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109 Commits
Author SHA1 Message Date
SonicSwordcane 0086b9c9ce chore: Release lemur version 0.3.1 2025-02-14 16:57:10 -05:00
SonicSwordcane a87fce102d Avoid egui feature unsupported on wayland 2025-02-14 16:56:36 -05:00
SonicSwordcane 1cae0c8e54 chore: Release lemur version 0.3.0 2025-01-18 19:14:25 -05:00
SonicSwordcane 707dd3a200 Merge pull request 'Implement GDB/LLDB compatible server' (#3) from debugger into main
Reviewed-on: #3
2025-01-19 00:13:22 +00:00
SonicSwordcane 16a2aaee92 Fix status returned on interrupt 2025-01-18 19:10:55 -05:00
SonicSwordcane d59da1009a Fix watchpoint reporting 2025-01-18 18:51:25 -05:00
SonicSwordcane 9d37d22a22 Fix LTO for windows/linux, disable for OSX 2025-01-18 17:01:17 -05:00
SonicSwordcane e1a8006af7 Statically compile that callback too 2025-01-18 13:57:19 -05:00
SonicSwordcane 9f7895a457 Statically compile callbacks 2025-01-18 01:21:45 -05:00
SonicSwordcane 5ce39fb70e Implement writing memory 2025-01-18 01:03:22 -05:00
SonicSwordcane 0fff4d427f Implement writing registers 2025-01-18 00:20:57 -05:00
SonicSwordcane 17d3811124 No debugging unless the game is running 2025-01-17 22:00:46 -05:00
SonicSwordcane b79f35ac61 chore: Release lemur version 0.2.9 2025-01-17 10:49:48 -05:00
SonicSwordcane 89128b8207 Update shrooms-vb-core to fix drawing logic 2025-01-17 10:49:09 -05:00
SonicSwordcane b0404a5da2 chore: Release lemur version 0.2.8 2025-01-15 21:08:42 -05:00
SonicSwordcane 16cf54e5cf Update shrooms-vb-core to fix sign-extended hardware reads 2025-01-15 20:59:43 -05:00
SonicSwordcane f031bb17b2 Use logging 2025-01-14 23:33:30 -05:00
SonicSwordcane 102aff1580 Turn LTO on when cutting releases 2025-01-14 22:25:27 -05:00
SonicSwordcane f1c5571aa6 Tell LLDB to use big watch regions 2025-01-14 21:38:44 -05:00
SonicSwordcane af9a4ae8ee Support watchpoints 2025-01-13 00:30:47 -05:00
SonicSwordcane fd7298d24e Add a checkbox to quit on disconnect 2025-01-09 23:00:46 -05:00
SonicSwordcane d99344eb15 Merge branch 'main' into debugger 2025-01-09 22:50:27 -05:00
SonicSwordcane 423743ea5c chore: Release lemur version 0.2.7 2025-01-07 13:07:11 -05:00
SonicSwordcane 005ed509d5 Stop using Vulkan on Windows 2025-01-07 13:06:37 -05:00
SonicSwordcane 0585bc2740 chore: Release lemur version 0.2.6 2025-01-05 22:11:56 -05:00
SonicSwordcane 62de97384d Push fixes for red alarm 2025-01-05 22:08:37 -05:00
SonicSwordcane fda738fb93 Fix some debug protocol issues 2025-01-05 15:03:59 -05:00
SonicSwordcane 2cf99dbc21 Fix wrapping memory reads for 64-bit addresses 2025-01-05 13:54:53 -05:00
SonicSwordcane 84f2cf7ece Implement stepping 2025-01-05 13:44:59 -05:00
SonicSwordcane 6fd8d8f5cf Improve flow of command-line debugging 2025-01-05 11:24:59 -05:00
SonicSwordcane d6eb8ec7ef Implement execute breakpoints 2025-01-05 00:47:58 -05:00
SonicSwordcane 856ee00999 Fix bugs around debugging lifecycle 2025-01-04 12:17:56 -05:00
SonicSwordcane 11df670ff4 Let emulator tell debugger to stop 2025-01-04 01:04:21 -05:00
SonicSwordcane a5b5f8e80f Use explicit states for sims 2025-01-02 23:06:33 -05:00
SonicSwordcane be8cdd958a Implement reading from real memory 2025-01-02 01:10:19 -05:00
SonicSwordcane 82c3104ab9 Read actual register values 2025-01-01 21:48:33 -05:00
SonicSwordcane 8707a5196b Return register info 2025-01-01 21:04:45 -05:00
SonicSwordcane d016538408 Stub out reading registers and memory 2025-01-01 18:15:41 -05:00
SonicSwordcane 9519897711 Separate GDB request and response into structs 2025-01-01 17:02:14 -05:00
SonicSwordcane 24487b21b7 Support pausing and resuming 2025-01-01 14:56:54 -05:00
SonicSwordcane 2c5084d317 CLI argument to start the server at startup 2025-01-01 13:13:01 -05:00
SonicSwordcane b94ae4d586 Add support for moar commands 2024-12-31 00:08:45 -05:00
SonicSwordcane 014b9ebbfa Handle the kill packet 2024-12-30 23:44:06 -05:00
SonicSwordcane 0a5e223ba7 Handle one message 2024-12-30 23:38:28 -05:00
SonicSwordcane 47a05968fb Create tcp server 2024-12-30 21:55:30 -05:00
SonicSwordcane 1a54c2e6fc Replace read calls with cat so it stops erroring 2024-12-29 13:04:50 -05:00
SonicSwordcane d109c71c15 chore: Release lemur version 0.2.5 2024-12-29 11:51:18 -05:00
SonicSwordcane 1628a45f7d Swallow "errors" from heredocs 2024-12-29 11:50:47 -05:00
SonicSwordcane cebdcfe220 chore: Release lemur version 0.2.4 2024-12-29 11:10:14 -05:00
SonicSwordcane cb05a1e5e6 Make the release script more resilient to new envs 2024-12-29 11:09:46 -05:00
SonicSwordcane 8113b003f7 chore: Release lemur version 0.2.3 2024-12-29 11:00:53 -05:00
SonicSwordcane 2e8b39a74d Update shrooms-vb-core to fix trap handling 2024-12-29 10:55:33 -05:00
SonicSwordcane 1c730b3d77 slight restructuring 2024-12-27 23:37:42 -05:00
SonicSwordcane 249a44e278 chore: Release lemur version 0.2.2 2024-12-26 14:30:06 -05:00
SonicSwordcane 826bc23a41 Update shrooms-vb-core to fix audio timing bugs 2024-12-26 14:29:35 -05:00
SonicSwordcane a13c1e622f Update egui and wgpu 2024-12-25 23:29:27 -05:00
SonicSwordcane becf3517e6 chore: Release lemur version 0.2.1 2024-12-25 14:52:07 -05:00
SonicSwordcane 12a299f622 Update shrooms-vb-core to fix other visual bug 2024-12-25 14:50:24 -05:00
SonicSwordcane 6dbb4b34c5 chore: Release lemur version 0.2.0 2024-12-23 11:46:22 -05:00
SonicSwordcane ba5d1ce8ac Update shrooms-vb-core to fix visual bug 2024-12-23 11:45:42 -05:00
SonicSwordcane 8e7ca9acb6 chore: Release lemur version 0.1.2 2024-12-21 14:18:59 -05:00
SonicSwordcane f4438e32e0 Save crash logs to disk 2024-12-21 14:18:10 -05:00
SonicSwordcane 953e10b42b Add installation instructions to the release 2024-12-19 22:51:13 -05:00
SonicSwordcane 5c97c1b0f2 chore: Release lemur version 0.1.1 2024-12-19 22:36:33 -05:00
SonicSwordcane fe7ffd454f Add license/repository link 2024-12-19 22:33:58 -05:00
SonicSwordcane 06fddc43c3 Create script for releases 2024-12-19 22:31:55 -05:00
SonicSwordcane 3c4b89a8da Remove broken MSI, clean up windows build 2024-12-18 22:49:13 -05:00
SonicSwordcane 78289193c7 Add icons to windows builds 2024-12-18 20:34:39 -05:00
SonicSwordcane bc84d88b5f Oh right, Apple Silicon 2024-12-16 23:24:17 -05:00
SonicSwordcane ba7a2c47b0 Script artifact generation 2024-12-16 00:38:16 -05:00
SonicSwordcane 1b8207db17 Set up cross compilation 2024-12-15 22:54:21 -05:00
SonicSwordcane 99390d52e1 Forgot to add version 2024-12-15 15:52:15 -05:00
SonicSwordcane c694d234e7 About popup 2024-12-15 00:00:22 -05:00
SonicSwordcane e31269368d Save/load more config 2024-12-14 23:14:13 -05:00
SonicSwordcane 6e2d70abd7 Save input mappings to disk 2024-12-11 23:44:14 -05:00
SonicSwordcane ae04f9f73b Surface error notifications 2024-12-09 23:18:42 -05:00
SonicSwordcane 25b88c622c Set runtime icon 2024-12-08 16:00:55 -05:00
SonicSwordcane a4ac7c9d6d Fix typo in sram filenames 2024-12-08 14:53:11 -05:00
SonicSwordcane 7f82daa73d Rename to lemur 2024-12-08 14:49:54 -05:00
SonicSwordcane 0504e351ba Save and load SRAM at all the right times 2024-12-08 14:39:40 -05:00
SonicSwordcane e9ae8bed1b Implement SRAM (only saves on pause) 2024-12-07 00:00:40 -05:00
SonicSwordcane 1bac3dedab Implement color picker 2024-12-03 20:34:13 -05:00
SonicSwordcane 761b434108 Implement side-by-side view 2024-12-01 15:52:11 -05:00
SonicSwordcane 2e5d5e140f Support choosing colors 2024-12-01 00:45:13 -05:00
SonicSwordcane 4e42179ef3 Support choosing display mode 2024-11-30 23:14:01 -05:00
SonicSwordcane 2cef67b129 Turning off vsync makes input way smoother 2024-11-30 21:56:33 -05:00
SonicSwordcane 5627e41835 Merge pull request 'Implement multiplayer' (#2) from multiplayer into main
Reviewed-on: PVB/shrooms-vb-native#2
2024-11-30 00:31:04 +00:00
SonicSwordcane 3eb6b9cd3e Update core for good luck 2024-11-29 19:16:08 -05:00
SonicSwordcane 0c35a1e234 Make it easy to clear/reset mappings 2024-11-29 19:09:00 -05:00
SonicSwordcane ce7ba71ea0 Support rebinding gamepad inputs 2024-11-29 18:54:26 -05:00
SonicSwordcane 24474fabd0 Support choosing which player uses a controller 2024-11-29 14:36:46 -05:00
SonicSwordcane 9ff62af310 Graphical fixes 2024-11-28 12:39:08 -05:00
SonicSwordcane 83377ff5fa Stop using nested viewports 2024-11-28 10:50:06 -05:00
SonicSwordcane 08680b27ae Out with dear imgui, in with egui 2024-11-27 22:20:17 -05:00
SonicSwordcane 4b34d138ac Support muting sims 2024-11-23 20:17:32 -05:00
SonicSwordcane 0f536fdd88 Use CPAL fork which supports device switching 2024-11-23 17:36:24 -05:00
SonicSwordcane 167acbde15 VIP performance improvements 2024-11-20 00:02:31 -05:00
SonicSwordcane f60b10ce1d Implement gamepad input 2024-11-18 22:49:56 -05:00
SonicSwordcane c84531e70e Set process priority to high on windows 2024-11-17 20:57:43 -05:00
SonicSwordcane 63cb7a4835 Update core 2024-11-17 16:27:40 -05:00
SonicSwordcane 09e39b37f5 Let sims link/unlink/reset independently 2024-11-15 21:50:21 -05:00
SonicSwordcane 8f62ec1c52 Update wgpu for faster release builds 2024-11-15 00:23:49 -05:00
SonicSwordcane eef8f834d6 Actually implement multiplayer 2024-11-14 21:54:13 -05:00
SonicSwordcane c23fc6e9df Small performance improvements 2024-11-14 21:03:23 -05:00
SonicSwordcane d306f19297 Write textures in separate thread; fixes perf 2024-11-11 19:27:23 -05:00
SonicSwordcane f22a74b036 Sleep instead of just spin-looping 2024-11-11 18:46:25 -05:00
SonicSwordcane e2c38cd03a Turn off LTO so we can use clang 2024-11-11 18:14:11 -05:00
SonicSwordcane 544990c58f Support running two sims at once 2024-11-11 00:52:02 -05:00
SonicSwordcane 9fcf6b3dc5 Merge pull request 'rewrite it in rust' (#1) from riir into main
Reviewed-on: PVB/shrooms-vb-native#1
2024-11-10 23:34:42 +00:00
39 changed files with 7062 additions and 1880 deletions
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*.html text eol=lf diff=html *.html text eol=lf diff=html
*.java text eol=lf diff=java *.java text eol=lf diff=java
*.js text eol=lf diff=js *.js text eol=lf diff=js
*.sh text eol=lf
*.txt text eol=lf *.txt text eol=lf
*.class binary *.class binary
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/shrooms-vb /lemur
/shrooms-vb.exe /lemur.exe
.vscode .vscode
output output
/target /target
Generated
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[package] [package]
name = "shrooms-vb" name = "lemur"
version = "0.1.0" description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false
license = "MIT"
version = "0.3.1"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
anyhow = "1" anyhow = "1"
bitflags = "2" atoi = "2"
atomic = "0.6"
bitflags = { version = "2", features = ["serde"] }
bytemuck = { version = "1", features = ["derive"] } bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] } clap = { version = "4", features = ["derive"] }
cpal = "0.15" cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
imgui = { version = "0.12", features = ["tables-api"] } directories = "5"
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" } egui = { version = "0.30", features = ["serde"] }
imgui-winit-support = "0.13" egui_extras = { version = "0.30", features = ["image"] }
egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" }
egui-winit = "0.30"
egui-wgpu = { version = "0.30", features = ["winit"] }
gilrs = { version = "0.11", features = ["serde-serialize"] }
hex = "0.4"
image = { version = "0.25", default-features = false, features = ["png"] }
itertools = "0.13" itertools = "0.13"
native-dialog = "0.7"
num-derive = "0.4" num-derive = "0.4"
num-traits = "0.2" num-traits = "0.2"
oneshot = "0.1"
pollster = "0.4" pollster = "0.4"
rfd = "0.15"
rtrb = "0.3" rtrb = "0.3"
rubato = "0.16" rubato = "0.16"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
thread-priority = "1" thread-priority = "1"
wgpu = "22.1" tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync"] }
winit = "0.30" tracing = { version = "0.1", features = ["release_max_level_info"] }
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
wgpu = "23"
winit = { version = "0.30", features = ["serde"] }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.58", features = ["Win32_System_Threading"] }
[build-dependencies] [build-dependencies]
cc = "1" cc = "1"
winresource = "0.1"
[profile.release] [profile.release]
lto = true lto = true
[package.metadata.bundle]
name = "Lemur"
identifier = "com.virtual-boy.Lemur"
icon = ["assets/lemur-256x256.png"]
category = "games"
+14 -4
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@@ -1,15 +1,25 @@
# Shrooms VB (native) # Lemur
A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS. A Virtual Boy emulator built around the shrooms-vb core. Written in Rust, using winit, wgpu, and egui. Should run on any major OS.
## Setup ## Setup
Install the following dependencies: Install the following dependencies:
- `cargo` - `cargo` (via [rustup](https://rustup.rs/), the version from your package manager is too old)
Run Run
```sh ```sh
cargo build --release cargo build --release
``` ```
The executable will be in `target/release/shrooms-vb[.exe]` The executable will be in `target/release/lemur[.exe]`
## Release
Bump the version number in `Cargo.toml`, then run this script:
```sh
./scripts/release.sh
```
It uses docker to cross compile for Windows, MacOS, and Linux. All binaries are left in the `output` directory.
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# This Dockerfile produces a base image for builds.
# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
FROM crazymax/osxcross:latest-ubuntu AS osxcross
FROM rust:latest
RUN rustup target add x86_64-pc-windows-msvc && \
rustup target add x86_64-apple-darwin && \
rustup target add aarch64-apple-darwin && \
apt-get update && \
apt-get install -y clang-19 lld-19 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
cargo install cargo-bundle xwin && \
xwin --accept-license splat --output xwin && \
rm -rf .xwin-cache && \
ln -s $(which clang-19) /usr/bin/clang && \
ln -s $(which clang++-19) /usr/bin/clang++
COPY --from=osxcross /osxcross /osxcross
ENV PATH="/osxcross/bin:$PATH" \
LD_LIBRARY_PATH="/osxcross/lib" \
CC="clang-19" CXX="clang++-19" AR="llvm-ar-19" \
CC_x86_64-apple-darwin="o64-clang" \
CXX_x86_64-apple-darwin="o64-clang++" \
CC_aarch64-apple-darwin="oa64-clang" \
CXX_aarch64-apple-darwin="o6a4-clang++" \
SHROOMS_CFLAGS_x86_64-unknown-linux-gnu="-flto" \
CARGO_TARGET_X86_64_UNKNOWN_LINUX_GNU_RUSTFLAGS="-Clinker-plugin-lto -Clinker=clang -Clink-arg=-fuse-ld=lld" \
SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-19" \
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-19" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-19" \
CROSS_COMPILE="setting-this-to-silence-a-warning-" \
RC_PATH="llvm-rc-19" \
MACOSX_DEPLOYMENT_TARGET="14.5"
+27 -5
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use std::path::Path; use std::{error::Error, path::Path};
fn main() -> Result<(), Box<dyn Error>> {
if std::env::var("CARGO_CFG_TARGET_OS")? == "windows" {
let mut res = winresource::WindowsResource::new();
res.set_icon("assets/lemur.ico");
res.compile()?;
}
fn main() {
println!("cargo::rerun-if-changed=shrooms-vb-core"); println!("cargo::rerun-if-changed=shrooms-vb-core");
cc::Build::new()
let mut builder = cc::Build::new();
let _ = builder.try_flags_from_environment("SHROOMS_CFLAGS");
let opt_level = if builder.get_compiler().is_like_msvc() {
2
} else {
3
};
builder
.include(Path::new("shrooms-vb-core/core")) .include(Path::new("shrooms-vb-core/core"))
.opt_level(2) .opt_level(opt_level)
.flag_if_supported("-flto")
.flag_if_supported("-fno-strict-aliasing") .flag_if_supported("-fno-strict-aliasing")
.define("VB_LITTLE_ENDIAN", None)
.define("VB_SIGNED_PROPAGATE", None)
.define("VB_DIV_GENERIC", None)
.define("VB_DIRECT_EXECUTE", "on_execute")
.define("VB_DIRECT_FRAME", "on_frame")
.define("VB_DIRECT_READ", "on_read")
.define("VB_DIRECT_WRITE", "on_write")
.file(Path::new("shrooms-vb-core/core/vb.c")) .file(Path::new("shrooms-vb-core/core/vb.c"))
.compile("vb"); .compile("vb");
Ok(())
} }
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# Set everything up
rm -rf output
mkdir -p output
cargo clean
# Build for linux
cargo build --release
cp target/release/lemur output/lemur-linux
# Bundle for Linux
cargo bundle --release --format deb
cp target/release/bundle/deb/*.deb output
# Build for Windows
cargo build --release --target x86_64-pc-windows-msvc
cp target/x86_64-pc-windows-msvc/release/lemur.exe output
# Build for MacOS Intel
cargo build --release --target x86_64-apple-darwin
cp target/x86_64-apple-darwin/release/lemur output/lemur-osx-intel
# Bundle for MacOS Intel
cargo bundle --release --target x86_64-apple-darwin --format osx
genisoimage -V lemur -D -R -apple -no-pad -o output/Lemur-Intel.dmg target/x86_64-apple-darwin/release/bundle/osx
# Build for MacOS Apple Silicon
cargo build --release --target aarch64-apple-darwin
cp target/aarch64-apple-darwin/release/lemur output/lemur-osx-apple-silicon
# Bundle for MacOS Apple Silicon
cargo bundle --release --target aarch64-apple-darwin --format osx
genisoimage -V lemur -D -R -apple -no-pad -o output/Lemur-Apple-Silicon.dmg target/aarch64-apple-darwin/release/bundle/osx
# Clean up after ourselves
cargo clean
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set -e
version=$(cat Cargo.toml | sed -n -e '/version/ {s/.* = *//p;q}' | tr -d '"')
read -p "You wanted to release $version, right? [Y/n] " -n 1 -r
echo
case "$REPLY" in
n|N ) exit 1;;
esac
if [ -z "${RELEASE_TOKEN}" ]; then
echo "Please set the RELEASE_TOKEN env var."
exit 1
fi
if ! command -v curl 2>&1 >/dev/null; then
echo "Please install curl."
exit 1
fi
if ! command -v jq 2>&1 >/dev/null; then
echo "Please install jq."
exit 1
fi
if ! command -v docker 2>&1 >/dev/null; then
echo "Please install docker."
exit 1
fi
docker build -f build.Dockerfile -t lemur-build .
MSYS_NO_PATHCONV=1 docker run -it --rm -v .:/app -w /app --entrypoint bash lemur-build /app/scripts/do-bundle.sh
body=$(cat <<EOF
## How to install
The emulator can be found in the "Downloads" section of this release.
### Windows users
Download \`lemur.exe\`.
### MacOS users
If your Mac uses an Intel processor, download and install \`Lemur-Intel.dmg\`.
If it uses Apple Silicon, download and install \`Lemur-Apple-Silicon.dmg\`.
If you're not sure which to choose, use [this guide](https://support.apple.com/en-us/116943) to find out.
### Linux users
You can either download and run \`lemur-linux\`, or download and install the attached .deb file.
EOF
)
payload=$(cat <<EOF
{
"body": $(echo "$body" | jq -Rsa .),
"draft": false,
"name": "v${version}",
"prerelease": false,
"tag_name": "v${version}"
}
EOF
)
echo "Creating release..."
response=$(curl -s --json "$payload" "https://git.virtual-boy.com/api/v1/repos/PVB/lemur/releases?token=$RELEASE_TOKEN")
echo "$response"
upload_url=$(echo "$response" | jq -r '.upload_url')
for file in output/*; do
echo "Uploading $(basename "$file")..."
upload_res=$(curl -s -F "attachment=@$file" "$upload_url?name=$(basename "$file")&token=$RELEASE_TOKEN")
echo "$upload_res"
done
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@@ -1,131 +1,460 @@
use std::{ use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
collections::HashMap,
fmt::Debug,
sync::{Arc, RwLock},
};
use game::GameWindow; use egui::{
ahash::{HashMap, HashMapExt},
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
ViewportCommand, ViewportId, ViewportInfo,
};
use gilrs::{EventType, Gilrs};
use tracing::{error, warn};
use winit::{ use winit::{
application::ApplicationHandler, application::ApplicationHandler,
event::{Event, WindowEvent}, event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoopProxy}, event_loop::{ActiveEventLoop, EventLoopProxy},
window::WindowId, window::Window,
}; };
use crate::{ use crate::{
controller::ControllerState, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand}, emulator::{EmulatorClient, EmulatorCommand, SimId},
input::InputMapper, input::MappingProvider,
persistence::Persistence,
window::{AboutWindow, AppWindow, GameWindow, GdbServerWindow, InputWindow},
}; };
mod common; fn load_icon() -> anyhow::Result<IconData> {
mod game; let bytes = include_bytes!("../assets/lemur-256x256.png");
mod input; let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?;
let rgba = img.into_rgba8();
Ok(IconData {
width: rgba.width(),
height: rgba.height(),
rgba: rgba.into_vec(),
})
}
pub struct App { pub struct Application {
windows: HashMap<WindowId, Box<dyn AppWindow>>, icon: Option<Arc<IconData>>,
client: EmulatorClient, client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
controller: ControllerState,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider,
controllers: ControllerManager,
persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>,
init_debug_port: Option<u16>,
} }
impl App { impl Application {
pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self { pub fn new(
let input_mapper = Arc::new(RwLock::new(InputMapper::new())); client: EmulatorClient,
let controller = ControllerState::new(input_mapper.clone()); proxy: EventLoopProxy<UserEvent>,
debug_port: Option<u16>,
) -> Self {
let icon = load_icon().ok().map(Arc::new);
let persistence = Persistence::new();
let mappings = MappingProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings);
{
let mappings = mappings.clone();
let proxy = proxy.clone();
thread::spawn(|| process_gamepad_input(mappings, proxy));
}
Self { Self {
windows: HashMap::new(), icon,
client, client,
input_mapper,
controller,
proxy, proxy,
} mappings,
controllers,
persistence,
viewports: HashMap::new(),
focused: None,
init_debug_port: debug_port,
} }
} }
impl ApplicationHandler<UserEvent> for App { fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
fn resumed(&mut self, event_loop: &ActiveEventLoop) { let viewport_id = window.viewport_id();
let mut window = GameWindow::new( if self.viewports.contains_key(&viewport_id) {
event_loop, return;
self.client.clone(), }
self.input_mapper.clone(), self.viewports.insert(
self.proxy.clone(), viewport_id,
Viewport::new(event_loop, self.icon.clone(), window),
); );
window.init(); }
self.windows.insert(window.id(), Box::new(window)); }
impl ApplicationHandler<UserEvent> for Application {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if let Some(port) = self.init_debug_port {
let mut server =
GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone());
server.launch(port);
self.open(event_loop, Box::new(server));
}
let app = GameWindow::new(
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
SimId::Player1,
);
self.open(event_loop, Box::new(app));
} }
fn window_event( fn window_event(
&mut self, &mut self,
event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
window_id: WindowId, window_id: winit::window::WindowId,
event: WindowEvent, event: WindowEvent,
) { ) {
if let WindowEvent::KeyboardInput { event, .. } = &event { let Some(viewport) = self
if self.controller.key_event(event) { .viewports
self.client .values_mut()
.send_command(EmulatorCommand::SetKeys(self.controller.pressed())); .find(|v| v.window.id() == window_id)
} else {
}
let Some(window) = self.windows.get_mut(&window_id) else {
return; return;
}; };
window.handle_event(event_loop, &Event::WindowEvent { window_id, event }); let viewport_id = viewport.id();
match &event {
WindowEvent::KeyboardInput { event, .. } => {
self.controllers.handle_key_event(event);
viewport.app.handle_key_event(event);
} }
WindowEvent::Focused(new_focused) => {
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) { self.focused = new_focused.then_some(viewport_id);
match event {
UserEvent::OpenWindow(mut window) => {
window.init();
self.windows.insert(window.id(), window);
} }
UserEvent::CloseWindow(window_id) => { _ => {}
self.windows.remove(&window_id);
} }
let mut queue_redraw = false;
let mut inactive_viewports = HashSet::new();
match viewport.on_window_event(event) {
Some(Action::Redraw) => {
for viewport in self.viewports.values_mut() {
match viewport.redraw(event_loop) {
Some(Action::Redraw) => {
queue_redraw = true;
}
Some(Action::Close) => {
inactive_viewports.insert(viewport.id());
}
None => {}
}
}
}
Some(Action::Close) => {
inactive_viewports.insert(viewport_id);
}
None => {}
}
self.viewports
.retain(|k, _| !inactive_viewports.contains(k));
match self.viewports.get(&ViewportId::ROOT) {
Some(viewport) => {
if queue_redraw {
viewport.window.request_redraw();
}
}
None => event_loop.exit(),
} }
} }
fn device_event( fn device_event(
&mut self, &mut self,
event_loop: &ActiveEventLoop, _event_loop: &ActiveEventLoop,
device_id: winit::event::DeviceId, _device_id: winit::event::DeviceId,
event: winit::event::DeviceEvent, event: winit::event::DeviceEvent,
) { ) {
for window in self.windows.values_mut() { if let winit::event::DeviceEvent::MouseMotion { delta } = event {
window.handle_event( let Some(viewport) = self
event_loop, .focused
&Event::DeviceEvent { .as_ref()
device_id, .and_then(|id| self.viewports.get_mut(id))
event: event.clone(), else {
}, return;
};
viewport.state.on_mouse_motion(delta);
}
}
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
match event {
UserEvent::GamepadEvent(event) => {
self.controllers.handle_gamepad_event(&event);
let Some(viewport) = self
.focused
.as_ref()
.and_then(|id| self.viewports.get_mut(id))
else {
return;
};
viewport.app.handle_gamepad_event(&event);
}
UserEvent::OpenAbout => {
let about = AboutWindow;
self.open(event_loop, Box::new(about));
}
UserEvent::OpenDebugger(sim_id) => {
let debugger =
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
self.open(event_loop, Box::new(debugger));
}
UserEvent::OpenInput => {
let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input));
}
UserEvent::OpenPlayer2 => {
let p2 = GameWindow::new(
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
SimId::Player2,
); );
self.open(event_loop, Box::new(p2));
} }
UserEvent::Quit(sim_id) => {
self.viewports
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
if !self.viewports.contains_key(&ViewportId::ROOT) {
event_loop.exit();
} }
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
for window in self.windows.values_mut() {
window.handle_event(event_loop, &Event::AboutToWait);
} }
} }
} }
pub trait AppWindow { fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
fn id(&self) -> WindowId; if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
fn init(&mut self); viewport.window.request_redraw();
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>); }
} }
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
let (sender, receiver) = oneshot::channel();
if self.client.send_command(EmulatorCommand::Exit(sender)) {
if let Err(error) = receiver.recv_timeout(Duration::from_secs(5)) {
error!(%error, "could not gracefully exit.");
}
}
}
}
struct Viewport {
painter: egui_wgpu::winit::Painter,
ctx: Context,
info: ViewportInfo,
commands: Vec<ViewportCommand>,
builder: ViewportBuilder,
window: Arc<Window>,
state: egui_winit::State,
app: Box<dyn AppWindow>,
}
impl Viewport {
pub fn new(
event_loop: &ActiveEventLoop,
icon: Option<Arc<IconData>>,
mut app: Box<dyn AppWindow>,
) -> Self {
let ctx = Context::default();
let mut fonts = FontDefinitions::default();
fonts.font_data.insert(
"Selawik".into(),
Arc::new(FontData::from_static(include_bytes!(
"../assets/selawik.ttf"
))),
);
fonts
.families
.get_mut(&FontFamily::Proportional)
.unwrap()
.insert(0, "Selawik".into());
ctx.set_fonts(fonts);
ctx.style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_rounding = Default::default();
});
egui_extras::install_image_loaders(&ctx);
#[allow(unused_mut)]
let mut wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoNoVsync,
..egui_wgpu::WgpuConfiguration::default()
};
#[cfg(windows)]
{
if let egui_wgpu::WgpuSetup::CreateNew {
supported_backends, ..
} = &mut wgpu_config.wgpu_setup
{
*supported_backends -= wgpu::Backends::VULKAN;
}
}
let mut painter =
egui_wgpu::winit::Painter::new(ctx.clone(), wgpu_config, 1, None, false, true);
let mut info = ViewportInfo::default();
let mut builder = app.initial_viewport();
if let Some(icon) = icon {
builder = builder.with_icon(icon);
}
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
app.on_init(painter.render_state().as_ref().unwrap());
Self {
painter,
ctx,
info,
commands: vec![],
builder,
window,
state,
app,
}
}
pub fn id(&self) -> ViewportId {
self.app.viewport_id()
}
pub fn on_window_event(&mut self, event: WindowEvent) -> Option<Action> {
let response = self.state.on_window_event(&self.window, &event);
egui_winit::update_viewport_info(
&mut self.info,
self.state.egui_ctx(),
&self.window,
false,
);
match event {
WindowEvent::RedrawRequested => Some(Action::Redraw),
WindowEvent::CloseRequested => Some(Action::Close),
WindowEvent::Resized(size) => {
let (Some(width), Some(height)) =
(NonZero::new(size.width), NonZero::new(size.height))
else {
return None;
};
self.painter
.on_window_resized(ViewportId::ROOT, width, height);
None
}
_ if response.repaint => Some(Action::Redraw),
_ => None,
}
}
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
let mut input = self.state.take_egui_input(&self.window);
input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();
let mut output = self.ctx.run(input, |ctx| {
self.app.show(ctx);
});
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
self.painter.paint_and_update_textures(
ViewportId::ROOT,
output.pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&output.textures_delta,
vec![],
);
self.state
.handle_platform_output(&self.window, output.platform_output);
let Some(mut viewport_output) = output.viewport_output.remove(&ViewportId::ROOT) else {
return Some(Action::Close);
};
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
if recreate {
let (window, state) =
create_window_and_state(&self.ctx, event_loop, &self.builder, &mut self.painter);
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
self.window = window;
self.state = state;
}
self.commands.append(&mut deferred_commands);
self.commands.append(&mut viewport_output.commands);
egui_winit::process_viewport_commands(
&self.ctx,
&mut self.info,
std::mem::take(&mut self.commands),
&self.window,
&mut HashSet::default(),
);
if self.info.close_requested() {
Some(Action::Close)
} else {
Some(Action::Redraw)
}
}
}
impl Drop for Viewport {
fn drop(&mut self) {
self.app.on_destroy();
}
}
#[derive(Debug)]
pub enum UserEvent { pub enum UserEvent {
OpenWindow(Box<dyn AppWindow>), GamepadEvent(gilrs::Event),
CloseWindow(WindowId), OpenAbout,
OpenDebugger(SimId),
OpenInput,
OpenPlayer2,
Quit(SimId),
} }
impl Debug for UserEvent { pub enum Action {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { Redraw,
match self { Close,
Self::OpenWindow(window) => f.debug_tuple("OpenWindow").field(&window.id()).finish(), }
Self::CloseWindow(window_id) => f.debug_tuple("CloseWindow").field(window_id).finish(),
fn create_window_and_state(
ctx: &Context,
event_loop: &ActiveEventLoop,
builder: &ViewportBuilder,
painter: &mut egui_wgpu::winit::Painter,
) -> (Arc<Window>, egui_winit::State) {
pollster::block_on(painter.set_window(ViewportId::ROOT, None)).unwrap();
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone()))).unwrap();
let state = egui_winit::State::new(
ctx.clone(),
ViewportId::ROOT,
event_loop,
Some(window.scale_factor() as f32),
event_loop.system_theme(),
painter.max_texture_side(),
);
(window, state)
}
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
let mut gilrs = match Gilrs::new() {
Ok(gilrs) => gilrs,
Err(error) => {
warn!(%error, "could not connect gamepad listener");
return;
}
};
while let Some(event) = gilrs.next_event_blocking(None) {
if event.event == EventType::Connected {
let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
continue;
};
mappings.handle_gamepad_connect(&gamepad);
}
if event.event == EventType::Disconnected {
mappings.handle_gamepad_disconnect(event.id);
}
if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
// main thread has closed! we done
return;
} }
} }
} }
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@@ -1,264 +0,0 @@
use std::{
ops::{Deref, DerefMut},
sync::Arc,
time::Instant,
};
use imgui::{FontSource, MouseCursor, SuspendedContext, WindowToken};
use imgui_wgpu::{Renderer, RendererConfig};
use imgui_winit_support::WinitPlatform;
use pollster::block_on;
#[cfg(target_os = "windows")]
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
use winit::{
dpi::{LogicalSize, PhysicalSize, Size},
event_loop::ActiveEventLoop,
window::{Window, WindowAttributes},
};
pub struct WindowStateBuilder<'a> {
event_loop: &'a ActiveEventLoop,
attributes: WindowAttributes,
}
impl<'a> WindowStateBuilder<'a> {
pub fn new(event_loop: &'a ActiveEventLoop) -> Self {
let attributes = Window::default_attributes();
#[cfg(target_os = "windows")]
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
Self {
event_loop,
attributes,
}
}
pub fn with_title<T: Into<String>>(self, title: T) -> Self {
Self {
attributes: self.attributes.with_title(title),
..self
}
}
pub fn with_inner_size<S: Into<Size>>(self, size: S) -> Self {
Self {
attributes: self.attributes.with_inner_size(size),
..self
}
}
pub fn build(self) -> WindowState {
WindowState::new(self.event_loop, self.attributes)
}
}
#[derive(Debug)]
pub struct WindowState {
pub device: wgpu::Device,
pub queue: Arc<wgpu::Queue>,
pub window: Arc<Window>,
pub surface_desc: wgpu::SurfaceConfiguration,
pub surface: wgpu::Surface<'static>,
pub hidpi_factor: f64,
pub minimized: bool,
}
impl WindowState {
fn new(event_loop: &ActiveEventLoop, attributes: WindowAttributes) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let window = Arc::new(event_loop.create_window(attributes).unwrap());
let size = window.inner_size();
let hidpi_factor = window.scale_factor();
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
let queue = Arc::new(queue);
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
surface.configure(&device, &surface_desc);
Self {
device,
queue,
window,
surface_desc,
surface,
hidpi_factor,
minimized: false,
}
}
pub fn logical_size(&self) -> LogicalSize<u32> {
PhysicalSize::new(self.surface_desc.width, self.surface_desc.height)
.to_logical(self.hidpi_factor)
}
pub fn handle_resize(&mut self, size: &PhysicalSize<u32>) {
if size.width > 0 && size.height > 0 {
self.minimized = false;
self.surface_desc.width = size.width;
self.surface_desc.height = size.height;
self.surface.configure(&self.device, &self.surface_desc);
} else {
self.minimized = true;
}
}
}
pub struct ImguiState {
pub context: ContextGuard,
pub platform: WinitPlatform,
pub renderer: Renderer,
pub clear_color: wgpu::Color,
pub last_frame: Instant,
pub last_cursor: Option<MouseCursor>,
}
impl ImguiState {
pub fn new(window: &WindowState) -> Self {
let mut context_guard = ContextGuard::new();
let mut context = context_guard.lock().unwrap();
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
platform.attach_window(
context.io_mut(),
&window.window,
imgui_winit_support::HiDpiMode::Default,
);
context.set_ini_filename(None);
let font_size = (16.0 * window.hidpi_factor) as f32;
context.io_mut().font_global_scale = (1.0 / window.hidpi_factor) as f32;
context.fonts().add_font(&[FontSource::TtfData {
data: include_bytes!("../../assets/selawk.ttf"),
size_pixels: font_size,
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
let style = context.style_mut();
style.use_light_colors();
//
// Set up dear imgui wgpu renderer
//
let renderer_config = RendererConfig {
texture_format: window.surface_desc.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &window.device, &window.queue, renderer_config);
let last_frame = Instant::now();
let last_cursor = None;
drop(context);
Self {
context: context_guard,
platform,
renderer,
clear_color: wgpu::Color::BLACK,
last_frame,
last_cursor,
}
}
}
pub struct ContextGuard {
value: Option<SuspendedContext>,
}
impl ContextGuard {
fn new() -> Self {
Self {
value: Some(SuspendedContext::create()),
}
}
pub fn lock(&mut self) -> Option<ContextLock<'_>> {
let sus = self.value.take()?;
match sus.activate() {
Ok(ctx) => Some(ContextLock {
ctx: Some(ctx),
holder: self,
}),
Err(sus) => {
self.value = Some(sus);
None
}
}
}
}
pub struct ContextLock<'a> {
ctx: Option<imgui::Context>,
holder: &'a mut ContextGuard,
}
impl<'a> Deref for ContextLock<'a> {
type Target = imgui::Context;
fn deref(&self) -> &Self::Target {
self.ctx.as_ref().unwrap()
}
}
impl<'a> DerefMut for ContextLock<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.ctx.as_mut().unwrap()
}
}
impl<'a> Drop for ContextLock<'a> {
fn drop(&mut self) {
self.holder.value = self.ctx.take().map(|c| c.suspend())
}
}
pub trait UiExt {
fn fullscreen_window(&self) -> Option<WindowToken<'_>>;
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32);
}
impl UiExt for imgui::Ui {
fn fullscreen_window(&self) -> Option<WindowToken<'_>> {
self.window("fullscreen")
.position([0.0, 0.0], imgui::Condition::Always)
.size(self.io().display_size, imgui::Condition::Always)
.flags(imgui::WindowFlags::NO_DECORATION)
.begin()
}
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32) {
let width = self.calc_text_size(text.as_ref())[0];
let [left, y] = self.cursor_pos();
let right = left + space;
self.set_cursor_pos([right - width, y]);
self.text(text);
}
}
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@@ -1,384 +0,0 @@
use std::{
sync::{Arc, RwLock},
time::Instant,
};
use wgpu::util::DeviceExt as _;
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::WindowId,
};
use crate::{
emulator::{EmulatorClient, EmulatorCommand},
input::InputMapper,
renderer::GameRenderer,
};
use super::{
common::{ImguiState, WindowState, WindowStateBuilder},
input::InputWindow,
AppWindow, UserEvent,
};
pub struct GameWindow {
window: WindowState,
imgui: Option<ImguiState>,
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
paused_due_to_minimize: bool,
}
impl GameWindow {
pub fn new(
event_loop: &ActiveEventLoop,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Shrooms VB")
.with_inner_size(LogicalSize::new(384, 244))
.build();
let device = &window.device;
let eyes = Arc::new(GameRenderer::create_texture(device, "eye"));
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
queue: window.queue.clone(),
eyes: eyes.clone(),
}));
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let colors = Colors {
left: [1.0, 0.0, 0.0, 1.0],
right: [0.0, 0.7734375, 0.9375, 1.0],
};
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("colors"),
contents: bytemuck::bytes_of(&colors),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let texture_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("texture bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("bind group"),
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&eyes),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: color_buf.as_entire_binding(),
},
],
});
let shader = device.create_shader_module(wgpu::include_wgsl!("../anaglyph.wgsl"));
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Self {
window,
imgui: None,
pipeline: render_pipeline,
bind_group,
client,
input_mapper,
proxy,
paused_due_to_minimize: false,
}
}
fn draw(&mut self, event_loop: &ActiveEventLoop) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let mut context = imgui.context.lock().unwrap();
let mut new_size = None;
let now = Instant::now();
context.io_mut().update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
if !self.window.minimized {
eprintln!("dropped frame: {e:?}");
}
return;
}
};
imgui
.platform
.prepare_frame(context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut menu_height = 0.0;
ui.main_menu_bar(|| {
menu_height = ui.window_size()[1];
ui.menu("ROM", || {
if ui.menu_item("Open ROM") {
let rom = native_dialog::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.show_open_single_file()
.unwrap();
if let Some(path) = rom {
self.client.send_command(EmulatorCommand::LoadGame(path));
}
}
if ui.menu_item("Quit") {
event_loop.exit();
}
});
ui.menu("Emulation", || {
let has_game = self.client.has_game();
if self.client.is_running() {
if ui.menu_item_config("Pause").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Pause);
}
} else if ui.menu_item_config("Resume").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Resume);
}
if ui.menu_item_config("Reset").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Reset);
}
});
ui.menu("Video", || {
let current_dims = window.logical_size();
for scale in 1..=4 {
let label = format!("x{scale}");
let dims = LogicalSize::new(384 * scale, 224 * scale + 20);
let selected = dims == current_dims;
if ui.menu_item_config(label).selected(selected).build() {
if let Some(size) = window.window.request_inner_size(dims) {
window.handle_resize(&size);
new_size = Some(size);
}
}
}
});
ui.menu("Input", || {
if ui.menu_item("Bind Inputs") {
let input_window = Box::new(InputWindow::new(
event_loop,
self.input_mapper.clone(),
self.proxy.clone(),
));
self.proxy
.send_event(UserEvent::OpenWindow(input_window))
.unwrap();
}
});
});
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// Draw the game
rpass.set_pipeline(&self.pipeline);
let window_width = window.surface_desc.width as f32;
let window_height = window.surface_desc.height as f32;
let menu_height = menu_height * window.hidpi_factor as f32;
let ((x, y), (width, height)) =
compute_game_bounds(window_width, window_height, menu_height);
rpass.set_viewport(x, y, width, height, 0.0, 1.0);
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.draw(0..6, 0..1);
// Draw the menu on top of the game
rpass.set_viewport(0.0, 0.0, window_width, window_height, 0.0, 1.0);
imgui
.renderer
.render(context.render(), &window.queue, &window.device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
if let Some(size) = new_size {
imgui.platform.handle_event::<UserEvent>(
context.io_mut(),
&window.window,
&Event::WindowEvent {
window_id: window.window.id(),
event: WindowEvent::Resized(size),
},
);
}
window.queue.submit(Some(encoder.finish()));
frame.present();
}
}
impl AppWindow for GameWindow {
fn id(&self) -> WindowId {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
self.window.handle_resize(size);
if self.window.minimized {
if self.client.is_running() {
self.client.send_command(EmulatorCommand::Pause);
self.paused_due_to_minimize = true;
}
} else if self.paused_due_to_minimize {
self.client.send_command(EmulatorCommand::Resume);
self.paused_due_to_minimize = false;
}
}
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => self.draw(event_loop),
_ => (),
},
Event::AboutToWait => {
self.window.window.request_redraw();
}
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let mut context = imgui.context.lock().unwrap();
imgui
.platform
.handle_event(context.io_mut(), &window.window, event);
}
}
fn compute_game_bounds(
window_width: f32,
window_height: f32,
menu_height: f32,
) -> ((f32, f32), (f32, f32)) {
let available_width = window_width;
let available_height = window_height - menu_height;
let width = available_width.min(available_height * 384.0 / 224.0);
let height = available_height.min(available_width * 224.0 / 384.0);
let x = (available_width - width) / 2.0;
let y = menu_height + (available_height - height) / 2.0;
((x, y), (width, height))
}
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
struct Colors {
left: [f32; 4],
right: [f32; 4],
}
-223
View File
@@ -1,223 +0,0 @@
use std::{
sync::{Arc, RwLock},
time::Instant,
};
use winit::{
dpi::LogicalSize,
event::{Event, KeyEvent, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
platform::modifier_supplement::KeyEventExtModifierSupplement,
};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
use super::{
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
AppWindow, UserEvent,
};
pub struct InputWindow {
window: WindowState,
imgui: Option<ImguiState>,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
now_binding: Option<VBKey>,
}
const KEY_NAMES: [(VBKey, &str); 14] = [
(VBKey::LU, "Up"),
(VBKey::LD, "Down"),
(VBKey::LL, "Left"),
(VBKey::LR, "Right"),
(VBKey::SEL, "Select"),
(VBKey::STA, "Start"),
(VBKey::B, "B"),
(VBKey::A, "A"),
(VBKey::LT, "L-Trigger"),
(VBKey::RT, "R-Trigger"),
(VBKey::RU, "R-Up"),
(VBKey::RD, "R-Down"),
(VBKey::RL, "R-Left"),
(VBKey::RR, "R-Right"),
];
impl InputWindow {
pub fn new(
event_loop: &ActiveEventLoop,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Bind Inputs")
.with_inner_size(LogicalSize::new(600, 400))
.build();
Self {
window,
imgui: None,
input_mapper,
now_binding: None,
proxy,
}
}
fn draw(&mut self) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let mut context = imgui.context.lock().unwrap();
let now = Instant::now();
context.io_mut().update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
if !self.window.minimized {
eprintln!("dropped frame: {e:?}");
}
return;
}
};
imgui
.platform
.prepare_frame(context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut render_key_bindings = || {
if let Some(table) = ui.begin_table("controls", 2) {
let binding_names = {
let mapper = self.input_mapper.read().unwrap();
mapper.binding_names()
};
ui.table_next_row();
for (key, name) in KEY_NAMES {
let binding = binding_names.get(&key).map(|s| s.as_str());
ui.table_next_column();
let [space, _] = ui.content_region_avail();
ui.group(|| {
ui.right_align_text(name, space * 0.20);
ui.same_line();
let label_text = if self.now_binding == Some(key) {
"Press any input"
} else {
binding.unwrap_or("")
};
let label = format!("{}##{}", label_text, name);
if ui.button_with_size(label, [space * 0.60, 0.0]) {
self.now_binding = Some(key);
}
});
ui.same_line();
if ui.button(format!("Clear##{name}")) {
let mut mapper = self.input_mapper.write().unwrap();
mapper.clear_binding(key);
}
}
table.end();
}
};
if let Some(window) = ui.fullscreen_window() {
if let Some(tabs) = ui.tab_bar("tabs") {
if let Some(tab) = ui.tab_item("Player 1") {
render_key_bindings();
tab.end();
}
tabs.end();
}
window.end();
}
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// Draw the game
imgui
.renderer
.render(context.render(), &window.queue, &window.device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
window.queue.submit(Some(encoder.finish()));
frame.present();
}
fn try_bind_key(&mut self, event: &KeyEvent) {
if !event.state.is_pressed() {
return;
}
let Some(vb) = self.now_binding.take() else {
return;
};
let mut mapper = self.input_mapper.write().unwrap();
mapper.bind_key(vb, event.key_without_modifiers());
}
}
impl AppWindow for InputWindow {
fn id(&self) -> winit::window::WindowId {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => self.window.handle_resize(size),
WindowEvent::CloseRequested => self
.proxy
.send_event(UserEvent::CloseWindow(self.id()))
.unwrap(),
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
WindowEvent::RedrawRequested => self.draw(),
_ => (),
},
Event::AboutToWait => {
self.window.window.request_redraw();
}
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let mut context = imgui.context.lock().unwrap();
imgui
.platform
.handle_event(context.io_mut(), &window.window, event);
}
}
+5 -2
View File
@@ -1,7 +1,10 @@
use std::time::Duration;
use anyhow::{bail, Result}; use anyhow::{bail, Result};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait}; use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools; use itertools::Itertools;
use rubato::{FftFixedInOut, Resampler}; use rubato::{FftFixedInOut, Resampler};
use tracing::error;
pub struct Audio { pub struct Audio {
#[allow(unused)] #[allow(unused)]
@@ -52,7 +55,7 @@ impl Audio {
} }
chunk.commit_all(); chunk.commit_all();
}, },
move |err| eprintln!("stream error: {err}"), move |error| error!(%error, "stream error"),
None, None,
)?; )?;
stream.play()?; stream.play()?;
@@ -95,7 +98,7 @@ impl Audio {
} }
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 { while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
std::hint::spin_loop(); std::thread::sleep(Duration::from_micros(500));
} }
} }
} }
+115 -37
View File
@@ -1,50 +1,128 @@
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
use winit::event::{ElementState, KeyEvent}; use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
use winit::{
use crate::{input::InputMapper, shrooms_vb_core::VBKey}; event::{ElementState, KeyEvent},
keyboard::PhysicalKey,
pub struct ControllerState {
input_mapper: Arc<RwLock<InputMapper>>,
pressed: VBKey,
}
impl ControllerState {
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
Self {
input_mapper,
pressed: VBKey::SGN,
}
}
pub fn pressed(&self) -> VBKey {
self.pressed
}
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
let Some(input) = self.key_event_to_input(event) else {
return false;
}; };
use crate::{
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
input::{InputMapping, MappingProvider},
};
pub struct Controller {
pub sim_id: SimId,
state: VBKey,
mapping: Arc<RwLock<InputMapping>>,
}
impl Controller {
pub fn new(sim_id: SimId, mappings: &MappingProvider) -> Self {
Self {
sim_id,
state: VBKey::SGN,
mapping: mappings.for_sim(sim_id).clone(),
}
}
pub fn key_event(&mut self, event: &KeyEvent) -> Option<VBKey> {
let keys = self.map_keys(&event.physical_key)?;
match event.state { match event.state {
ElementState::Pressed => { ElementState::Pressed => self.update_state(keys, VBKey::empty()),
if self.pressed.contains(input) { ElementState::Released => self.update_state(VBKey::empty(), keys),
return false;
} }
self.pressed.insert(input);
true
} }
ElementState::Released => {
if !self.pressed.contains(input) { pub fn gamepad_event(&mut self, event: &GamepadEvent) -> Option<VBKey> {
return false; let (pressed, released) = match event.event {
EventType::ButtonPressed(_, code) => {
let mappings = self.map_button(&event.id, &code)?;
(mappings, VBKey::empty())
} }
self.pressed.remove(input); EventType::ButtonReleased(_, code) => {
true let mappings = self.map_button(&event.id, &code)?;
(VBKey::empty(), mappings)
}
EventType::AxisChanged(_, value, code) => {
let (neg, pos) = self.map_axis(&event.id, &code)?;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
if value < -0.75 {
pressed = pressed.union(neg);
}
if value > 0.75 {
pressed = pressed.union(pos);
}
if value > -0.65 {
released = released.union(neg);
}
if value < 0.65 {
released = released.union(pos);
}
(pressed, released)
}
_ => {
return None;
}
};
self.update_state(pressed, released)
}
fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
let old_state = self.state;
self.state = self.state.union(pressed).difference(released);
if self.state != old_state {
Some(self.state)
} else {
None
}
}
fn map_keys(&self, key: &PhysicalKey) -> Option<VBKey> {
self.mapping.read().unwrap().map_keyboard(key)
}
fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
self.mapping.read().unwrap().map_button(id, code)
}
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
self.mapping.read().unwrap().map_axis(id, code)
}
}
pub struct ControllerManager {
client: EmulatorClient,
controllers: [Controller; 2],
}
impl ControllerManager {
pub fn new(client: EmulatorClient, mappings: &MappingProvider) -> Self {
Self {
client,
controllers: [
Controller::new(SimId::Player1, mappings),
Controller::new(SimId::Player2, mappings),
],
}
}
pub fn handle_key_event(&mut self, event: &KeyEvent) {
for controller in &mut self.controllers {
if let Some(pressed) = controller.key_event(event) {
self.client
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
} }
} }
} }
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> { pub fn handle_gamepad_event(&mut self, event: &GamepadEvent) {
let mapper = self.input_mapper.read().unwrap(); for controller in &mut self.controllers {
mapper.key_event(event) if let Some(pressed) = controller.gamepad_event(event) {
self.client
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
}
}
} }
} }
+612 -76
View File
@@ -1,5 +1,8 @@
use std::{ use std::{
fs, collections::HashMap,
fmt::Display,
fs::{self, File},
io::{Read, Seek, SeekFrom, Write},
path::{Path, PathBuf}, path::{Path, PathBuf},
sync::{ sync::{
atomic::{AtomicBool, Ordering}, atomic::{AtomicBool, Ordering},
@@ -9,18 +12,88 @@ use std::{
}; };
use anyhow::Result; use anyhow::Result;
use atomic::Atomic;
use bytemuck::NoUninit;
use egui_toast::{Toast, ToastKind, ToastOptions};
use tracing::{error, warn};
use crate::{ use crate::{audio::Audio, graphics::TextureSink};
audio::Audio, use shrooms_vb_core::{Sim, StopReason, EXPECTED_FRAME_SIZE};
renderer::GameRenderer, pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType};
shrooms_vb_core::{CoreVB, VBKey},
}; mod address_set;
mod shrooms_vb_core;
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
pub enum SimId {
Player1,
Player2,
}
impl SimId {
pub const fn values() -> [Self; 2] {
[Self::Player1, Self::Player2]
}
pub const fn to_index(self) -> usize {
match self {
Self::Player1 => 0,
Self::Player2 => 1,
}
}
}
impl Display for SimId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(match self {
Self::Player1 => "Player 1",
Self::Player2 => "Player 2",
})
}
}
struct Cart {
rom_path: PathBuf,
rom: Vec<u8>,
sram_file: File,
sram: Vec<u8>,
}
impl Cart {
fn load(rom_path: &Path, sim_id: SimId) -> Result<Self> {
let rom = fs::read(rom_path)?;
let mut sram_file = File::options()
.read(true)
.write(true)
.create(true)
.truncate(false)
.open(sram_path(rom_path, sim_id))?;
sram_file.set_len(8 * 1024)?;
let mut sram = vec![];
sram_file.read_to_end(&mut sram)?;
Ok(Cart {
rom_path: rom_path.to_path_buf(),
rom,
sram_file,
sram,
})
}
}
fn sram_path(rom_path: &Path, sim_id: SimId) -> PathBuf {
match sim_id {
SimId::Player1 => rom_path.with_extension("p1.sram"),
SimId::Player2 => rom_path.with_extension("p2.sram"),
}
}
pub struct EmulatorBuilder { pub struct EmulatorBuilder {
rom: Option<PathBuf>, rom: Option<PathBuf>,
commands: mpsc::Receiver<EmulatorCommand>, commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>, sim_state: Arc<[Atomic<SimState>; 2]>,
has_game: Arc<AtomicBool>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
start_paused: bool,
} }
impl EmulatorBuilder { impl EmulatorBuilder {
@@ -29,13 +102,21 @@ impl EmulatorBuilder {
let builder = Self { let builder = Self {
rom: None, rom: None,
commands, commands,
running: Arc::new(AtomicBool::new(false)), sim_state: Arc::new([
has_game: Arc::new(AtomicBool::new(false)), Atomic::new(SimState::Uninitialized),
Atomic::new(SimState::Uninitialized),
]),
state: Arc::new(Atomic::new(EmulatorState::Paused)),
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
linked: Arc::new(AtomicBool::new(false)),
start_paused: false,
}; };
let client = EmulatorClient { let client = EmulatorClient {
queue, queue,
running: builder.running.clone(), sim_state: builder.sim_state.clone(),
has_game: builder.has_game.clone(), state: builder.state.clone(),
audio_on: builder.audio_on.clone(),
linked: builder.linked.clone(),
}; };
(builder, client) (builder, client)
} }
@@ -47,70 +128,248 @@ impl EmulatorBuilder {
} }
} }
pub fn start_paused(self, paused: bool) -> Self {
Self {
start_paused: paused,
..self
}
}
pub fn build(self) -> Result<Emulator> { pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?; let mut emulator = Emulator::new(
self.commands,
self.sim_state,
self.state,
self.audio_on,
self.linked,
)?;
if let Some(path) = self.rom { if let Some(path) = self.rom {
emulator.load_rom(&path)?; emulator.load_cart(SimId::Player1, &path)?;
}
if self.start_paused {
emulator.pause_sims()?;
} }
Ok(emulator) Ok(emulator)
} }
} }
pub struct Emulator { pub struct Emulator {
sim: CoreVB, sims: Vec<Sim>,
carts: [Option<Cart>; 2],
audio: Audio, audio: Audio,
commands: mpsc::Receiver<EmulatorCommand>, commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>, sim_state: Arc<[Atomic<SimState>; 2]>,
running: Arc<AtomicBool>, state: Arc<Atomic<EmulatorState>>,
has_game: Arc<AtomicBool>, audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
renderers: HashMap<SimId, TextureSink>,
messages: HashMap<SimId, mpsc::Sender<Toast>>,
debuggers: HashMap<SimId, DebugInfo>,
eye_contents: Vec<u8>,
audio_samples: Vec<f32>,
} }
impl Emulator { impl Emulator {
fn new( fn new(
commands: mpsc::Receiver<EmulatorCommand>, commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>, sim_state: Arc<[Atomic<SimState>; 2]>,
has_game: Arc<AtomicBool>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
) -> Result<Self> { ) -> Result<Self> {
Ok(Self { Ok(Self {
sim: CoreVB::new(), sims: vec![],
carts: [None, None],
audio: Audio::init()?, audio: Audio::init()?,
commands, commands,
renderer: None, sim_state,
running, state,
has_game, audio_on,
linked,
renderers: HashMap::new(),
messages: HashMap::new(),
debuggers: HashMap::new(),
eye_contents: vec![0u8; 384 * 224 * 2],
audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
}) })
} }
pub fn load_rom(&mut self, path: &Path) -> Result<()> { pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
let bytes = fs::read(path)?; let cart = Cart::load(path, sim_id)?;
self.sim.reset(); self.reset_sim(sim_id, Some(cart))?;
self.sim.load_rom(bytes)?;
self.has_game.store(true, Ordering::Release);
self.running.store(true, Ordering::Release);
Ok(()) Ok(())
} }
pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
let rom_path = if let Some(path) = rom {
Some(path)
} else {
self.carts[0].as_ref().map(|c| c.rom_path.clone())
};
let cart = match rom_path {
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?),
None => None,
};
self.reset_sim(SimId::Player2, cart)?;
self.link_sims();
Ok(())
}
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
self.save_sram(sim_id)?;
let index = sim_id.to_index();
while self.sims.len() <= index {
self.sims.push(Sim::new());
self.sim_state[index].store(SimState::NoGame, Ordering::Release);
}
let sim = &mut self.sims[index];
sim.reset();
if let Some(cart) = new_cart {
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
self.carts[index] = Some(cart);
self.sim_state[index].store(SimState::Ready, Ordering::Release);
}
if self.sim_state[index].load(Ordering::Acquire) == SimState::Ready {
self.resume_sims();
}
Ok(())
}
fn link_sims(&mut self) {
let (first, second) = self.sims.split_at_mut(1);
let Some(first) = first.first_mut() else {
return;
};
let Some(second) = second.first_mut() else {
return;
};
first.link(second);
self.linked.store(true, Ordering::Release);
}
fn unlink_sims(&mut self) {
let Some(first) = self.sims.first_mut() else {
return;
};
first.unlink();
self.linked.store(false, Ordering::Release);
}
fn pause_sims(&mut self) -> Result<()> {
if self
.state
.compare_exchange(
EmulatorState::Running,
EmulatorState::Paused,
Ordering::AcqRel,
Ordering::Relaxed,
)
.is_ok()
{
for sim_id in SimId::values() {
self.save_sram(sim_id)?;
}
}
Ok(())
}
fn resume_sims(&mut self) {
let _ = self.state.compare_exchange(
EmulatorState::Paused,
EmulatorState::Running,
Ordering::AcqRel,
Ordering::Relaxed,
);
}
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
let sim = self.sims.get_mut(sim_id.to_index());
let cart = self.carts[sim_id.to_index()].as_mut();
if let (Some(sim), Some(cart)) = (sim, cart) {
sim.read_sram(&mut cart.sram);
cart.sram_file.seek(SeekFrom::Start(0))?;
cart.sram_file.write_all(&cart.sram)?;
}
Ok(())
}
pub fn stop_second_sim(&mut self) -> Result<()> {
self.save_sram(SimId::Player2)?;
self.renderers.remove(&SimId::Player2);
self.sims.truncate(1);
self.sim_state[SimId::Player2.to_index()].store(SimState::Uninitialized, Ordering::Release);
self.stop_debugging(SimId::Player2);
self.linked.store(false, Ordering::Release);
Ok(())
}
fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) {
if self.sim_state[sim_id.to_index()].load(Ordering::Acquire) != SimState::Ready {
// Can't debug unless a game is connected
return;
}
let debug = DebugInfo {
sender,
stop_reason: Some(DebugStopReason::Paused),
};
self.debuggers.insert(sim_id, debug);
self.state
.store(EmulatorState::Debugging, Ordering::Release);
}
fn stop_debugging(&mut self, sim_id: SimId) {
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
sim.clear_debug_state();
}
self.debuggers.remove(&sim_id);
if self.debuggers.is_empty() {
let _ = self.state.compare_exchange(
EmulatorState::Debugging,
EmulatorState::Running,
Ordering::AcqRel,
Ordering::Relaxed,
);
}
}
fn debug_interrupt(&mut self, sim_id: SimId) {
self.debug_stop(sim_id, DebugStopReason::Paused);
}
fn debug_stop(&mut self, sim_id: SimId, reason: DebugStopReason) {
let Some(debugger) = self.debuggers.get_mut(&sim_id) else {
self.stop_debugging(sim_id);
return;
};
if debugger.stop_reason != Some(reason) {
debugger.stop_reason = Some(reason);
if debugger.sender.send(DebugEvent::Stopped(reason)).is_err() {
self.stop_debugging(sim_id);
}
}
}
fn debug_continue(&mut self, sim_id: SimId) -> bool {
let Some(debugger) = self.debuggers.get_mut(&sim_id) else {
self.stop_debugging(sim_id);
return false;
};
debugger.stop_reason = None;
true
}
fn debug_step(&mut self, sim_id: SimId) {
if self.debug_continue(sim_id) {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.step();
}
}
pub fn run(&mut self) { pub fn run(&mut self) {
let mut eye_contents = vec![0u8; 384 * 224 * 2];
let mut audio_samples = vec![];
loop { loop {
let mut idle = true; let idle = self.tick();
if self.running.load(Ordering::Acquire) {
idle = false;
self.sim.emulate_frame();
}
if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) {
idle = false;
renderer.render(&eye_contents);
}
}
self.sim.read_samples(&mut audio_samples);
if !audio_samples.is_empty() {
idle = false;
self.audio.update(&audio_samples);
audio_samples.clear();
}
if idle { if idle {
// The game is paused, and we have output all the video/audio we have. // The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in. // Block the thread until a new command comes in.
@@ -135,65 +394,342 @@ impl Emulator {
} }
} }
// returns true if the emulator is "idle" (i.e. this didn't output anything)
pub fn tick(&mut self) -> bool {
let p1_state = self.sim_state[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_state = self.sim_state[SimId::Player2.to_index()].load(Ordering::Acquire);
let state = self.state.load(Ordering::Acquire);
// Emulation
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
let running = match state {
EmulatorState::Paused => false,
EmulatorState::Running => true,
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
};
let p1_running = running && p1_state == SimState::Ready;
let p2_running = running && p2_state == SimState::Ready;
let mut idle = !p1_running && !p2_running;
if p1_running && p2_running {
Sim::emulate_many(&mut self.sims);
} else if p1_running {
self.sims[SimId::Player1.to_index()].emulate();
} else if p2_running {
self.sims[SimId::Player2.to_index()].emulate();
}
// Debug state
if state == EmulatorState::Debugging {
for sim_id in SimId::values() {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
continue;
};
if let Some(reason) = sim.stop_reason() {
let stop_reason = match reason {
StopReason::Stepped => DebugStopReason::Trace,
StopReason::Watchpoint(watch, address) => {
DebugStopReason::Watchpoint(watch, address)
}
StopReason::Breakpoint => DebugStopReason::Breakpoint,
};
self.debug_stop(sim_id, stop_reason);
}
}
}
// Video
for sim_id in SimId::values() {
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
continue;
};
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
continue;
};
if sim.read_pixels(&mut self.eye_contents) {
idle = false;
if renderer.queue_render(&self.eye_contents).is_err() {
self.renderers.remove(&sim_id);
}
}
}
// Audio
// Audio playback speed is how we keep the emulator running in real time.
// Even if we're muted, call `read_samples` to know how many frames of silence to play.
let p1_audio =
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_audio =
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
let (p1_weight, p2_weight) = match (p1_audio, p2_audio) {
(true, true) => (0.5, 0.5),
(true, false) => (1.0, 0.0),
(false, true) => (0.0, 1.0),
(false, false) => (0.0, 0.0),
};
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
sim.read_samples(&mut self.audio_samples, p1_weight);
}
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
sim.read_samples(&mut self.audio_samples, p2_weight);
}
if !self.audio_samples.is_empty() {
idle = false;
}
self.audio.update(&self.audio_samples);
self.audio_samples.clear();
idle
}
fn handle_command(&mut self, command: EmulatorCommand) { fn handle_command(&mut self, command: EmulatorCommand) {
match command { match command {
EmulatorCommand::SetRenderer(renderer) => { EmulatorCommand::ConnectToSim(sim_id, renderer, messages) => {
self.renderer = Some(renderer); self.renderers.insert(sim_id, renderer);
self.messages.insert(sim_id, messages);
} }
EmulatorCommand::LoadGame(path) => { EmulatorCommand::LoadGame(sim_id, path) => {
if let Err(error) = self.load_rom(&path) { if let Err(error) = self.load_cart(sim_id, &path) {
eprintln!("error loading rom: {}", error); self.report_error(sim_id, format!("Error loading rom: {error}"));
}
}
EmulatorCommand::StartSecondSim(path) => {
if let Err(error) = self.start_second_sim(path) {
self.report_error(
SimId::Player2,
format!("Error starting second sim: {error}"),
);
}
}
EmulatorCommand::StopSecondSim => {
if let Err(error) = self.stop_second_sim() {
self.report_error(
SimId::Player2,
format!("Error stopping second sim: {error}"),
);
} }
} }
EmulatorCommand::Pause => { EmulatorCommand::Pause => {
self.running.store(false, Ordering::Release); if let Err(error) = self.pause_sims() {
self.report_error(SimId::Player1, format!("Error pausing: {error}"));
}
} }
EmulatorCommand::Resume => { EmulatorCommand::Resume => {
if self.has_game.load(Ordering::Acquire) { self.resume_sims();
self.running.store(true, Ordering::Relaxed); }
EmulatorCommand::StartDebugging(sim_id, debugger) => {
self.start_debugging(sim_id, debugger);
}
EmulatorCommand::StopDebugging(sim_id) => {
self.stop_debugging(sim_id);
}
EmulatorCommand::DebugInterrupt(sim_id) => {
self.debug_interrupt(sim_id);
}
EmulatorCommand::DebugContinue(sim_id) => {
self.debug_continue(sim_id);
}
EmulatorCommand::DebugStep(sim_id) => {
self.debug_step(sim_id);
}
EmulatorCommand::ReadRegister(sim_id, register, done) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
let value = sim.read_register(register);
let _ = done.send(value);
}
EmulatorCommand::WriteRegister(sim_id, register, value) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.write_register(register, value);
}
EmulatorCommand::ReadMemory(sim_id, start, length, mut buffer, done) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.read_memory(start, length, &mut buffer);
let _ = done.send(buffer);
}
EmulatorCommand::WriteMemory(sim_id, start, buffer, done) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.write_memory(start, &buffer);
let _ = done.send(buffer);
}
EmulatorCommand::AddBreakpoint(sim_id, address) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.add_breakpoint(address);
}
EmulatorCommand::RemoveBreakpoint(sim_id, address) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.remove_breakpoint(address);
}
EmulatorCommand::AddWatchpoint(sim_id, address, length, watch) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.add_watchpoint(address, length, watch);
}
EmulatorCommand::RemoveWatchpoint(sim_id, address, length, watch) => {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.remove_watchpoint(address, length, watch);
}
EmulatorCommand::SetAudioEnabled(p1, p2) => {
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
}
EmulatorCommand::Link => {
self.link_sims();
}
EmulatorCommand::Unlink => {
self.unlink_sims();
}
EmulatorCommand::Reset(sim_id) => {
if let Err(error) = self.reset_sim(sim_id, None) {
self.report_error(sim_id, format!("Error resetting sim: {error}"));
} }
} }
EmulatorCommand::Reset => { EmulatorCommand::SetKeys(sim_id, keys) => {
self.sim.reset(); if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
self.running.store(true, Ordering::Release); sim.set_keys(keys);
}
EmulatorCommand::SetKeys(keys) => {
self.sim.set_keys(keys);
} }
} }
EmulatorCommand::Exit(done) => {
for sim_id in SimId::values() {
if let Err(error) = self.save_sram(sim_id) {
self.report_error(sim_id, format!("Error saving sram on exit: {error}"));
}
}
let _ = done.send(());
}
}
}
fn report_error(&self, sim_id: SimId, message: String) {
let messages = self
.messages
.get(&sim_id)
.or_else(|| self.messages.get(&SimId::Player1));
if let Some(msg) = messages {
let toast = Toast::new()
.kind(ToastKind::Error)
.options(ToastOptions::default().duration_in_seconds(5.0))
.text(&message);
if msg.send(toast).is_ok() {
return;
}
}
error!("{}", message);
} }
} }
#[derive(Debug)] #[derive(Debug)]
pub enum EmulatorCommand { pub enum EmulatorCommand {
SetRenderer(GameRenderer), ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
LoadGame(PathBuf), LoadGame(SimId, PathBuf),
StartSecondSim(Option<PathBuf>),
StopSecondSim,
Pause, Pause,
Resume, Resume,
Reset, StartDebugging(SimId, DebugSender),
SetKeys(VBKey), StopDebugging(SimId),
DebugInterrupt(SimId),
DebugContinue(SimId),
DebugStep(SimId),
ReadRegister(SimId, VBRegister, oneshot::Sender<u32>),
WriteRegister(SimId, VBRegister, u32),
ReadMemory(SimId, u32, usize, Vec<u8>, oneshot::Sender<Vec<u8>>),
WriteMemory(SimId, u32, Vec<u8>, oneshot::Sender<Vec<u8>>),
AddBreakpoint(SimId, u32),
RemoveBreakpoint(SimId, u32),
AddWatchpoint(SimId, u32, usize, VBWatchpointType),
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
SetAudioEnabled(bool, bool),
Link,
Unlink,
Reset(SimId),
SetKeys(SimId, VBKey),
Exit(oneshot::Sender<()>),
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
#[repr(usize)]
pub enum SimState {
Uninitialized,
NoGame,
Ready,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
#[repr(usize)]
pub enum EmulatorState {
Paused,
Running,
Debugging,
}
type DebugSender = tokio::sync::mpsc::UnboundedSender<DebugEvent>;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum DebugStopReason {
// We are stepping
Trace,
// We hit a breakpoint
Breakpoint,
// We hit a watchpoint
Watchpoint(VBWatchpointType, u32),
// The debugger told us to pause
Paused,
}
struct DebugInfo {
sender: DebugSender,
stop_reason: Option<DebugStopReason>,
}
pub enum DebugEvent {
Stopped(DebugStopReason),
} }
#[derive(Clone)] #[derive(Clone)]
pub struct EmulatorClient { pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>, queue: mpsc::Sender<EmulatorCommand>,
running: Arc<AtomicBool>, sim_state: Arc<[Atomic<SimState>; 2]>,
has_game: Arc<AtomicBool>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
} }
impl EmulatorClient { impl EmulatorClient {
pub fn is_running(&self) -> bool { pub fn sim_state(&self, sim_id: SimId) -> SimState {
self.running.load(Ordering::Acquire) self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
} }
pub fn has_game(&self) -> bool { pub fn emulator_state(&self) -> EmulatorState {
self.has_game.load(Ordering::Acquire) self.state.load(Ordering::Acquire)
} }
pub fn send_command(&self, command: EmulatorCommand) { pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
if let Err(err) = self.queue.send(command) { self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
eprintln!( }
pub fn are_sims_linked(&self) -> bool {
self.linked.load(Ordering::Acquire)
}
pub fn send_command(&self, command: EmulatorCommand) -> bool {
match self.queue.send(command) {
Ok(()) => true,
Err(err) => {
warn!(
"could not send command {:?} as emulator is shut down", "could not send command {:?} as emulator is shut down",
err.0 err.0
); );
false
}
} }
} }
} }
+270
View File
@@ -0,0 +1,270 @@
use std::{
collections::{BTreeMap, BTreeSet},
ops::Bound,
};
#[derive(Debug, Default)]
pub struct AddressSet {
ranges: BTreeSet<(u32, usize)>,
bounds: BTreeMap<u32, usize>,
}
impl AddressSet {
pub fn new() -> Self {
Self::default()
}
pub fn add(&mut self, address: u32, length: usize) {
if length == 0 || !self.ranges.insert((address, length)) {
return;
}
let end = (address as usize)
.checked_add(length)
.and_then(|e| u32::try_from(e).ok());
if let Some(end) = end {
let val_before = self.bounds.range(..=end).next_back().map_or(0, |(_, &v)| v);
self.bounds.insert(end, val_before);
}
let val_before = self
.bounds
.range(..address)
.next_back()
.map_or(0, |(_, &v)| v);
if let Some(&val_at) = self.bounds.get(&address) {
if val_before == val_at + 1 {
self.bounds.remove(&address);
}
} else {
self.bounds.insert(address, val_before);
}
let start_bound = Bound::Included(address);
let end_bound = match end {
Some(e) => Bound::Excluded(e),
None => Bound::Unbounded,
};
for (_, val) in self.bounds.range_mut((start_bound, end_bound)) {
*val += 1;
}
}
pub fn remove(&mut self, address: u32, length: usize) {
if !self.ranges.remove(&(address, length)) {
return;
}
let end = (address as usize)
.checked_add(length)
.and_then(|e| u32::try_from(e).ok());
if let Some(end) = end {
let val_before = self.bounds.range(..end).next_back().map_or(0, |(_, &v)| v);
if let Some(&val_at) = self.bounds.get(&end) {
if val_at + 1 == val_before {
self.bounds.remove(&end);
}
} else {
self.bounds.insert(end, val_before);
}
}
let val_before = self
.bounds
.range(..address)
.next_back()
.map_or(0, |(_, &v)| v);
if let Some(&val_at) = self.bounds.get(&address) {
if val_before + 1 == val_at {
self.bounds.remove(&address);
}
} else {
self.bounds.insert(address, val_before);
}
let start_bound = Bound::Included(address);
let end_bound = match end {
Some(e) => Bound::Excluded(e),
None => Bound::Unbounded,
};
for (_, val) in self.bounds.range_mut((start_bound, end_bound)) {
*val -= 1;
}
}
pub fn clear(&mut self) {
self.ranges.clear();
self.bounds.clear();
}
pub fn is_empty(&self) -> bool {
self.bounds.is_empty()
}
pub fn contains(&self, address: u32) -> bool {
self.bounds
.range(..=address)
.next_back()
.is_some_and(|(_, &val)| val > 0)
}
pub fn start_of_range_containing(&self, address: u32) -> Option<u32> {
if !self.contains(address) {
return None;
}
self.ranges
.range(..=(address, usize::MAX))
.rev()
.find_map(|&(start, length)| {
let contains = start <= address
&& (start as usize)
.checked_add(length)
.is_none_or(|end| end > address as usize);
contains.then_some(start)
})
}
}
#[cfg(test)]
mod tests {
use super::AddressSet;
#[test]
fn should_not_include_addresses_when_empty() {
let set = AddressSet::new();
assert!(set.is_empty());
assert!(!set.contains(0x13374200));
assert_eq!(set.start_of_range_containing(0x13374200), None);
}
#[test]
fn should_include_addresses_when_full() {
let mut set = AddressSet::new();
set.add(0x00000000, 0x100000000);
assert!(set.contains(0x13374200));
assert_eq!(set.start_of_range_containing(0x13374200), Some(0x00000000));
}
#[test]
fn should_ignore_empty_address_ranges() {
let mut set = AddressSet::new();
set.add(0x13374200, 0);
assert!(set.is_empty());
assert!(!set.contains(0x13374200));
}
#[test]
fn should_add_addresses_idempotently() {
let mut set = AddressSet::new();
set.add(0x13374200, 1);
set.add(0x13374200, 1);
set.remove(0x13374200, 1);
assert!(set.is_empty());
assert!(!set.contains(0x13374200));
}
#[test]
fn should_remove_addresses_idempotently() {
let mut set = AddressSet::new();
set.add(0x13374200, 1);
set.remove(0x13374200, 1);
set.remove(0x13374200, 1);
assert!(set.is_empty());
assert!(!set.contains(0x13374200));
}
#[test]
fn should_report_address_in_range() {
let mut set = AddressSet::new();
set.add(0x13374200, 4);
assert!(!set.contains(0x133741ff));
for address in 0x13374200..0x13374204 {
assert!(set.contains(address));
}
assert!(!set.contains(0x13374204));
}
#[test]
fn should_allow_overlapping_addresses() {
let mut set = AddressSet::new();
set.add(0x13374200, 4);
set.add(0x13374201, 1);
set.add(0x13374202, 2);
assert!(!set.contains(0x133741ff));
for address in 0x13374200..0x13374204 {
assert!(set.contains(address));
}
assert!(!set.contains(0x13374204));
set.remove(0x13374200, 4);
assert!(!set.contains(0x13374200));
for address in 0x13374201..0x13374204 {
assert!(set.contains(address));
}
assert!(!set.contains(0x13374204));
}
#[test]
fn should_allow_removing_overlapped_address_ranges() {
let mut set = AddressSet::new();
set.add(0x13374200, 8);
set.add(0x13374204, 8);
set.remove(0x13374204, 8);
for address in 0x13374200..0x13374208 {
assert!(set.contains(address));
}
for address in 0x13374208..0x1337420c {
assert!(!set.contains(address));
}
}
#[test]
fn should_merge_adjacent_ranges() {
let mut set = AddressSet::new();
set.add(0x13374200, 4);
set.add(0x13374204, 4);
set.add(0x13374208, 4);
set.add(0x1337420c, 4);
assert!(!set.contains(0x133741ff));
for address in 0x13374200..0x13374210 {
assert!(set.contains(address));
}
assert!(!set.contains(0x13374210));
set.remove(0x13374200, 4);
set.remove(0x13374204, 4);
set.remove(0x13374208, 4);
set.remove(0x1337420c, 4);
assert!(set.is_empty());
for address in 0x133741ff..=0x13374210 {
assert!(!set.contains(address));
}
}
#[test]
fn should_find_start_of_range() {
let mut set = AddressSet::new();
set.add(0x13374200, 4);
assert_eq!(set.start_of_range_containing(0x133741ff), None);
for address in 0x13374200..0x13374204 {
assert_eq!(set.start_of_range_containing(address), Some(0x13374200));
}
assert_eq!(set.start_of_range_containing(0x13374204), None);
}
#[test]
fn should_ignore_ranges_not_containing_address() {
let mut set = AddressSet::new();
set.add(0x10000000, 1024);
set.add(0x30000000, 1024);
assert!(!set.contains(0x20000000));
assert_eq!(set.start_of_range_containing(0x20000000), None);
}
}
+638
View File
@@ -0,0 +1,638 @@
use std::{ffi::c_void, ptr, slice};
use anyhow::{anyhow, Result};
use bitflags::bitflags;
use num_derive::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize};
use super::address_set::AddressSet;
#[repr(C)]
struct VB {
_data: [u8; 0],
}
#[allow(non_camel_case_types)]
type c_int = i32;
#[allow(non_camel_case_types)]
type c_uint = u32;
#[repr(u32)]
#[derive(FromPrimitive, ToPrimitive)]
enum VBDataType {
S8 = 0,
U8 = 1,
S16 = 2,
U16 = 3,
S32 = 4,
F32 = 5,
}
#[repr(i32)]
#[derive(FromPrimitive, ToPrimitive)]
enum VBOption {
PseudoHalt = 0,
}
bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct VBKey: u16 {
const PWR = 0x0001;
const SGN = 0x0002;
const A = 0x0004;
const B = 0x0008;
const RT = 0x0010;
const LT = 0x0020;
const RU = 0x0040;
const RR = 0x0080;
const LR = 0x0100;
const LL = 0x0200;
const LD = 0x0400;
const LU = 0x0800;
const STA = 0x1000;
const SEL = 0x2000;
const RL = 0x4000;
const RD = 0x8000;
}
}
#[derive(Clone, Copy, Debug)]
pub enum VBRegister {
Program(u32),
System(u32),
PC,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VBWatchpointType {
Read,
Write,
Access,
}
type OnExecute =
extern "C" fn(sim: *mut VB, address: u32, code: *const u16, length: c_int) -> c_int;
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
type OnRead = extern "C" fn(
sim: *mut VB,
address: u32,
type_: VBDataType,
value: *mut i32,
cycles: *mut u32,
) -> c_int;
type OnWrite = extern "C" fn(
sim: *mut VB,
address: u32,
type_: VBDataType,
value: *mut i32,
cycles: *mut u32,
cancel: *mut c_int,
) -> c_int;
#[link(name = "vb")]
extern "C" {
#[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbEmulateEx"]
fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
#[link_name = "vbGetCartRAM"]
fn vb_get_cart_ram(sim: *mut VB, size: *mut u32) -> *mut c_void;
#[link_name = "vbGetCartROM"]
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
#[link_name = "vbGetPixels"]
fn vb_get_pixels(
sim: *mut VB,
left: *mut c_void,
left_stride_x: c_int,
left_stride_y: c_int,
right: *mut c_void,
right_stride_x: c_int,
right_stride_y: c_int,
);
#[link_name = "vbGetProgramCounter"]
fn vb_get_program_counter(sim: *mut VB) -> u32;
#[link_name = "vbGetProgramRegister"]
fn vb_get_program_register(sim: *mut VB, index: c_uint) -> i32;
#[link_name = "vbGetSamples"]
fn vb_get_samples(
sim: *mut VB,
typ_: *mut VBDataType,
capacity: *mut c_uint,
position: *mut c_uint,
) -> *mut c_void;
#[link_name = "vbGetSystemRegister"]
fn vb_get_system_register(sim: *mut VB, index: c_uint) -> i32;
#[link_name = "vbGetUserData"]
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
#[link_name = "vbInit"]
fn vb_init(sim: *mut VB) -> *mut VB;
#[link_name = "vbRead"]
fn vb_read(sim: *mut VB, address: u32, typ_: VBDataType) -> i32;
#[link_name = "vbReset"]
fn vb_reset(sim: *mut VB);
#[link_name = "vbSetCartRAM"]
fn vb_set_cart_ram(sim: *mut VB, sram: *mut c_void, size: u32) -> c_int;
#[link_name = "vbSetCartROM"]
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
#[link_name = "vbSetExecuteCallback"]
fn vb_set_execute_callback(sim: *mut VB, callback: Option<OnExecute>) -> Option<OnExecute>;
#[link_name = "vbSetFrameCallback"]
fn vb_set_frame_callback(sim: *mut VB, callback: Option<OnFrame>) -> Option<OnFrame>;
#[link_name = "vbSetKeys"]
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
#[link_name = "vbSetOption"]
fn vb_set_option(sim: *mut VB, key: VBOption, value: c_int);
#[link_name = "vbSetPeer"]
fn vb_set_peer(sim: *mut VB, peer: *mut VB);
#[link_name = "vbSetProgramCounter"]
fn vb_set_program_counter(sim: *mut VB, value: u32) -> u32;
#[link_name = "vbSetProgramRegister"]
fn vb_set_program_register(sim: *mut VB, index: c_uint, value: i32) -> i32;
#[link_name = "vbSetReadCallback"]
fn vb_set_read_callback(sim: *mut VB, callback: Option<OnRead>) -> Option<OnRead>;
#[link_name = "vbSetSamples"]
fn vb_set_samples(
sim: *mut VB,
samples: *mut c_void,
typ_: VBDataType,
capacity: c_uint,
) -> c_int;
#[link_name = "vbSetSystemRegister"]
fn vb_set_system_register(sim: *mut VB, index: c_uint, value: u32) -> u32;
#[link_name = "vbSetUserData"]
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
#[link_name = "vbSetWriteCallback"]
fn vb_set_write_callback(sim: *mut VB, callback: Option<OnWrite>) -> Option<OnWrite>;
#[link_name = "vbSizeOf"]
fn vb_size_of() -> usize;
#[link_name = "vbWrite"]
fn vb_write(sim: *mut VB, address: u32, _type: VBDataType, value: i32) -> i32;
}
#[no_mangle]
extern "C" fn on_frame(sim: *mut VB) -> c_int {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
data.frame_seen = true;
1
}
#[no_mangle]
extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
let mut stopped = data.stop_reason.is_some();
if data.step_from.is_some_and(|s| s != address) {
data.step_from = None;
data.stop_reason = Some(StopReason::Stepped);
stopped = true;
}
if data.breakpoints.binary_search(&address).is_ok() {
data.stop_reason = Some(StopReason::Breakpoint);
stopped = true;
}
if stopped {
1
} else {
0
}
}
#[no_mangle]
extern "C" fn on_read(
sim: *mut VB,
address: u32,
_type: VBDataType,
_value: *mut i32,
_cycles: *mut u32,
) -> c_int {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
if let Some(start) = data.read_watchpoints.start_of_range_containing(address) {
let watch = if data.write_watchpoints.contains(address) {
VBWatchpointType::Access
} else {
VBWatchpointType::Read
};
data.stop_reason = Some(StopReason::Watchpoint(watch, start));
}
// Don't stop here, the debugger expects us to break after the memory access.
// We'll stop in on_execute instead.
0
}
#[no_mangle]
extern "C" fn on_write(
sim: *mut VB,
address: u32,
_type: VBDataType,
_value: *mut i32,
_cycles: *mut u32,
_cancel: *mut c_int,
) -> c_int {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
if let Some(start) = data.write_watchpoints.start_of_range_containing(address) {
let watch = if data.read_watchpoints.contains(address) {
VBWatchpointType::Access
} else {
VBWatchpointType::Write
};
data.stop_reason = Some(StopReason::Watchpoint(watch, start));
}
// Don't stop here, the debugger expects us to break after the memory access.
// We'll stop in on_execute instead.
0
}
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
struct VBState {
frame_seen: bool,
stop_reason: Option<StopReason>,
step_from: Option<u32>,
breakpoints: Vec<u32>,
read_watchpoints: AddressSet,
write_watchpoints: AddressSet,
}
impl VBState {
fn needs_execute_callback(&self) -> bool {
self.step_from.is_some()
|| !self.breakpoints.is_empty()
|| !self.read_watchpoints.is_empty()
|| !self.write_watchpoints.is_empty()
}
}
pub enum StopReason {
Breakpoint,
Watchpoint(VBWatchpointType, u32),
Stepped,
}
#[repr(transparent)]
pub struct Sim {
sim: *mut VB,
}
impl Sim {
pub fn new() -> Self {
// init the VB instance itself
let size = unsafe { vb_size_of() };
// allocate a vec of u64 so that this memory is 8-byte aligned
let memory = vec![0u64; size.div_ceil(4)];
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
unsafe { vb_init(sim) };
// pseudohalt is disabled due to breaking red alarm
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 0) };
unsafe { vb_set_keys(sim, VBKey::SGN.bits()) };
unsafe { vb_reset(sim) };
// set up userdata
let state = VBState {
frame_seen: false,
stop_reason: None,
step_from: None,
breakpoints: vec![],
read_watchpoints: AddressSet::new(),
write_watchpoints: AddressSet::new(),
};
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
unsafe { vb_set_frame_callback(sim, Some(on_frame)) };
// set up audio buffer
let audio_buffer = vec![0.0f32; AUDIO_CAPACITY_FLOATS];
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
Sim { sim }
}
pub fn reset(&mut self) {
unsafe { vb_reset(self.sim) };
}
pub fn load_cart(&mut self, mut rom: Vec<u8>, mut sram: Vec<u8>) -> Result<()> {
self.unload_cart();
rom.shrink_to_fit();
sram.shrink_to_fit();
let size = rom.len() as u32;
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
if status != 0 {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
return Err(anyhow!("Invalid ROM size of {} bytes", size));
}
let size = sram.len() as u32;
let sram = Box::into_raw(sram.into_boxed_slice()).cast();
let status = unsafe { vb_set_cart_ram(self.sim, sram, size) };
if status != 0 {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(sram.cast(), size as usize, size as usize) };
return Err(anyhow!("Invalid SRAM size of {} bytes", size));
}
Ok(())
}
fn unload_cart(&mut self) {
let mut size = 0;
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
if !rom.is_null() {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
}
let sram = unsafe { vb_get_cart_ram(self.sim, &mut size) };
unsafe { vb_set_cart_ram(self.sim, ptr::null_mut(), 0) };
if !sram.is_null() {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(sram.cast(), size as usize, size as usize) };
}
}
pub fn read_sram(&mut self, buffer: &mut [u8]) {
let mut size = 0;
let sram = unsafe { vb_get_cart_ram(self.sim, &mut size) };
if sram.is_null() {
return;
}
let bytes = unsafe { slice::from_raw_parts(sram.cast(), size as usize) };
buffer.copy_from_slice(bytes);
}
pub fn link(&mut self, peer: &mut Sim) {
unsafe { vb_set_peer(self.sim, peer.sim) };
}
pub fn unlink(&mut self) {
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
}
pub fn emulate(&mut self) {
let mut cycles = 20_000_000;
unsafe { vb_emulate(self.sim, &mut cycles) };
}
pub fn emulate_many(sims: &mut [Sim]) {
let mut cycles = 20_000_000;
let count = sims.len() as c_uint;
let sims = sims.as_mut_ptr().cast();
unsafe { vb_emulate_ex(sims, count, &mut cycles) };
}
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
let data = self.get_state();
if !data.frame_seen {
return false;
}
data.frame_seen = false;
// the buffer must be big enough for our data
assert!(buffers.len() >= 384 * 224 * 2);
unsafe {
vb_get_pixels(
self.sim,
buffers.as_mut_ptr().cast(),
2,
384 * 2,
buffers.as_mut_ptr().offset(1).cast(),
2,
384 * 2,
);
};
true
}
pub fn read_samples(&mut self, samples: &mut Vec<f32>, weight: f32) {
let mut position = 0;
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
let read_samples: &[f32] =
unsafe { slice::from_raw_parts(ptr.cast(), position as usize * 2) };
samples.resize(read_samples.len(), 0.0);
for (index, sample) in read_samples.iter().enumerate() {
samples[index] += sample * weight;
}
unsafe {
vb_set_samples(
self.sim,
ptr,
VBDataType::F32,
AUDIO_CAPACITY_SAMPLES as u32,
)
};
}
pub fn set_keys(&mut self, keys: VBKey) {
unsafe { vb_set_keys(self.sim, keys.bits()) };
}
pub fn read_register(&mut self, register: VBRegister) -> u32 {
match register {
VBRegister::Program(index) => unsafe {
vb_get_program_register(self.sim, index) as u32
},
VBRegister::System(index) => unsafe { vb_get_system_register(self.sim, index) as u32 },
VBRegister::PC => unsafe { vb_get_program_counter(self.sim) },
}
}
pub fn write_register(&mut self, register: VBRegister, value: u32) {
match register {
VBRegister::Program(index) => unsafe {
vb_set_program_register(self.sim, index, value as i32);
},
VBRegister::System(index) => unsafe {
vb_set_system_register(self.sim, index, value);
},
VBRegister::PC => unsafe {
vb_set_program_counter(self.sim, value);
},
}
}
pub fn read_memory(&mut self, start: u32, length: usize, into: &mut Vec<u8>) {
let mut address = start;
for _ in 0..length {
let byte = unsafe { vb_read(self.sim, address, VBDataType::U8) };
into.push(byte as u8);
address = address.wrapping_add(1);
}
}
pub fn write_memory(&mut self, start: u32, buffer: &[u8]) {
let mut address = start;
for byte in buffer {
unsafe { vb_write(self.sim, address, VBDataType::U8, *byte as i32) };
address = address.wrapping_add(1);
}
}
pub fn add_breakpoint(&mut self, address: u32) {
let data = self.get_state();
if let Err(index) = data.breakpoints.binary_search(&address) {
data.breakpoints.insert(index, address);
}
unsafe {
vb_set_execute_callback(self.sim, Some(on_execute));
}
}
pub fn remove_breakpoint(&mut self, address: u32) {
let data = self.get_state();
if let Ok(index) = data.breakpoints.binary_search(&address) {
data.breakpoints.remove(index);
if !data.needs_execute_callback() {
unsafe { vb_set_execute_callback(self.sim, None) };
}
}
}
pub fn add_watchpoint(&mut self, address: u32, length: usize, watch: VBWatchpointType) {
match watch {
VBWatchpointType::Read => self.add_read_watchpoint(address, length),
VBWatchpointType::Write => self.add_write_watchpoint(address, length),
VBWatchpointType::Access => {
self.add_read_watchpoint(address, length);
self.add_write_watchpoint(address, length);
}
}
}
fn add_read_watchpoint(&mut self, address: u32, length: usize) {
let state = self.get_state();
state.read_watchpoints.add(address, length);
if !state.read_watchpoints.is_empty() {
unsafe { vb_set_read_callback(self.sim, Some(on_read)) };
unsafe { vb_set_execute_callback(self.sim, Some(on_execute)) };
}
}
fn add_write_watchpoint(&mut self, address: u32, length: usize) {
let state = self.get_state();
state.write_watchpoints.add(address, length);
if !state.write_watchpoints.is_empty() {
unsafe { vb_set_write_callback(self.sim, Some(on_write)) };
unsafe { vb_set_execute_callback(self.sim, Some(on_execute)) };
}
}
pub fn remove_watchpoint(&mut self, address: u32, length: usize, watch: VBWatchpointType) {
match watch {
VBWatchpointType::Read => self.remove_read_watchpoint(address, length),
VBWatchpointType::Write => self.remove_write_watchpoint(address, length),
VBWatchpointType::Access => {
self.remove_read_watchpoint(address, length);
self.remove_write_watchpoint(address, length);
}
}
}
fn remove_read_watchpoint(&mut self, address: u32, length: usize) {
let state = self.get_state();
state.read_watchpoints.remove(address, length);
let needs_execute = state.needs_execute_callback();
if state.read_watchpoints.is_empty() {
unsafe { vb_set_read_callback(self.sim, None) };
if !needs_execute {
unsafe { vb_set_execute_callback(self.sim, None) };
}
}
}
fn remove_write_watchpoint(&mut self, address: u32, length: usize) {
let state = self.get_state();
state.write_watchpoints.remove(address, length);
let needs_execute = state.needs_execute_callback();
if state.write_watchpoints.is_empty() {
unsafe { vb_set_write_callback(self.sim, None) };
if !needs_execute {
unsafe { vb_set_execute_callback(self.sim, None) };
}
}
}
pub fn step(&mut self) {
let current_pc = unsafe { vb_get_program_counter(self.sim) };
let data = self.get_state();
data.step_from = Some(current_pc);
unsafe {
vb_set_execute_callback(self.sim, Some(on_execute));
}
}
pub fn clear_debug_state(&mut self) {
let data = self.get_state();
data.step_from = None;
data.breakpoints.clear();
data.read_watchpoints.clear();
data.write_watchpoints.clear();
unsafe { vb_set_read_callback(self.sim, None) };
unsafe { vb_set_write_callback(self.sim, None) };
unsafe { vb_set_execute_callback(self.sim, None) };
}
pub fn stop_reason(&mut self) -> Option<StopReason> {
let data = self.get_state();
let reason = data.stop_reason.take();
if !data.needs_execute_callback() {
unsafe { vb_set_execute_callback(self.sim, None) };
}
reason
}
fn get_state(&mut self) -> &mut VBState {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
unsafe { &mut *vb_get_user_data(self.sim).cast() }
}
}
impl Drop for Sim {
fn drop(&mut self) {
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
// SAFETY: the audio buffer originally came from a Vec<u32>
let floats: Vec<f32> = unsafe {
Vec::from_raw_parts(ptr.cast(), AUDIO_CAPACITY_FLOATS, AUDIO_CAPACITY_FLOATS)
};
drop(floats);
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
// SAFETY: we made this pointer ourselves, we can for sure free it
unsafe { drop(Box::from_raw(ptr)) };
// If we're linked to another sim, unlink from them.
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
let len = unsafe { vb_size_of() }.div_ceil(4);
// SAFETY: the sim's memory originally came from a Vec<u64>
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
drop(bytes);
}
}
+25 -1
View File
@@ -49,7 +49,31 @@ struct Colors {
var<uniform> colors: Colors; var<uniform> colors: Colors;
@fragment @fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { fn fs_lefteye(in: VertexOutput) -> @location(0) vec4<f32> {
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
return colors.left * brt[0];
}
@fragment
fn fs_righteye(in: VertexOutput) -> @location(0) vec4<f32> {
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
return colors.left * brt[1];
}
@fragment
fn fs_anaglyph(in: VertexOutput) -> @location(0) vec4<f32> {
let brt = textureSample(u_texture, u_sampler, in.tex_coords); let brt = textureSample(u_texture, u_sampler, in.tex_coords);
return colors.left * brt[0] + colors.right * brt[1]; return colors.left * brt[0] + colors.right * brt[1];
} }
@fragment
fn fs_sidebyside(in: VertexOutput) -> @location(0) vec4<f32> {
var point = in.tex_coords;
point.x = (point.x * 2.0) % 1.0;
let brt = textureSample(u_texture, u_sampler, point);
if in.tex_coords.x < 0.5 {
return colors.left * brt[0];
} else {
return colors.left * brt[1];
};
}
+560
View File
@@ -0,0 +1,560 @@
use anyhow::{bail, Result};
use registers::REGISTERS;
use request::{Request, RequestKind, RequestSource};
use response::Response;
use std::{
sync::{Arc, Mutex},
thread,
};
use tokio::{
io::{AsyncWriteExt as _, BufReader},
net::{TcpListener, TcpStream},
pin, select,
sync::{mpsc, oneshot},
};
use tracing::{debug, enabled, error, info, Level};
use crate::emulator::{
DebugEvent, DebugStopReason, EmulatorClient, EmulatorCommand, SimId, VBWatchpointType,
};
mod registers;
mod request;
mod response;
pub struct GdbServer {
sim_id: SimId,
client: EmulatorClient,
status: Arc<Mutex<GdbServerStatus>>,
killer: Option<oneshot::Sender<()>>,
}
impl GdbServer {
pub fn new(sim_id: SimId, client: EmulatorClient) -> Self {
Self {
sim_id,
client,
status: Arc::new(Mutex::new(GdbServerStatus::Stopped)),
killer: None,
}
}
pub fn status(&self) -> GdbServerStatus {
self.status.lock().unwrap().clone()
}
pub fn start(&mut self, port: u16) {
*self.status.lock().unwrap() = GdbServerStatus::Connecting;
let sim_id = self.sim_id;
let client = self.client.clone();
let status = self.status.clone();
let (tx, rx) = oneshot::channel();
self.killer = Some(tx);
thread::spawn(move || {
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()
.unwrap()
.block_on(async move {
select! {
_ = run_server(sim_id, client.clone(), port, &status) => {}
_ = rx => {
client.send_command(EmulatorCommand::StopDebugging(sim_id));
*status.lock().unwrap() = GdbServerStatus::Stopped;
}
}
})
});
}
pub fn stop(&mut self) {
if let Some(killer) = self.killer.take() {
let _ = killer.send(());
}
}
}
impl Drop for GdbServer {
fn drop(&mut self) {
self.stop();
}
}
async fn run_server(
sim_id: SimId,
client: EmulatorClient,
port: u16,
status: &Mutex<GdbServerStatus>,
) {
let (debug_sink, mut debug_source) = mpsc::unbounded_channel();
client.send_command(EmulatorCommand::StartDebugging(sim_id, debug_sink));
info!("Connecting to debugger on port {port}...");
let connect_future = try_connect(port, status);
pin!(connect_future);
let stream = loop {
select! {
stream = &mut connect_future => {
if let Some(stream) = stream {
break stream;
} else {
return;
}
}
event = debug_source.recv() => {
if event.is_none() {
// The sim has stopped (or was never started)
*status.lock().unwrap() = GdbServerStatus::Stopped;
return;
}
}
}
};
info!("Connected!");
let mut connection = GdbConnection::new(sim_id, client);
match connection.run(stream, debug_source).await {
Ok(()) => {
info!("Finished debugging.");
*status.lock().unwrap() = GdbServerStatus::Stopped;
}
Err(error) => {
error!(%error, "Error from debugger.");
*status.lock().unwrap() = GdbServerStatus::Error(error.to_string());
}
}
}
async fn try_connect(port: u16, status: &Mutex<GdbServerStatus>) -> Option<TcpStream> {
*status.lock().unwrap() = GdbServerStatus::Connecting;
let listener = match TcpListener::bind(("127.0.0.1", port)).await {
Ok(l) => l,
Err(err) => {
error!(%err, "Could not open port.");
*status.lock().unwrap() = GdbServerStatus::Error(err.to_string());
return None;
}
};
match listener.accept().await {
Ok((stream, _)) => {
*status.lock().unwrap() = GdbServerStatus::Running;
Some(stream)
}
Err(err) => {
error!(%err, "Could not connect to debugger.");
*status.lock().unwrap() = GdbServerStatus::Error(err.to_string());
None
}
}
}
#[derive(Clone)]
pub enum GdbServerStatus {
Stopped,
Connecting,
Running,
Error(String),
}
impl GdbServerStatus {
pub fn running(&self) -> bool {
matches!(self, Self::Connecting | Self::Running)
}
}
struct GdbConnection {
sim_id: SimId,
client: EmulatorClient,
ack_messages: bool,
stop_reason: Option<DebugStopReason>,
response_buf: Option<Vec<u8>>,
memory_buf: Option<Vec<u8>>,
}
impl GdbConnection {
fn new(sim_id: SimId, client: EmulatorClient) -> Self {
Self {
sim_id,
client,
ack_messages: true,
stop_reason: None,
response_buf: None,
memory_buf: None,
}
}
async fn run(
&mut self,
stream: TcpStream,
mut debug_source: mpsc::UnboundedReceiver<DebugEvent>,
) -> Result<()> {
let (rx, mut tx) = stream.into_split();
let mut request_source = RequestSource::new(BufReader::new(rx));
loop {
let response = select! {
maybe_event = debug_source.recv() => {
let Some(event) = maybe_event else {
// debugger has stopped running
break;
};
self.handle_event(event)
}
maybe_request = request_source.recv() => {
let req = maybe_request?;
self.handle_request(req)?
}
};
if let Some(res) = response {
let buffer = res.finish();
if enabled!(Level::DEBUG) {
match std::str::from_utf8(&buffer) {
Ok(text) => debug!("response: {text}"),
Err(_) => debug!("response: {buffer:02x?}"),
}
}
tx.write_all(&buffer).await?;
self.response_buf = Some(buffer);
tx.flush().await?;
}
}
Ok(())
}
fn handle_event(&mut self, event: DebugEvent) -> Option<Response> {
let res = match event {
DebugEvent::Stopped(reason) => {
if self.stop_reason.is_some_and(|r| r == reason) {
return None;
}
self.stop_reason = Some(reason);
self.response()
.write_str(&debug_stop_reason_string(self.stop_reason))
}
};
Some(res)
}
fn handle_request(&mut self, mut req: Request<'_>) -> Result<Option<Response>> {
debug!("received {:02x?}", req);
if req.kind == RequestKind::Signal {
self.client
.send_command(EmulatorCommand::DebugInterrupt(self.sim_id));
return Ok(None); // we'll send a message when the emulator reports it has stopped
}
let res = if req.match_str("QStartNoAckMode") {
let res = self.response().write_str("OK");
self.ack_messages = false;
res
} else if req.match_str("qSupported:") {
self.response()
.write_str("multiprocess+;swbreak+;vContSupported+;PacketSize=10000;SupportedWatchpointTypes=x86_64,aarch64-bas,aarch64-mask")
} else if req
.match_some_str([
"QThreadSuffixSupported",
"QListThreadsInStopReply",
"QEnableErrorStrings",
])
.is_some()
{
self.response().write_str("OK")
} else if req.match_str("qHostInfo") {
self.response().write_str(&format!(
"triple:{};endian:little;ptrsize:4;",
hex::encode("v810-unknown-vb")
))
} else if req.match_str("qProcessInfo") {
self.response().write_str(&format!(
"pid:1;triple:{};endian:little;ptrsize:4;",
hex::encode("v810-unknown-vb")
))
} else if req.match_str("qRegisterInfo") {
let mut get_reg_info = || {
let register = req.match_hex::<usize>()?;
REGISTERS.get(register)
};
if let Some(reg_info) = get_reg_info() {
self.response().write_str(&reg_info.to_description())
} else {
self.response()
}
} else if req.match_str("vCont?") {
self.response().write_str("vCont;c;s;")
} else if req.match_str("qC") {
// The v810 has no threads, so report that the "current thread" is 1.
self.response().write_str("QCp1.t1")
} else if req.match_str("qfThreadInfo") {
self.response().write_str("mp1.t1")
} else if req.match_str("qsThreadInfo") {
self.response().write_str("l")
} else if req.match_str("k") {
bail!("debug process was killed");
} else if req.match_str("?") {
self.response()
.write_str(&debug_stop_reason_string(self.stop_reason))
} else if req.match_some_str(["c", "vCont;c:"]).is_some() {
self.client
.send_command(EmulatorCommand::DebugContinue(self.sim_id));
self.stop_reason = None;
// Don't send a response until we hit a breakpoint or get interrupted
return Ok(None);
} else if req.match_some_str(["s", "vCont;s:"]).is_some() {
self.client
.send_command(EmulatorCommand::DebugStep(self.sim_id));
self.stop_reason = None;
// Don't send a response until we hit a breakpoint or get interrupted
return Ok(None);
} else if req.match_str("p") {
let mut read_register = || {
let register_index = req.match_hex::<usize>()?;
let register = REGISTERS.get(register_index)?.to_vb_register();
let (tx, rx) = ::oneshot::channel();
self.client
.send_command(EmulatorCommand::ReadRegister(self.sim_id, register, tx));
rx.recv().ok()
};
if let Some(value) = read_register() {
self.response().write_hex(value)
} else {
self.response()
}
} else if req.match_str("P") {
let mut write_register = || {
let register_index = req.match_hex::<usize>()?;
let register = REGISTERS.get(register_index)?.to_vb_register();
if !req.match_str("=") {
return None;
}
let value = {
let mut buffer = [0; 4];
if !req.match_hex_bytes(&mut buffer) {
return None;
}
u32::from_le_bytes(buffer)
};
self.client.send_command(EmulatorCommand::WriteRegister(
self.sim_id,
register,
value,
));
Some(())
};
if let Some(()) = write_register() {
self.response().write_str("OK")
} else {
self.response()
}
} else if let Some(op) = req.match_some_str(["m", "x"]) {
let mut read_memory = || {
let (start, length) = parse_memory_range(&mut req)?;
let mut buf = self.memory_buf.take().unwrap_or_default();
buf.clear();
if length == 0 {
return Some(buf);
}
let (tx, rx) = ::oneshot::channel();
self.client.send_command(EmulatorCommand::ReadMemory(
self.sim_id,
start,
length,
buf,
tx,
));
rx.recv().ok()
};
if let Some(memory) = read_memory() {
let mut res = self.response();
if memory.is_empty() {
res = res.write_str("OK");
} else if op == "m" {
// send the hex-encoded byte stream
for byte in &memory {
res = res.write_hex(*byte);
}
} else {
// send the raw byte stream
for byte in &memory {
res = res.write_byte(*byte);
}
}
self.memory_buf = Some(memory);
res
} else {
self.response()
}
} else if let Some(op) = req.match_some_str(["M", "X"]) {
let mut write_memory = || {
let (start, length) = parse_memory_range(&mut req)?;
if length == 0 {
return Some(());
}
if !req.match_str(":") {
return None;
}
let mut buf = self.memory_buf.take().unwrap_or_default();
buf.resize(length, 0);
let successful_read = if op == "M" {
req.match_hex_bytes(&mut buf)
} else {
req.match_bytes(&mut buf)
};
if !successful_read {
self.memory_buf = Some(buf);
return None;
}
let (tx, rx) = ::oneshot::channel();
self.client
.send_command(EmulatorCommand::WriteMemory(self.sim_id, start, buf, tx));
let buf = rx.recv().ok()?;
self.memory_buf = Some(buf);
Some(())
};
if write_memory().is_some() {
self.response().write_str("OK")
} else {
self.response()
}
} else if req.match_str("Z") {
let mut parse_request = || {
let type_ = req.match_hex::<u8>()?;
if !req.match_str(",") {
return None;
}
let address = req.match_hex()?;
if type_ == 0 || type_ == 1 {
return Some(EmulatorCommand::AddBreakpoint(self.sim_id, address));
}
if !req.match_str(",") {
return None;
}
let length = req.match_hex()?;
let watch = match type_ {
2 => VBWatchpointType::Write,
3 => VBWatchpointType::Read,
4 => VBWatchpointType::Access,
_ => return None,
};
Some(EmulatorCommand::AddWatchpoint(
self.sim_id,
address,
length,
watch,
))
};
if let Some(command) = parse_request() {
self.client.send_command(command);
self.response().write_str("OK")
} else {
self.response()
}
} else if req.match_str("z") {
let mut parse_request = || {
let type_ = req.match_hex::<u8>()?;
if !req.match_str(",") {
return None;
}
let address = req.match_hex()?;
if type_ == 0 || type_ == 1 {
return Some(EmulatorCommand::RemoveBreakpoint(self.sim_id, address));
}
if !req.match_str(",") {
return None;
}
let length = req.match_hex()?;
let watch = match type_ {
2 => VBWatchpointType::Write,
3 => VBWatchpointType::Read,
4 => VBWatchpointType::Access,
_ => return None,
};
Some(EmulatorCommand::RemoveWatchpoint(
self.sim_id,
address,
length,
watch,
))
};
if let Some(command) = parse_request() {
self.client.send_command(command);
self.response().write_str("OK")
} else {
self.response()
}
} else {
// unrecognized command
self.response()
};
Ok(Some(res))
}
fn response(&mut self) -> Response {
Response::new(
self.response_buf.take().unwrap_or_default(),
self.ack_messages,
)
}
}
impl Drop for GdbConnection {
fn drop(&mut self) {
self.client
.send_command(EmulatorCommand::StopDebugging(self.sim_id));
}
}
// parse a memory range into a start and a length.
fn parse_memory_range(req: &mut Request<'_>) -> Option<(u32, usize)> {
let start = req.match_hex::<u64>()?;
if !req.match_str(",") {
return None;
};
let length = req.match_hex::<usize>()?;
let Ok(start) = u32::try_from(start) else {
// The v810 has a 32-bit address space.
// Addresses wrap within that space, but we don't need to implement that for 64-bit addresses.
// Just refuse to return any info for addresses above 0xffffffff.
return Some((0, 0));
};
let length = length.min((u32::MAX - start) as usize + 1);
Some((start, length))
}
fn debug_stop_reason_string(reason: Option<DebugStopReason>) -> String {
let mut result = String::new();
result += if reason.is_some_and(|r| r != DebugStopReason::Paused) {
"T05;"
} else {
"T00;"
};
if let Some(DebugStopReason::Breakpoint) = reason {
result += "swbreak;";
}
if let Some(DebugStopReason::Watchpoint(watch, address)) = reason {
result += match watch {
VBWatchpointType::Write => "watch:",
VBWatchpointType::Read => "rwatch:",
VBWatchpointType::Access => "awatch:",
};
result += &format!("{address:08x};");
}
result += "thread:p1.t1;threads:p1.t1;";
if let Some(reason) = reason {
result += "reason:";
result += match reason {
DebugStopReason::Trace => "trace;",
DebugStopReason::Breakpoint => "breakpoint;",
DebugStopReason::Watchpoint(_, _) => "watchpoint;",
DebugStopReason::Paused => "trap;",
};
}
if let Some(DebugStopReason::Watchpoint(_, address)) = reason {
result += "description:";
result += &hex::encode(address.to_string());
result += ";";
}
result
}
+130
View File
@@ -0,0 +1,130 @@
use crate::emulator::VBRegister;
pub struct RegisterInfo {
dwarf: u32,
name: &'static str,
set: &'static str,
alt_name: Option<&'static str>,
generic: Option<&'static str>,
}
impl RegisterInfo {
pub fn to_description(&self) -> String {
let mut string = format!("name:{}", self.name);
if let Some(alt) = self.alt_name {
string.push_str(&format!(";alt-name:{}", alt));
}
string.push_str(&format!(
";bitsize:32;offset:{};encoding:uint;format:hex;set:{};dwarf:{}",
self.dwarf * 4,
self.set,
self.dwarf
));
if let Some(generic) = self.generic {
string.push_str(&format!(";generic:{}", generic));
}
string
}
pub fn to_vb_register(&self) -> VBRegister {
match self.dwarf {
0..32 => VBRegister::Program(self.dwarf),
32..40 => VBRegister::System(self.dwarf - 32),
40..42 => VBRegister::System(self.dwarf - 16),
42..45 => VBRegister::System(self.dwarf - 13),
45 => VBRegister::PC,
other => panic!("unexpected DWARF register {other}"),
}
}
}
macro_rules! register {
($set:expr, $dwarf:expr, $name:expr) => {
RegisterInfo {
dwarf: $dwarf,
name: $name,
set: $set,
alt_name: None,
generic: None,
}
};
($set:expr, $dwarf:expr, $name:expr, alt: $alt:expr) => {
RegisterInfo {
dwarf: $dwarf,
name: $name,
set: $set,
alt_name: Some($alt),
generic: None,
}
};
($set:expr, $dwarf:expr, $name:expr, generic: $generic:expr) => {
RegisterInfo {
dwarf: $dwarf,
name: $name,
set: $set,
alt_name: None,
generic: Some($generic),
}
};
($set:expr, $dwarf:expr, $name:expr, alt: $alt:expr, generic: $generic:expr) => {
RegisterInfo {
dwarf: $dwarf,
name: $name,
set: $set,
alt_name: Some($alt),
generic: Some($generic),
}
};
}
const GENERAL: &str = "General Purpose Registers";
const SPECIAL: &str = "Special Registers";
pub const REGISTERS: [RegisterInfo; 46] = [
register!(GENERAL, 0, "r0"),
register!(GENERAL, 1, "r1"),
register!(GENERAL, 2, "fp", alt: "r2", generic: "fp"),
register!(GENERAL, 3, "sp", alt: "r3", generic: "sp"),
register!(GENERAL, 4, "gp", alt: "r4"),
register!(GENERAL, 5, "tp", alt: "r5"),
register!(GENERAL, 6, "r6", generic: "arg1"),
register!(GENERAL, 7, "r7", generic: "arg2"),
register!(GENERAL, 8, "r8", generic: "arg3"),
register!(GENERAL, 9, "r9", generic: "arg4"),
register!(GENERAL, 10, "r10"),
register!(GENERAL, 11, "r11"),
register!(GENERAL, 12, "r12"),
register!(GENERAL, 13, "r13"),
register!(GENERAL, 14, "r14"),
register!(GENERAL, 15, "r15"),
register!(GENERAL, 16, "r16"),
register!(GENERAL, 17, "r17"),
register!(GENERAL, 18, "r18"),
register!(GENERAL, 19, "r19"),
register!(GENERAL, 20, "r20"),
register!(GENERAL, 21, "r21"),
register!(GENERAL, 22, "r22"),
register!(GENERAL, 23, "r23"),
register!(GENERAL, 24, "r24"),
register!(GENERAL, 25, "r25"),
register!(GENERAL, 26, "r26"),
register!(GENERAL, 27, "r27"),
register!(GENERAL, 28, "r28"),
register!(GENERAL, 29, "r29"),
register!(GENERAL, 30, "r30"),
register!(GENERAL, 31, "lp", alt: "r31", generic: "ra"),
register!(SPECIAL, 32, "eipc", alt: "sr0"),
register!(SPECIAL, 33, "eipsw", alt: "sr1"),
register!(SPECIAL, 34, "fepc", alt: "sr2"),
register!(SPECIAL, 35, "fepsw", alt: "sr3"),
register!(SPECIAL, 36, "ecr", alt: "sr4"),
register!(SPECIAL, 37, "psw", alt: "sr5", generic: "flags"),
register!(SPECIAL, 38, "pir", alt: "sr6"),
register!(SPECIAL, 39, "tkcw", alt: "sr7"),
register!(SPECIAL, 40, "chcw", alt: "sr24"),
register!(SPECIAL, 41, "adtre", alt: "sr25"),
register!(SPECIAL, 42, "sr29"),
register!(SPECIAL, 43, "sr30"),
register!(SPECIAL, 44, "sr31"),
register!(SPECIAL, 45, "pc", generic: "pc"),
];
+202
View File
@@ -0,0 +1,202 @@
use anyhow::{bail, Result};
use atoi::FromRadix16;
use tokio::io::{AsyncRead, AsyncReadExt as _};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum RequestKind {
Signal,
Command,
}
impl RequestKind {
fn name(self) -> &'static str {
match self {
Self::Signal => "Signal",
Self::Command => "Command",
}
}
}
pub struct Request<'a> {
pub kind: RequestKind,
buffer: &'a [u8],
}
impl std::fmt::Debug for Request<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let mut ds = f.debug_tuple(self.kind.name());
match self.kind {
RequestKind::Signal => ds.field(&self.buffer),
RequestKind::Command => match std::str::from_utf8(self.buffer) {
Ok(str) => ds.field(&str),
Err(_) => ds.field(&self.buffer),
},
};
ds.finish()
}
}
impl Request<'_> {
pub fn match_str(&mut self, prefix: &str) -> bool {
if let Some(new_buffer) = self.buffer.strip_prefix(prefix.as_bytes()) {
self.buffer = new_buffer;
return true;
}
false
}
pub fn match_some_str<'a, I: IntoIterator<Item = &'a str>>(
&mut self,
prefixes: I,
) -> Option<&'a str> {
prefixes.into_iter().find(|&prefix| self.match_str(prefix))
}
pub fn match_hex<I: FromRadix16>(&mut self) -> Option<I> {
match I::from_radix_16(self.buffer) {
(_, 0) => None,
(val, used) => {
self.buffer = self.buffer.split_at(used).1;
Some(val)
}
}
}
pub fn match_hex_bytes(&mut self, buffer: &mut [u8]) -> bool {
if self.buffer.len() < buffer.len() * 2 {
return false;
}
for (i, item) in buffer.iter_mut().enumerate() {
match u8::from_radix_16(&self.buffer[(i * 2)..(i * 2) + 2]) {
(byte, 2) => *item = byte,
_ => return false,
};
}
self.buffer = self.buffer.split_at(buffer.len()).1;
true
}
pub fn match_bytes(&mut self, buffer: &mut [u8]) -> bool {
if self.buffer.len() < buffer.len() {
return false;
}
buffer.copy_from_slice(&self.buffer[0..buffer.len()]);
self.buffer = self.buffer.split_at(buffer.len()).1;
true
}
}
pub struct RequestSource<R> {
reader: R,
buffer: Vec<u8>,
state: RequestReadState,
}
impl<R: AsyncRead + Unpin> RequestSource<R> {
pub fn new(reader: R) -> Self {
Self {
reader,
buffer: vec![],
state: RequestReadState::Header,
}
}
pub async fn recv(&mut self) -> Result<Request<'_>> {
let mut char = self.reader.read_u8().await?;
if matches!(self.state, RequestReadState::Start) {
self.buffer.clear();
self.state = RequestReadState::Header;
}
if matches!(self.state, RequestReadState::Header) {
// Just ignore positive acks
while char == b'+' {
char = self.reader.read_u8().await?;
}
if char == b'-' {
bail!("no support for negative acks");
}
if char == 0x03 {
// This is how the client "cancels an in-flight request"
self.buffer.push(char);
self.state = RequestReadState::Start;
return Ok(Request {
kind: RequestKind::Signal,
buffer: &self.buffer,
});
}
if char != b'$' {
// Messages are supposed to start with a dollar sign
bail!("malformed message");
}
self.state = RequestReadState::Body {
checksum: 0,
escaping: false,
};
char = self.reader.read_u8().await?;
}
while let RequestReadState::Body { checksum, escaping } = &mut self.state {
if char == b'#' && !*escaping {
self.state = RequestReadState::Checksum {
expected: *checksum,
actual: 0,
digits: 0,
};
char = self.reader.read_u8().await?;
break;
}
*checksum = checksum.wrapping_add(char);
if *escaping {
// escaped character
self.buffer.push(char ^ 0x20);
*escaping = false;
} else if char == b'}' {
// next character will be escaped
*escaping = true;
} else {
self.buffer.push(char);
}
char = self.reader.read_u8().await?;
}
while let RequestReadState::Checksum {
expected,
actual,
digits,
} = &mut self.state
{
let digit = match char {
b'0'..=b'9' => char - b'0',
b'a'..=b'f' => char - b'a' + 10,
b'A'..=b'F' => char - b'A' + 10,
_ => bail!("invalid checksum"),
};
*actual = (*actual << 4) + digit;
*digits += 1;
if *digits == 2 {
if *expected != *actual {
bail!("mismatched checksum");
}
self.state = RequestReadState::Start;
return Ok(Request {
kind: RequestKind::Command,
buffer: &self.buffer,
});
}
char = self.reader.read_u8().await?;
}
unreachable!();
}
}
enum RequestReadState {
Start,
Header,
Body {
checksum: u8,
escaping: bool,
},
Checksum {
expected: u8,
actual: u8,
digits: u8,
},
}
+63
View File
@@ -0,0 +1,63 @@
use num_traits::ToBytes;
pub struct Response {
buffer: Vec<u8>,
checksum: u8,
}
impl Response {
pub fn new(mut buffer: Vec<u8>, ack: bool) -> Self {
buffer.clear();
if ack {
buffer.push(b'+');
}
buffer.push(b'$');
Self {
buffer,
checksum: 0,
}
}
pub fn write_str(self, str: &str) -> Self {
let mut me = self;
for byte in str.as_bytes() {
me = me.write_byte(*byte);
}
me
}
pub fn write_byte(mut self, byte: u8) -> Self {
if byte == b'}' || byte == b'#' || byte == b'$' || byte == b'*' {
self.buffer.push(b'}');
self.checksum = self.checksum.wrapping_add(b'}');
let escaped = byte ^ 0x20;
self.buffer.push(escaped);
self.checksum = self.checksum.wrapping_add(escaped);
} else {
self.buffer.push(byte);
self.checksum = self.checksum.wrapping_add(byte);
}
self
}
pub fn write_hex<T: ToBytes>(mut self, value: T) -> Self {
for byte in value.to_le_bytes().as_ref() {
for digit in [(byte >> 4), (byte & 0xf)] {
let char = if digit > 9 {
b'a' + digit - 10
} else {
b'0' + digit
};
self.buffer.push(char);
self.checksum = self.checksum.wrapping_add(char);
}
}
self
}
pub fn finish(mut self) -> Vec<u8> {
let checksum = self.checksum;
self.buffer.push(b'#');
self.write_hex(checksum).buffer
}
}
+143
View File
@@ -0,0 +1,143 @@
use std::{
sync::{
atomic::{AtomicU64, Ordering},
mpsc, Arc, Mutex, MutexGuard,
},
thread,
};
use anyhow::{bail, Result};
use itertools::Itertools as _;
use wgpu::{
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
TextureDescriptor, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
};
#[derive(Debug)]
pub struct TextureSink {
buffers: Arc<BufferPool>,
sink: mpsc::Sender<u64>,
}
impl TextureSink {
pub fn new(device: &Device, queue: Arc<Queue>) -> (Self, TextureView) {
let texture = Self::create_texture(device);
let view = texture.create_view(&TextureViewDescriptor::default());
let buffers = Arc::new(BufferPool::new());
let (sink, source) = mpsc::channel();
let bufs = buffers.clone();
thread::spawn(move || {
let mut local_buf = vec![0; 384 * 224 * 2];
while let Ok(id) = source.recv() {
{
let Some(bytes) = bufs.read(id) else {
continue;
};
local_buf.copy_from_slice(bytes.as_slice());
}
Self::write_texture(&queue, &texture, local_buf.as_slice());
}
});
let sink = Self { buffers, sink };
(sink, view)
}
pub fn queue_render(&mut self, bytes: &[u8]) -> Result<()> {
let id = {
let (mut buf, id) = self.buffers.write()?;
buf.copy_from_slice(bytes);
id
};
self.sink.send(id)?;
Ok(())
}
fn create_texture(device: &Device) -> Texture {
let desc = TextureDescriptor {
label: Some("eyes"),
size: Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rg8Unorm,
usage: TextureUsages::COPY_SRC
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
view_formats: &[TextureFormat::Rg8Unorm],
};
device.create_texture(&desc)
}
fn write_texture(queue: &Queue, texture: &Texture, bytes: &[u8]) {
let texture = ImageCopyTexture {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),
};
queue.write_texture(texture, bytes, data_layout, size);
}
}
#[derive(Debug)]
struct BufferPool {
buffers: [Buffer; 3],
}
impl BufferPool {
fn new() -> Self {
Self {
buffers: std::array::from_fn(|i| Buffer::new(i as u64)),
}
}
fn read(&self, id: u64) -> Option<MutexGuard<'_, Vec<u8>>> {
let buf = self
.buffers
.iter()
.find(|buf| buf.id.load(Ordering::Acquire) == id)?;
buf.data.lock().ok()
}
fn write(&self) -> Result<(MutexGuard<'_, Vec<u8>>, u64)> {
let (min, max) = self
.buffers
.iter()
.minmax_by_key(|buf| buf.id.load(Ordering::Acquire))
.into_option()
.unwrap();
let Ok(lock) = min.data.lock() else {
bail!("lock was poisoned")
};
let id = max.id.load(Ordering::Acquire) + 1;
min.id.store(id, Ordering::Release);
Ok((lock, id))
}
}
#[derive(Debug)]
struct Buffer {
data: Mutex<Vec<u8>>,
id: AtomicU64,
}
impl Buffer {
fn new(id: u64) -> Self {
Self {
data: Mutex::new(vec![0; 384 * 224 * 2]),
id: AtomicU64::new(id),
}
}
}
+439 -54
View File
@@ -1,71 +1,456 @@
use std::collections::HashMap; use std::{
collections::{hash_map::Entry, HashMap},
use winit::{ fmt::Display,
event::KeyEvent, str::FromStr,
keyboard::{Key, NamedKey}, sync::{Arc, RwLock},
platform::modifier_supplement::KeyEventExtModifierSupplement,
}; };
use crate::shrooms_vb_core::VBKey; use anyhow::anyhow;
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
use serde::{Deserialize, Serialize};
use winit::keyboard::{KeyCode, PhysicalKey};
pub struct InputMapper { use crate::{
vb_bindings: HashMap<VBKey, Key>, emulator::{SimId, VBKey},
key_bindings: HashMap<Key, VBKey>, persistence::Persistence,
}
impl InputMapper {
pub fn new() -> Self {
let mut mapper = Self {
vb_bindings: HashMap::new(),
key_bindings: HashMap::new(),
}; };
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
mapper.bind_key(VBKey::STA, Key::Character("s".into())); #[derive(Clone, PartialEq, Eq, Hash)]
mapper.bind_key(VBKey::B, Key::Character("d".into())); struct DeviceId(u16, u16);
mapper.bind_key(VBKey::A, Key::Character("f".into()));
mapper.bind_key(VBKey::LT, Key::Character("e".into())); impl FromStr for DeviceId {
mapper.bind_key(VBKey::RT, Key::Character("r".into())); type Err = anyhow::Error;
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
mapper.bind_key(VBKey::RL, Key::Character("j".into())); fn from_str(s: &str) -> Result<Self, Self::Err> {
mapper.bind_key(VBKey::RD, Key::Character("k".into())); let mut ids = s.split("-");
mapper.bind_key(VBKey::RR, Key::Character("l".into())); let vendor_id: u16 = ids.next().ok_or(anyhow!("missing vendor id"))?.parse()?;
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp)); let product_id: u16 = ids.next().ok_or(anyhow!("missing product id"))?.parse()?;
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft)); Ok(Self(vendor_id, product_id))
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown)); }
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
mapper
} }
pub fn binding_names(&self) -> HashMap<VBKey, String> { impl Display for DeviceId {
self.vb_bindings fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
.iter() f.write_fmt(format_args!("{}-{}", self.0, self.1))
.map(|(k, v)| { }
let name = match v { }
Key::Character(char) => char.to_string(),
Key::Named(key) => format!("{:?}", key), #[derive(Clone)]
pub struct GamepadInfo {
pub id: GamepadId,
pub name: String,
device_id: DeviceId,
pub bound_to: Option<SimId>,
}
pub trait Mappings {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>>;
fn clear_mappings(&mut self, key: VBKey);
fn clear_all_mappings(&mut self);
fn use_default_mappings(&mut self);
}
#[derive(Serialize, Deserialize)]
pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>,
default_buttons: HashMap<Code, VBKey>,
default_axes: HashMap<Code, (VBKey, VBKey)>,
}
impl GamepadMapping {
fn for_gamepad(gamepad: &Gamepad) -> Self {
let mut default_buttons = HashMap::new();
let mut default_button = |btn: Button, key: VBKey| {
if let Some(code) = gamepad.button_code(btn) {
default_buttons.insert(code, key);
}
};
default_button(Button::South, VBKey::A);
default_button(Button::West, VBKey::B);
default_button(Button::RightTrigger, VBKey::RT);
default_button(Button::LeftTrigger, VBKey::LT);
default_button(Button::Start, VBKey::STA);
default_button(Button::Select, VBKey::SEL);
let mut default_axes = HashMap::new();
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
if let Some(code) = gamepad.axis_code(axis) {
default_axes.insert(code, (neg, pos));
}
};
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
default_axis(Axis::LeftStickY, VBKey::LD, VBKey::LU);
default_axis(Axis::RightStickX, VBKey::RL, VBKey::RR);
default_axis(Axis::RightStickY, VBKey::RD, VBKey::RU);
default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
Self {
buttons: default_buttons.clone(),
axes: default_axes.clone(),
default_buttons,
default_axes,
}
}
pub fn add_button_mapping(&mut self, key: VBKey, code: Code) {
let entry = self.buttons.entry(code).or_insert(VBKey::empty());
*entry = entry.union(key);
}
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.0 = entry.0.union(key);
}
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.1 = entry.1.union(key);
}
fn save_mappings(&self) -> PersistedGamepadMapping {
fn flatten<V: Copy>(values: &HashMap<Code, V>) -> Vec<(Code, V)> {
values.iter().map(|(k, v)| (*k, *v)).collect()
}
PersistedGamepadMapping {
buttons: flatten(&self.buttons),
axes: flatten(&self.axes),
default_buttons: flatten(&self.default_buttons),
default_axes: flatten(&self.default_axes),
}
}
fn from_mappings(mappings: &PersistedGamepadMapping) -> Self {
fn unflatten<V: Copy>(values: &[(Code, V)]) -> HashMap<Code, V> {
values.iter().map(|(k, v)| (*k, *v)).collect()
}
Self {
buttons: unflatten(&mappings.buttons),
axes: unflatten(&mappings.axes),
default_buttons: unflatten(&mappings.default_buttons),
default_axes: unflatten(&mappings.default_axes),
}
}
}
impl Mappings for GamepadMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (axis, (left_keys, right_keys)) in &self.axes {
for key in left_keys.iter() {
results.entry(key).or_default().push(format!("-{axis}"));
}
for key in right_keys.iter() {
results.entry(key).or_default().push(format!("+{axis}"));
}
}
for (button, keys) in &self.buttons {
for key in keys.iter() {
results.entry(key).or_default().push(format!("{button}"));
}
}
results
}
fn clear_mappings(&mut self, key: VBKey) {
self.axes.retain(|_, (left, right)| {
*left = left.difference(key);
*right = right.difference(key);
!(left.is_empty() && right.is_empty())
});
self.buttons.retain(|_, keys| {
*keys = keys.difference(key);
!keys.is_empty()
});
}
fn clear_all_mappings(&mut self) {
self.axes.clear();
self.buttons.clear();
}
fn use_default_mappings(&mut self) {
self.axes = self.default_axes.clone();
self.buttons = self.default_buttons.clone();
}
}
#[derive(Default)]
pub struct InputMapping {
keys: HashMap<PhysicalKey, VBKey>,
gamepads: HashMap<GamepadId, Arc<RwLock<GamepadMapping>>>,
}
impl InputMapping {
pub fn map_keyboard(&self, key: &PhysicalKey) -> Option<VBKey> {
self.keys.get(key).copied()
}
pub fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.buttons.get(code).copied()
}
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.axes.get(code).copied()
}
pub fn add_keyboard_mapping(&mut self, key: VBKey, keyboard_key: PhysicalKey) {
let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
*entry = entry.union(key);
}
fn save_mappings(&self) -> PersistedKeyboardMapping {
PersistedKeyboardMapping {
keys: self.keys.iter().map(|(k, v)| (*k, *v)).collect(),
}
}
fn restore_mappings(&mut self, persisted: &PersistedKeyboardMapping) {
self.keys = persisted.keys.iter().map(|(k, v)| (*k, *v)).collect();
}
}
impl Mappings for InputMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (keyboard_key, keys) in &self.keys {
let name = match keyboard_key {
PhysicalKey::Code(code) => format!("{code:?}"),
k => format!("{:?}", k), k => format!("{:?}", k),
}; };
(*k, name) for key in keys.iter() {
}) results.entry(key).or_default().push(name.clone());
}
}
results
}
fn clear_mappings(&mut self, key: VBKey) {
self.keys.retain(|_, keys| {
*keys = keys.difference(key);
!keys.is_empty()
});
}
fn clear_all_mappings(&mut self) {
self.keys.clear();
}
fn use_default_mappings(&mut self) {
self.keys.clear();
let mut default_key = |code, key| {
self.keys.insert(PhysicalKey::Code(code), key);
};
default_key(KeyCode::KeyA, VBKey::SEL);
default_key(KeyCode::KeyS, VBKey::STA);
default_key(KeyCode::KeyD, VBKey::B);
default_key(KeyCode::KeyF, VBKey::A);
default_key(KeyCode::KeyE, VBKey::LT);
default_key(KeyCode::KeyR, VBKey::RT);
default_key(KeyCode::KeyI, VBKey::RU);
default_key(KeyCode::KeyJ, VBKey::RL);
default_key(KeyCode::KeyK, VBKey::RD);
default_key(KeyCode::KeyL, VBKey::RR);
default_key(KeyCode::ArrowUp, VBKey::LU);
default_key(KeyCode::ArrowLeft, VBKey::LL);
default_key(KeyCode::ArrowDown, VBKey::LD);
default_key(KeyCode::ArrowRight, VBKey::LR);
}
}
#[derive(Clone)]
pub struct MappingProvider {
persistence: Persistence,
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
}
impl MappingProvider {
pub fn new(persistence: Persistence) -> Self {
let mut sim_mappings = HashMap::new();
let mut device_mappings = HashMap::new();
let mut p1_mappings = InputMapping::default();
let mut p2_mappings = InputMapping::default();
if let Ok(persisted) = persistence.load_config::<PersistedInputMappings>("mappings") {
p1_mappings.restore_mappings(&persisted.p1_keyboard);
p2_mappings.restore_mappings(&persisted.p2_keyboard);
for (device_id, mappings) in persisted.gamepads {
let Ok(device_id) = device_id.parse::<DeviceId>() else {
continue;
};
let gamepad = GamepadMapping::from_mappings(&mappings);
device_mappings.insert(device_id, Arc::new(RwLock::new(gamepad)));
}
} else {
p1_mappings.use_default_mappings();
}
sim_mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
sim_mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
Self {
persistence,
device_mappings: Arc::new(RwLock::new(device_mappings)),
gamepad_info: Arc::new(RwLock::new(HashMap::new())),
sim_mappings,
}
}
pub fn for_sim(&self, sim_id: SimId) -> &Arc<RwLock<InputMapping>> {
self.sim_mappings.get(&sim_id).unwrap()
}
pub fn for_gamepad(&self, gamepad_id: GamepadId) -> Option<Arc<RwLock<GamepadMapping>>> {
let lock = self.gamepad_info.read().unwrap();
let device_id = lock.get(&gamepad_id)?.device_id.clone();
drop(lock);
let lock = self.device_mappings.read().unwrap();
lock.get(&device_id).cloned()
}
pub fn handle_gamepad_connect(&self, gamepad: &Gamepad) {
let device_id = DeviceId(
gamepad.vendor_id().unwrap_or_default(),
gamepad.product_id().unwrap_or_default(),
);
let mut lock = self.device_mappings.write().unwrap();
let mappings = match lock.entry(device_id.clone()) {
Entry::Vacant(entry) => {
let mappings = GamepadMapping::for_gamepad(gamepad);
entry.insert(Arc::new(RwLock::new(mappings)))
}
Entry::Occupied(entry) => entry.into_mut(),
}
.clone();
drop(lock);
let mut lock = self.gamepad_info.write().unwrap();
let bound_to = SimId::values()
.into_iter()
.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
let info = GamepadInfo {
id: *entry.key(),
name: gamepad.name().to_string(),
device_id,
bound_to,
};
entry.insert(info);
}
drop(lock);
if let Some(sim_id) = bound_to {
self.for_sim(sim_id)
.write()
.unwrap()
.gamepads
.insert(gamepad.id(), mappings);
}
}
pub fn handle_gamepad_disconnect(&self, gamepad_id: GamepadId) {
let mut lock = self.gamepad_info.write().unwrap();
let Some(info) = lock.remove(&gamepad_id) else {
return;
};
if let Some(sim_id) = info.bound_to {
self.for_sim(sim_id)
.write()
.unwrap()
.gamepads
.remove(&gamepad_id);
}
}
pub fn assign_gamepad(&self, gamepad_id: GamepadId, sim_id: SimId) {
self.unassign_gamepad(gamepad_id);
let mut lock = self.gamepad_info.write().unwrap();
let Some(info) = lock.get_mut(&gamepad_id) else {
return;
};
info.bound_to = Some(sim_id);
let device_id = info.device_id.clone();
drop(lock);
let Some(device_mappings) = self
.device_mappings
.write()
.unwrap()
.get(&device_id)
.cloned()
else {
return;
};
self.for_sim(sim_id)
.write()
.unwrap()
.gamepads
.insert(gamepad_id, device_mappings);
}
pub fn unassign_gamepad(&self, gamepad_id: GamepadId) {
let mut lock = self.gamepad_info.write().unwrap();
let Some(info) = lock.get_mut(&gamepad_id) else {
return;
};
if let Some(sim_id) = info.bound_to {
let mut sim_mapping = self.for_sim(sim_id).write().unwrap();
sim_mapping.gamepads.remove(&gamepad_id);
}
info.bound_to = None;
}
pub fn gamepad_info(&self) -> Vec<GamepadInfo> {
self.gamepad_info
.read()
.unwrap()
.values()
.cloned()
.collect() .collect()
} }
pub fn bind_key(&mut self, vb: VBKey, key: Key) { pub fn save(&self) {
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) { let p1_keyboard = self.for_sim(SimId::Player1).read().unwrap().save_mappings();
self.key_bindings.remove(&old); let p2_keyboard = self.for_sim(SimId::Player2).read().unwrap().save_mappings();
let mut gamepads = HashMap::new();
for (device_id, gamepad) in self.device_mappings.read().unwrap().iter() {
let mapping = gamepad.read().unwrap().save_mappings();
gamepads.insert(device_id.to_string(), mapping);
} }
self.key_bindings.insert(key, vb); let persisted = PersistedInputMappings {
} p1_keyboard,
p2_keyboard,
pub fn clear_binding(&mut self, vb: VBKey) { gamepads,
if let Some(old) = self.vb_bindings.remove(&vb) { };
self.key_bindings.remove(&old); let _ = self.persistence.save_config("mappings", &persisted);
} }
} }
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> { #[derive(Serialize, Deserialize)]
self.key_bindings struct PersistedInputMappings {
.get(&event.key_without_modifiers()) p1_keyboard: PersistedKeyboardMapping,
.cloned() p2_keyboard: PersistedKeyboardMapping,
gamepads: HashMap<String, PersistedGamepadMapping>,
} }
#[derive(Serialize, Deserialize)]
struct PersistedKeyboardMapping {
keys: Vec<(PhysicalKey, VBKey)>,
}
#[derive(Serialize, Deserialize)]
struct PersistedGamepadMapping {
buttons: Vec<(Code, VBKey)>,
axes: Vec<(Code, (VBKey, VBKey))>,
default_buttons: Vec<(Code, VBKey)>,
default_axes: Vec<(Code, (VBKey, VBKey))>,
} }
+87 -10
View File
@@ -1,31 +1,108 @@
use std::{path::PathBuf, process}; // hide console in release mode
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use anyhow::Result; use std::{path::PathBuf, process, time::SystemTime};
use app::App;
use anyhow::{bail, Result};
use app::Application;
use clap::Parser; use clap::Parser;
use emulator::EmulatorBuilder; use emulator::EmulatorBuilder;
use thread_priority::{ThreadBuilder, ThreadPriority}; use thread_priority::{ThreadBuilder, ThreadPriority};
use tracing::error;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter, Layer};
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
mod app; mod app;
mod audio; mod audio;
mod controller; mod controller;
mod emulator; mod emulator;
mod gdbserver;
mod graphics;
mod input; mod input;
mod renderer; mod persistence;
mod shrooms_vb_core; mod window;
#[derive(Parser)] #[derive(Parser)]
struct Args { struct Args {
/// The path to a virtual boy ROM to run.
rom: Option<PathBuf>, rom: Option<PathBuf>,
/// Start a GDB/LLDB debug server on this port.
#[arg(short, long)]
debug_port: Option<u16>,
}
fn init_logger() {
let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into());
let filter = EnvFilter::builder().parse_lossy(directives);
let layer = tracing_subscriber::fmt::layer().with_filter(filter);
tracing_subscriber::registry().with(layer).init();
}
fn set_panic_handler() {
std::panic::set_hook(Box::new(|info| {
let mut message = String::new();
if let Some(msg) = info.payload().downcast_ref::<&str>() {
message += &format!("{}\n", msg);
} else if let Some(msg) = info.payload().downcast_ref::<String>() {
message += &format!("{}\n", msg);
}
if let Some(location) = info.location() {
message += &format!(
" in file '{}' at line {}\n",
location.file(),
location.line()
);
}
let backtrace = std::backtrace::Backtrace::force_capture();
message += &format!("stack trace:\n{:#}\n", backtrace);
eprint!("{}", message);
let Some(project_dirs) = directories::ProjectDirs::from("com", "virtual-boy", "Lemur")
else {
return;
};
let data_dir = project_dirs.data_dir();
if std::fs::create_dir_all(data_dir).is_err() {
return;
}
let timestamp = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap()
.as_millis();
let logfile_name = format!("crash-{}.txt", timestamp);
let _ = std::fs::write(data_dir.join(logfile_name), message);
}));
}
#[cfg(windows)]
fn set_process_priority_to_high() -> Result<()> {
use windows::Win32::{Foundation, System::Threading};
let process = unsafe { Threading::GetCurrentProcess() };
unsafe { Threading::SetPriorityClass(process, Threading::HIGH_PRIORITY_CLASS)? };
unsafe { Foundation::CloseHandle(process)? };
Ok(())
} }
fn main() -> Result<()> { fn main() -> Result<()> {
init_logger();
set_panic_handler();
#[cfg(windows)]
set_process_priority_to_high()?;
let args = Args::parse(); let args = Args::parse();
let (mut builder, client) = EmulatorBuilder::new(); let (mut builder, client) = EmulatorBuilder::new();
if let Some(path) = args.rom { if let Some(path) = &args.rom {
builder = builder.with_rom(&path); builder = builder.with_rom(path);
}
if args.debug_port.is_some() {
if args.rom.is_none() {
bail!("to start debugging, please select a game.");
}
builder = builder.start_paused(true);
} }
ThreadBuilder::default() ThreadBuilder::default()
@@ -34,8 +111,8 @@ fn main() -> Result<()> {
.spawn_careless(move || { .spawn_careless(move || {
let mut emulator = match builder.build() { let mut emulator = match builder.build() {
Ok(e) => e, Ok(e) => e,
Err(err) => { Err(error) => {
eprintln!("Error initializing emulator: {err}"); error!(%error, "Error initializing emulator");
process::exit(1); process::exit(1);
} }
}; };
@@ -45,6 +122,6 @@ fn main() -> Result<()> {
let event_loop = EventLoop::with_user_event().build().unwrap(); let event_loop = EventLoop::with_user_event().build().unwrap();
event_loop.set_control_flow(ControlFlow::Poll); event_loop.set_control_flow(ControlFlow::Poll);
let proxy = event_loop.create_proxy(); let proxy = event_loop.create_proxy();
event_loop.run_app(&mut App::new(client, proxy))?; event_loop.run_app(&mut Application::new(client, proxy, args.debug_port))?;
Ok(()) Ok(())
} }
+46
View File
@@ -0,0 +1,46 @@
use std::{fs, path::PathBuf};
use anyhow::{bail, Result};
use directories::ProjectDirs;
use serde::{Deserialize, Serialize};
#[derive(Clone)]
pub struct Persistence {
dirs: Option<Dirs>,
}
impl Persistence {
pub fn new() -> Self {
Self { dirs: init_dirs() }
}
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
if let Some(dirs) = self.dirs.as_ref() {
let bytes = serde_json::to_vec_pretty(data)?;
let filename = dirs.config_dir.join(file).with_extension("json");
fs::write(&filename, bytes)?;
}
Ok(())
}
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
let Some(dirs) = self.dirs.as_ref() else {
bail!("config directory not found");
};
let filename = dirs.config_dir.join(file).with_extension("json");
let bytes = fs::read(filename)?;
Ok(serde_json::from_slice(&bytes)?)
}
}
#[derive(Clone)]
struct Dirs {
config_dir: PathBuf,
}
fn init_dirs() -> Option<Dirs> {
let dirs = ProjectDirs::from("com", "virtual-boy", "Lemur")?;
let config_dir = dirs.config_dir().to_path_buf();
fs::create_dir_all(&config_dir).ok()?;
Some(Dirs { config_dir })
}
-53
View File
@@ -1,53 +0,0 @@
use std::sync::Arc;
use wgpu::{
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
TextureFormat, TextureUsages,
};
#[derive(Debug)]
pub struct GameRenderer {
pub queue: Arc<Queue>,
pub eyes: Arc<Texture>,
}
impl GameRenderer {
pub fn render(&self, buffer: &[u8]) {
let texture = ImageCopyTexture {
texture: &self.eyes,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),
};
self.queue.write_texture(texture, buffer, data_layout, size);
}
pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
let desc = TextureDescriptor {
label: Some(name),
size: Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rg8Unorm,
usage: TextureUsages::COPY_SRC
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
view_formats: &[TextureFormat::Rg8Unorm],
};
device.create_texture(&desc)
}
}
-251
View File
@@ -1,251 +0,0 @@
use std::{ffi::c_void, ptr, slice};
use anyhow::{anyhow, Result};
use bitflags::bitflags;
use num_derive::{FromPrimitive, ToPrimitive};
#[repr(C)]
struct VB {
_data: [u8; 0],
}
#[allow(non_camel_case_types)]
type c_int = i32;
#[allow(non_camel_case_types)]
type c_uint = u32;
#[repr(u32)]
#[derive(FromPrimitive, ToPrimitive)]
enum VBDataType {
S8 = 0,
U8 = 1,
S16 = 2,
U16 = 3,
S32 = 4,
F32 = 5,
}
bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct VBKey: u16 {
const PWR = 0x0001;
const SGN = 0x0002;
const A = 0x0004;
const B = 0x0008;
const RT = 0x0010;
const LT = 0x0020;
const RU = 0x0040;
const RR = 0x0080;
const LR = 0x0100;
const LL = 0x0200;
const LD = 0x0400;
const LU = 0x0800;
const STA = 0x1000;
const SEL = 0x2000;
const RL = 0x4000;
const RD = 0x8000;
}
}
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
#[link(name = "vb")]
extern "C" {
#[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbGetCartROM"]
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
#[link_name = "vbGetPixels"]
fn vb_get_pixels(
sim: *mut VB,
left: *mut c_void,
left_stride_x: c_int,
left_stride_y: c_int,
right: *mut c_void,
right_stride_x: c_int,
right_stride_y: c_int,
);
#[link_name = "vbGetSamples"]
fn vb_get_samples(
sim: *mut VB,
typ_: *mut VBDataType,
capacity: *mut c_uint,
position: *mut c_uint,
) -> *mut c_void;
#[link_name = "vbGetUserData"]
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
#[link_name = "vbInit"]
fn vb_init(sim: *mut VB) -> *mut VB;
#[link_name = "vbReset"]
fn vb_reset(sim: *mut VB);
#[link_name = "vbSetCartROM"]
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
#[link_name = "vbSetKeys"]
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
#[link_name = "vbSetFrameCallback"]
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
#[link_name = "vbSetSamples"]
fn vb_set_samples(
sim: *mut VB,
samples: *mut c_void,
typ_: VBDataType,
capacity: c_uint,
) -> c_int;
#[link_name = "vbSetUserData"]
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
#[link_name = "vbSizeOf"]
fn vb_size_of() -> usize;
}
extern "C" fn on_frame(sim: *mut VB) -> i32 {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
data.frame_seen = true;
1
}
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
struct VBState {
frame_seen: bool,
}
pub struct CoreVB {
sim: *mut VB,
}
// SAFETY: the memory pointed to by sim is valid
unsafe impl Send for CoreVB {}
impl CoreVB {
pub fn new() -> Self {
// init the VB instance itself
let size = unsafe { vb_size_of() };
// allocate a vec of u64 so that this memory is 8-byte aligned
let memory = vec![0u64; size.div_ceil(4)];
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
unsafe { vb_init(sim) };
unsafe { vb_reset(sim) };
// set up userdata
let state = VBState { frame_seen: false };
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
unsafe { vb_set_frame_callback(sim, on_frame) };
// set up audio buffer
let audio_buffer = vec![0.0f32; AUDIO_CAPACITY_FLOATS];
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
CoreVB { sim }
}
pub fn reset(&mut self) {
unsafe { vb_reset(self.sim) };
}
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
self.unload_rom();
let size = rom.len() as u32;
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
if status == 0 {
Ok(())
} else {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
Err(anyhow!("Invalid ROM size of {} bytes", size))
}
}
fn unload_rom(&mut self) -> Option<Vec<u8>> {
let mut size = 0;
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
if rom.is_null() {
return None;
}
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
Some(vec)
}
pub fn emulate_frame(&mut self) {
let mut cycles = 20_000_000;
unsafe { vb_emulate(self.sim, &mut cycles) };
}
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
if !data.frame_seen {
return false;
}
data.frame_seen = false;
// the buffer must be big enough for our data
assert!(buffers.len() >= 384 * 224 * 2);
unsafe {
vb_get_pixels(
self.sim,
buffers.as_mut_ptr().cast(),
2,
384 * 2,
buffers.as_mut_ptr().offset(1).cast(),
2,
384 * 2,
);
};
true
}
pub fn read_samples(&mut self, samples: &mut Vec<f32>) {
let mut position = 0;
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
let read_samples: &mut [f32] =
unsafe { slice::from_raw_parts_mut(ptr.cast(), position as usize * 2) };
samples.extend_from_slice(read_samples);
unsafe {
vb_set_samples(
self.sim,
ptr,
VBDataType::F32,
AUDIO_CAPACITY_SAMPLES as u32,
)
};
}
pub fn set_keys(&mut self, keys: VBKey) {
unsafe { vb_set_keys(self.sim, keys.bits()) };
}
}
impl Drop for CoreVB {
fn drop(&mut self) {
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
// SAFETY: the audio buffer originally came from a Vec<u32>
let floats: Vec<f32> = unsafe {
Vec::from_raw_parts(ptr.cast(), AUDIO_CAPACITY_FLOATS, AUDIO_CAPACITY_FLOATS)
};
drop(floats);
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
// SAFETY: we made this pointer ourselves, we can for sure free it
unsafe { drop(Box::from_raw(ptr)) };
let len = unsafe { vb_size_of() }.div_ceil(4);
// SAFETY: the sim's memory originally came from a Vec<u64>
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
drop(bytes);
}
}
+33
View File
@@ -0,0 +1,33 @@
pub use about::AboutWindow;
use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use gdb::GdbServerWindow;
pub use input::InputWindow;
use winit::event::KeyEvent;
use crate::emulator::SimId;
mod about;
mod game;
mod game_screen;
mod gdb;
mod input;
pub trait AppWindow {
fn viewport_id(&self) -> ViewportId;
fn sim_id(&self) -> SimId {
SimId::Player1
}
fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ctx: &Context);
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
let _ = render_state;
}
fn on_destroy(&mut self) {}
fn handle_key_event(&mut self, event: &KeyEvent) {
let _ = event;
}
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
let _ = event;
}
}
+31
View File
@@ -0,0 +1,31 @@
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
use super::AppWindow;
pub struct AboutWindow;
impl AppWindow for AboutWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("About")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("About Lemur")
.with_inner_size((300.0, 200.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.label("Lemur Virtual Boy Emulator");
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
ui.hyperlink("https://git.virtual-boy.com/PVB/lemur");
let logo = Image::new(egui::include_image!("../../assets/lemur-256x256.png"))
.max_width(256.0)
.maintain_aspect_ratio(true);
ui.add(logo);
});
});
}
}
+462
View File
@@ -0,0 +1,462 @@
use std::sync::mpsc;
use crate::{
app::UserEvent,
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
persistence::Persistence,
};
use egui::{
ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
Layout, Response, Sense, TopBottomPanel, Ui, Vec2, ViewportBuilder, ViewportCommand,
ViewportId, WidgetText, Window,
};
use egui_toast::{Toast, Toasts};
use serde::{Deserialize, Serialize};
use winit::event_loop::EventLoopProxy;
use super::{
game_screen::{DisplayMode, GameScreen},
AppWindow,
};
const COLOR_PRESETS: [[Color32; 2]; 3] = [
[
Color32::from_rgb(0xff, 0x00, 0x00),
Color32::from_rgb(0x00, 0xc6, 0xf0),
],
[
Color32::from_rgb(0x00, 0xb4, 0x00),
Color32::from_rgb(0xc8, 0x00, 0xff),
],
[
Color32::from_rgb(0xb4, 0x9b, 0x00),
Color32::from_rgb(0x00, 0x00, 0xff),
],
];
pub struct GameWindow {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
sim_id: SimId,
config: GameConfig,
screen: Option<GameScreen>,
messages: Option<mpsc::Receiver<Toast>>,
color_picker: Option<ColorPickerState>,
}
impl GameWindow {
pub fn new(
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
sim_id: SimId,
) -> Self {
let config = load_config(&persistence, sim_id);
Self {
client,
proxy,
persistence,
sim_id,
config,
screen: None,
messages: None,
color_picker: None,
}
}
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
ui.menu_button("ROM", |ui| {
if ui.button("Open ROM").clicked() {
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
if let Some(path) = rom {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
ui.close_menu();
}
if ui.button("Quit").clicked() {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
});
ui.menu_button("Emulation", |ui| {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
if state == EmulatorState::Running {
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
self.client.send_command(EmulatorCommand::Pause);
ui.close_menu();
}
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
self.client.send_command(EmulatorCommand::Resume);
ui.close_menu();
}
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
ui.close_menu();
}
});
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
ui.menu_button("Multiplayer", |ui| {
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
if self.sim_id == SimId::Player1
&& !has_player_2
&& ui.button("Open Player 2").clicked()
{
self.client
.send_command(EmulatorCommand::StartSecondSim(None));
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
ui.close_menu();
}
if has_player_2 {
let linked = self.client.are_sims_linked();
if linked && ui.button("Unlink").clicked() {
self.client.send_command(EmulatorCommand::Unlink);
ui.close_menu();
}
if !linked && ui.button("Link").clicked() {
self.client.send_command(EmulatorCommand::Link);
ui.close_menu();
}
}
});
ui.menu_button("Tools", |ui| {
if ui.button("GDB Server").clicked() {
self.proxy
.send_event(UserEvent::OpenDebugger(self.sim_id))
.unwrap();
ui.close_menu();
}
});
ui.menu_button("About", |ui| {
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
ui.close_menu();
});
}
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
ui.menu_button("Video", |ui| {
ui.menu_button("Screen Size", |ui| {
let current_dims = self.config.dimensions;
for scale in 1..=4 {
let label = format!("x{scale}");
let scale = scale as f32;
let dims = {
let Vec2 { x, y } = self.config.display_mode.proportions();
Vec2::new(x * scale, y * scale + 22.0)
};
if ui
.selectable_button((current_dims - dims).length() < 1.0, label)
.clicked()
{
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
ui.close_menu();
}
}
});
ui.menu_button("Display Mode", |ui| {
let old_proportions = self.config.display_mode.proportions();
let mut changed = false;
let mut display_mode = self.config.display_mode;
changed |= ui
.selectable_option(&mut display_mode, DisplayMode::Anaglyph, "Anaglyph")
.clicked();
changed |= ui
.selectable_option(&mut display_mode, DisplayMode::LeftEye, "Left Eye")
.clicked();
changed |= ui
.selectable_option(&mut display_mode, DisplayMode::RightEye, "Right Eye")
.clicked();
changed |= ui
.selectable_option(&mut display_mode, DisplayMode::SideBySide, "Side by Side")
.clicked();
if !changed {
return;
}
let current_dims = self.config.dimensions;
let new_proportions = display_mode.proportions();
let scale = new_proportions / old_proportions;
if scale != Vec2::new(1.0, 1.0) {
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
}
self.update_config(|c| {
c.display_mode = display_mode;
c.dimensions = current_dims * scale;
});
ui.close_menu();
});
ui.menu_button("Colors", |ui| {
for preset in COLOR_PRESETS {
if ui.color_pair_button(preset[0], preset[1]).clicked() {
self.update_config(|c| c.colors = preset);
ui.close_menu();
}
}
ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
if ui.button("Custom").clicked() {
let color_str = |color: Color32| {
format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
};
let is_running = self.client.emulator_state() == EmulatorState::Running;
if is_running {
self.client.send_command(EmulatorCommand::Pause);
}
let color_codes = [
color_str(self.config.colors[0]),
color_str(self.config.colors[1]),
];
self.color_picker = Some(ColorPickerState {
color_codes,
just_opened: true,
unpause_on_close: is_running,
});
ui.close_menu();
}
});
});
});
ui.menu_button("Audio", |ui| {
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
ui.close_menu();
}
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
ui.close_menu();
}
});
ui.menu_button("Input", |ui| {
if ui.button("Bind Inputs").clicked() {
self.proxy.send_event(UserEvent::OpenInput).unwrap();
ui.close_menu();
}
});
}
fn show_color_picker(&mut self, ui: &mut Ui) {
let mut colors = self.config.colors;
let Some(state) = self.color_picker.as_mut() else {
return;
};
let (open, updated) = ui
.horizontal(|ui| {
let left_color = ui.color_picker(&mut colors[0], &mut state.color_codes[0]);
if state.just_opened {
left_color.request_focus();
state.just_opened = false;
}
let right_color = ui.color_picker(&mut colors[1], &mut state.color_codes[1]);
let open = left_color.has_focus() || right_color.has_focus();
let updated = left_color.changed() || right_color.changed();
(open, updated)
})
.inner;
if !open {
if state.unpause_on_close {
self.client.send_command(EmulatorCommand::Resume);
}
self.color_picker = None;
}
if updated {
self.update_config(|c| c.colors = colors);
}
}
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
let mut new_config = self.config.clone();
update(&mut new_config);
if self.config != new_config {
let _ = self
.persistence
.save_config(config_filename(self.sim_id), &new_config);
}
self.config = new_config;
}
}
fn config_filename(sim_id: SimId) -> &'static str {
match sim_id {
SimId::Player1 => "config_p1",
SimId::Player2 => "config_p2",
}
}
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
return config;
}
GameConfig {
display_mode: DisplayMode::Anaglyph,
colors: COLOR_PRESETS[0],
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
}
}
impl AppWindow for GameWindow {
fn viewport_id(&self) -> ViewportId {
match self.sim_id {
SimId::Player1 => ViewportId::ROOT,
SimId::Player2 => ViewportId::from_hash_of("Player2"),
}
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Lemur")
.with_inner_size(self.config.dimensions)
}
fn show(&mut self, ctx: &Context) {
let dimensions = {
let bounds = ctx.available_rect();
bounds.max - bounds.min
};
self.update_config(|c| c.dimensions = dimensions);
let mut toasts = Toasts::new()
.anchor(Align2::LEFT_BOTTOM, (10.0, 10.0))
.direction(Direction::BottomUp);
if let Some(messages) = self.messages.as_mut() {
while let Ok(toast) = messages.try_recv() {
toasts.add(toast);
}
}
TopBottomPanel::top("menubar")
.exact_height(22.0)
.show(ctx, |ui| {
menu::bar(ui, |ui| {
self.show_menu(ctx, ui);
});
});
if self.color_picker.is_some() {
Window::new("Color Picker")
.title_bar(false)
.resizable(false)
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
.show(ctx, |ui| {
self.show_color_picker(ui);
});
}
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
CentralPanel::default().frame(frame).show(ctx, |ui| {
if let Some(screen) = self.screen.as_mut() {
screen.update(self.config.display_mode, self.config.colors);
ui.add(screen);
}
});
toasts.show(ctx);
}
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
let (screen, sink) = GameScreen::init(render_state);
let (message_sink, message_source) = mpsc::channel();
self.client.send_command(EmulatorCommand::ConnectToSim(
self.sim_id,
sink,
message_sink,
));
self.screen = Some(screen);
self.messages = Some(message_source);
}
fn on_destroy(&mut self) {
if self.sim_id == SimId::Player2 {
self.client.send_command(EmulatorCommand::StopSecondSim);
}
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
}
trait UiExt {
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
fn selectable_option<T: Eq>(
&mut self,
current_value: &mut T,
selected_value: T,
text: impl Into<WidgetText>,
) -> Response {
let response = self.selectable_button(*current_value == selected_value, text);
if response.clicked() {
*current_value = selected_value;
}
response
}
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
}
impl UiExt for Ui {
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
let mut selected = selected;
self.checkbox(&mut selected, text)
}
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
let button_size = Vec2::new(60.0, 20.0);
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
let center_x = rect.center().x;
let left_rect = rect.with_max_x(center_x);
self.painter().rect_filled(left_rect, 0.0, left);
let right_rect = rect.with_min_x(center_x);
self.painter().rect_filled(right_rect, 0.0, right);
let style = self.style().interact(&response);
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
response
}
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
self.allocate_ui_with_layout(
Vec2::new(100.0, 130.0),
Layout::top_down_justified(egui::Align::Center),
|ui| {
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
ui.painter().rect_filled(rect, 0.0, *color);
let resp = ui.text_edit_singleline(hex);
if resp.changed() {
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
*color = new_color.color();
}
}
resp
},
)
.inner
}
}
struct ColorPickerState {
color_codes: [String; 2],
just_opened: bool,
unpause_on_close: bool,
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
struct GameConfig {
display_mode: DisplayMode,
colors: [Color32; 2],
dimensions: Vec2,
}
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use std::{collections::HashMap, sync::Arc};
use egui::{Color32, Rgba, Vec2, Widget};
use serde::{Deserialize, Serialize};
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
use crate::graphics::TextureSink;
pub struct GameScreen {
bind_group: Arc<BindGroup>,
color_buffer: Arc<Buffer>,
display_mode: DisplayMode,
colors: Colors,
}
impl GameScreen {
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
let device = &render_state.device;
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("texture bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let shader = device.create_shader_module(wgpu::include_wgsl!("../game.wgsl"));
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let create_render_pipeline = |entry_point: &str| {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some(entry_point),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8Unorm,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
})
};
let mut render_pipelines = HashMap::new();
render_pipelines.insert(DisplayMode::Anaglyph, create_render_pipeline("fs_anaglyph"));
render_pipelines.insert(DisplayMode::LeftEye, create_render_pipeline("fs_lefteye"));
render_pipelines.insert(DisplayMode::RightEye, create_render_pipeline("fs_righteye"));
render_pipelines.insert(
DisplayMode::SideBySide,
create_render_pipeline("fs_sidebyside"),
);
render_state
.renderer
.write()
.callback_resources
.insert(SharedGameScreenResources {
render_pipelines,
bind_group_layout,
});
}
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
Self::init_pipeline(render_state);
let device = &render_state.device;
let queue = &render_state.queue;
let (sink, texture_view) = TextureSink::new(device, queue.clone());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let colors = Colors::new(
Color32::from_rgb(0xff, 0x00, 0x00),
Color32::from_rgb(0x00, 0xc6, 0xf0),
);
let color_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("colors"),
contents: bytemuck::bytes_of(&colors),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let renderer = render_state.renderer.read();
let resources: &SharedGameScreenResources = renderer.callback_resources.get().unwrap();
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("bind group"),
layout: &resources.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: color_buffer.as_entire_binding(),
},
],
});
(
Self {
bind_group: Arc::new(bind_group),
color_buffer: Arc::new(color_buffer),
display_mode: DisplayMode::Anaglyph,
colors,
},
sink,
)
}
pub fn update(&mut self, display_mode: DisplayMode, colors: [Color32; 2]) {
self.display_mode = display_mode;
self.colors = Colors::new(colors[0], colors[1]);
}
}
impl Widget for &mut GameScreen {
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
let callback = egui_wgpu::Callback::new_paint_callback(
response.rect,
GameScreenCallback {
bind_group: self.bind_group.clone(),
color_buffer: self.color_buffer.clone(),
display_mode: self.display_mode,
colors: self.colors,
},
);
ui.painter().add(callback);
response
}
}
struct GameScreenCallback {
bind_group: Arc<BindGroup>,
color_buffer: Arc<Buffer>,
display_mode: DisplayMode,
colors: Colors,
}
impl egui_wgpu::CallbackTrait for GameScreenCallback {
fn prepare(
&self,
_device: &wgpu::Device,
queue: &wgpu::Queue,
_screen_descriptor: &egui_wgpu::ScreenDescriptor,
_egui_encoder: &mut wgpu::CommandEncoder,
_callback_resources: &mut egui_wgpu::CallbackResources,
) -> Vec<wgpu::CommandBuffer> {
queue.write_buffer(&self.color_buffer, 0, bytemuck::bytes_of(&self.colors));
vec![]
}
fn paint(
&self,
info: egui::PaintCallbackInfo,
render_pass: &mut wgpu::RenderPass<'static>,
callback_resources: &egui_wgpu::CallbackResources,
) {
let resources: &SharedGameScreenResources = callback_resources.get().unwrap();
let viewport = info.viewport_in_pixels();
let left = viewport.left_px as f32;
let top = viewport.top_px as f32;
let width = viewport.width_px as f32;
let height = viewport.height_px as f32;
let aspect_ratio = {
let proportions = self.display_mode.proportions();
proportions.x / proportions.y
};
let w = width.min(height * aspect_ratio);
let h = height.min(width / aspect_ratio);
let x = left + (width - w) / 2.0;
let y = top + (height - h) / 2.0;
let pipeline = resources
.render_pipelines
.get(&self.display_mode)
.unwrap_or_else(|| panic!("Unrecognized display mode {:?}", self.display_mode));
render_pass.set_pipeline(pipeline);
render_pass.set_bind_group(0, Some(self.bind_group.as_ref()), &[]);
render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
render_pass.draw(0..6, 0..1);
}
}
struct SharedGameScreenResources {
render_pipelines: HashMap<DisplayMode, RenderPipeline>,
bind_group_layout: BindGroupLayout,
}
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
struct Colors {
left: Rgba,
right: Rgba,
}
impl Colors {
fn new(left: Color32, right: Color32) -> Self {
Self {
left: left.into(),
right: right.into(),
}
}
}
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
pub enum DisplayMode {
Anaglyph,
LeftEye,
RightEye,
SideBySide,
}
impl DisplayMode {
pub fn proportions(self) -> Vec2 {
match self {
Self::SideBySide => Vec2::new(768.0, 224.0),
_ => Vec2::new(384.0, 224.0),
}
}
}
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use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
use winit::event_loop::EventLoopProxy;
use crate::{
app::UserEvent,
emulator::{EmulatorClient, SimId, SimState},
gdbserver::{GdbServer, GdbServerStatus},
};
use super::AppWindow;
pub struct GdbServerWindow {
sim_id: SimId,
client: EmulatorClient,
port_str: String,
connected: bool,
quit_on_disconnect: bool,
server: GdbServer,
proxy: EventLoopProxy<UserEvent>,
}
impl GdbServerWindow {
pub fn new(sim_id: SimId, client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
Self {
sim_id,
client: client.clone(),
port_str: (8080 + sim_id.to_index()).to_string(),
connected: false,
quit_on_disconnect: false,
server: GdbServer::new(sim_id, client),
proxy,
}
}
pub fn launch(&mut self, port: u16) {
self.server.stop();
self.port_str = port.to_string();
self.quit_on_disconnect = true;
self.server.start(port);
self.connected = true;
}
}
impl AppWindow for GdbServerWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("GDB Server ({})", self.sim_id))
.with_inner_size((300.0, 200.0))
}
fn show(&mut self, ctx: &egui::Context) {
let port_num: Option<u16> = self.port_str.parse().ok();
let status = self.server.status();
CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
if port_num.is_none() {
let style = ui.style_mut();
let error = style.visuals.error_fg_color;
style.visuals.widgets.active.bg_stroke.color = error;
style.visuals.widgets.hovered.bg_stroke.color = error;
}
ui.label("Port");
let port_editor = TextEdit::singleline(&mut self.port_str).desired_width(100.0);
ui.add_enabled(!status.running(), port_editor);
ui.checkbox(&mut self.quit_on_disconnect, "Quit on disconnect");
});
if !status.running() {
if self.connected && self.quit_on_disconnect {
self.proxy.send_event(UserEvent::Quit(self.sim_id)).unwrap();
} else {
self.connected = false;
}
let start_button = Button::new("Start");
let can_start =
port_num.is_some() && self.client.sim_state(self.sim_id) == SimState::Ready;
if ui.add_enabled(can_start, start_button).clicked() {
let port = port_num.unwrap();
self.server.start(port);
self.connected = true;
}
} else {
let stop_button = Button::new("Stop");
if ui.add(stop_button).clicked() {
self.server.stop();
}
}
match &status {
GdbServerStatus::Stopped => {}
GdbServerStatus::Connecting => {
ui.label("Connecting...");
}
GdbServerStatus::Running => {
ui.label("Running");
}
GdbServerStatus::Error(message) => {
ui.label(message);
}
}
});
}
}
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use egui::{
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
};
use egui_extras::{Column, TableBuilder};
use gilrs::{EventType, GamepadId};
use std::sync::RwLock;
use crate::{
emulator::{SimId, VBKey},
input::{MappingProvider, Mappings},
};
use super::AppWindow;
pub struct InputWindow {
mappings: MappingProvider,
now_binding: Option<VBKey>,
active_tab: InputTab,
}
const KEY_NAMES: [(VBKey, &str); 14] = [
(VBKey::LU, "Up"),
(VBKey::LD, "Down"),
(VBKey::LL, "Left"),
(VBKey::LR, "Right"),
(VBKey::SEL, "Select"),
(VBKey::STA, "Start"),
(VBKey::B, "B"),
(VBKey::A, "A"),
(VBKey::LT, "L-Trigger"),
(VBKey::RT, "R-Trigger"),
(VBKey::RU, "R-Up"),
(VBKey::RD, "R-Down"),
(VBKey::RL, "R-Left"),
(VBKey::RR, "R-Right"),
];
impl InputWindow {
pub fn new(mappings: MappingProvider) -> Self {
Self {
mappings,
now_binding: None,
active_tab: InputTab::Player1,
}
}
fn show_bindings<T: Mappings>(
&mut self,
ui: &mut Ui,
mappings: &RwLock<T>,
bind_message: &str,
) {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
mappings.write().unwrap().use_default_mappings();
self.mappings.save();
self.now_binding = None;
}
if ui.button("Clear all").clicked() {
mappings.write().unwrap().clear_all_mappings();
self.mappings.save();
self.now_binding = None;
}
});
ui.separator();
let mut names = {
let mapping = mappings.read().unwrap();
mapping.mapping_names()
};
TableBuilder::new(ui)
.column(Column::remainder())
.column(Column::remainder())
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for keys in KEY_NAMES.chunks_exact(2) {
body.row(20.0, |mut row| {
for (key, name) in keys {
let binding = names.remove(key).map(|mut s| {
s.sort();
s.join(", ")
});
row.col(|ui| {
let size = ui.available_size_before_wrap();
let width = size.x;
let height = size.y;
ui.add_sized((width * 0.2, height), Label::new(*name));
let label_text = if self.now_binding == Some(*key) {
bind_message
} else {
binding.as_deref().unwrap_or("")
};
if ui
.add_sized((width * 0.6, height), Button::new(label_text))
.clicked()
{
self.now_binding = Some(*key);
}
if ui
.add_sized(ui.available_size(), Button::new("Clear"))
.clicked()
{
let mut mapping = mappings.write().unwrap();
mapping.clear_mappings(*key);
drop(mapping);
self.mappings.save();
self.now_binding = None;
}
});
}
});
}
});
}
fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
let mappings = self.mappings.for_sim(sim_id).clone();
self.show_bindings(ui, &mappings, "Press any key");
}
fn show_gamepads(&mut self, ui: &mut Ui) {
let mut gamepads = self.mappings.gamepad_info();
gamepads.sort_by_key(|g| usize::from(g.id));
if gamepads.is_empty() {
ui.label("No gamepads connected.");
return;
}
for (index, gamepad) in gamepads.into_iter().enumerate() {
ui.horizontal(|ui| {
ui.label(format!("Gamepad {index}: {}", gamepad.name));
let mut bound_to = gamepad.bound_to;
let mut rebind = false;
rebind |= ui
.selectable_value(&mut bound_to, Some(SimId::Player1), "Player 1")
.changed();
rebind |= ui
.selectable_value(&mut bound_to, Some(SimId::Player2), "Player 2")
.changed();
rebind |= ui.selectable_value(&mut bound_to, None, "Nobody").changed();
if rebind {
match bound_to {
Some(sim_id) => self.mappings.assign_gamepad(gamepad.id, sim_id),
None => self.mappings.unassign_gamepad(gamepad.id),
}
}
ui.separator();
if ui.button("Rebind").clicked() {
self.active_tab = InputTab::RebindGamepad(gamepad.id);
}
});
}
}
fn show_gamepad_bindings(&mut self, ui: &mut Ui, gamepad_id: GamepadId) {
let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
self.active_tab = InputTab::Gamepads;
return;
};
self.show_bindings(ui, &mappings, "Press any input");
}
}
impl AppWindow for InputWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("input")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Bind Inputs")
.with_inner_size((600.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
TopBottomPanel::top("options").show(ctx, |ui| {
ui.horizontal(|ui| {
let old_active_tab = self.active_tab;
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2");
ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads");
if matches!(self.active_tab, InputTab::RebindGamepad(_)) {
let tab = self.active_tab;
ui.selectable_value(&mut self.active_tab, tab, "Rebind Gamepad");
}
if old_active_tab != self.active_tab {
self.now_binding = None;
}
});
});
CentralPanel::default().show(ctx, |ui| {
match self.active_tab {
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
InputTab::Gamepads => self.show_gamepads(ui),
InputTab::RebindGamepad(id) => self.show_gamepad_bindings(ui, id),
};
});
}
fn handle_key_event(&mut self, event: &winit::event::KeyEvent) {
if !event.state.is_pressed() {
return;
}
let sim_id = match self.active_tab {
InputTab::Player1 => SimId::Player1,
InputTab::Player2 => SimId::Player2,
_ => {
return;
}
};
let Some(vb) = self.now_binding.take() else {
return;
};
let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
mappings.add_keyboard_mapping(vb, event.physical_key);
drop(mappings);
self.mappings.save();
}
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
let InputTab::RebindGamepad(gamepad_id) = self.active_tab else {
return;
};
if gamepad_id != event.id {
return;
}
let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
return;
};
let Some(vb) = self.now_binding else {
return;
};
match event.event {
EventType::ButtonPressed(_, code) => {
let mut mapping = mappings.write().unwrap();
mapping.add_button_mapping(vb, code);
self.now_binding.take();
}
EventType::AxisChanged(_, value, code) => {
if value < -0.75 {
let mut mapping = mappings.write().unwrap();
mapping.add_axis_neg_mapping(vb, code);
self.now_binding.take();
}
if value > 0.75 {
let mut mapping = mappings.write().unwrap();
mapping.add_axis_pos_mapping(vb, code);
self.now_binding.take();
}
}
_ => {}
}
}
}
#[derive(Clone, Copy, PartialEq, Eq)]
enum InputTab {
Player1,
Player2,
Gamepads,
RebindGamepad(GamepadId),
}