializes buffer
if (x == 0) {
if (ext->panning < 0) {
float l = -ext->panning * v;
float r = (1.0f + ext->panning) * v;
for (unsigned y = 0; y < NUM_SAMPLES; y += 2) {
buffer[y ] = samples[y] * v + samples[y + 1] * l;
buffer[y + 1] = samples[y + 1] * r;
}
} else if (ext->panning > 0) {
float r = ext->panning * v;
float l = (1.0f - ext->panning) * v;
for (unsigned y = 0; y < NUM_SAMPLES; y += 2) {
buffer[y ] = samples[y] * l;
buffer[y + 1] = samples[y + 1] * v + samples[y] * r;
}
} else {
for (unsigned y = 0; y < NUM_SAMPLES; y++)
buffer[y] = samples[y] * v;
}
}
// Subsequent sims add to buffer
else {
if (ext->panning < 0) {
float l = -ext->panning * v;
float r = (1.0f + ext->panning) * v;
for (unsigned y = 0; y < NUM_SAMPLES; y += 2) {
buffer[y ] += samples[y] * v + samples[y + 1] * l;
buffer[y + 1] += samples[y + 1] * r;
}
} else if (ext->panning > 0) {
float r = ext->panning * v;
float l = (1.0f - ext->panning) * v;
for (unsigned y = 0; y < NUM_SAMPLES; y += 2) {
buffer[y ] += samples[y] * l;
buffer[y + 1] += samples[y + 1] * v + samples[y] * r;
}
} else {
for (unsigned y = 0; y < NUM_SAMPLES; y++)
buffer[y] += samples[y] * v;
}
}
}
// Clipping
for (unsigned y = 0; y < NUM_SAMPLES; y++) {
if (buffer[y] < -1.0f)
buffer[y] = -1.0f;
else if (buffer[y] > +1.0f)
buffer[y] = +1.0f;
}
}
// Determine the size in bytes of a pointer
EMSCRIPTEN_KEEPALIVE int PointerSize() {
return sizeof (void *);
}
// Memory management
EMSCRIPTEN_KEEPALIVE void* Realloc(void *data, size_t size) {
return realloc(data, size);
}
// Specify audio panning
EMSCRIPTEN_KEEPALIVE void SetPanning(VB *sim, float panning) {
((Ext *) vbGetUserData(sim))->panning = panning;
}
// Specify audio volume
EMSCRIPTEN_KEEPALIVE void SetVolume(VB *sim, float volume) {
((Ext *) vbGetUserData(sim))->volume = volume;
}